Instruments of Destruction - Radiangames
BONUS UPDATE: Scrapman has created a video highlighting all the new features, so please check it out to get a better idea of what's new:



Last week I mentioned taking a break from editor work to add some new parts or otherwise improve the game side of things. I was just planning on adding a few cool new parts, but the first day of work in that area didn't go as planned. The parts I initially looked into were old ones that I hadn't worked on in a while, and each had some little problems that weren't obvious how to address.

The next day I decided to work on something else instead: Adding the ability to set a starting position for the various pistons, swivels, and pivots in the game. It took a while to work out all the issues, but it become obvious that the possibility space for vehicle and machine designs would be drastically increased.

It was also obvious some new parts would be needed, and the Locked Connector become the Flex Swivel, the Flex Pivot was added, and I began work on the variable length beams (now called Flex Beam and Flex Beam Heavy), something I hadn't planned to add for a while. These new beams allow you to create nearly-arbitrary beams in your vehicles, and they complement the variable angles that are now available from other parts. They reside in the Rope category for now, but they only vaguely work like ropes on the game side of things.

With those two difficult tasks handled, I returned to the parts I'd put to the side, and decided to tackle the previously-named Suction Cup. I ended up going with an extending hook and calling the piece Attacher since that's what it does. You can attach to almost anything, including other parts of your vehicle, the ground, objects like containers, and of course buildings. Attaching to buildings is probably the least useful of those, because you're just as likely to attach to the structure you're aiming for as you are to destroy part of it. The controls for the Attacher are still a work in progress, so expect additional modes and tweaks soon.

That's a good amount of stuff for a big update, but I had to add more thing...



I've never coded a laser weapon before, despite having worked on a lot of action games. I've created a ton of projectile-based weapons, but nothing that instant hits. It wasn't as scary or difficult as I feared it might be, though I did manage to launch the initial version with a bug that would crash the game if you used more than 2 lasers at once. Lasers are not cheap (performance-wise or budget-wise), and they aren't unlocked in the campaign 'til you reach level 20. But they are also pretty unique and very fun to use without requiring high-level vehicle building skills.

So between the Red Laser, Attacher, Flex Beams, and improved functionality/design space for jointed parts, there's a lot more to play with for your vehicle building adventures.


I'll still have one more medium-sized update to do to 0.118 before moving back to island editor work, but I'm anxious to get the editor suite finished so I can focus on expanding the game's content some more. That will mostly consist on new islands, but I expect to add other new features/content to make the Play Mode gameplay more exciting/challenging.
Apr 26, 2022
Past Fate - Kate Middleton
Past Fate Patch 0.3.6 is now live

Fishing has been added to Past Fate. By fishing players are able to get fish needed for cooking and weeds needed for alchemy. Fishing is going to be improved over time and we are going to add rare world bosses that can be lured out with fishing.

Blackfang Village and Ironbanner Docks has been added to become playable in the game. These areas contain much more deadlier foes and are considered as world dungeons. Gather your groups and complete elite quests added to Blackfang Village and Ironbanner Docks.

Swamp in Westborough got huge improvement and has now more quests and secrets for players to experience.

Kingswall outskirts is now playable and offers quests and secrets for Morsath faction.

Keep in mind these changes are currently for Morsath faction only


Game Improvements and changes summary:

  • Fishing added
  • Kingdom of Edaria offers a lot more quests and secrets to explore
  • Westborough swamp remade to fit better for the setting
  • Elite quests for groups
  • New area added: Blackfang Village
  • New area added: Ironbanner Docks
  • New craftable items and equipment
  • QoL improvements
  • Optimisation for some areas
  • New quest givers, NPC:s and enemies
  • Major and minor bug fixes
Apr 26, 2022
Don't Starve Together - Scott
  • Fixed an issue where players would endlessly auto-attack when clicking the mouse button once.
  • Fixed an issue where players were unable to mine rocks when clicking with the mouse button.
  • Fixed an issue where players could not attack certain objects while holding down the mouse button.
  • Fixed an issue where players would stop performing their current action when holding down the mouse button and moving away from the target.
  • Fixed an issue where players would stop feeding Beefalo while holding down the mouse button.
  • Fixed an issue where players would be stuck trying to chop down trees while holding down the mouse button.
Calico - Pikachaos
Hello Calico pals! We're really excited to be working with Makeship to bring you a Pudgems plushie! You have 17 days to preorder Pudgems, and if we hit the goal they'll be made!




(cat for scale)





Keep a lookout for more announcements about a huge update coming up in the summer! We've been working very hard to add more polish, more gameplay, and more animals! Thank you as always for supporting us. 💖

- Kells
Femdom Waifu VR - Zee Vital


Spring is here! And with it comes the third content update, which brings us:

- Improved optimization;
- Zoom function for non-vr version (press W/S keys to zoom in/out);
- A bonus QoS lingerie set.

We're also excited to announce that we're hard at work on the first dlc. Expect to see some shiny teasers soon.

Stay tuned, thanks for playing and...

See you at the session!
Fishing Vacation - Scawtie
Hey anyone and everyone!

Scottie here, just pushing an updated build for the game that addresses a few things.

First, apologies to anyone who couldn't get the fishing downpat at the start, this is my fault as I haven't made the controls clear. The game now starts with a control screen!

I've also fixed a few minor bugs that have been brought to my attention. If at any time you come across any bugs or glitches, please feel free to let us know! We'll try our best to squash them as soon as possible.

Thanks to everyone that has given the game a chance, we appreciate you all so much!!

Until next time,
Scottie
Apr 26, 2022
Winter and People - LkerX
Hello everyone from a new update of Winter and People!

In this update, we made some system, logical and visual fixes and additions.

- To build a structure, you had to select it again each time. Now when you select a building, you can build it continuously until you stop building it.

- The sounds of the towers were becoming more and more disturbing as their numbers increased. But in this version you can hear them whenever you want. You won't hear their loud noises unless you put your camera in close mode and get close to them.

- The best way to tell when enemies are coming is to hear their footsteps. These crowded footsteps were repetitive. With a little tweaking, we were able to achieve a more realistic footstep sound.

- We noticed that the enemies were coming very fast and got some feedback. That's why we've made some changes to the duration of enemy raids. They won't come as fast as before!

- We know that many players have difficulty assigning their workers' occupations. In this version we have added an infobox that shows you how to assign workers to their jobs.

- You may have noticed that when you click on a hut to assign a profession, it sometimes doesn't detect it. We have stabilized this system and you can assign professions to your people very easily.

- You remember that when you click on a person's home and place of work, they say "my home" and "my work". We realized that it was very ugly and we completely redesigned it. From now on, his home or workplace will be self-revealing by flashing.

- The menu background is now replaced with in-game visuals. You may encounter images of cities randomly.

And that's all.

We continue to develop it so that you have more fun and better times.

Good games!
Apr 26, 2022
Radio Free Europa - captainspadge
Fixed: FoV Saved but not applied between levels
Fixed: Health Upgrades not applying properly

After defeating the last stage there is now a victory screen instead of the game looping back to the beginning
Nienix: Cosmic Warfare - Fenix
Version 0.55509202
🎯 [UI] Upon player death, the suffered damage types as well as the biggest damage dealer is presented in the UI.
🎯 [Item] A new Active Auxiliary item called "Purger" has been added. It removes up to three random debuffs to all friendlies in an area around the caster.
🎯 [Item Event] A weaker variant (1 debuff purged) of the "Purge Debuff" area of effect can now also roll as an item event (on hit/kill/damage taken/activation of auxiliary item).
🎯 [Continuum Event] A new open-world Continuum Event has been added.
🎯 [Balancing] Frigate Hangar damage has been reduced by 50%.
🎯 [Balancing] The range of the Warp Field Generator (that enables teleportation) now scales with ship size.
🎯 [Balancing] On-board ship turrets now inherit all passive bonuses provided by their equipped weapons. This is reflected in the tool tip DPS statistics.
🎯 [Bug fix] Continuum Event properties in the full-screen map UI are now properly re-scaled and adjusted for arbitrary font scales.
🎯 [Bug fix] Fixed an issue related to invisible player warp gates for clients when playing COOP.
🎯 [Bug fix] Enemies further away from client players when playing COOP are now synchronized to clients. This should solve an issue related to incorrect enemy positions when playing as client given a sensor range higher than ~2000.
🎯 [Bug fix] Fixed an issue related to enemies and summons being incorrectly synched (and thus invisible) for clients when playing COOP.
🎯 [Bug fix] Fixed a physics collision bug for area of effect buffs that could occur on rare circumstances.
Apr 26, 2022
Far Lands - scalpel.softworks
Additions:
- Crafting each item takes 3 seconds now
(items will have different crafting timings in the future)


Changes:
- Added more range to spears
- Barrels are broken much harder with the rock now
- When pressing the place button it automatically closes inventory screen

Bug Fixes:
- FIXED ALL INVENTORY AND HOTBAR KNOWN ISSUES FOR NOW:
- Showing wrong item in hand
- Items no longer making new stacks when other non-full stacks are present in inventory
- Changing Building material or repairing now make sounds and particles
- After pressing the place button if you move items in inventory the placing hologram will dissapear
- Flashlight now works on low shadow settings
- Fixed various bugs with Farms:
- Crops not growing
- Harvesting crops with F key instead of E
...