Las Vegas is coming soon to Hotel Architect in the next major content update!
The Strip is calling, and it’s bringing slot machines, sparkle, and a whole new level of chaos to Hotel Architect! By popular demand, (yes we know you've been asking for casinos!) we're thrilled to announce that Las Vegas is the next destination in the game’s Early Access roadmap. This isn’t just another location, it’s a full-blown spectacle!
Casino Zones – Build and manage your own casino floor zone, complete with slot machines and gaming tables.
Croupier Staff Type – Hire professional croupiers to keep your guests entertained and your chips flowing.
New Items & Decorations – Deck out your hotel in true Vegas style.
A Whole New Vibe – Expect high-rolling guests, extravagant demands, and a fast-paced environment that’s as unpredictable as it is glamorous.
Whether you're designing a luxury suite for a celebrity guest or are managing the madness of a packed casino night, Las Vegas brings a fresh layer of challenge and creativity to your hotel empire.
From the very beginning, you as a community have been wanting casinos and what better place to add them than Las Vegas. Did you know the city has over 120 casinos?!
We are very excited to be heading to the entertainment capital of the world, so buckle up and get ready to go all in!
The Las Vegas update is coming soon to Hotel Architect, but the game is currently available in Steam Early Access for £15.99 / $19.99 / €19.99. There's tons to do before then with 5 locations to play around the world!
Join the community on Discord, BlueSky, and TikTok to stay up to date with all the latest news, top tips, and patch notes!
https://store.steampowered.com/app/1602000/Hotel_Architect/
we can't believe it! our cozy cat delivery game Catto's Post Office has sold over 10,000 copies in less than a week!!!!!!!
we are completely blown away! thank you to EVERYONE who's played the game so far! your kind reviews and lovely messages are keeping us going - we're reading everything! you guys ROCK!!! 😭
here are some of the reviews (eeeeee)
"An adventure cozy gamers won't want to miss" - Six One Indie
"The perfect serotonin boost at the end of a long day" - Cozy Game Reviews
"A mini meow-sterpiece" - Quest Daily
"I loved playing Catto's Post Office" - Comfy Cozy Gaming
"Leaves a lasting warmth even after you've finished the game" - Gamer Social Club
if you haven't played the game yet, it's available with a limited time 20% discount - please do take a look!
and if you enjoy the game, it would be purr-fect if you left a Steam review! This can really help spread the word to other players who might like it, too! :D
https://store.steampowered.com/app/2908050/Cattos_Post_Office/
in shambles studio ~
The new patch is ready for playtesters! We’ve rebooted servers to implement some much needed bug fixes. We have removed meat drops on animal kills for now, until a proper fix for gathering resources from the meat is made.
Remember - this build has the same version as our demo (which everyone can try now),but it has only one server spot because we are migrating Coloniser's servers to the active demo version. This helps us gather more feedback, boost player activity, and patch the game more easily. During this time, we’d truly appreciate it if you could leave us a review on the demo page - it helps us know we’re on the right path. Thank you for supporting Coloniser!
https://store.steampowered.com/app/3525050/Coloniser_Demo/
Testing a fix for the issue where depleted resources wouldn’t disappear and because of that you wouldn’t be able to build on top of them.
Fixed the issue where some players experienced broken fog of war in the game.
Fixed the issue where harvesting Gampha meat (those elephant like creatures) would cause various errors.
Fixed the issue where sent messages would appear multiple times in the chat log.
We’re trying to keep servers stable and avoid reset when we can, but when we face an issue that affects all players and breaks the gameplay flow, we have to react ASAP. This was one of those scenarios.
Let us know how the demo/playtest goes now and share your impressions in the comments and join our Discord server for the additional feedback and a chance to talk to the devs.
Don’t forget to wishlist the game, tell your friends and leave a review of the demo. Until next time - so stay tuned!
Cantos Games
The day has come, warlords! After years of forging, The Scouring is NOW AVAILABLE on Steam. Raise your banners and march into battle!
This is more than a strategy game—it’s a brutal test of wit and will. Crush your enemies in fast paced tactical combat, where every decision echoes across a war-torn world. Will you rule through cunning, or drown the land in fire and iron?
⚔️New Mage units: Outmaneuver foes with dynamic attrition and devastating abilities.
🔥 Co-Op & PvP: Forge alliances or stab friends in the back in online multiplayer.
📜Expanding Legacy: More factions, campaigns, and free updates during Early Access and in the Steam Workshop—stay tuned!
Forge your own war stories with:
🛠️Custom battle scenarios and maps
🛠️Modded unit via XML files
🛠️Scenario Script and AI editor via LUA
🛠️Share and download creations directly in-game
None of this would exist without YOU, our relentless community. Your feedback, your thirst for war—it kept us sharpening this blade until the end. Now, it’s yours.
Your voices have been heard! We received amazing feedback on our demo in socials and survey.
We know what you want: QoL features, new units, new races, new heroes and Campaign. And dont forget about multiplayer!
For glory. For ruin. For The Scouring.
—Orc Group
Hello all D&D and RTS fans!
Today we’re re-releasing the original Dungeons & Dragons: Dragonshard for modern PCs. This is a faithful version of the 2005 game with technical updates so it runs smoothly in 2025. Just to clarify, this is not a remaster; gameplay, balance, art, and story are unchanged. We’ve focused on compatibility and quality-of-life fixes that were done based on the community feedback across different platforms.
Here is the changelog:
- 16-bit resolution support removed
- Splash screen no longer makes the whole screen black
- Added all system resolutions to the options screen
- The user data folder was moved to the game root folder
- Fixed compatibility with forced ASLR setting enabled
- Fixed not being able to save on non-English operating system
- Fixed not being able to create profiles on non-English operating system
- Fixed not being able to delete profiles with invalid filenames
- Fixed keyboard input glitching on non-English keyboard layout
- Fixed various system timer issues
- Fixed physics objects animating too fast
- Fixed a crash when closing the game during a mission
If you encounter problems, please let us know in the Discussions (and include your OS, GPU/driver, and steps to reproduce). Thanks for helping us keep this classic alive and have fun playing Dragonshard!
Thanks for all your support!
SNEG Team
You weren't expecting it, but they did it! The STALCRAFT LAB team has released a functional calculator for estimating the time it takes for your weapon to hit the enemy.
A few months ago no one here would have ever dreamed of the game doing so well. We are glad that all the hard work and research we put into making something authentic and unique seems to pay off! May our young monk keep traveling far to spread the joy of poetry.
We are currently preparing for Gamescom and have a bunch of exciting plans for our booth! Hopefully we will see some of you there.