Hotel Architect - WIRED Annina

Las Vegas is coming soon to Hotel Architect in the next major content update!

The Strip is calling, and it’s bringing slot machines, sparkle, and a whole new level of chaos to Hotel Architect! By popular demand, (yes we know you've been asking for casinos!) we're thrilled to announce that Las Vegas is the next destination in the game’s Early Access roadmap. This isn’t just another location, it’s a full-blown spectacle!

The Las Vegas update introduces:
  • Casino Zones – Build and manage your own casino floor zone, complete with slot machines and gaming tables.

  • Croupier Staff Type – Hire professional croupiers to keep your guests entertained and your chips flowing.

  • New Items & Decorations – Deck out your hotel in true Vegas style.

  • A Whole New Vibe – Expect high-rolling guests, extravagant demands, and a fast-paced environment that’s as unpredictable as it is glamorous.

Whether you're designing a luxury suite for a celebrity guest or are managing the madness of a packed casino night, Las Vegas brings a fresh layer of challenge and creativity to your hotel empire.

Catch a glimpse of the glitz in the brand-new teaser trailer:

From the very beginning, you as a community have been wanting casinos and what better place to add them than Las Vegas. Did you know the city has over 120 casinos?!

We are very excited to be heading to the entertainment capital of the world, so buckle up and get ready to go all in!

If you haven't played yet..

The Las Vegas update is coming soon to Hotel Architect, but the game is currently available in Steam Early Access for £15.99 / $19.99 / €19.99. There's tons to do before then with 5 locations to play around the world!

Stay up to date and maybe even see a few sneak peeks!

Join the community on Discord, BlueSky, and TikTok to stay up to date with all the latest news, top tips, and patch notes!

https://store.steampowered.com/app/1602000/Hotel_Architect/

Catto's Post Office - CULTdavid

we can't believe it! our cozy cat delivery game Catto's Post Office has sold over 10,000 copies in less than a week!!!!!!!

we are completely blown away! thank you to EVERYONE who's played the game so far! your kind reviews and lovely messages are keeping us going - we're reading everything! you guys ROCK!!! 😭

here are some of the reviews (eeeeee)

  • "An adventure cozy gamers won't want to miss" - Six One Indie

  • "The perfect serotonin boost at the end of a long day" - Cozy Game Reviews

  • "A mini meow-sterpiece" - Quest Daily

  • "I loved playing Catto's Post Office" - Comfy Cozy Gaming

  • "Leaves a lasting warmth even after you've finished the game" - Gamer Social Club

if you haven't played the game yet, it's available with a limited time 20% discount - please do take a look!

and if you enjoy the game, it would be purr-fect if you left a Steam review! This can really help spread the word to other players who might like it, too! :D

https://store.steampowered.com/app/2908050/Cattos_Post_Office/

in shambles studio ~

Coloniser Playtest - Cantos Daemonium

The new patch is ready for playtesters! We’ve rebooted servers to implement some much needed bug fixes. We have removed meat drops on animal kills for now, until a proper fix for gathering resources from the meat is made.

Remember - this build has the same version as our demo (which everyone can try now),but it has only one server spot because we are migrating Coloniser's servers to the active demo version. This helps us gather more feedback, boost player activity, and patch the game more easily. During this time, we’d truly appreciate it if you could leave us a review on the demo page - it helps us know we’re on the right path. Thank you for supporting Coloniser!

https://store.steampowered.com/app/3525050/Coloniser_Demo/

Bug fixes
  • Testing a fix for the issue where depleted resources wouldn’t disappear and because of that you wouldn’t be able to build on top of them.

  • Fixed the issue where some players experienced broken fog of war in the game.

  • Fixed the issue where harvesting Gampha meat (those elephant like creatures) would cause various errors.

  • Fixed the issue where sent messages would appear multiple times in the chat log.

We’re trying to keep servers stable and avoid reset when we can, but when we face an issue that affects all players and breaks the gameplay flow, we have to react ASAP. This was one of those scenarios.

Let us know how the demo/playtest goes now and share your impressions in the comments and join our Discord server for the additional feedback and a chance to talk to the devs.

Don’t forget to wishlist the game, tell your friends and leave a review of the demo. Until next time - so stay tuned!

Cantos Games

Discord Youtube Reddit X/Twitter Bluesky Instagram Facebook

The Scouring - Voply
🔥 THE SCOURING IS LIVE – WAR AWAITS! 🔥

The day has come, warlords! After years of forging, The Scouring is NOW AVAILABLE on Steam. Raise your banners and march into battle!

This is more than a strategy game—it’s a brutal test of wit and will. Crush your enemies in fast paced tactical combat, where every decision echoes across a war-torn world. Will you rule through cunning, or drown the land in fire and iron?

What Awaits You:

⚔️New Mage units: Outmaneuver foes with dynamic attrition and devastating abilities.
🔥 Co-Op & PvP: Forge alliances or stab friends in the back in online multiplayer.
📜Expanding Legacy: More factions, campaigns, and free updates during Early Access and in the Steam Workshop—stay tuned!

STEAM WORKSHOP NOW SUPPORTED

Forge your own war stories with:

🛠️Custom battle scenarios and maps

🛠️Modded unit via XML files

🛠️Scenario Script and AI editor via LUA

🛠️Share and download creations directly in-game

Early Access Update – Live Now!

None of this would exist without YOU, our relentless community. Your feedback, your thirst for war—it kept us sharpening this blade until the end. Now, it’s yours.

Claim your throne: https://store.steampowered.com/app/3338950/The_Scouring/"The demo was just the first cut..."

Your voices have been heard! We received amazing feedback on our demo in socials and survey.

We know what you want: QoL features, new units, new races, new heroes and Campaign. And dont forget about multiplayer!

WE LISTENED. WE DELIVER. WORK WORK.

For glory. For ruin. For The Scouring.

—Orc Group

Dungeons & Dragons: Dragonshard - SNEG Team

Hello all D&D and RTS fans!

Today we’re re-releasing the original Dungeons & Dragons: Dragonshard for modern PCs. This is a faithful version of the 2005 game with technical updates so it runs smoothly in 2025. Just to clarify, this is not a remaster; gameplay, balance, art, and story are unchanged. We’ve focused on compatibility and quality-of-life fixes that were done based on the community feedback across different platforms.

Here is the changelog:

- 16-bit resolution support removed

- Splash screen no longer makes the whole screen black

- Added all system resolutions to the options screen

- The user data folder was moved to the game root folder

- Fixed compatibility with forced ASLR setting enabled

- Fixed not being able to save on non-English operating system

- Fixed not being able to create profiles on non-English operating system

- Fixed not being able to delete profiles with invalid filenames

- Fixed keyboard input glitching on non-English keyboard layout

- Fixed various system timer issues

- Fixed physics objects animating too fast

- Fixed a crash when closing the game during a mission

If you encounter problems, please let us know in the Discussions (and include your OS, GPU/driver, and steps to reproduce). Thanks for helping us keep this classic alive and have fun playing Dragonshard!

Thanks for all your support!

SNEG Team

STALCRAFT: X - freaky silly kitty

You weren't expecting it, but they did it! The STALCRAFT LAB team has released a functional calculator for estimating the time it takes for your weapon to hit the enemy.

Come and see it yourself.

OKU - lars

A few months ago no one here would have ever dreamed of the game doing so well. We are glad that all the hard work and research we put into making something authentic and unique seems to pay off! May our young monk keep traveling far to spread the joy of poetry.

We are currently preparing for Gamescom and have a bunch of exciting plans for our booth! Hopefully we will see some of you there.

Thank you for the amazing support!

Paper Animal Adventure - Cuddling Raccoons Studio
- Fixed a bug where you couldn't access the Arcade menu under special circumstances.


If you should have any trouble with this update, you can rollback to a previous version by entering the beta branch with the password previousbuild.
Aug 12
Phase Pal Playtest - ekene.obiesie
Phase Pal Update - Recent Improvements

We're excited to roll out a new update for Phase Pal, packed with enhancements, bug fixes, and performance optimizations to elevate your experience!

New Features & Enhancements
  • Improved Local Model Loading: Local models now load more reliably with prioritized persistent downloads and better fallback options.
  • Enhanced Chat Experience:
    • Chat input fields are now more responsive.
    • Assistant messages reload correctly, especially in local chat mode.
    • Markdown support re-enabled in the chat UI.
    • Character-specific memory contexts now supported in chat.
  • Better Model Management:
    • Default models are now more consistently available.
    • Thumbnails for default characters are more reliably generated and recognized.
    • Improved handling for VRM models, including fallbacks for loading issues and better shader compatibility.
    • Set a preferred API model directly.
    • Model list refreshes automatically after downloading new models.
  • UI & Visual Improvements:
    • Consistent button fonts across the user interface.
    • Improved window behavior with new minimize/maximize options and better layering.
    • Enhanced visual consistency for characters with adjustments to materials and shading.
    • Improved UI layout in the Main Menu and other areas.
    • New chat mode options added to settings, with proper saving and loading of preferences.

Performance & Stability
  • General Performance Boosts: Reduced console clutter and optimized background processes for better overall application performance.
  • Improved Model Loading: Better asset management and prioritization of persistent data paths for smoother model loading.
  • Backend Stability: Addressed issues for more stable connections to the live backend server.
  • Resource Management: Improved UI resource management in the library for smoother operation.

Bug Fixes
  • Fixed inconsistencies between local and API chat histories.
  • Resolved issues with the Local Library detail panel's "Read More" button being too high.
  • Addressed audio playback issues, including repeated audio and proper deletion after playback.
  • Corrected spacing in the Game Settings panel.
  • Ensured Chat voice mode resets correctly when closing the chat UI.
  • Re-added the "listening" text indicator for voice input.
  • Fixed voice playback not working in some instances.
  • Polished tags in the voice card prefab and improved voice card resizing.
  • Increased width restrictions in certain UI elements.
  • Added highlight text for "Rotate Mode" when enabled.
  • Removed unused "Rag model" in Discover LLM section.
  • Fixed LLM pagination still showing when it shouldn't.
  • Added text to icons in LLM discover.
  • Corrected selection button behavior in the Local Model Detail panel.
  • Resolved issues with missing description text for local models.
  • Fixed description text cutting off in the detail panel.
  • Addressed cases where Local AI failed to load.
  • Implemented logic to automatically select a model if none is currently selected.
  • Fixed missing character thumbnails in the Chat UI.
  • Corrected audio sample links for characters.

We appreciate your continued support and feedback! Keep sharing your thoughts as we work to make Phase Pal even better.

- The Phase Pal Team
D.P.S: Weapons Testing Facility 2 Playtest - Paoran
- Start Testing button is more responsive
- Upgrade box tooltip area fixed
- Added sticky mutation to projectiles
- Unclaimed reward components are now correctly destroyed.
- Wall teleport now works properly when the projectile is large
- Added dissolve effect to portals
- Damage numbers no longer show decimals

...