* Deleted the ability to limit the wind function's area of influence to hair only.
* When using the Save Camera Transform or Save Scene functions in previous versions, characters and Props will be flipped 180 degrees. I apologize for the inconvenience, but please re-save the scene or camera with the new version.
Update Schedule
I want to support VRM Animation format as pose, for which a draft has recently been released.
The update schedule is maintained at the following URL
There's some more Mavis content, for those that way inclined. There's a bit more general Angelique stuff. You can now use your Mementoes of Angelique.
Being very drunk now gives you No ft state. Reworked the Bamboo fan a little. New pharmaceutical: SVV. New goods: Empty fuel cans. You'll need them sooner or later.
New artwork. Added an extra visual signal for when an item is equipped.
Fixed the Tall red pumps not being wearable. Fixed This lockup occasionally having no options. Fixed some typos and smaller bugs; thanks for the reports!
Added a visible CS Rating and CS2 Leaderboards. For more information visit the CS2 Leaderboard FAQ
Added CSTV for spectating Premier matches
[ SOUND ]
Fixed a case where grenade throw sounds would play twice
Added music preview button to music volume sliders
Various adjustments to sound effects
[ WORKSHOP TOOLS ]
Added Paint Kit enhancements to CS2 Item Editor. Paint Kit finishes can now support:
Enabling custom normal maps and AO for all styles
Optional pearlescent mask
Optional standard PBR roughness texture
Custom Paint-By-Numbers masks (enabling Paint-By-Number masks for Spray-Paint style)
[ MAPS ]
Added Inferno to all available game modes
Various bug fixes and tweaks for all shipped maps
[ MISC ]
Fixed a bug with hostage rescue prediction
Enabled first-person shadow for carried hostages
Fixed water effects showing in the wrong place when a bullet hit the water after penetration
Various fixes for weapon finishes
Replaced "Secondary Fire Hold" setting with "Zoom Button Hold"
Fixed "Disable all voice comms" button in scoreboard
"Temporarily Disable Incoming Chat" now mutes voice chat
Various CS:GO settings will be imported when launching the CS2 Limited Test
Fixed a case of inconsistent crouching with Duck Mode: Toggle enabled
Updated the invulnerability visual effect
Adjusted 'sv_infinite_ammo 2' grenade behavior to match CS:GO
Desert Eagle third-person muzzle flash smoke now dissipates faster
Continued iterating on smoke shape
Adjusted Competitive mode match length to 12-round halves
[ CS:GO ]
Recent ranked matches in "Your Matches" menu will now show Competitive, Wingman, and Premier matches
[ GAME AUTHENTICATION CODES ]
Access to match history granted to third-party websites will now cover Competitive, Wingman, and Premier matches
GetNextMatchSharingCode API used by third-party websites must now supply a match sharing code that is no more than 1 month old to obtain the next match sharing code.
I added in lava tiles to Cosmorists, the first hazardous tile that I've added so far. Here's the lava damaging the cosmorist in action:
A video going into more detail about the newly added lava tiles in the game:
What I might do with this in the future:
I do plan to add more tiles like this where it takes the player's health, such as poisonous tiles in the swamp/jungles, liquid nitrogen if I ever add in a planet cold enough to harbor it, and possibly pointy tiles.
There isn't any status effects in the game yet, but I do want to add it in sometime soon so players know what debuff is affecting them!
Today we’re updating the CS2 Limited Test with a new map (Inferno!) and the all new CS Rating.
Your CS Rating is a visible measurement of your Counter-Strike performance, and it will determine where you stand on global and regional leaderboards. To get your CS Rating, play matches in the updated Premier mode (our Active Duty Pick-Ban competitive mode) either on your own or with your friends.
Additionally, today we’re starting the process of inviting as many eligible players as possible to the Limited Test. To be eligible for a CS2 Limited Test invite players must have CS:GO Prime status, an active official competitive matchmaking Skill Group, and play majority of their official matchmaking games in one of the regions where the Limited Test is available.
Saving Time
Over the past decade, we’ve shipped updates to the economy and weapon balance to trim the fat and reduce the number of uncontested rounds in a match of CS.
Because of these changes, exciting competitive matches can be resolved with fewer rounds. And shorter matches mean players can play more, and more often. So with CS2, we’re moving to a maximum of 24 rounds in regulation time (with a 6 round overtime in case of a tie) for Premier, Competitive, and the Majors.
We expect the structure and flow of matches to evolve over time as the community adapts. And we’re excited to see where they go next.
We are back with another patch! This one is lighter due to the hotfix earlier this week. We have several big issues being actively worked on for next week.
New:
Visit NPCs at Home To address not finding Quest NPCs, added in the ability to visit an NPC at home. You may only visit the homes of NPCs you know about. Later we will add robbing and kidnapping people in the dead of night, but for now, be nice and friendly and introduce yourself.
Added several new console commands to abandon quests - To ease potential future problems, you can use console commands to abandon a quest. You can reacquire them without penalty.
The console can be opened with the backtick/tilda ` key.
Get a list of active quest titles with this command: Quests.ListCurrentQuests
Abandon a quest by name: Quests.RemoveActiveQuestByName
Fixed:
Mehsyga reported Tower portals from one game carrying over to another. Fixed.
eastpaladin reported two hard to see UI elements, increased contrast
Rahl requested to see the inventory slots for an animal before purchase. Added this AND doubled the number of slots per animal (in new animals, not existing ones)
joiss90 reported Stinky debuff is not removed via Dispel spell cast outside of combat. The fix is rather involved, so for now we dropped the effect from 50% to 10%
Known Issues:
If you know a very large number of people in a town, the houses menu can cut off. We have some UI elements to work out but figured it is better than not putting in the feature today.
Bodies of water and roads still overlap. We are actively fixing this and expect it to be solved next patch.
Dungeon lever generation picking the wrong side of doors. This is also a top priority we have been looking into.
Several quests still need some cleanup on clarity or poor directions.
Get a sneak preview of Drag Her! ahead of its public release, with three queens available to choose from - Kim Chi, Laganja, and Alaska. Play local or online up to 4 players on Alaska's trash-filled stage.
To join, simply request access from the Drag Her! Steam Playtest button. For additional help from the team, or to organise online play, we suggest joining our Discord.
Look forward to seeing you in-game! The Fighting Chance team xx