Today we have pushed out an update with a large number of bug fixes and optimizations. Highlights of the build are improvements to the Ranked Server Matchmaker and improvements to the way the destruction of large voxel objects are managed!
Build 3133
Fixes and Tweaks
General:
Optimized method in which large voxel objects are destroyed, should no longer cause connection timeout message.
Fixed an issue where the scrollbar would not retain its position correctly in Custom Match Lobbies
Several optimizations to the ranked server match-maker to ensure the best server is selected based on ping and server population
Fixed an issue where the ranked server match-maker could cause a game crash in certain scenarios
Improved accuracy of loading progress bar on the loading screen
Change of options order within Rules (General is now is the second option)
Updated block and prefab placement cost to display even if the placement is not valid, in which case the cost is displayed in red
Removed unused and duplicate PNG and KV6 files from the client
Dump files will now be created in the game's install folder if the game crashes
Fixed an issue where pressing ALT could cause the game to enter a paused state
Improved the way using TAB on the end-of-round score screen switches between score boards
Fixed an issue which could prevent a custom match host from kicking a player from the lobby in Zombie Mode
Fixed an issue where a player a player's team color would become "Blue" if their team was selected as "Neutral" in the lobby preventing them from joining the game.
Improved messaging if a player tries to change team during a Zombie Outbreak
Removed option to start games with a target score of 256 or greater
Fixed an issue where Spectators could be incorrectly kicked at the end of the map
Removed "Most Team Kills" Award
Weapons:
Added Engineers SMG Foresight
Added a mini map icon for the Rocket Turret
Fixed an issue where Rocket Turrets would not "One Hit Kill" when the option was enabled in a Custom Match
Graphics:
Fixed an issue where shadows could move ahead of a character
Gameplay:
Decreased Target Score within TDM to 200
Decreased dynamite knock back to reduce cases of using it to team kill
Added correct text to several Prefabs where placeholders were displayed before
Added ability to place Rocket Turrets on water
Balanced Fall Damage (Especially the Engineer)
Improved Vote Map display reliability in Ranked Matches
Fixed an issue in Demolition Mode causing characters to become unable move during the base building time
Fixed an issue whereby it was possible to leave the bounds of the tutorial
Fixed an issue whereby a single tutorial area could be occupied by multiple players
Fixed an issue with Rocket Turret positioning
Fixed an issue with Rocket Turret ghost color not being neutral sometimes
Fixed an issue where the ghost prefab could become partly submerged under the water line
Scoring:
Attempted Fix for an issue where a TDM round would not end when the target score was met
Attempted Fix for an issue where players could receive a score of zero during a TDM
Improved server-side performance of the leader-boards
Text/Messages:
Removed ability to enter text in the in-game chat which is not supported by the chat font
Improved Leaderboards display of long names by cropping rather than re-sizing the font
Fixed an issue where "Blocks cannot place on water" message would flicker
Added correct text to the "MOST_Distractions" award
Added different message to be sent to the player who cashed in a diamond than is sent to the rest of the team
Today we have pushed out an update with a large number of bug fixes and optimizations. Highlights of the build are improvements to the Ranked Server Matchmaker and improvements to the way the destruction of large voxel objects are managed!
Build 3133
Fixes and Tweaks
General:
Optimized method in which large voxel objects are destroyed, should no longer cause connection timeout message.
Fixed an issue where the scrollbar would not retain its position correctly in Custom Match Lobbies
Several optimizations to the ranked server match-maker to ensure the best server is selected based on ping and server population
Fixed an issue where the ranked server match-maker could cause a game crash in certain scenarios
Improved accuracy of loading progress bar on the loading screen
Change of options order within Rules (General is now is the second option)
Updated block and prefab placement cost to display even if the placement is not valid, in which case the cost is displayed in red
Removed unused and duplicate PNG and KV6 files from the client
Dump files will now be created in the game's install folder if the game crashes
Fixed an issue where pressing ALT could cause the game to enter a paused state
Improved the way using TAB on the end-of-round score screen switches between score boards
Fixed an issue which could prevent a custom match host from kicking a player from the lobby in Zombie Mode
Fixed an issue where a player a player's team color would become "Blue" if their team was selected as "Neutral" in the lobby preventing them from joining the game.
Improved messaging if a player tries to change team during a Zombie Outbreak
Removed option to start games with a target score of 256 or greater
Fixed an issue where Spectators could be incorrectly kicked at the end of the map
Removed "Most Team Kills" Award
Weapons:
Added Engineers SMG Foresight
Added a mini map icon for the Rocket Turret
Fixed an issue where Rocket Turrets would not "One Hit Kill" when the option was enabled in a Custom Match
Graphics:
Fixed an issue where shadows could move ahead of a character
Gameplay:
Decreased Target Score within TDM to 200
Decreased dynamite knock back to reduce cases of using it to team kill
Added correct text to several Prefabs where placeholders were displayed before
Added ability to place Rocket Turrets on water
Balanced Fall Damage (Especially the Engineer)
Improved Vote Map display reliability in Ranked Matches
Fixed an issue in Demolition Mode causing characters to become unable move during the base building time
Fixed an issue whereby it was possible to leave the bounds of the tutorial
Fixed an issue whereby a single tutorial area could be occupied by multiple players
Fixed an issue with Rocket Turret positioning
Fixed an issue with Rocket Turret ghost color not being neutral sometimes
Fixed an issue where the ghost prefab could become partly submerged under the water line
Scoring:
Attempted Fix for an issue where a TDM round would not end when the target score was met
Attempted Fix for an issue where players could receive a score of zero during a TDM
Improved server-side performance of the leader-boards
Text/Messages:
Removed ability to enter text in the in-game chat which is not supported by the chat font
Improved Leaderboards display of long names by cropping rather than re-sizing the font
Fixed an issue where "Blocks cannot place on water" message would flicker
Added correct text to the "MOST_Distractions" award
Added different message to be sent to the player who cashed in a diamond than is sent to the rest of the team
All of the Mac using Ace of Spades fans have been extremely patient, and today I am very pleased to announce that we have launched the Mac OSX version of the game, which is now available on Steam.
To celebrate we are offering both Mac & PC users 50% off for a limited time only, so grab yourself a copy today.
All of the Mac using Ace of Spades fans have been extremely patient, and today I am very pleased to announce that we have launched the Mac OSX version of the game, which is now available on Steam.
To celebrate we are offering both Mac & PC users 50% off for a limited time only, so grab yourself a copy today.
The lobby provides a chat box, and allows the host to dictate who is able to join the game, and remove who they want. As the host you can also set all the game settings from here, with the chat box providing a way to discuss the next setup. From the lobby the host can also predefine who's on which team, which of course is great for team games or clan matches, and allows you to ensure that you and your buddies are on the same team. Once ready the host will start the game.
Game Settings
These allow you to define the following:
Game Mode
Privacy of the Game
Map
Max Players
Match Length
Game Rules
This section allows you to augment and customise the rules of the selected game mode. These include, but are not limited to:
Block Health
Block Wallet Size
Game Speed
Alter a Selection of Spawn Settings
Enable Specific Classes
Enable Specific Weapons or Equipment
Customise Game Mode Specific Rules
Player Profile
The player profile will capture all sorts of information and details about the way you play, from your personal player statistics to specific stats for game modes, classes, and equipment.
Hopefully this gives you all some insight into what's coming in the next few weeks. Look out for more details about this update, and information on further future updates. Ace of Spades Team
Disclaimer: The details outlined here are not fully finalised and could change slightly before release
The lobby provides a chat box, and allows the host to dictate who is able to join the game, and remove who they want. As the host you can also set all the game settings from here, with the chat box providing a way to discuss the next setup. From the lobby the host can also predefine who's on which team, which of course is great for team games or clan matches, and allows you to ensure that you and your buddies are on the same team. Once ready the host will start the game.
Game Settings
These allow you to define the following:
Game Mode
Privacy of the Game
Map
Max Players
Match Length
Game Rules
This section allows you to augment and customise the rules of the selected game mode. These include, but are not limited to:
Block Health
Block Wallet Size
Game Speed
Alter a Selection of Spawn Settings
Enable Specific Classes
Enable Specific Weapons or Equipment
Customise Game Mode Specific Rules
Player Profile
The player profile will capture all sorts of information and details about the way you play, from your personal player statistics to specific stats for game modes, classes, and equipment.
Hopefully this gives you all some insight into what's coming in the next few weeks. Look out for more details about this update, and information on further future updates. Ace of Spades Team
Disclaimer: The details outlined here are not fully finalised and could change slightly before release
So it's been a while, huh!? Well I'm here to reassure you that we have been very busy behind the scenes, and now it's high time that I share some insights into what's heading your way next.
So, what is next?
The next content update is going to be a big one, and will include the following:
A revised main menu
Custom Games
Re-designed ranked matches & in game Leaderboards
Introduction of a Player Profile
Tutorial - Deuce basic training for new players
A range of global balancing
Goodbye Rocketeer, hello Engineer! The Rocketeer has been stripped back to its original design & made into a full utility class designed to build & defend
Why change the way we play games?
We have been carefully listening to your feedback and deconstructing it all to get to the root of the issues. We have identified the following:
You don't want to only be allowed to play matches the way we dictate, you want freedom to play the way you want to play, and have control over your match.
Many of you have strong opinions about certain in game content such as specific classes, weapons, or maps, and would rather play without some of the current content.
You want more variety in terms of game settings and rule sets.
You want to be able to play with your friends/clans and be able to set up teams.
You want to be able to control which players join your match and be able to get rid of trouble makers.
You want to be able to check your results without having to navigate away to a website.
You want more variety in ranked matches, and to be able to choose your preferred mode rather than restricted to only a few.
You want to be able to specialise in a specific mode, and for the leaderboards to reflect this.
We took this and worked on an update, that while it doesn't add new maps or other in game playable content, it will improve the fundamental way you play the game, find matches, and team up with friends.
Ranked Matches
After clicking the 'Ranked Match' option you will be taken to the playlist screen, where you can choose which official vanilla game mode you want to play. Once you have selected a mode the system will match you to the best ranked server available. All ranked matches will contribute towards your leaderboard standing and your player profile.
Leaderboards
Currently you can find the leaderboards on our website, but we'll be moving these into the game, and you'll be able to access them easily via a menu option.
These will record your match and performance results, then rank you globally, by friends, and locally too.
You will be able to view leaderboards per game mode as well as globally so you can rank yourself on the modes you play rather than just globally. There will be a wide range of stats, all of which can be sorted to suit your preferences.
Custom Games
If you don't fancy ranked matches, and you just want to play for fun then Custom Games are for you. When choosing this option you will be presented with the choice to either join a match (public or open matches your friends are hosting) or create and host your own. Custom Games can be opened to the public or closed to anyone who isn't your friend. You can even choose to make your match invite only for the most control over who joins.
Once you choose to create your own game you start a lobby and you become the host. As the host you have full control of the lobby & players in it, as well as game settings, and game rules.
So if you have always wanted to play a game of TDM on The Colosseum, where it's Commandos only, knife only, with one hit kills on... you can! If you dislike laser beams you can turn them off. There's all sorts of settings to play with to find a combination that suits your preferences.
So it's been a while, huh!? Well I'm here to reassure you that we have been very busy behind the scenes, and now it's high time that I share some insights into what's heading your way next.
So, what is next?
The next content update is going to be a big one, and will include the following:
A revised main menu
Custom Games
Re-designed ranked matches & in game Leaderboards
Introduction of a Player Profile
Tutorial - Deuce basic training for new players
A range of global balancing
Goodbye Rocketeer, hello Engineer! The Rocketeer has been stripped back to its original design & made into a full utility class designed to build & defend
Why change the way we play games?
We have been carefully listening to your feedback and deconstructing it all to get to the root of the issues. We have identified the following:
You don't want to only be allowed to play matches the way we dictate, you want freedom to play the way you want to play, and have control over your match.
Many of you have strong opinions about certain in game content such as specific classes, weapons, or maps, and would rather play without some of the current content.
You want more variety in terms of game settings and rule sets.
You want to be able to play with your friends/clans and be able to set up teams.
You want to be able to control which players join your match and be able to get rid of trouble makers.
You want to be able to check your results without having to navigate away to a website.
You want more variety in ranked matches, and to be able to choose your preferred mode rather than restricted to only a few.
You want to be able to specialise in a specific mode, and for the leaderboards to reflect this.
We took this and worked on an update, that while it doesn't add new maps or other in game playable content, it will improve the fundamental way you play the game, find matches, and team up with friends.
Ranked Matches
After clicking the 'Ranked Match' option you will be taken to the playlist screen, where you can choose which official vanilla game mode you want to play. Once you have selected a mode the system will match you to the best ranked server available. All ranked matches will contribute towards your leaderboard standing and your player profile.
Leaderboards
Currently you can find the leaderboards on our website, but we'll be moving these into the game, and you'll be able to access them easily via a menu option.
These will record your match and performance results, then rank you globally, by friends, and locally too.
You will be able to view leaderboards per game mode as well as globally so you can rank yourself on the modes you play rather than just globally. There will be a wide range of stats, all of which can be sorted to suit your preferences.
Custom Games
If you don't fancy ranked matches, and you just want to play for fun then Custom Games are for you. When choosing this option you will be presented with the choice to either join a match (public or open matches your friends are hosting) or create and host your own. Custom Games can be opened to the public or closed to anyone who isn't your friend. You can even choose to make your match invite only for the most control over who joins.
Once you choose to create your own game you start a lobby and you become the host. As the host you have full control of the lobby & players in it, as well as game settings, and game rules.
So if you have always wanted to play a game of TDM on The Colosseum, where it's Commandos only, knife only, with one hit kills on... you can! If you dislike laser beams you can turn them off. There's all sorts of settings to play with to find a combination that suits your preferences.