Six of hololive production's VTubers have returned one last time to say goodbye. You won't find any World of Warships packs that hold these marvelous Commanders in the foreseeable future, so don't miss your chance now! Visit the Armory or Premium Shop, explore the packs, and remember:
Each hololive production Commander comes with 10 skill points and an individual voiceover.
You can have an unlimited number of identical hololive production Commanders in your collection.
But you don't have unlimited time to recruit them for your fleet! Hurry up!
hololive production is a VTuber agency which encompasses the VTuber groups hololive, hololive Indonesia, hololive English, HOLOSTARS, and HOLOSTARS English. The agency houses next-generation virtual talents whose activities include live streaming on platforms such as YouTube and interacting with fans on social media channels. The talents perform using intricate 2D and 3D avatars for live streaming and content creation.
In order to create a more indulging experience for the players we've now included a free roam mode. Now players can 1v1 fight with their third person controllable character. To continue the game player's are supposed to reach the ring so that the Slap Game can be played. Until then players can fight each other damaging their health points.
Hello everyone, let's see how far we have come this week in our goal of developing Aim Zen, an accessible and innovative aim trainer.
First of all, I'd like to say that this week I added a feature and made some serious improvements to the infrastructure. Let's get started.
1- Customizable Crosshair System:
With the customizable crosshair system, you will now be able to create your own custom crosshair from the settings, for now:
Color
Gap
Size
Thickness
Dot
These customizations have been made available to players, meaning players will have this freedom from the first demo of the game.
2- Musical Target System Overhaul/2:
In addition to the changes made in the previous week, I have made a few more changes to this system so that players can better differentiate targets:
- When targets spawn, the circles around them now spawn with a smoother color transition.
- All circles have been changed to white to reduce eye strain.
- Indicators like "Ok", "Good", "Perfect!" have been colored and made more understandable and meaningful.
3- Target Selector System Finalization:
I finalized the target selector, a system I developed for players to quickly get into practice and warm up, which will form the infrastructure of the Zen Editor in the future.
From the first demo, players will have access to this feature as well.
With this system, you can create the target characteristics you want, no matter which mode you choose. Fast, practical, smart.
4- Other Changes:
Steam achievement system integrated, 1 achievement is now available.
Fixed various bugs in the Target Selector system. Precision has been added.
Headshot has been made more stable.
Introduced interfaces that allow users to adjust the speed and change direction intervals of moving targets.
Improvements have been made to the maps. [PROTOTYPE, SKY, HELL]
Changes have been made to the lighting and visual effects in the Z1 and Z2 maps. [SKY, HELL]
After completing all main chapters, head to the colosseum in the bottom right of Valhalla, where you can find the Mysterious Attendant to initiate the Boss Rush!
The ultimate gauntlet has arrived: Boss Rush mode, where you'll face off against every boss in the game. Brace yourself for back-to-back smackdowns, during which special hidden events can be triggered! Dive in and find out what lies in wait!
New features:
Added "The Colosseum" Boss Rush Mode, which features more than 3 different difficulty levels. Players can access the colosseum after clearing the game. Once any Boss Rush is completed, the colosseum becomes accessible in any save file.
Added three new special battles, which can be accessed by following the new post game objectives.
Added 10 new achievements
Added "Auto Pin" feature. When players see an item or any resource block, it will be auto-pinned to the map, even if they have not collected it. (This feature is on by default. Items hidden in blocks or fake walls will not pinned until the block or fake wall is removed)
Optimized the "Always display map connections" feature. Now almost all connections are shown. (Feature is on by default)
Optimized Misty Maze "2": Changed one of the rooms so players can reach the end and clear the fog sooner.
Optimized Dreamer's Keep: Made changes and added a simpler gimmick to make it easier to navigate.
Fixes:
Fixed missing hint in Library Key's English description
Fixed player's inability to apply "Impassioned" debuff to the boss if player DPS is very high
Fixed Chapter 3 "BOSS 1" using a phase 1 attack during phase 2 if player DPS is very high
Fixed an attack pattern of Chapter 8 "BOSS 2"
Fixed both bosses in Dreamer's Keep sharing the same equipment in Free Roam mode
And many minor bug fixes
What's coming next?
Currently we are developing a new major DLC, which continues the story after the main game with new areas, enemies and bosses.
There are also two new skins planned for Tevi. More news will be announced later!
Meanwhile, there will be some new free content (The Circus, which focuses on platforming challenges) and features (For example: Loop Bosses+++ which was previously exclusive to the demo Version) before the DLCs release. Please stay tuned!
- If you encounter any bugs or have suggestions to report, please do so through the Steam discussion board or the official TEVI Discord. Thank you for your support and care.
Tune in on Saturday at 9pm CET as we celebrate the our first public demo for Monster Run with a dedicated stream from our friends at Iceberg Interactive!
It’s been a while since our last update, but rest assured we’ve been tirelessly working to make Bullfighter NEON a reality.
As we told you in our last update, we were accepted on the Steam Next Fest starting today February 5, where you'll be able to try the Bullfighter NEON - BONUS GAME DEMO, out now!
But today we’ve got another very special news to share with you! We’re very proud to let you know that Bullfighter NEON is being featured in the official Steam Fest Next launch trailer!
We thought that our project could be a stand-out addition to the fest if given the chance. What we weren’t expecting was that Valve would select Bullfighter NEON as one of the games to be featured in the festival's official launch trailer! Retro-future dystopian sports are on, baby!
We’re very proud of this huge milestone, as it means more people will find out about Bullfighter NEON. And now, once the Steam Next Fest launches everyone will be able to enjoy a sneak peak of what you all have helped us develop.
In this BONUS GAME DEMO, you’ll be able to play the fun bullrun minigame as either Albero or Lidia and test your mettle alone or with a friend. That’s right, the demo is for up to two players! And no need to fight over who picks who, you both can pick the same character!
This is an early sneak peek into the game we wanted to share with everyone during the Steam Next Fest. But don't worry, as all the backers that pledged for the Private Beta will still be the first to have a go at playing exclusively the proper game very soon.
We encourage everyone to download the demo and have the first hands-on taste of Bullfighter NEON, and to share it with everyone.
Thank you, maestros! Talk to you soon and remember that you can always get in touch with us through our Twitter account and Discord channel. And don't forget to add Bullfighter NEON to your Steam wishlist! Hasta luego! ❤️
Various players were experiencing some issues that I've now fixed!
If you come across anything else, please let me know and I'll fix it asap. If you haven't played the game in a long time (several months or more), your save file may be incompatible. I had to make some breaking changes to save files a while back. So if you are playing for the first time in a long time, and get stuck on the "Unnusual Undertaking" splash screen, you may need to delete your save file or reinstall the game. I'm very sorry about that! I try to avoid this kind of thing but at a couple points during Early Access, the game data changed dramatically, meaning old save data was simply incompatible.
Anyways, here's what I fixed:
Sometimes the Utahraptor character loaded in, but was really tiny. It's normal sized now.
The BSC Trooper enemy was invisible. It wasn't suppose to have those powers. It doesn't anymore.
On some save files, clicking on operation event nodes didn't work. It should work now.
For some players, Hot Zones that triggered combat events loaded you into combat encounters where the cards were never dealt. This is fixed too!
There were some issues with achievements unlocking even if you didn't accomplish what was required. Now achievements should only unlock if you earn them. (if this doesn't happen, let me know exxactly what achievement unlocked incorrectly)
Thanks for your patience with me while I sort out these bugs! -Tim, the Dev