Oct 6, 2019
ATOM RPG: Post-apocalyptic indie game - AtomTeam

Hello, friends!
Here's another small patch to fix the bugs we found last time.
Along these fixes we're posting eight new weapon mods you, our community, has asked for. There is now a way to modify your weapon through found parts.
Thank you for continuing to give us great ideas! Let there be ATOM!

Changelog:
- Added 8 new modifications for some weapons;
- Better grass graphics;
- Character animation bugs (rare)
- Added camera positioning in dialogues;
- New point marker added;
- Rare bug with item count fixed;
- Isometric mode cutscene bug fixed;
- Sand storm's effect on character fixed;
- F and V keys now zoom camera in and out;
- New animations for wolves;
- And many more minor fixes.

ATOM RPG: Post-apocalyptic indie game - AtomTeam

Hello, friends!

It is time to publish yet another large patch for the game. This time around we fixed all of the new bugs the community found, as well as optimized the soundscape, left handed person accessibility, and controller support for the game.

Also, we added the new camera mode to the game, that puts the view into isometric projection. This mode is a new feature we are developing for the Trudograd standalone expansion, but we just couldn’t stop ourselves from adding it into the original game as well, both for testing purposes and because we think you just might like it. The mode can be toggled from the menu.

Speaking of Trudograd, the development is going swimmingly. The standalone expansion now features 20+ characters, with unique portraits and dialogues, 10+ quests, a new mob enemy, and a few new mechanics. You can follow our work at our social media accounts if you want:

Facebook
Twitter

Thank you for being with us, and let there be ATOM!



Changelog:
  • Isometric mode now available in the game’s settings;
  • Added “Pause when the game is minimized” function as an option that can be turned on and off;
  • Added the “clean log on load” option;
  • Left alt, shift and ctrl keys now work like the right ones;
  • New Steam Achievement;
  • Added various new sounds to the game and overhauled UI sounds;
  • New AI for the Shog monster;
  • Slot is highlighted when you are pointing at an interactive object;
  • Enemy info is shown when in party member ordering mode;
  • Additional melee damage caused to downed enemies;
  • Faster global map travel (speed depends on Survival skill);
  • Bears can now stand on hind legs at times, also their AI was improved;
  • When checking for encounter avoidance, item and trait bonuses are considered correctly;
  • Starting kit bonus is now calculated correctly;
  • Shower in Red Fighter cured 300 radiation poisoning instead of 50;
  • Four Legged Knight and Praetorian are fixed;
  • Technophobe distinctinction players do not get recipes at start, even with large INT;
  • Fixed the Savage Hunter distinction bonuses;
  • Fixed the Circus Education distinction balance;
  • Savage shield now added to basic recipes;
  • Coffee, chifir and herb effects now last longer;
  • Fixed the wounded bandit’s quest;
  • Fixed rare game crash that happened when the player moved to a new location wearing the hazmat suit;
  • Opened locations on the global map are highlighted more;
  • Added a marker that points to where the character is standing when he is not on the screen;
  • Added achievement statistics to the game;
  • Better non mutant animal models added;
  • You can now pause and load during enemy turn;
  • Fixed ventilation shaft bug in Dead City bunker;
  • New, improved ragdoll system finalized;
  • Visual skybox glitch in certain cinematics fixed;
  • Exit zones in random metro encounters are fixed;
  • Linux-exclusive bug with random symbols appearing in character biographies fixed;
  • New animations added;
  • Fixed the Dzhulbars encounter balance;
  • Unique stat descriptions for Dzhulbars;
  • Cooking at a campfire or stove now benefits whole party;
  • Sprites improved on global map;
  • Every animal in the game has new phrases when talked to after consuming a potion;
  • Dual Shock 4 Wireless is now supported;
  • A huge amount of lesser bugs, typos, and translation issues fixed.




Aug 14, 2019
ATOM RPG: Post-apocalyptic indie game - AtomTeam

Hello, friends!

Today is the day we publish the 1.108 patch. However, bugfixes which are listed below, are not everything this new version holds. We also supplied it with the first iteration of gamepad compatibility, just like some of you asked us! After the update installs, press any gamepad button on the main menu screen, or pick the controller in the options menu to activate it.

Work on Trudograd continues, and soon we'll update you all with screenshots and info about the standalone addon.

Thanks you for reading.

https://youtu.be/ylaeomQA9pA
https://youtu.be/niHbOQMH3ew

Changelog:

  • Added first version of controller support;
  • Fixed random encounters in Dead City;
  • Fixed a visual bug on the character screen;
  • Fixed Maxim Kalosha quest;
  • Fixed throwing knives not appearing in the hand properly;
  • Fixed logic error in Artemyev's room;
  • Fixed three bug packs in locations: Factory, Waterfall, Container yard;
  • Dzhulbars' perk bug fixed;
  • Follower AI fixed, as was the bug that added evasion to them without reason;
  • Sveta Earwig dialogue bug fixed;
  • Blinding effect's bug fixed;
  • Sequence breaking if turn is ended by taking off clothes fixed;
  • Follower's bodies are now highlighted even when wearing Kikimora suits;
  • Various minor bugs fixed;

+ Update 1.1081

  • Reworked most minimaps and added new ones;
  • Turn ends on button hold when playing with a gamepad, to lessen risk of doing it by accident;
  • Fixed player freezing over on entrance to location;
  • Fixed the RPK model;
  • Reworked new interface sounds;
ATOM RPG: Post-apocalyptic indie game - Valve
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*Offer ends Sunday at 10AM Pacific Time
Jun 21, 2019
ATOM RPG: Post-apocalyptic indie game - AtomTeam

Hello, guys!
It's time to release the latest patch for the game. It contains fixes for all the bugs found in the game.

Now, the changelog:
  • Fixed the bug when your companions would just freeze up and don’t respond to your commands;
  • The mechanics of using grenades are reworked for AI;
  • Your companions now use only the equipped throwing weapons;
  • Now your animation change the higher you are in the Martial Arts skill;
  • Fixed the ability “Flea Waltz” for Dzhulbars;
  • Fixed the quest of the militiaman Kadushkin in Krasnoznamenny;
  • Removed the ability to farm EXP in the Dead City (Killdozer);
  • A lot of minor and not so minor fixes in the "Safe journey" farm;
  • A lot of fixes for the final battle in the Dead City;
  • Fixed the exploit that could give you infinite amount of throwing weapons;
  • The “Witness” now can be finished correctly;
  • A lot of minor fixes in the Red Fighter village;
  • A lot of minor fixes in the Dan’s Factory;
  • Added Grass Bending;
  • Added new Random Encounter locations;
  • Two new weapons: VSSM and Saiga-A.

Also, we are releasing a special Supporter Pack for those of you who wished to donate to our crew. This version contains two new items (a Kikimora camo suit and a new knife), the remastered stand-alone Soundtrack and HD Wallpapers.
https://store.steampowered.com/app/1093400/

Thank you for your support!

And let there be ATOM.
ATOM RPG: Post-apocalyptic indie game - AtomTeam


Dear friends!

Finally the moment has come, when our game ATOM RPG is completely finished. In this update we balanced out melee weapons, added to the enemy AI, finalized all of the quests that were left unsolved in the previous update. The main thing, however, is the change of Dead City into a place full of new, unique characters with their own stories and quests. The map is now filled with points of interest and new locations. To see the list of all changes, scroll to the end of this post now.



We would like to use this post mostly to thank you all for the motivation, unique ideas, kind words of praise and endless support. We told this to you multiple times now, yet these words never lost their sincerity and meaning for us: without you, there would be no game, especially of this magnitude. You, our dear players, are the ones who shaped it starting with Kickstarter and the Early Access versions.

This final version of the game is truly your achievement, as much as it is ours.

And the work doesn’t stop here. Our next project will be a stand-alone add-on to the game, code-named Trudograd. It will hopefully hit Steam later this year. Until that time, we will share news of porting Atom to other platforms, translating it to other languages, and of course the development process of the new add-on.

Thank you for being with us, and we really hope that you will continue this journey we got planned out.

Let there be ATOM!




Changelog:
- 20+ New locations;
- 40+ New unique characters;
- 20+ New quests;
- Several kinds of new enemies including two types with unique AI behavior;
- Added new AI tweaking support for modders;
- Several new random encounters;
- New craft armor made out of chitin;
- New combat armor and spiked “Hedgehog” helmet;
- Throwing weapons, both custom and common;
- One new firearm and a special melee weapon;
- New global map for the metro;
- New hazards, including a radioactive sandstorm;
- New animations;
- New loading screen art;
- New sounds and effects;
- Several usable items can now be used multiple times from main slots without entering the inventory menu;
- Dzhulbars has an ability to speak in certain conditions;
- Stun works on enemies that were immune to it;
- Other new minor gameplay enhancing features;
- All of the bugs from the older version found by the testing team and the players are now fixed;

ATOM RPG: Post-apocalyptic indie game - AtomTeam


Hey guys!
Here's a cinematic trailer we made for the upcoming Dead City Update.
Only two days to go. See you on the 29th!

https://www.youtube.com/watch?v=zn7sY2MCa-Y
ATOM RPG: Post-apocalyptic indie game - AtomTeam

Hi, guys!

As you know, work on the big new update for ATOM continues for more than a month now. There's still a lot to do before we're through, but we finally decided on the publishing date. The update will hit Steam on May 29th. We will post the full change log on the same date. Meanwhile, here are some of the highlights of the upcoming update:

  • Added lots of new locations to the Dead City - both above ground and below;
  • Fixed and updated a lot of animations, sounds, portraits, loading screens;
  • Added tens of new characters;
  • New monsters;
  • Added tons of new various quests;
  • Added new armors and weapons;
  • Lots of small fixes here and there and many more!

See you on the 29th, guys! Thanks for sticking with us.







ATOM RPG: Post-apocalyptic indie game - AtomTeam


Hey guys!

Finally, it’s time for the big Update! We did a lot of work this time, and positive improvements have touched upon a lot of the game aspects. Playing ATOM is now genuinely more comfortable. The inventory management is easier, the interface in general is more intuitive, the follower mechanics have more options, the re-balancing of weapons made combat more dynamic and interesting, especially during the new random encounters.
And of course we added a lot of new NPCs, quests and maps for you to test all of the new features.

Here is a compact list of changes:
  • Quality of life improvements - your recommendations were heard and implemented in the new inventory and follower systems;
  • Improved English translation thanks to you, our players, and a wonderful writer Scott Hamm who worked on such titles as “Age of Decadence” and “Battle Brothers”;
  • Full mod support - we promised and we delivered;
  • Better balance and weapon stats;
  • Changes into the ability tree;
  • New weapons;
  • New AI features;
  • New follower settings including friendly fire settings;
  • New graphic effects;
  • New graphic elements (icons, portraits, items, in-game art);
  • New sounds for items and weapons;
  • New animations, including a special martial arts move you may learn;
  • New item with the ability to reset your stats and skills;
  • Dozens of new characters with unique dialogues, portraits and quests;
  • A quest line that can be tackled by joining any one of the two new factions;
  • New maps;
  • New random encounters;
  • Improved game stability;
  • Option to change the item highlight color;
  • New achievements;
  • Tons of bug fixes;

We really hope you enjoy playing this new version, and we’ll be eagerly awaiting your feedback.
Thank you… And let there be ATOM!

P.S.: We will write a comprehensive manual for mod makers in the near future. So stay tuned for that!


Mar 8, 2019
ATOM RPG: Post-apocalyptic indie game - AtomTeam

Hey guys!

As promised, it’s now time to introduce you to the changes in the combat system balance. These changes were made to make the system look more linear and thus more understandable, without changing it so much you’d have to restart the game.

So, what changed?

Pistols and SMGs

This branch was changed by lowering the AP needed for shooting, so that low DEX characters would have a better time using the weapons. Also, we made the minimum damage higher.

Let’s look at some examples. The last three numbers in each example mean AP cost for a simple shot, an aimed shot, and for the reload.

Nagant - 6-9 DAM, 3 4 3 AP
TT - 8-14 DAM, 4 5 2 AP
M-712 7-13 DAM, 4 5 3 AP, and 6 for the burst.

Mark-19 and Polyak weapons also got a higher chance to stun - 10% and 6% respectively. However, since Polyak’s projectile contains 5 projectiles in one shot, the actual stun chance is 30%.

SMGs like PPS-43 and Scorpion got the biggest changes. First of all, they now operate on Machine Gun rules and have a Short and Long burst options instead of single shots. This makes the DPS higher. We also balanced this new addition by lowering the active distance and AP, while making minimum damage a bit higher.

PPS-43 - 7-14 DAM, 5 AP for short burst, 6 for long burst, 3 for reload.
Scorpion - 8-12 DAM, 3 4 4 AP.

Shotguns and rifles

Custom made weapons of this category now ask for less AP per shot, but take more to reload. The sawed off shotgun lost single shot ability, but double barrel shot now costs 4 AP. Izh lost some effective distance, but a single shot now costs 4 AP. Also, as a cherry on top, all 12 cal weapons now have a chance to stun.

Hunting rifle - 8-10 DAM, 3 4 3 AP
Hunting shotgun - 7-13 DAM, 4 5 3 AP, 16/18 distance.

SVD is no longer a low damage Remington clone and now costs less to fire, PTRD lost an aimed shot ability, but its damage still makes it the deadliest rifle.

SVD - 12-23 DAM, 5 5 3 AP
PTRD - 25-45 DAM 7 3 AP

Assault rifles and machine guns

Changes in this branch mostly concern the AK family. AKS74U is now in the middle grounds between an assault rifle and an SMG, having less AP cost and damage. AK-47 now has 5 bullets in a burst and has a stun chance.

AKS74U - 8-13 DAM 3 4 5 3 AP
AK-47 - 9-19 DAM, 5 6 7 3 AP, 3% stun chance (15% in burst).

We are still working on changing Machine guns, but they will probably have less AP cost.

Shields

Large penalties for use and peculiar mechanics made most players enjoy shields less than we wanted them to, so we made the mechanics pretty much straight forward and penalties much lower. These are also currently being tested out, but you will see the results as soon as 1.08 hits.

We really value your opinions on the changes. Thank you all in advance.

With kind regards, Atom Team
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