Before the being you know of was a CHAMPION... they were only a wanderer. Seeking vengeance for their desolated lands and people. Hearing tales of an AXE than can grant otherworldly abilities and make one a CHAMPION... they set out in search of... THE BLACK LABYRINTH.
How long is it?
Currently 10 large levels and about 2-3 hours give or take how slow you go bro. Is this standalone or do I need AMID EVIL to play it?
You need AMID EVIL to play The Black Labyrinth but they will launch from within the same app.
We've upgraded AMID EVIL to Unreal Engine 4.27 which brings more general optimizations, Ray Tracing optimizations, more general stability as well as the ability for us to add AMD FidelityFX Super Resolution (FSR) and the latest version of Nvidia DLSS. Both of which make playing AMID EVIL with ray tracing at high framerates possible for champions of all PC build sizes!
Speaking of DLSS and FSR... we've also added sharpening!Forget about that blur...
This will make everything SHARP.
How sharp?! SUPER SHARP.
So try the improved NVIDIA DLSS and AMD FSR... TODAY.
WE EVEN ADDED THESE OPTIONS TO THE DEMO.
(We Love You and We Hate Money)
Oh, and now that this stuff is out of the way we can continue our work on the full AMID EVIL PREQUEL EXPANSION...
THE BLACK LABYRINTH
SOON™
Other fixes:
You can now run the game in exclusive Fullscreen in DX12.
Final boss level visual fix when save/loading.
Fixed up inconsistent ray traced enemy shadows.
Fixed lifts being offset occasionally .
Volumetric fog more optimized, should give a decent frame boost.
Celestial claw lighting fixed, planets+suns now give off lights/shadows.
Removed scary clock.
Fixed issue with portal location UI in gateway when loading a game.
DLSS updated to 2.3.1 which includes better visuals + new sharpening option.
Added AMD FidelityFX Super Resolution (FSR). You can now enable FSR + Sharpening for extra peformance during Ray Tracing or on lower spec PC's.
Unreal engine upgrade to 4.27.1 This includes: More general optimizations Ray Tracing optimisations More general stability Unfortunately it means a large patch, however this also prepares us for the black labyrinth DLC.
Other fixes -You can now run the game in exclusive Fullscreen in DX12. -Final boss level visual fix when save/loading. -Fixed up inconsistent ray traced enemy shadows. -Fixed lifts being offset occasionally . -Volumetric fog more optimized, should give a decent frame boost. -Celestial claw lighting fixed, planets+suns now give off lights/shadows. -Fixed issue with portal location UI in gateway when loading a game. -Fixed many minor level issues. -Other minor misc fixes.
We've upgraded AE to DLSS 2.2 which should give you MORE performance and LESS ghosting with RTX On. You're welcome.
AMID EVIL is also now available with Geforce NOW, so if you use GFN you can play AE with RTX On from ANYWHERE in the world. (Except New Zealand where the game is developed lmaoooooooooo)
But wait... tune into REALMS DEEP tomorrow to get a brand new look at... THE BLACK LABYRINTH
If you enjoy AE and appreciate our implementation of RTX, don't forget to leave a review so other players can decide if Amid Evil is right for them! (Please consult a doctor if Evil lasts for more than 4 hours)