AI War: Fleet Command - x-4000 (Chris McElligott Park)
Just a very quick note to point you to this link.  We won't normally bug you with every little thing, but we wanted to give you a chance to get in any questions you might have if reddit is your bag.

Obviously you can ask us anything in general, but it's nice to have an event for it, too!
AI War: Fleet Command - x-4000
Just a very quick note to point you to this link.  We won't normally bug you with every little thing, but we wanted to give you a chance to get in any questions you might have if reddit is your bag.

Obviously you can ask us anything in general, but it's nice to have an event for it, too!
AI War: Fleet Command - x-4000 (Chris McElligott Park)
Wow what a whirlwind of a few days!  If I haven't responded to your message yet, I really apologize and will do so as soon as possible.  I'm caught up on the kickstarter messages and comments themselves, but I'm behind on Steam and the Arcen forums.

Funding Is Starting Strong!

Our kickstarter for AI War II has now passed 10% funding within its first 30 hours, which seems like it bodes well.  But the graph for every game is different, and so we're not going to sit idle just because of a strong start.  We can still use all the help that we can get in spreading the word on social media, other sites that would be interested in this sort of game, and of course via gaming news.

Reddit AMA Tomorrow

Speaking of!  Tomorrow we're going to be doing another AMA on /r/Games/.  It will start at 11am EST, but if you're going to be late feel free to still ask questions -- I'm on reddit every day anyway (not during work!).

So what else is new?  Well, we've updated the video for the kickstarter to be a little better (it was already pretty killer).  If you've already seen it, it mainly just adds a bit of extra visual and sound effect punch and clarity in a few places, and then a bit of extra music at the end (sneak peek of a vocal track from Stars Beyond Reach, actually).

https://www.youtube.com/watch?v=uLtDdZRq4Bk

New Backer Tier!

Our $100 and $300 tiers sold out incredibly quickly, and we're trying to figure out how to handle that -- providing rewards at those levels that you folks will enjoy, but that don't break us in the implementation/fulfillment phases.  Thanks for bearing with us!

In the meantime, we've added a new $400 tier: SPACE ARCHAEOLOGIST.

As a Space Archaeologist you get the following benefits shared by all Neinzul Backers:
- Named prominently in the credits as a Neinzul Backer
- Neinzul Backer badge on Arcen forums.
- 5 backer-exclusive AI War II digital wallpapers
- Write your own “message in a bottle” that will be discoverable in-game (subject to approval)
- Two copies of the game in private alpha
- Name an in-game planet

n addition, and EXCLUSIVE to the Space Archaeologist, you get to:
-Work with Blue to design a mysterious alien artifact, then collaborate with Jack to write what we know about them (subject to approval)

Initially controlled by the AI, alien artifacts are variants on the resource-generating derelicts scattered across the galaxy. Capturing an artifact earns you a one time Science bonus, and ongoing attempts to study them sometimes "glitch out", and generate allied ships! These ships aren't pushovers, and while you can't control them, you don't have to pay for them either. The AI won't be happy about losing the artifacts however, and will destroy them rather than let you keep them.

Space Archaeologists will individually work with Blue to design their own artifact, and then work with Jack to explain what we know about it. That might be where it's from or how it was found, secrets of its construction or how it's been used. With this tier you'll be adding one more secret to the Arcenverse, so don't explain too much!

Soundtrack Now Included In All $100+ Tiers!
So many of you asked for this that we worked it out and are now going to be providing high-quality mp3, FLAC, and wav file versions of the AI War II OST for anyone who pledges at least $100. This will include the entire soundtrack, including any stretch goals or other bonus tracks commissioned, so when exactly you get each piece may be staggered a bit.

This was a belated addition due to popular demand, and kickstarter doesn't allow us to change the description of backer tiers after someone has pledged at that level (definitely for the best as a general policy), so we've had to make note of it in the campaign FAQ and in the rewards section (not the sidebar).

If you've read this far, here's a special reward. ;)  This is Pablo's reorchestrated and remastered version of the original AI War title theme.  Just like Arcen itself, he's come a really long way since 2009, and I continue to be really stunned and impressed with the work he's doing lately.

https://w.soundcloud.com/player/?url=https%3A/api.soundcloud.com/tracks/287038354

Other Changes To The Campaign!

People have been making all sorts of great suggestions.
  • We now have a new $40 tier that simply gives you two v1.0 copies of the game (so it's just like getting the $20 tier twice).
  • We've added two new videos down in the body of the campaign that show off the far zoom mechanics for the new game as well as the last trailer for the first game.
  • Down at the bottom there are now a number of charts detailing our work status on all the major 1.0 features.  We're further along on a number of them than folks might have realized, massive design document aside.

That's all for now!  I'll have more updates coming up soon, as will other members of the team.  Thanks again for all your support, enthusiasm -- and let's not forget trust.  With a campaign like this you're trusting that we'll follow through for you, and we have absolutely no intention of letting you down.

Very Best,
Chris Park
Founder and Lead Designer, Arcen Games
AI War: Fleet Command - x-4000
Wow what a whirlwind of a few days!  If I haven't responded to your message yet, I really apologize and will do so as soon as possible.  I'm caught up on the kickstarter messages and comments themselves, but I'm behind on Steam and the Arcen forums.

Funding Is Starting Strong!

Our kickstarter for AI War II has now passed 10% funding within its first 30 hours, which seems like it bodes well.  But the graph for every game is different, and so we're not going to sit idle just because of a strong start.  We can still use all the help that we can get in spreading the word on social media, other sites that would be interested in this sort of game, and of course via gaming news.

Reddit AMA Tomorrow

Speaking of!  Tomorrow we're going to be doing another AMA on /r/Games/.  It will start at 11am EST, but if you're going to be late feel free to still ask questions -- I'm on reddit every day anyway (not during work!).

So what else is new?  Well, we've updated the video for the kickstarter to be a little better (it was already pretty killer).  If you've already seen it, it mainly just adds a bit of extra visual and sound effect punch and clarity in a few places, and then a bit of extra music at the end (sneak peek of a vocal track from Stars Beyond Reach, actually).

https://www.youtube.com/watch?v=uLtDdZRq4Bk

New Backer Tier!

Our $100 and $300 tiers sold out incredibly quickly, and we're trying to figure out how to handle that -- providing rewards at those levels that you folks will enjoy, but that don't break us in the implementation/fulfillment phases.  Thanks for bearing with us!

In the meantime, we've added a new $400 tier: SPACE ARCHAEOLOGIST.

As a Space Archaeologist you get the following benefits shared by all Neinzul Backers:
- Named prominently in the credits as a Neinzul Backer
- Neinzul Backer badge on Arcen forums.
- 5 backer-exclusive AI War II digital wallpapers
- Write your own “message in a bottle” that will be discoverable in-game (subject to approval)
- Two copies of the game in private alpha
- Name an in-game planet

n addition, and EXCLUSIVE to the Space Archaeologist, you get to:
-Work with Blue to design a mysterious alien artifact, then collaborate with Jack to write what we know about them (subject to approval)

Initially controlled by the AI, alien artifacts are variants on the resource-generating derelicts scattered across the galaxy. Capturing an artifact earns you a one time Science bonus, and ongoing attempts to study them sometimes "glitch out", and generate allied ships! These ships aren't pushovers, and while you can't control them, you don't have to pay for them either. The AI won't be happy about losing the artifacts however, and will destroy them rather than let you keep them.

Space Archaeologists will individually work with Blue to design their own artifact, and then work with Jack to explain what we know about it. That might be where it's from or how it was found, secrets of its construction or how it's been used. With this tier you'll be adding one more secret to the Arcenverse, so don't explain too much!

Soundtrack Now Included In All $100+ Tiers!
So many of you asked for this that we worked it out and are now going to be providing high-quality mp3, FLAC, and wav file versions of the AI War II OST for anyone who pledges at least $100. This will include the entire soundtrack, including any stretch goals or other bonus tracks commissioned, so when exactly you get each piece may be staggered a bit.

This was a belated addition due to popular demand, and kickstarter doesn't allow us to change the description of backer tiers after someone has pledged at that level (definitely for the best as a general policy), so we've had to make note of it in the campaign FAQ and in the rewards section (not the sidebar).

If you've read this far, here's a special reward. ;)  This is Pablo's reorchestrated and remastered version of the original AI War title theme.  Just like Arcen itself, he's come a really long way since 2009, and I continue to be really stunned and impressed with the work he's doing lately.

https://w.soundcloud.com/player/?url=https%3A/api.soundcloud.com/tracks/287038354

Other Changes To The Campaign!

People have been making all sorts of great suggestions.
  • We now have a new $40 tier that simply gives you two v1.0 copies of the game (so it's just like getting the $20 tier twice).
  • We've added two new videos down in the body of the campaign that show off the far zoom mechanics for the new game as well as the last trailer for the first game.
  • Down at the bottom there are now a number of charts detailing our work status on all the major 1.0 features.  We're further along on a number of them than folks might have realized, massive design document aside.

That's all for now!  I'll have more updates coming up soon, as will other members of the team.  Thanks again for all your support, enthusiasm -- and let's not forget trust.  With a campaign like this you're trusting that we'll follow through for you, and we have absolutely no intention of letting you down.

Very Best,
Chris Park
Founder and Lead Designer, Arcen Games
AI War: Fleet Command - x-4000 (Chris McElligott Park)


We're finally almost there!  If you want a sneak preview of what the campaign looks like (minus some of the graphics and the video), here's a link.  Please feel free to offer us feedback on it, and if you want to be notified when the campaign starts on Monday, you can either click the button right on that page, or you can email us at arcengames at gmail dot com and we'll shoot you an email instead.

If you're in the press and you're going to be writing ONE article about this, please wait until Monday. ;)  Otherwise we're obviously grateful for any coverage we can get.  But we almost didn't post this note today just for fear of that sort of too-early posting.

What else is up?

Well, the AI War II forums continue to be full of awesome discussion.  The design document for the game complete enough for us to have a finalized budget, and for you to make an informed decision, although there are still a few areas that we're going to be polishing into next week.

Talk to you soon!  For now I need to get back to making that video...

Chris

Click here for the official forum topic on this post.
AI War: Fleet Command - x-4000


We're finally almost there!  If you want a sneak preview of what the campaign looks like (minus some of the graphics and the video), here's a link.  Please feel free to offer us feedback on it, and if you want to be notified when the campaign starts on Monday, you can either click the button right on that page, or you can email us at arcengames at gmail dot com and we'll shoot you an email instead.

If you're in the press and you're going to be writing ONE article about this, please wait until Monday. ;)  Otherwise we're obviously grateful for any coverage we can get.  But we almost didn't post this note today just for fear of that sort of too-early posting.

What else is up?

Well, the AI War II forums continue to be full of awesome discussion.  The design document for the game complete enough for us to have a finalized budget, and for you to make an informed decision, although there are still a few areas that we're going to be polishing into next week.

Talk to you soon!  For now I need to get back to making that video...

Chris

Click here for the official forum topic on this post.
AI War: Fleet Command - x-4000 (Chris McElligott Park)
Lots of stuff has been happening on the AI War II forums in general, and a lot of news in the dev diary section in particular.  Once the kickstarter for the game launches -- later this week -- we'll be sharing more through our blog and social media.  It's been an intensive process so far in the forums, though, with folks contributing 2,470 post on 180 topics in a matter of just a couple of weeks.

Here's the first video of the game:

https://youtu.be/uLtDdZRq4Bk

The kickstarter for AI War II is coming up in the next week! If you want to be notified of it by email, please send a note to arcengames at gmail dot com and we'll be happy to.

Our forums have a ton of information about what's going on and how you can contribute (non-financially) prior to the kickstarter if you wish to.

And our public design document is huge and still growing.  The latter will be finished up (for purposes of v1.0 specs) within the next 3 days.

I'll be around on the forums plenty in the coming days, or I'll hopefully catch you later this week when we launch the Kickstarter!

-Chris
AI War: Fleet Command - x-4000
Lots of stuff has been happening on the AI War II forums in general, and a lot of news in the dev diary section in particular.  Once the kickstarter for the game launches -- later this week -- we'll be sharing more through our blog and social media.  It's been an intensive process so far in the forums, though, with folks contributing 2,470 post on 180 topics in a matter of just a couple of weeks.

Here's the first video of the game:

https://youtu.be/uLtDdZRq4Bk

The kickstarter for AI War II is coming up in the next week! If you want to be notified of it by email, please send a note to arcengames at gmail dot com and we'll be happy to.

Our forums have a ton of information about what's going on and how you can contribute (non-financially) prior to the kickstarter if you wish to.

And our public design document is huge and still growing.  The latter will be finished up (for purposes of v1.0 specs) within the next 3 days.

I'll be around on the forums plenty in the coming days, or I'll hopefully catch you later this week when we launch the Kickstarter!

-Chris
AI War: Fleet Command - x-4000 (Chris McElligott Park)
https://www.youtube.com/watch?v=iNXmzaUAQsU
Pablo getting prepped for the newly reorchestrated AI War II theme. The kickstarter for this sequel to AI War Classic is launching in the next 1-3 weeks.
  • Email arcengames at gmail dot com if you want to be notified when it goes live.
  • If you want to participate in discussions about the growing design document for the game, please visit our forums and join in!
Lots of stuff is happening fast, and we'll have more to share with you soon!

Best,
Chris
AI War: Fleet Command - x-4000
https://www.youtube.com/watch?v=iNXmzaUAQsU
Pablo getting prepped for the newly reorchestrated AI War II theme. The kickstarter for this sequel to AI War Classic is launching in the next 1-3 weeks.
  • Email arcengames at gmail dot com if you want to be notified when it goes live.
  • If you want to participate in discussions about the growing design document for the game, please visit our forums and join in!
Lots of stuff is happening fast, and we'll have more to share with you soon!

Best,
Chris
...