Oct 7, 2011
AI War: Fleet Command - Josh "Spikey00" Y.
<a href="http://www.arcengames.com/aiwar_features.php"/><img src="http://arcengames.com/img/side_aiwar.png"</img></a>
<i>AI War <a href="http://www.facebook.com/pages/AI-War-Fleet-Command/143457342376">Facebook page</a>
Arcen Games' <a href="http://www.facebook.com/arcengames">Facebook page</a>
Tidalis <a href="http://www.facebook.com/Tidalis">Facebook page</a>
A Valley Without Wind <a href="https://www.facebook.com/pages/A-Valley-Without-Wind/164979970229916">Facebook page</a>
Our <a href="http://www.arcengames.com/forums/index.php">community forums</a></i>
Report bugs and suggestions: <a href="http://www.arcengames.com/mantisbt/">MantisBT</a>
<a href="http://www.arcengames.com/aiwar_irc.php">AI War web IRC</a> / irc.rtsnet.org/aiwar
<b><a href="http://arcengames.blogspot.com/2011/10/ai-war-beta-5019-minor-bugfix-released.html">Please see the original post here</a></b>
<b><a href="http://arcengames.com/mediawiki/index.php?title=AI_War_-_Current_Post-5.000_Beta#Prerelease_5.019">Changelog may be found here</a></b>

This one is too small to warrant a name for the release. However, it does fix on divide by zero error that is well worth getting a fix into your hands for post-haste.

<i>This is a standard update that you can download through the in-game updater itself, if you already have 5.000 or later. When you launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time. If you don't have 5.000 or later, you can download that <a href="http://www.arcengames.com/aiwar_buy.php">here.</a></i>
Oct 7, 2011
AI War: Fleet Command - Josh "Spikey00" Y.

AI War Facebook page
Arcen Games' Facebook page
Tidalis Facebook page
A Valley Without Wind Facebook page
Our community forums

Report bugs and suggestions: MantisBT
AI War web IRC / irc.rtsnet.org/aiwar
Please see the original post here
Changelog may be found here

This one is too small to warrant a name for the release. However, it does fix on divide by zero error that is well worth getting a fix into your hands for post-haste.

This is a standard update that you can download through the in-game updater itself, if you already have 5.000 or later. When you launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time. If you don't have 5.000 or later, you can download that here.
Sep 30, 2011
AI War: Fleet Command - Josh "Spikey00" Y.
<a href="http://www.arcengames.com/aiwar_features.php"/><img src="http://arcengames.com/img/side_aiwar.png"</img></a>
<i>AI War <a href="http://www.facebook.com/pages/AI-War-Fleet-Command/143457342376">Facebook page</a>
Arcen Games' <a href="http://www.facebook.com/arcengames">Facebook page</a>
Tidalis <a href="http://www.facebook.com/Tidalis">Facebook page</a>
A Valley Without Wind <a href="https://www.facebook.com/pages/A-Valley-Without-Wind/164979970229916">Facebook page</a>
Our <a href="http://www.arcengames.com/forums/index.php">community forums</a></i>
Report bugs and suggestions: <a href="http://www.arcengames.com/mantisbt/">MantisBT</a>
<a href="http://www.arcengames.com/aiwar_irc.php">AI War web IRC</a> / irc.rtsnet.org/aiwar
<b><a href="http://arcengames.blogspot.com/2011/09/ai-war-beta-5018-ions-and-attritioners.html">Please see the original post here</a></b>
<b><a href="http://arcengames.com/mediawiki/index.php?title=AI_War_-_Current_Post-5.000_Beta#Prerelease_5.018">Changelog may be found here</a></b>

This one has a number of balance tweaks most specifically centered around the various ion-based units and the spirecraft attritioner. These should now be a lot more fearsome in AI hands, but even more notably a lot more attractive for players to actually build and use themselves. There are a couple of other minor tweaks and fixes in there, too.

<i>This is a standard update that you can download through the in-game updater itself, if you already have 5.000 or later. When you launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time. If you don't have 5.000 or later, you can download that <a href="http://www.arcengames.com/aiwar_buy.php">here.</a></i>
Sep 30, 2011
AI War: Fleet Command - Josh "Spikey00" Y.

AI War Facebook page
Arcen Games' Facebook page
Tidalis Facebook page
A Valley Without Wind Facebook page
Our community forums

Report bugs and suggestions: MantisBT
AI War web IRC / irc.rtsnet.org/aiwar
Please see the original post here
Changelog may be found here

This one has a number of balance tweaks most specifically centered around the various ion-based units and the spirecraft attritioner. These should now be a lot more fearsome in AI hands, but even more notably a lot more attractive for players to actually build and use themselves. There are a couple of other minor tweaks and fixes in there, too.

This is a standard update that you can download through the in-game updater itself, if you already have 5.000 or later. When you launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time. If you don't have 5.000 or later, you can download that here.
AI War: Fleet Command - Josh "Spikey00" Y.
<a href="http://www.arcengames.com/aiwar_features.php"/><img src="http://arcengames.com/img/side_aiwar.png"</img></a>
<i>AI War <a href="http://www.facebook.com/pages/AI-War-Fleet-Command/143457342376">Facebook page</a>
Arcen Games' <a href="http://www.facebook.com/arcengames">Facebook page</a>
Tidalis <a href="http://www.facebook.com/Tidalis">Facebook page</a>
A Valley Without Wind <a href="https://www.facebook.com/pages/A-Valley-Without-Wind/164979970229916">Facebook page</a>
Our <a href="http://www.arcengames.com/forums/index.php">community forums</a></i>
Report bugs and suggestions: <a href="http://www.arcengames.com/mantisbt/">MantisBT</a>
<a href="http://www.arcengames.com/aiwar_irc.php">AI War web IRC</a> / irc.rtsnet.org/aiwar

We've just hit public beta with our new 2D side-scrolling adventure procedurally-generated, unlimited-proportions title, <a href="http://www.arcengames.com/w/index.php/avww-gettingstarted">A Valley Without Wind!</a> Survive and explore a vast persistent world filled with dangerous creatures, powerful magic, and ancient technology. Do so while helping other survivors establish settlements, gathering resources to craft, fending off evil invaders, and more.

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/asLUQ2gKFmc&hl=en_US&feature=player_embedded&version=3"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/asLUQ2gKFmc&hl=en_US&feature=player_embedded&version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="360"></embed></object>

<b>Features</b>
* Explore the beautiful and dangerous regions of Environ in a sprawling adventure. Travel through lush countryside, ruined towns, deep subterranean caves, and buildings of all shapes and sizes.

* Procedural-generation ensures no two worlds will ever be the same. Your planet unfolds as you discover it, and once you've discovered something it becomes part of your Environ for good.

* Take command of survivor settlements. Scout surrounding areas for rare crafting materials and fend off invaders in the turn-based strategic overlay. Improve resident productivity and quality of life through the city-building interface at each settlement.

* Bring to life an infinite amount of characters, settings and stories. You don't just represent an individual, you represent an entire civilization and its indomitable will to survive in a shattered world.

* Everywhere has treasures to discover, people to help, and evils to confront. Craft a variety of spells, scrolls, and traps to help you on your way.

* During beta, there are new updates nearly every weekday -- packed with additional content, improvements, and much more.

<b>Demo</b>
If you're keen on giving A Valley Without Wind a try, give our <a href="http://www.arcengames.com/w/index.php/avww-downloads">demo version</a> a try! The only limitation is that your civilization level cannot exceed level six. As usual, we use no DRM in our games, and we support both Windows and Mac OSX, but AVWW runs unofficially on Linux's WINE.

Please keep in mind that this is indeed a beta, so the game will constantly evolve and improve along the development.

<b>Purchase</b>
Those who are interested in purchasing AVWW during the beta phase will receive 50% discount, off at $9.99 USD. It is only currently available on our Arcen store, but there are plans for making it available on other digital distributors. Please see <a href="http://sites.fastspring.com/arcengames/product/avalleywithoutwind?action=adds">here</a> for the store page!
AI War: Fleet Command - Josh "Spikey00" Y.

AI War Facebook page
Arcen Games' Facebook page
Tidalis Facebook page
A Valley Without Wind Facebook page
Our community forums

Report bugs and suggestions: MantisBT
AI War web IRC / irc.rtsnet.org/aiwar

We've just hit public beta with our new 2D side-scrolling adventure procedurally-generated, unlimited-proportions title, A Valley Without Wind! Survive and explore a vast persistent world filled with dangerous creatures, powerful magic, and ancient technology. Do so while helping other survivors establish settlements, gathering resources to craft, fending off evil invaders, and more.

<object width="425" height="344">





<embed src="http://www.youtube.com/v/asLUQ2gKFmc&hl=en_US&feature=player_embedded&version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="360"></embed></object>

Features
* Explore the beautiful and dangerous regions of Environ in a sprawling adventure. Travel through lush countryside, ruined towns, deep subterranean caves, and buildings of all shapes and sizes.

* Procedural-generation ensures no two worlds will ever be the same. Your planet unfolds as you discover it, and once you've discovered something it becomes part of your Environ for good.

* Take command of survivor settlements. Scout surrounding areas for rare crafting materials and fend off invaders in the turn-based strategic overlay. Improve resident productivity and quality of life through the city-building interface at each settlement.

* Bring to life an infinite amount of characters, settings and stories. You don't just represent an individual, you represent an entire civilization and its indomitable will to survive in a shattered world.

* Everywhere has treasures to discover, people to help, and evils to confront. Craft a variety of spells, scrolls, and traps to help you on your way.

* During beta, there are new updates nearly every weekday -- packed with additional content, improvements, and much more.

Demo
If you're keen on giving A Valley Without Wind a try, give our demo version a try! The only limitation is that your civilization level cannot exceed level six. As usual, we use no DRM in our games, and we support both Windows and Mac OSX, but AVWW runs unofficially on Linux's WINE.

Please keep in mind that this is indeed a beta, so the game will constantly evolve and improve along the development.

Purchase
Those who are interested in purchasing AVWW during the beta phase will receive 50% discount, off at $9.99 USD. It is only currently available on our Arcen store, but there are plans for making it available on other digital distributors. Please see here for the store page!
Sep 13, 2011
AI War: Fleet Command - Josh "Spikey00" Y.
<a href="http://www.arcengames.com/aiwar_features.php"/><img src="http://arcengames.com/img/side_aiwar.png"</img></a>
<i>AI War <a href="http://www.facebook.com/pages/AI-War-Fleet-Command/143457342376">Facebook page</a>
Arcen Games' <a href="http://www.facebook.com/arcengames">Facebook page</a>
Tidalis <a href="http://www.facebook.com/Tidalis">Facebook page</a>
A Valley Without Wind <a href="https://www.facebook.com/pages/A-Valley-Without-Wind/164979970229916">Facebook page</a>
Our <a href="http://www.arcengames.com/forums/index.php">community forums</a></i>
Report bugs and suggestions: <a href="http://www.arcengames.com/mantisbt/">MantisBT</a>
The <a href="irc:/irc.rtsnet.org/aiwar">AI War IRC</a> / <a href="http://www.arcengames.com/aiwar_irc.php">AI War web IRC</a>
<b><a href="http://arcengames.blogspot.com/2011/09/ai-war-beta-5017-return-of.html">Please see the original post here</a></b>
<b><a href="http://arcengames.com/mediawiki/index.php?title=AI_War_-_Current_Post-5.000_Beta#Prerelease_5.017">Changelog may be found here</a></b>

This one has the lately-omitted AI Hunter/Killer ships returning to take up a role in exo-galactic strike forces. Perhaps more interesting to more people are the forcefield changes: the blocking effect that was removed in the last patch is now back, but the various other forcefield improvements from the last patch have been retained: regarding teleporting enemy ships, etc.

Also fixed a couple of rare-ish bugs, and tweaked the hardened forcefields as well as the high-armor-piercing ships.

<i>This is a standard update that you can download through the in-game updater itself, if you already have 5.000 or later. When you launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time. If you don't have 5.000 or later, you can download that <a href="http://www.arcengames.com/aiwar_buy.php">here.</a></i>
Sep 13, 2011
AI War: Fleet Command - Josh "Spikey00" Y.

AI War Facebook page
Arcen Games' Facebook page
Tidalis Facebook page
A Valley Without Wind Facebook page
Our community forums

Report bugs and suggestions: MantisBT
The AI War IRC / AI War web IRC
Please see the original post here
Changelog may be found here

This one has the lately-omitted AI Hunter/Killer ships returning to take up a role in exo-galactic strike forces. Perhaps more interesting to more people are the forcefield changes: the blocking effect that was removed in the last patch is now back, but the various other forcefield improvements from the last patch have been retained: regarding teleporting enemy ships, etc.

Also fixed a couple of rare-ish bugs, and tweaked the hardened forcefields as well as the high-armor-piercing ships.

This is a standard update that you can download through the in-game updater itself, if you already have 5.000 or later. When you launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time. If you don't have 5.000 or later, you can download that here.
Sep 13, 2011
AI War: Fleet Command - Josh "Spikey00" Y.
<a href="http://www.arcengames.com/aiwar_features.php"/><img src="http://arcengames.com/img/side_aiwar.png"</img></a>
<i>AI War <a href="http://www.facebook.com/pages/AI-War-Fleet-Command/143457342376">Facebook page</a>
Arcen Games' <a href="http://www.facebook.com/arcengames">Facebook page</a>
Tidalis <a href="http://www.facebook.com/Tidalis">Facebook page</a>
A Valley Without Wind <a href="https://www.facebook.com/pages/A-Valley-Without-Wind/164979970229916">Facebook page</a>
Our <a href="http://www.arcengames.com/forums/index.php">community forums</a></i>
Report bugs and suggestions: <a href="http://www.arcengames.com/mantisbt/">MantisBT</a>
The <a href="irc:/irc.rtsnet.org/aiwar">AI War IRC</a> / <a href="http://www.arcengames.com/aiwar_irc.php">AI War web IRC</a>
<b><a href="http://arcengames.blogspot.com/2011/09/ai-war-beta-5016-hardened-forcefields.html">Please see the original post here</a></b>
<b><a href="http://arcengames.com/mediawiki/index.php?title=AI_War_-_Current_Post-5.000_Beta#Prerelease_5.016">Changelog may be found here</a></b>

This one has some really substantial changes to forcefield balance. First of all, the player forcefields are buffed and increased in ship cap. Then players also get a new line of mark I-III hardened forcefields, which are high-armor but lower-heath alternatives to regular forcefields.

Next, the way that enemy ships collide at the edge of forcefields has been radically changed. This is a complex one to explain, so I'll just point you to the full release notes link above, which does the best job of explaining it. Feedback welcome on this in particular!

Oh, also ion cannons/blasters have been buffed about 4x, and preservation wardens now scale properly in multiplayer.

<i>This is a standard update that you can download through the in-game updater itself, if you already have 5.000 or later. When you launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time. If you don't have 5.000 or later, you can download that <a href="http://www.arcengames.com/aiwar_buy.php">here.</a></i>
Sep 13, 2011
AI War: Fleet Command - Josh "Spikey00" Y.

AI War Facebook page
Arcen Games' Facebook page
Tidalis Facebook page
A Valley Without Wind Facebook page
Our community forums

Report bugs and suggestions: MantisBT
The AI War IRC / AI War web IRC
Please see the original post here
Changelog may be found here

This one has some really substantial changes to forcefield balance. First of all, the player forcefields are buffed and increased in ship cap. Then players also get a new line of mark I-III hardened forcefields, which are high-armor but lower-heath alternatives to regular forcefields.

Next, the way that enemy ships collide at the edge of forcefields has been radically changed. This is a complex one to explain, so I'll just point you to the full release notes link above, which does the best job of explaining it. Feedback welcome on this in particular!

Oh, also ion cannons/blasters have been buffed about 4x, and preservation wardens now scale properly in multiplayer.

This is a standard update that you can download through the in-game updater itself, if you already have 5.000 or later. When you launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time. If you don't have 5.000 or later, you can download that here.
...