Hellbreach: Vegas - Cissero
Dear Survivors,

Second. Patch. Is. Ready.

While you’re out there battling demons, I’m fighting my own epic battle to improve the game. Thank you (truly) for your collaborative efforts and detailed feedback during launch day. Thanks to you, I managed to triangulate the location of some bugs that lead to occasional black screens and server lag, and I managed to squash them!

So… *drumroll* Here is patch 0.1.1!

What have I changed in detail?
  • Servers now load the selected characters. Previously, the servers messed up and gave everyone Stan's hands.
  • Small server stability improvements
  • Made a hotfix for the black screen which should help a percentage of players while the underlying problems are being tackled. (For anyone still having the black screen issue: try to delete your save files which are located in C:\Users\%username%\AppData\Local\HellbreachVegas and in some cases the folder named SinSurvivor in C:\Users\%username%\AppData\Local\
  • Added version number to the bottom of the screen (v0.1)
Continuously ongoing;
  • Server Performance: Enhanced synchronisation to address and rectify server sync issues, ensuring a smoother and more reliable connection for all users.
  • Lag Reduction: Implemented optimizations to significantly reduce server lag, offering a more responsive and enjoyable experience during peak usage times.
Though improved, work will continue to improve server latency etc.

TL:DR;
Black Screen Issue hot-fix implemented. Servers improved. Build version now displayed in-game.

More info!

The best way to stay ahead of the game is by joining our Discord and by keeping an eye on our roadmap for updates:



We have a detailed plan with updates and we can’t wait to bring each phase to you in the coming ~6 months. All of this will be extensively discussed on our Discord, so if you want to know how these phases unfold, and how they affect the meta, come join us survivors!

See you in the streets of Vegas!

The Hellbreach Team

----------------------------------------------------------------
Check out our HyperX & Hellbreach Giveaway here:




Winner decided on 2024-03-26

Join your fellow survivors below⬇️:



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Delivery INC - THE_T_V1RUS
We have just released a small update fixing an issue that can sometimes occur with map expansions. Thank you very much to our community for reporting this issue.

1.5.4 Patch Notes
  • Fixed an issue where an error would sometimes occur during map expansion
Mar 13, 2024
Wargroove 2 - Keevahh
- Japanese language added
- Fix occasional crash when loading into conquest maps, or launching maps from the editor
- Fix movement of Pegasus and Turtle units when ambushed in fog of war. These units are allowed to move into FoW if the target tile is not blocked. If it is, the unit is considered "ambushed" and placed on the last free tile in its path of movement.
- Fix all HQ structures, not just the one of the current player, regaining health on each turn
- Fix map design issues in Pearlescent Valley
- No more combat preview tooltips or target highlights for enemy units not in line of sight of Riflemen
- Objective texts are now updated properly when changing the language during a match
- Tooltips in the unit info UI now always use the correct commander icon
- Audio: changing tabs in codex does not play the sound FX twice
- Audio: stop active music track when loading map editor
- Audio: fix double sound FX with interaction menu in maps with free movement
- Fixed quick play rating sometimes not updated if first player abandons the match (note: this is a server-side change and has been patched for *all* versions already)
- Fixed bug which could cause performance problems and crashes when stacking buffs on units, for example with ranged units holding an attack boosting item and Emeric's tier 2 groove
- Tenri's groove can not target kraken, its tentacles, and tentacled units anymore
- Tornado and push/pull abilities can not target immovable units anymore, for example the crystal spawned by the Twins' groove
- Fixed list of units (tentacles, crystals spawned by Twins) not convertible by Elodies groove
- Fixed Pistils tier 2 groove behaving weirdly when used by AI
- Neutral structures do not take damage anymore by slamming units into them
- Fixed graphics effect of tentacles wrapped around units not being removed sometimes
- Fixed bug in "The General" mission which could cause a story dialogue to be skipped
- Fixed scripting bug which could cause bridges fail to spawn in "A Great Fall"
- The correct weather setting is now shown in match info of a multiplayer lobby
- Updated incorrect description texts of Nuru and Twins on commander selection screen
- Fixed exit confirmation dialog opened twice when pressing ESC key in title screen
- Fixed crash rendering preview image for custom maps in map selection screen
- Fixed crash trying to run misconfigured unit actions on custom maps
- Conquest: Fixed various bugs with the kraken mini boss and its tentacles
- Conquest: Fixed smoke screen effect persisting until end of map
- Conquest: Fixed issues caused by units loaded into transport units. Units are now unloaded automatically when progressing to the next event.
- Conquest: Fixed units playing wrong animations sometimes after loading a new map
- Conquest: Prevent some situations where the player was able to walk backwards on the world map
- Conquest: Commander icon is now shown, instead of Knight, in the "vulnerable" section of unit info UI
- Editor: fix waterfall decoration changing position when switching to Dungeon biome
- Editor: in the unit palette tool, cycling through neutral faction does not reset the current selection to Soldier anymore
- Editor: fix ghost shadows when switching maps in the campaign map editor
- Editor: fixed cutscene dialogue box cutting through overlapping UI elements
- Editor: fixed unit facing option not working correctly if language isn't set to English
- Editor: Fixed crash when trying to edit properties of treasure chest
Mar 13, 2024
Architecture Zeitgeist - RudoDuro
Hello dear players, I know, it's been a while. As many of you know, I am now in my final year of architecture studies, so the last semester was quite hectic. Now, the team is bigger, or rather, there is now a team! My great friend Walter/Wagner, who was already helping with the game, has now officially joined the team and will be helping me with programming, which has breathed new life into the project. I had a lot of difficulty continuing to evolve the game and Wagner will be helping with that, and now the game will continuously improve in terms of usability, bug fixes, and other aspects. During this time, I wasn't idle. In fact, I did a lot, but they were very small things and I ended up not sending the update, so I will be sending here the updates related to the game in this version.

Update List:

New map and new architect: Le Corbusier and the Villa Savoye. The map is fully available and playable in both game modes. (there are still some small issues, mainly with textures, but overall the experience should be good)

Controls menu: we now have a controls menu. Not all the controls listed there are working yet, such as in the case of photo mode (which I removed due to bugs, but it will return).

Now, when reading the notes, the player can scroll down with the mouse. This allowed me to increase the font size and now there are no more notes with text overflowing at the bottom in any language (I hope).

Update in the Barcelona Pavilion, addition of flags, with physics. The grass now no longer casts shadows, which has greatly improved the performance of the Barcelona Pavilion. It is now possible to enter the project's bathroom. Cones were added to mark the map boundaries. Trees were added to the vegetation layer, along with the grass, which increased performance. Also, the movement of the grass and tree leaves was removed to increase performance.

Update in the Azuma House, we added a logo decal at the entrance of the project. We improved the lighting in the project. We corrected the house's furniture based on real images of the project. We corrected the modeling of the Azuma House.

Now, when reading all the notes, there are small figures to illustrate them. This greatly improves the way of understanding what is being said and gives more context to the notes.

We added different footstep sounds for each surface the player walks on (it's even fun to walk on the different floors now).

We updated the social media links.

We added navigation sounds in the menus and also changed the background images to make it more aesthetically pleasing.

Now, both the start screen and the loading screen show different images of various projects each time they appear on the screen.

We now have a start screen and transition animations between the menus.

The mouse now stays inside the screen and it's no longer possible to accidentally click outside the game (previously it was possible to click on other applications while in the game). The mouse also remains centered while playing.

We added a line trace. Now you can only interact by looking directly at what you want to interact with (previously it was possible to open doors while having your back to them, for example). When you can interact with the object, a small circle will appear in the center of the screen and the text at the bottom of the screen, as usual.

We added the option to crouch.

We added an option to turn on and off a flashlight directly on the player.

We added a custom cursor.

We added specific ambient sounds for each map, to increase immersion in the game.

We added sounds when interacting with curtains.

General improvement in performance across all projects and improvement in graphical quality.

Now the updates about the project. We received an honorable mention at the first prize for innovations in teaching methods at the University of Brasília (my university). Also, as I mentioned earlier, we've added a programmer to the team. I want to deeply thank you for joining the game, even though it's still in a very early stage of development. Your support has greatly helped the development of the game and I promise to bring more updates this year. Thank you very much!

Now a small roadmap of the next updates:

We will be adding the architect Frank Lloyd Wright and the Fallingwater house.

We will be adding the architect Oscar Niemeyer and the Casa das Canoas.

We will complete the story mode of the first architect, Tadao Ando (as a tribute to the great reception of the Japanese public to the game).

We will let you choose the next architect to complete their story mode.

Other small updates:

Update the surroundings of the Barcelona Pavilion, so that eternal void no longer appears.

Instead of a text to open and close doors, a small icon will appear with an animation illustrating what will be done, opening or closing doors.

We will re-enable photo mode (God willing).

We will add additional functionalities related to cars (most people really enjoyed using them), we hope to be able to add a speedometer and deformations on collision. Maybe also car-related sounds (it's more complicated than it seems).

We intend to add a function on the right mouse button to perform a panoramic zoom with autofocus (it's cooler than it sounds).
Fantasy Grounds VTT - The Simple DM


New Releases since Monday, 11th of March 2024
D&D Classics: Wilderness Survival Guide (1E)
Publisher: Wizards of the Coast
System: D&D Classics - AD&D 1E/2E
Type: Accessory
https://store.steampowered.com/app/2805450

Dune: Kernels Of Doubt
Publisher: Modiphius Entertainment Ltd.
System: Dune 2d20
Type: Adventure
https://store.steampowered.com/app/2881990

Panovo Player's Primer
Publisher: Panovo Publishing
System: 5E Compatible
Type: Setting
https://store.steampowered.com/app/2874800

Devin Night Pack 204: Seas of Sand
Publisher: Devin Night
System: Generic Add-ons
Type: Token Pack
https://store.steampowered.com/app/2807730

Devin Night Pack 205: Spirits and Summons
Publisher: Devin Night
System: Generic Add-ons
Type: Token Pack
https://store.steampowered.com/app/2796770

Devin Night Pack 211: Dwarves
Publisher: Devin Night
System: Generic Add-ons
Type: Token Pack
https://store.steampowered.com/app/2807800

Devin Night Pack 212: WOTW Survivors 6
Publisher: Devin Night
System: Generic Add-ons
Type: Token Pack
https://store.steampowered.com/app/2807810

Devin Night Pack 213: Sci-fi Characters 3
Publisher: Devin Night
System: Generic Add-ons
Type: Token Pack
https://store.steampowered.com/app/2807820

Devin Night Pack 214: Alien Creatures
Publisher: Devin Night
System: Generic Add-ons
Type: Token Pack
https://store.steampowered.com/app/2807840

Paper Trail - fred.hoffman
Prepare to unfold the story of Paige and dive into the world of Paper Trail!

I can't believe we're actually saying this but we can now announce that Paper Trail will be launching on the 21st of May !



Five years ago, me and my brother were scribbling on a loose sheet of A4, wondering if we could make a game where you fold the world like paper. Now here we are, preparing to launch!

A huge thank you to everyone who has been following along since the beginning, thank you for your patience, feedback, suggestions, and encouragement. We genuinely wouldn't have been able to get here without your help!

We've been able to make something that we're all very proud of here - and since the demo we've added loads and loads of really cool things that we never thought we'd be able to a few years ago. A fully voiced story with beautiful bespoke illustrations, a big cast of quirky animated characters, ambitious new mechanics and environments, buckets of collectibles and achievements, a full original soundtrack, all sorts of secrets and Easter eggs, and of course you can now pet the cat!
Enjoy the new trailer, for a taste of what we've been busy working on for all this time, and thank you all once again!

Happy Folding, and roll on May!

Gray Zone Warfare - MFG_Rick52
Hello Again Everyone,

We're thrilled to present you with over 23 minutes of unedited tactical gameplay footage from Gray Zone Warfare.

Experience a brief playthrough of the "Rat's Nest" mission from two distinct points of view, immersing yourself in the dynamic strategies and seamless teamwork of a 4-man squad as they tackle the mission with patience and perseverance.

In this mission, operatives are tasked with retrieving crucial intel and reporting back to Handshake, navigating a complex web of challenges. They will need to identify the hideouts and investigate them discreetly. It will be imperative to gather as much information as possible before moving. While their primary objectives are reconnaissance and gathering intelligence, we cannot promise that they will not encounter resistance along the way.

This exclusive reveal provides a firsthand look at the intensity, strategy, and coordination required to succeed in the world of Gray Zone Warfare.

Every Move Matters,

- MADFINGER Games Team



If you haven't signed up yet, you're missing out! Go HERE to sign up now!

What To Expect:
✅Latest #GrayZoneWarfare updates
✅Monthly Exclusive Dev. Interview
✅Creator's Corner: Highlighting top GZW videos by talented content creators
✅Fans Spotlight: Showcasing fan reactions of the month

Follow us on our socials for more updates and content:
Discord
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Mar 13, 2024
Dr. Cares - Amy's Pet Clinic - packagingteam


Once you exit the game, your save file will be synchronized with the Steam Cloud.
You can then play the game on any different device and quickly resume where you left off!
Warframe - [DE] Juice
Tenno!

We bring you a very special Devstream #178 LIVE from the main stage at PAX East! Rebecca, Geoff, Megan, and special guest Ben Starr will be on stage to talk Dante Unbound, reveal our next Prime Warframe, and premiere a Warframe: 1999 teaser you won’t want to miss! Anyone attending PAX East can join us in the live audience and have a chance to ask a question during the Q&A segment!

There will be no Twitch Drop for Devstream #178 due to the offsite streaming.

We’re so excited to see you in person and virtually in chat! See you at https://twitch.tv/warframe AND https://twitch.tv/pax on March 22nd at 3 p.m. ET.
HAWKED - Kaeden
Stay frosty, Renegades. The HAWKED servers will soon be undergoing scheduled maintenance. The game will not be playable during this time.
  • Maintenance Start: 14/03/2024: 09:00 CET / 14/03/2024: 01:00 PDT
  • Expected Downtime: 2 hours
Find out what’s new by checking out the latest patch notes while you wait.

Follow HAWKED on Discord and via social channels for up-to-date information. See you back on X-Isle soon!
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