Good news everyone! The Deathmatch Update is now live! What was once a fun secret is now a fully functioning game mode with support for over 50 items, scoreboards, new voice over, balanced maps, and tons of options to customize your matches.
Additonally the game has 10 new items, an overhauled champion system with 6 different champion types, and teleporters that link the various areas of the world.
Speaking of friends, a lot of work and playtesting went into this update to ensure Deathmatch is a fun, unique and intuitive experience. Many of the quality of life features are thanks to feedback from my wife, Kayla Bitner, and my friends, Andrew Kenady (Nintendrew), Clint Waters, Chad Brown, Will Kronenberger, Josh Hines and Nick "Stewie" Stewart.
I also recieve great support from Hitcents, my publisher on Switch, especially Jordan Taylor and LeAnne Farmer who teamed up with Kayla for promotional efforts.
And as always, financial support from Patreon. and tons of feedback from Discord. made possible by community moderators Kroze and TheLoserLad.
I may be a solo dev, but I have a lot of awesome people behind me.
PS. There's already another update in the works. You can learn more about it on Patreon. It will be a good while before it see release as I intend to make it "quite large". Patrons will get to see it rolled out in small chunks on alpha.
Deathmatch now an officially supported game mode (no longer a secret seed).
Menu to set frag or time limit
Item Options: All, Energy Only, or None
Menu to add/remove levels from the map rotation
The following items are now supported in Deathmatch: Attractor Helm, Shield Orb, Shoot Orb, Tri Orb, AuraBolt, Fragment Shots, Buzz Orb, Health Orb, Regeneration Helm, Buzzsaw Shell, Dash, Viridian Shell, Wave Bomb
End game score board that shows frags and deaths
Option for starting items decided by slot machine
Fixed issues with non 16:9 resolutions
Fixed issue where visible weapons wouldn't work sometimes
Drastically reduced stutter when player picks up item
2 New Deathmatch Maps
Activated Item Button Glyph should match controller player is using
Modified Camera behvior to promote better flow from room to room
New Champion Types!
Spore Champions - Create damaging acid clouds and explode on contact. Drop loads of scrap or 1 special scrap.
Blue Champions - Have higher health, improved stats, new projectile patterns. Drop loads of scrap or 1 special scrap.
Red Champions - Melt when killed and respawn moments later unless destroyed.
Ghost Champions - Transparent champions that clip through terrain. Drop Glitch Modules.
Cloaked Champions = Identifiable by a tell-tell shimmer. Drop Various Modules.
Plasma Champions - Glow with energy unleash a bioplasma nova when hit. Drop Energy Modules.
New Items
Cloaking Device
Toxin Bolt
Toxin Pauldrons
Personal Teleporter
Deadlock Boots
Tyr's Horns
New Enemies
Corrupted Orb
Mouth Meat Splitter
Other Changes:
Teleporters now spawn in the caves, factory and buried city
All menues have headers
Added option for numeric health bars
More Surface details
More Cave details
New secret seeds
Bug Fixes:
Fixed some issues with text generated for keyboard hints
Fixed issue where Buzzsaw Shell could cause maps to generate with absent or inappropriate traversal locks (The "I can go straight to the Buried City from the Caves" issue).
Fixed ui soft lock associated with Steam API not initializing and added in game warning
Fixed several rare issues that could cause the layout to generate with overlapping rooms or incomplete maps in Exterminator Mode.
Removed stray Phasebolt power up in Factory1x1HiddenDoorRight01
Jet pack exhaust no longer comes out of a point above arachnomorphed player's head.
Fixed potential out of bounds in BuriedCity2x3AllExits01
Fixed issue where bouncing and deflected projectiles would calculate incorrect normals to determine bounce direction
Projectiles no longer collide with dying projectiles
Fixed missing minor item in BuriedCity2x3DamageBlocks01
Fixed bad tiles in BuriedCity4x1DamageBlocks01
Megabeast bg art no longer appears in the Megabeast Forest Slums Room
Fixed exploit where arachnomorphed player could easily unmorph and clip through terrain.
Fixed issue with Necroluminant Spray and Big Bolt
Fixed minor item block in ForestSlums3x2AllDirections02
Automap won't show rooms from environments other while in The Forbidden Place.
Balance Changes:
More enemies will target K1K1 in Co-op
Toxin Cloud deals 5 less damage initially, but deals 5 over time
Damage multiplier (used for effects, not projectile damage) from Damage Modules slighlty reduced.
Player knockback velocity increased to 14 from 12
3 of each archaic scrap now spawn in a run as opposed to 4. This reduces the total number of minor items in a run from 35 to 32
Shoot Orbs, Explorb, and Glow Bot no longer deal contact damage to enemies or other players in Deathmatch
Energy Axe works when gravity flipped due to Viridian Shell
Buzzsaw Shell does more damage, and spin dash damage is now based on velocity
It's been one year since launch, and I feel like bragging on myself. The game has spawned a humble following and a wonderful discord community. With their feedback and support from the steam forums and Patreon the game has grown a ton since launch.
What follows is a list of all the content that's been added for free since the game launch. Keep in mind that this doesn't include the alpha content available now to Patreon supporters. They have currently access to teleporters, deathmatch improvements, more new enemies including dozens of new champion variants, and 4 new items (and counting).
Since Launch on 09/07/2018
Ported to and Launched on Switch
Added The Forest Slums
2 New Bosses
6 New Enemies
32 New Rooms
New Level Music
Added A Forbidden Place
10 New Enemies
35 New Rooms
New Final Boss
New Ending
New Level Music
New Boss Music
Added 38 New Items! Necroluminant Spray, Prismatic Orb, Hive Helm, Repair Kit, Buzzsaw Shell, Hover Boots, Phaserang, Power Pauldrons, Power Shield, Search Burst, Lil Tyr, Lil Zurvan, Lil Phaestus, Lil Wadjet, Lil Buluc, Lil Orphy, Phantasmal Orbs, Energy Vorb, Health Vorb, Scrap Vorb, Chrome Dome, Glitch Map, Glitch Module, Glitch Shell, The Glitched Key, Cognitive Stabilizer, The Thief, The Red Key, The Blue Key, The Green Key, The Black Key, Mega Shot Speed, Master Map, Artifice Helm, Shot Speed Module, Attack Boost Aura, Speed Boost Aura, Mothorb
Other New Features
Added 41 New Rooms (108 counting new areas)
Added 30 New Achievements
Added 6 shrines, each with dozens of recipes for temporary and permanent effects.
Added Collection Screen that shows all of the items you've collected on an individual save slot.
Added Seeded Runs, the automatic saving of your last 7 seeds, and a menu for secret seeds.
Added secret seeds for Deathmatch and Boss Rush modes.
Added 2 new enemies: The Moleman Shooter and Pale Sluggard (18 counting new areas)
Added tons of lovely friends and patrons to the credits
Added enhanced blood splatter fx
Impoved the diversity of level generation with the addition of "layout patterns"
Added multiple alternate palettes for environments
Added the ability to look up and down
Quality of Life Improvements
Fixed 243 Bugs
Made 170 Balance Tweaks and Improvements
Fixed 35 Rudeboys
Added Other Options Menu with the option to disable Shot Charging, Blood, Flashing Lights
Added a Stats Menu and tracking for tons of stats like enemy kills, scrap spent, victory streaks, etc.
Made mutliple improvements to the co-op experience like a teleportation trail and true analog controls
Made countless UI updates such as confimation pop-ups, showing item names in shops and adding borders to achievement pop ups.
Impoved the Achievement and Collection Pages to show names / descriptions and have multiple pages.
Defined many more controller layouts for 3rd party contollers
Updated and added lots of new environment and fx art
1.2.0.20 has just been release and features a brand new unlockable area that has a chance to replace the Surface City. The Forest Slums feature 2 new bosses, 6 new enemies, and 2 new unlockable items. All of this in addition to bug fixes, a couple other new items, and some needed balance changes.
If you dig this update be sure to thank all of my patrons on Patreon. They make these free updates possible with their generous montly donations. Considered donating if you'd like early access on the alpha branch.
As always, your feedback has been invaluable and I hope you all continue to provide it as more and more content gets added. I've neglected the steam forums a bit this month, but I always keep an eye on our Discord so be sure to check that out if you haven't already.
Hey guys! I just put out a new patch. It mostly addresses some big issues with the switch release and is out on Steam simply to maintain parity.
However, I did take the time to add some new functionality to the seeded run menu that will save up to 9 seeds from your previous runs.
Also, after hyping the hidden Deathmatch mode on April fools I found out it was pretty broken. The bug where shooting would cause you damage if you weren't player 1 is fixed now. I guess it turned out to be an April Fools joke after all.
To atone for my developer sins here's what very few people figured out: JAMESB ONDGOL DENEYE 111111
Don't try it on Switch until after Nintendo approves the patch or you'll be disappointed.
I am so pumped to announce that A Robot Named Fight! is coming to the Switch! You’ll be able to purchase it from the eShop starting next Thursday, April 26. Check out the reveal trailer and spread the word!