King of Meat - timmyopa

Score twice as many Stamps in daily events, weekly events, and seasonal triumphs in the Double Stamp Rewards Event from October 21 through November 4. Simply finish in a top leaderboard placement when the leaderboard resets to receive your extra rewards. We’re also releasing our second update featuring various quality of life improvements to gameplay, Discovery, and Create Mode for a smoother experience on your Road to Stardom.

Downtime will begin on October 22 at 6AM PT (1:00PM UTC) and is expected to last 5 hours. Check out the full list of changes, including the Double Stamp Rewards Event.

Double Stamp Rewards

Further bolstering the latest in Loregok looks are special Halloween items available at Beast Shall Ride (BSR) in exchange for Stamps. Stamps are a form of currency that can be earned through gameplay, including events and Triumphs. If you’re eyeing any of the limited time cosmetics in the BSR shop, you’ll want to complete more daily events, weekly events, and weekly seasonal Triumphs for extra Stamps. Stamps can also be obtained from the Xbox, PlayStation, and Steam stores.

Here’s the full breakdown of Double Stamp Rewards by activity. Please note, daily events and weekly seasonal Triumphs are solo activities, while weekly events are for 2 to 4 Contenders. Time remaining before daily or weekly resets will always be visible in-game next to the relevant activity.

Daily Event Rewards

Daily events are accessible through the giant King of Meat sign in Ironlaw Plaza. To join, select the Specials tab at the top of the King of Meat Live Channels. Top solo performances in either Slay of the Day and Dungeon of the Day will offer additional Stamps based on the following placements. Excel in both daily events for even more rewards.

  • 1: 16 Stamps

  • 2: 14 Stamps

  • 3-5: 12 Stamps

  • 6-10: 8 Stamps

  • 11-20: 2 Stamps

Weekly Event Rewards

Weekly events are found in the same location as daily events. Navigate to the Specials tab after entering the giant King of Meat sign from Ironlaw Plaza. You can then team up with frenemies for a chance to earn twice as many Stamps in the Koliseum Cup.

  • 1: 92 Stamps

  • 2: 88 Stamps

  • 3: 84 Stamps

  • 4: 80 Stamps

  • 5: 76 Stamps

  • 6-10: 34 Stamps

  • 11-20: 8 Stamps

  • 21-30: 4 Stamps

Weekly Seasonal Triumph Rewards

Visit the Bartender in Ironlaw Plaza once you complete any of the following Triumphs to receive your bonus Stamps.

October 21 - 28

The following Triumphs will net you 10 Stamps each per completion:

  • Rage Room

  • Ouch, Our Faces

  • Daybreaker

  • Support Incoming

  • Wham Bam Slam!

The following Triumphs will net you 24 Stamps each per completion:

  • Wheeeeeeee

  • Double Trouble

  • Wham Bam Slam! II

The following Triumphs will net you 52 Stamps each per completion:

  • High Achiever

  • Tonic Boost

October 28 - November 4

The following Triumphs will net you 10 Stamps each per completion:

  • Buckets!

  • Hammer Head

  • Pioneer

  • Show Off

  • Bone Cold

The following Triumphs will net you 24 Stamps each per completion:

  • Kombat Master

  • Attention Seeker

  • Bone Cold

The following Triumphs will net you 52 Stamps each per completion:

  • Sovereign

  • Fresh Meat

Gameplay
  • Hoop switches now display the soft lock target.

  • Mods are now displayed during dungeon intros in both Live Event and Solo modes.

  • Gameplay and Glory modifiers are now visible on the “Play” screen when selecting a playlist

  • Fixed instances where bombs would not spawn when certain mods were active in a Slay of the Day dungeon.

  • Improved camera behaviour to prevent it from clipping through dungeon geometry.

  • Hammer – the Rage mechanic no longer consumes excessive energy when activated.

  • Various improvements for weapons that would sometimes cause the wrong move to trigger.

  • Fixed instances of slowdown effect on players when performing a jump + special attack.

Dungeons
  • Various fixes and improvements to a variety of League Dungeons.

  • Removed exploits found in Weapon Training levels.

  • Reduced the amount of gold earned in the Hammer Training level.

  • MrBeast event content now has the option to “Play Again” on failing.

Create Mode
  • Thermometer no is no longer added to certain rooms and objects in Create Mode.

  • Fixed instances of dungeons failing to correctly validate on completion.

  • Fixed instances of crashes occurring in Create Mode when changing to props mode.

  • Updated logic connections on doors so that they have both opening / opened states.

  • Rebalanced kill planes in some dungeon rooms.

  • Blood doors will now disregard enemy spawners that do not trigger correctly.

  • Various objects have improved tweakers.

Discovery
  • Fixed issues where Discovery lists would refresh every few seconds and change the order of content whilst browsing,

  • Bookmarked dungeons now have their own tab in Discovery.

  • Improved Discovery visual layout.

  • Added Following tab so that players can see what their favourite creators have published in one place.

Shops
  • Fix for affinity ranks not appearing correctly on PS5.

  • Updated Zark Tongworth artwork.

  • Fixed instances of crashes occurring interacting with shops.

  • Fixes for various poses and item previews in shops

Other
  • Fixed issues on PS5 that caused delays when changing matchmaking or making social interactions.

  • Fixed various issues that caused names of other contenders to take a while to appear.

  • Fixed missing trophy scores in the Beast Dungeon Events.

  • Updated a few setting strings for remapping Glory Moves on some platforms.

  • Localised VO/subtitle lines were updated for some cinematics.

  • Fixed issues that would sometimes cause players to not spawn back outside the Koliseum when returning from a dungeon.

  • Fixed instances of certain triumphs not completing correctly.

  • Fix for end of dungeon triumphs not appearing when playing in public matchmaking.

  • Equipped body/word thoughts now update correctly when returning to inventory.

  • Various improvements to leaderboards.

  • Improved social messaging in a few locations.

Thanks for your support! We can’t wait to see how you’ll pave the Road to Stardom with your success.

Brave New Wonders Playtest - Sala

Hey Pioneer,

This update brings a huge step forward for Brave New Wonders! 🌊

🎵 Immersive Soundscape – The world is now alive with background music and sound effects for every unit and action. Factories hum, engines roar, and airships thunder through the clouds.

🛩️ Airship & Docking System – Build, launch, and manage your airships! Expand your logistics network across distant islands with the new airship system.

🏔️European Island – Explore a brand new island with unique environmental challenges and technology breakthroughs.

🚚 Truck Transportation System – Long-distance ground transport is now possible, making large-scale logistics smoother than ever.

⚙️ Gas Extraction Energy System – Tap into new energy sources to power your expanding operations.

🖥️ UI Scaling Improvements – The interface now adapts better across more screen sizes for an improved experience.

🎬 Opening Cutscene – The new intro tells the story that sets the stage for your journey as a Pioneer. (WIP)

🧭 Play now & share your thoughts! Your feedback is the driving force behind every update!

Go Have Fun!!!

Your excited dev,

Sala @ City From Naught

Carste Magic - FlashPoint493

## Bug Fixes (fix):

+ Fixed an issue where cards would occasionally float when played.

+ Fixed an issue where "String of Fate" could block card playing.

+ Fixed an issue where some P2 sound effects would not play in online multiplayer.

+ Fixed an issue that forced the language to English in the initial level.

+ Fixed some UI positioning issues outside of matches.

Lost Ark - timmyopa

Heroes of Arkesia,

The region merge for North America has arrived! The merge will begin tonight during the weekly maintenance at 12AM PT (7AM UTC). We are currently estimating total downtime for the North American regions to be 20hrs. For the European region, we estimate that downtime will last 8hrs.

If you’re currently a resident of the North American regions being merged, learn about our plans for structuring servers, along with the planned compensation, gifts, and more!

NA Server Structure

Our teams at Amazon Games and Smilegate RPG have been collaborating in-person on some region merge magic to create the best possible experience for players post-merge. While the servers of North America West and East will be connected into one in-game region, the game worlds will remain in their original server locations. This will allow players to enjoy the positive aspects of the merge, such as a combined Auction House and Market, and new players to forge relationships within raid/dungeon groups, while mitigating concerns around latency/ping. Players will continue to enjoy the same experience while in their world, and you can learn more about the matchmaking/party-finder experience for instanced content below. For players joining from NA West, please note that the Auction House and Market will be hosted out of NA East, so players with high latency may notice slight lag in extreme circumstances.

Dungeon/Raid Experience

Immediately following the merge, we will be implementing a temporary ruleset for all instanced content (raids, dungeons, etc.). This temporary ruleset will be replaced with an improved version during the November Update, which will stay in-game as the planned final ruleset featuring different rules for matchmaking and party-finder.

Temporary Ruleset (October - November) for matchmaking and party-finder

  • Instances will default to NA East for lobbies with players from different worlds.

  • If the lobby has 8 players from Brelshaza, the lobby will be created in Brelshaza.

  • If the lobby has 8 players from Thaemine, the lobby will be created in Thaemine.

  • However, if players from both Brelshaza and Thaemine are in a mixed lobby, they could still enter an instance hosted in NA East.

Final Ruleset (Planned for the November Update)

  • Party-Finder: Instance will be created in the world of the lobby leader.

  • Matchmaking:

    • A full group of players from the original NA West worlds will have an instance created in NA West.

    • A full group of players from the original NA East worlds will have an instance created in NA East.

    • A mixed group of players will default to NA East. For players that rely on ping to NA West (such as those connecting from Oceania) we recommend using the party-finder tool to ensure they can find or create a lobby that best meets their needs.

We’re excited for the opportunities this will create for players to be able to play together while still having control and agency over their raid and dungeon experience, and will be on the lookout for feedback to ensure it is best meeting the needs of our community.

Back-up Plan

While testing has looked extremely promising for this custom solution leading up to the merge, we are preparing a back-up plan of hosting the Brelshaza and Thaemine Servers in NA East to avoid ongoing extensions of the region merge maintenance. If we need to proceed with the back-up plan, it could result in an additional maintenance. Afterward, we will continue to investigate the solution with NA West and NA East hosted servers that are connected, and identify a future window to make the change. We will provide updates and ensure the community is made aware of the status and result as we proceed through the merge.

General Merge Notes
  • While based in NA West, Brelshaza and Thaemine will need to share the same server time as the other worlds in the region, so they will be updated to NA East timing.

  • It may take up to one hour for the NA West Crucible Leaderboard information to display after servers are up from the merge, due to the server refreshing rankings hourly.

  • We’ll be on the lookout for feedback regarding the post-merge experience. If you encounter issues or have feedback, please let us know!

After the Merge

Merge Compensation

The following compensation gift will be available in the in-game shop \[F4] for players in the merged region at no cost:

  • Rest Bonus Recovery Brew x3

  • Aura of Resonance Recovery Elixir (14 days) x3

  • (NEW) Ebony Cube Entrance Ticket Selection Chest x3

  • Regulus's Light Currency Chest x5

  • Crystalline Aura (3 days) x1

  • Collective Battle Item Chest x3

There will also be a 1-day Azena’s Blessing compensation sent to each character in the merged region with Azena’s Blessing active during the merge. This compensation will be sent in the next week or two, once the data for the impacted characters has been collected. We appreciate your patience in the meantime!

Merge Gift & Celebration Packs

Along with the merge compensation available for only players in North America, a gift will be sent to players in all regions, which can be claimed in the Product Inventory after the merge. The gift will contain:

  • Rest Bonus Recovery Brew (14 days) x3

  • Aura of Resonance Recovery Elixir (14 days) x3

  • Collective Battle Item Chest x3

  • (NEW) Ebony Cube Entrance Ticket Selection Chest x3

  • Legendary Pet Upgrade Supplies Chest x1

  • Small Processed Chaos Stone (Weapon) Chest x10

  • Small Processed Chaos Stone (Armor) Chest x10

Along with the gift, there will be some special limited-time packs available through the in-game shop after the merge.

We appreciate your patience during the extensive downtime required for the merge. We’re excited to see the new friendships formed by players joining together in the new region! Updates can be found on the Lost Ark social channels, primarily the Lost Ark Game Status X account, throughout maintenance. We hope to see you back in Arkesia soon!

Starsand Island - Starsand Island

Dear Islanders,

In this demo update, we have made multiple optimizations and fixes to make your experience smoother and more enjoyable. The details are as follows:

Fixes

  • Fixed an issue where ground grass would clip through farm plots.

Thank you to all islanders for your feedback. We will continue to work hard to make Starsand Island warmer and more enjoyable!

iRacing - OverdriveAlex
2025 Season 4 Patch 3 Hotfix 1 Release Notes \[2025.10.17.01]

This Hotfix Release contains critical fixes as well as some updates for the 2025 Season 4 Patch 3 Release.

Simulator

User Interface
  • Fixed an issue where tire options were available for team members that were not available for the crew chief or driver.

Cars

VW Beetle Lite
  • Fixed a critical issue where this car would fail to load into Sessions.

SWAT Commander - Ritual Interactive

🚨 Officers,

In the spirit of one of our previous posts, where we presented our current roadmap and provided some intel on the ability of suspects to shoot at SWAT officers through doors, we would today like to discuss a different feature of SWAT Commander — swapping ammo types.

SWAT Commander's ammo types

We'd like to encourage our officers to pay closer attention to a certain option native to the equipment configuration screen, where you can specify the different weapons and pieces of equipment with which your team will be deployed on a single-player mission or specify the equipment for yourself as you join a co-op session.

You can access this screen and modify your equipment loadout either directly from the main menu or while you're configuring your selected mission.

Fig. 1 — SWAT Commander's equipment screen, the cursor is highlighting the weapon attachment configuration option

In this screen, we find all options for configuring your personnel's equipment — the main weapon, the sidearm, their attachments found under the cog icon (fig. 1), special devices (Tactical Mirror, Injector, Ballistic Shield, etc.), grenades, and armor.

One of these configuration options tends to fly under the radar and it is the option to swap out your standard-issue full metal jacket ammunition.

Fig. 2 — AP and JHP ammo now selected on the Equipment screen, weapon stats affected

It's important to note that you can, for all your weapons, replace the JHP ammo with the amor-piercing (AP) and jacketed hollow point (JHP) rounds. Why? Because, as you can see from the stats in fig. 2, they affect your weapon's capabilities significantly.

While offering little armor penetration, JHP ammo boasts increased damage and stopping power, best utilized against unarmored targets for extra effectiveness.

Conversely, AP ammo boosts your weapon's armor penetration but it does not increase its ability to dish out damage.

All right, if there are clear benefits to using the alternative ammo types, how do we know when to use which one?

Fig. 3 — The mission briefing screen, focused on the text 'Details' tab

By studying the mission's briefing of course! The briefing considers a text description of the mission on which you're about to deploy, the timeline of events, and the dossiers of suspects you will encounter in your effort to complete its objectives.

This information will serve you well in selecting all of your officers' equipment, including the ammo type as you make your judgment, based on the type of suspects you'll encounter and the armor they'll be wearing.

Upcoming Customization Update

With the mini-tutorial concluded, we'd now like to present you with a sneak preview of our upcoming Customization Update.

With it, SWAT Commander will enable you to modify a wide range of properties that affect your playthrough of a mission, including the weather conditions, the type and number of suspects and civilians, their behavior, and many more elements.

We'll have more details at your disposal when we're ready to roll out the update.

We're eager to find out how you complete your missions once you can modify so many of their various aspects. Stand by for further updates!

Over and out,

SWAT Commander Team

Lords of the Void - boargamesstudio
Greetings, Lords!

Step by step, I'm improving the game and getting it ready for its Early Access release. Today, I'm excited to present the updated UI — along with the official release date!

UI updated

Let’s be honest — the UI hasn’t been the strongest part of the game. The Main Menu, in particular, was in desperate need of some polish and redesign.

Well… it finally happened!

Up until now, the menu looked like this:

Not anymore! Behold — the new, much cooler-looking Main Menu:

You can check out more comparisons in the newest trailer, now available on the Steam page here:

Updated screenshots have also been added!

Release date for Early Access

I’ve been waiting a long time to finally write this 😄

The Early Access release date for Lords of the Void is: December 11, 2025

The Steam team has just confirmed that the Early Access version is good to go — so there should be no delays!
Until that day, I’ll be making some final tweaks to the campaigns and maybe fixing a bug or two here and there.

Final update for the Demo

The new UI has also been added to the Demo, which is available on Steam.
Currently, I have no plans to add anything else to the Demo, so let’s consider this its final update.

As a bonus, I’ve added two heroes from the Early Access version to the Demo:

  • Sowizrzal — a magician hero from Chrama

  • Officer — a ranged hero from Nest

Both can be found and rescued in the Prison Ruin.

What’s Next?

Nothing more for the Demo — but there’s still work to be done on the Early Access version.

As I mentioned earlier, I’ll be doing some polishing and fixes. In addition, I need to integrate a few Steam features into the game.

Here are the three Steam functionalities I plan to implement:

  • Steam Cloud Saves
    (I’m quite happy with how I handled save files — they’re small and they might fully go to the Cloud)

  • Steam Achievements (There will be 35 achievements available)

  • Remote Play
    (Standard online multiplayer is also on my roadmap, but I’ll only add it if there’s enough interest from players 🙂)

Discord: https://discord.com/invite/WVPhFPBQYM

Facebook: https://www.facebook.com/people/Boargames-Studio/61569956810941/

YouTube: https://www.youtube.com/@BoargamesStudio

Take care!

— Mateusz from Boargames

Container Terminal Simulator - ctstikam
🚂Update 10 – "New Start" (v0.1.3)

Welcome to the updated Container Terminal Simulator!

🆕 New

  • Added a cutscene when launching a new game.

  • The ability to place new bindings for containers on asphalt for $ 5 (L key).

⚙️Gameplay

  • The design of the train's wheelsets has been updated.

  • The environment and visual details have been improved.

  • Fixed a bug with the truck that wouldn't leave after restarting the game.

  • Added loader boom control — LShift / LCtrl.

🧭 Interface

  • Fixed the indication of a free track for the train.

  • The design of the boot menu has been updated.

🌍 Localization

  • Updated translations for Russian and Spanish.

🔊 Sounds

  • New loader engine sound.

  • Updated the sounds of all trains.

🧩 Optimization and bugfixes

  • Minor bugs have been fixed.

  • Improved stability.

  • Preparing for a major content update.

Thank you for your support and participation in the development of Container Terminal Simulator!

Tikam

Container Terminal Simulator - ctstikam
Update 10 (10/21/2025) – Ver 0.1.3

New
• Added a cutscene when launching a "new game".
• The ability to add new container attachment points on asphalt for $5 by pressing the "L" key.

Gameplay
• The design of the train's wheelsets has been changed.
• Small changes in the environment.
• Fixed an error that occurred when exiting the game when the truck was leaving, after restarting the game, the truck returned to the place and did not leave.
• When operating the loader, the boom is also raised/lowered using the LSift/LCtrl keys.

Interface
• Fixed the "clear track" indication for the train.
• The design of the boot menu has been changed.
Localization
• Fixed the translation in the Russian localization.
• Fixed the translation in the Spanish localization.

Sounds
• The sound of the loader engine has been changed.
• Updated sounds for all trains.

Optimization and bugfixes
• Minor bugs have been fixed.
• Improved stability.
• Prepare for a big content update.

Thank you for your support and participation in the development of the game!

Tikam
...