Update 1.1 is out Now!
This Update Fixes a Serious Softlock case in Zone 3 and a few smaller tweaks
Removed Door in Zone 3
Changed Zone 3 FlipSwitch to turn on the 7 Platforms Instead
Added more Coins to Zone 3
Changed Application Title to read just "V.START"
Game will now start in Fullscreen Mode
Settings Box will now show Fullscreen Button by Default
I hope this new Update will give you a better experience, If you encounter anymore issues please let me Know and I will try to fix them in Update 1.2
SIDE ALLEY is finally live. I'll be keeping an eye on feedback and fixing any early issues.
Thanks a lot to everyone who wishlisted, tested, or gave me much-needed feedback.

Hey, everyone! The day has finally arrived – Sleepover: reWake is available for purchase! You can get your copy now on the BLits Website, Steam, or Itch.io at the links below:
https://store.steampowered.com/app/3961110/Sleepover_reWake/
If you’d like to know more, checkout the Sleepover: reWake webpage for more information! You can also see the game’s full Opening Video below:

Not only that, but from today (October 21st, 2025) through Tuesday, October 28th, 2025 you can get your copy for 20% off! The discount is automatically applied on Steam and Itch.io, but you can use the code ‘REWAKE25’ on our website to apply this limited-time offer!

If you’re looking to go the extra mile, we also have two other products releasing at the same time – the Sleepover: reWake Collector’s Edition and the Sleepover: reWake Extras Bundle!
These two additional products include the Game’s Original Soundtrack, including all music you hear in game, as well as the remastered version of ‘Afraid’ – the game’s opening theme song, composed & written by KENO and performed by Kazou!
Also included is the Sleepover: reWake Guidebook, featuring a walkthrough for all the game’s endings, a sex-scene guide, achievement guide, and more! It’s an essential companion for those looking to unlock the perfect ending and all steam achievements!
You can get both of these bonus items through either the Sleepover: reWake Collector’s Edition, which includes both of them and the game (for a discounted price!) or the Sleepover: reWake Extras Bundle, available at the links below!
https://store.steampowered.com/app/4070490/Sleepover_reWake_Guidebookhttps://store.steampowered.com/app/4070330/Sleepover_reWake_Soundtrack/
Finally, we have a special event scheduled to celebrate the launch of Sleepover: reWake – on our Discord Server, Mikkoukun, Zael, and Jey will be doing a playthrough of the game one hour from now (10am EST)! Join the server at the link below to check out the game!
That’s all for now, but we hope everyone enjoys this exciting new addition to the BLits Library! We put as much love into Sleepover: reWake as we do all our titles, and we hope that you all love your experience with it too!
Please note as well that all proceeds from Sleepover: reWake will go towards Jock Studio’s development, as well as other BLits projects!
Let us know in the comments what you think, and, if you purchased the game on Steam, please consider leaving us a review – it really helps!
Lots of love,
~BLits Games
Imported a new key mesh for Pugs’ locker key.
Fixed a bug where you couldn’t move the camera vertically when entering Camera Mode from Investigation Mode.
Updated the note colours on the Case Board to appear more realistic.
Updated the Container UI to better match the game’s new visual style.
Modified the Container UI to now display item descriptions for the currently selected item.
Fixed a bug where NPC police officers sometimes failed to load correctly into the level.
Fixed a major issue where drag-and-drop releases in minigames were not always being detected.
Fixed a bug where characters wouldn’t deliver their opening dialogue lines at the start of conversations.
Fixed a bug where the interaction UI failed to disappear after marking the body as evidence, breaking input.
Fixed a spelling typo in corpse evidence.
Fixed a typo in Shannon Mapes’ dialogue conversation.
Fixed a major bug where exiting a minigame could return the player to the Case Board without any UI.
Fixed a bug that allowed early exits from minigames using Escape, which also broke game input.
Fixed a bug where Hughes would stop walking on the stairs to wait for Morgan and fail to resume movement.
Fixed a bug where the interaction prompt popup did not appear for the substance under the corpse’s nails.
POI (Person of Interest) statement forms now only appear on the Case Board after interacting with that person.
POI statement icons now display the character’s photo for easier identification.
Changed pin string colour from grey to dark red for improved visibility.
The first few Case Board items now spawn near the centre instead of the top-left corner.
Added a Case Board population icon for visual feedback when new information is added.
Added the ability to collapse and hide the sidebar containing folders in the Case Board.
Evidence that requires analysis now shows its name in orange, allowing you to identify it at a glance.
You can no longer open the Case Board while in Investigation Mode.
Created a system allowing specific evidence to be repositioned in Investigation Mode for easier viewing.
Made it so the tip of Pugs’ locker key is visible in Alex’s corpse when not in Investigation Mode.
Once a clue is marked as evidence, it can no longer be interacted with.
Photos are now only taken for evidence, not for general object collection.
Increased the VFX intensity on the fingernail substance evidence for greater visibility.
Fixed a bug where entering Camera Mode from Investigation Mode prevented camera zooming.
Fixed a bug where you could enter Investigation Mode while in Camera Mode.
Implemented music and ambient sound while in Investigation Mode.
You can now use the flashlight while in Camera Mode.
Created a new system that tracks whether a minigame has been played, ensuring each can only be played once.
Now, if you gain information about Alex Gould during Shannon Mapes’ conversation, his POI form will appear on the Case Board.
Increased the volume of Shannon Mapes’ voice-over.
Improved lighting and UI colour consistency throughout various systems.
This update brings major quality-of-life improvements to the Case Board, enhances investigation flow, and tightens up several key systems across UI, dialogue, and evidence handling.
The new DLC is here!!
https://store.steampowered.com/app/3860460/SUBMERSIBLE__Aquanaut_Update/
6 crazy and terrifying new adventures to embark on when exploring the ocean depths!
There is a new adventure for each Anomaly:
Coral Reef - Navigate through blood bone corals and find out what happened to the research team there!
Outpost - Someone's gone mad with a fondness for metal!
Shipwreck - Take a trip to Atlantis
Cave - Literally fight within the belly of the beast!
Research Centre - Statues of the former crew might just be a portal to Hell!
Ruin - Gain the powers of an ancient fire god!
Tackle them head-on with the new 'Hardcore Mode' that allows divers to test their survival skills!

Thank you for your support, suggestions and feedback! We’re very motivated and committed to making the game better with every update.
- Added a ghost enemy that appears primarily on underground stations and on the surface at night. The ghost cannot be killed; it will chase a target for a short time, slowing your movement, then vanish.
- The Medical Laboratory has been shortened and simplified.
- Some mega‑weapons can now occasionally be found fully assembled — in secret rooms, locked containers and desks.
- Burrows in the Canyon now spawn different monsters in varying numbers.
- Burrows can now also appear on underground stations; monsters will crawl out of them.
- Added sound effects for burrow activation.
- Added 17 new basic Power-ups to diversify and improve builds.
- Secret rooms now always contain an additional power-up (on top of the loot already present).
- Main underground levels contain an extra power-up 50% of the time; mini‑stations — 100% of the time.
- The chance for power-ups to appear in the shop has been tripled.
- Double Espresso, Elusiveness, Cowboy, and Sickly Appearance now have stronger effects.
- Fixed a bug that caused the Electromagnetic Bullet Augment to have no noticeable effect.
- Added over 30 new ambient/background sounds to enhance the atmosphere.
- Fixed missing ambient sounds in the Drill Station, Reactor Complex, Tutorial level and Hub.
- Fixed a bug that could stop ambient sounds from playing.
- Slightly increased reload time and reduced running speed.
- Fixed issues with wall removal at small intersections (parts of walls could sometimes protrude on the minimap).
- Fixed several incorrect room intersections and overlaps.
- Fixed an issue that prevented changing the graphics quality using the gamepad.
- Turkish language translation and a section with acknowledgments have been added.
Hey everyone! 👋
We’re excited to announce that the demo of *Guess The Password will be available soon!!
In this demo, you can:
- Try your hand at creating passwords in a fun and challenging way,
- Experiment with different strategies to find the best answer possible,
- Get a sneak peek of the full game mechanics and enjoy some early puzzles till level 15.
We’d love to hear your feedback — every comment helps us make the full game even better!
💚 Add *Guess The Password* to your Wishlist to be notified as soon as the demo is live.
Introducing a seasonal mini-boss! The witch attacks your towers with 4 times the damage vs the harpy. Its flight pattern avoids some anti-air tower volleys making it essential for players to kill. Gang up on the Witch but don't ignore the spores!
For Halloween, your pistol has become a pumpkin gun. Shooting enemies turns them into pumpkin heads! Your pumpkin gun also does 2 times damage against Witches.
After 2 hours of playing in an action scene, you will be granted the Light Saber skin. You can equip it in the main menu. It has new animations and audio.
The Quest menu keeps track of the witches killed, minutes played, and many more relevant quests with meaningful rewards.
This update includes several improvements and fixes:
Fixed localisation issues (missing characters) on the quit to desktop and recover progress popups
Fixed the recover progress popup getting stuck
The difficulty setting now defaults to classic
Clicking an unsolved region now zooms in on it
Various fixes around placing evidence on the case board, and watching cutscenes
Fixed issues with certain pieces of evidence not immediately disappearing after you place them
Added a popup that appears once you've completed the demo
Thanks for playing the demo! If you'd like to stay updated on development or provide feedback, join the Divide the Plunder Discord via the link below!