Hi 👋, Gamers!
Ready to go beyond the Void?
Join our Steam Live Event: Tuesday Oct 21st, 2025 – 18:00 to 19:00 CEST.
Oct 21st, 2025 – 9:00–10:00 AM PST
Oct 21st, 2025 – 23:00–24:00 AM CIT
Our Co-Founders are going live to drop exclusive gameplay reveals, insider dev talk, and secrets you won’t hear anywhere else.
Watch Iret unleash the Light Mask, discover its potential and decide which minions to create!
Don’t just read about it—be there and witness the chaos unfold live!
Discover the story behind, and enjoy Masks of the Void: Origins and all its energy!
Where: Steam Live When: Tuesday Oct 21st, 2025 – 18:00 to 19:00 CEST in Spanish language.
Just looking to help identifying the hour around the world, the other timetables are:
Oct 21st, 2025 – 9:00–10:00 AM PST (Pacific Standard Time)
Oct 21st, 2025 – 23:00–24:00 AM CIT (Central Indonesia Time)
Wishlist Now! and don’t forget to{LINK REMOVED}{LINK REMOVED} . Let us know what you’d like us to talk about next from there!
ROLLDBOX GAMES Development Team
Gamers creating for Gamers!
QTE Stage Optimization: overall difficulty has been reduced for smoother story progression.
The pace of QTE sequences has been slowed down, giving players more time to prepare.
The reaction time for individual QTE inputs has been extended, making them easier to succeed.
The number of consecutive QTEs has been reduced to ease player pressure.
Removed QTE segments that did not align with the story experience.
Adjusted each chapter’s mobile chat stages: after the first completion, these stages can now be skipped during replays.
Chapter maps will now display unlock percentage information, making progress clearer.
Reworked English, Japanese, and Korean localization subtitles to improve translation quality and readability.
Fixed several known game code bugs.
Fixed an issue where using “Claim All Achievements” could result in missing some rewards.
(A compensation plan is being considered for affected players.)
Fixed video playback failures and continued to optimize playback code for better performance.
Fixed stuttering that could occur in certain cases when repeatedly pressing the fast-forward button.
Fixed potential stuttering issues that might appear after extended play sessions.
Add a system that grants a Wishing Star reward for achieving 100% chapter completion.
Add indicators for untriggered hidden stories and random events to help completionist players.
Revise the random event unlocking mechanism to reduce missed story content.
Continue optimizing video playback code to address stuttering and crash issues.
Feedback Form: https://docs.qq.com/form/page/DTFhKS2htTENrVFRF
Discord: https://discord.gg/uxXgTuk9XF
QQ Groups: Group①: 682438722, Group②: 615769890
Support Email: https://support@such-one.com
I return for the third time from a public event, this time Gamecity Vienna. Feel free to check out my videolog documenting this adventure!
But to conclude this, I had to implement a lot of fixes for the Demo!
At the same time I am working on adding another dungeon in playable form to the demo, but these reappearing issues bothered me a lot. It's crazy to think there are still bugs left after all this, but keep in mind as Solodev I can only work through problems one at a time, so I can only slowly and gradually wipe out the problems.
Changelog for V0.0.6:
Make grass bounce
Add info toast when buying items
brown font better readability
made pucks target bouncy
fixed all underground gates having holes to pass through (yikes)
pink slimes model fix
bags sparkle now
special chest has sound again
fixed sign sometimes leaving the ! Sign
no more skip on the cliff
fixed some hidden secrets in pucktown
death should be a little more stable
Animations timing reworked
titlescreen should show fine on different screen sizes now
Damage numbers now show on both enemies and the player
attack delay was completely removed
damage numbers for both player and enemies
attack delay was removed
We, the B.D.C security team, are committed to maintaining a safe and stable environment for all of our players. From this day forwards, the B.D.C security team is officially launching our list of Ten "Don'ts" in Arena Breakout: Infinite. To ensure a smooth gaming experience, please read the following rules before playing the game.
1. Don't Use Hacks
A hack is any third-party software or hardware which adds features which hurt the fair gaming environment, including automatic aiming, ESP, or speed-ups. Whenever there is high suspicion of cheating, penalties of between 1 and 365 days suspension will be applied. We have a zero-tolerance approach to cheating. As soon as cheating has been verified, a severe penalty of a ten-year account and device ban will be imposed.
Furthermore, we have also created an exclusive compensation plan, including raid losses, an entrance fee, and bonus compensation:
Compensation Mechanism for Cheat Eliminations
2. Don't Use Rule-breaking Scripts or Incompatible Tools
Using in-game scripts to automate the "Knifer" item farming strategy, stealing supplies, or using any other illegitimate measures to take part in the game; as well as obtaining in-game rewards by any other unfair means, including using software or hardware which the game has banned or does not recommend using, will all result in penalties. Penalties include, but are not limited to, claiming back earnings, partial restrictions on in-game features, and account bans. (Account bans differ depending on the situation, up to 10 years.)
List of Banned/Unrecommended Software and Hardware
Announcement: Stopping Illicit Item Farming and Account Boosting
3. Don't Create, Sell, or Distribute Hacks
Creating, selling, or distributing hacks or illegal scripts is an illegal act and may violate the laws and regulations of your current country or region. Ten "Don'ts" in Infinite will continue to support and co-operate with various local authorities to crack down on this behavior. Promoting hacks in-game will also result in a 10-year account ban.
4. Don't Deliberately Form Teams with Cheating Players
We will crack down hard on anyone deliberately forming teams with cheating players (matching with a cheating player by turning on auto-match during matchmaking will not be penalized). This behavior has a serious impact on in-game fairness and prevents a large number of players from enjoying the game normally. We will take the following penalty measures against these kinds of violations, including but not limited to: Reclaiming raid earnings, increasing the proportion of illegitimate earnings reclaimed, restricting certain functions, deducting Merit Score, and implementing a tiered account ban up to ten years for serious offenders.
Announcement: Crack Down Harder on Teaming up with Cheating Players
Announcement: Reclaiming Raid Earnings when Teaming up with Cheating Players
5. Don't Team up Illegally
We will closely monitor and review illegitimate behavior, such as deliberately matchmaking and entering the same game multiple times during the same period, and "malicious cooperation" between two or more teams (such as jointly attacking other players, notifying others of in-game information offline, etc.). Once verified, penalties such as Merit Score deductions and short-term bans will be imposed depending on the circumstances.
6. Don't Abuse In-Game Bugs
Some players have been abusing in-game bugs in the Kamona region. This behavior seriously impacts in-game fairness and the ordinary gameplay experience of a wide range of players. In order to uphold the in-game environment and keep the game fair, we will be issuing penalties based on the severity of the offense, including but not limited to: Merit Score deductions, reclaiming illegitimate earnings, tiered account bans, and more. Serious offenders may have their accounts banned for up to ten years.
7. Don't Engage in Real-World Trading
A small number of players have been conducting real-world trades that break the rules, including targeted transfers of supplies within raids. These actions seriously harm the economic balance of the game and encourage the growth of script sellers and hacks on the black market. To ensure a fair gaming experience for a wide range of players, we will issue penalties to both parties engaged in real-world trading: These include, but are not limited to, trade bans, reclaiming supplies (or their value in Koen), and short-term account bans. Serious offenders may have their accounts banned for up to ten years.
Announcement: Cracking down on Real-World Trading
Escalating Penalties for Real-World Trading
8. Don't Engage in Negative In-Game Behavior
In game, some players have been deliberately hurting their teammates, stealing supplies, going AFK or engaging in other negative in-game behaviors in special modes like Team Deathmatch. This has seriously impacted other players' gaming experience. In an effort to maintain a fair and healthy in-game environment, we will strictly deal with such behaviors:
● Once verified, those who deliberately hurt their teammates will receive account bans up to 30 days.
● Players who deliberately steal resources multiple times will have their Merit Score deducted according to the severity of the situation, and short-term bans will be implemented accordingly. Serious offenders will have their accounts banned for up to 30 days.
● For players who go AFK in other game modes, apart from deducting Merit Score, warnings will be sent out via mail. Those who repeatedly fail to correct their behavior will be restricted from participating in some game modes.
Announcement: Stronger System to Combat Bad Behavior
"Forgiveness" Mechanics for Accidentally Hurting Teammates
Special Optimizations for Loot Priority
9. Don't Post Inappropriate Messages or Harass Other Players
Those who disseminate illegal, sensitive, or rude content or advertisements in the game, as well as use nicknames, chats, voice, or other functions to insult, mock, harass or make discriminatory remarks towards other players will be punished. Minor offenders will be muted or be forced to change their nicknames, etc. Serious offenders will receive account bans up to 10 years.
10. Don't Share Accounts
It is forbidden to share or rent out accounts to other players, or have others play on your account on your behalf, and it is not recommended to lend out your main gaming device to other players to take part in Arena Breakout: Infinite. Due to the nature of lending out game accounts or devices, any violation of the above regulations will be regarded as the act of the account or device owner themselves. Therefore, lifting bans on accounts or devices will not be possible.
In addition, in response to the potential risk of theft for players, we have also introduced a Class II Password security mechanism for in-game accounts. We suggest that all players enable the Class II Password function to safeguard their accounts.
Rollback - version number: 25.6.0
Some bugs were reported on the last versions and I found out that the patched editor was breaking some stuff in the game (e.g. the floor was not displayed anymore on some of the Park Lantern sides).
Unity released a tool that allows to patch the build directly so I did that with the last stable version and pushed it back on Steam.
The version number hasn't changed with the patching so 2025.6.0 is displayed in the game.
Thanks to Neva and Snakesicle who preported the bugs.
Peace everyone!
Greetings, Captains,
Just a moment is the theme of our next campaign.
It will feature: Space Stranded Torres (New) 5*, Away Team Batel (existing) 5*, and Zarabeth (existing) 4*.
The last reward of the Ultimate track will be the \Just a moment \ avatar.
This campaign will start on Tuesday, 10/28 at 12am ET (17:00 UTC), and end on Monday, 11/25 at 11:59pm ET (Tuesday, 11/26 at 04:59 UTC).
You have one week left to complete the “Black Cats and Broomsticks” campaign!
Lastly, we hope you’ll enjoy this week’s event.
Thank you for playing,
The STAR TREK TIMELINES Team
Atualização 1.9
Resumo da Atualização
(Novo) Modo Roguelike - Fortaleza das Ilusões
Atualização do "Retorno"
Personagem Nova - Vivi (Fortaleza das Ilusões)
Atualização das recompensas do Jogo do Bicho
Atualização das recompensas dos Pacotes de Apoio ao Desenvolvedor
Devlog :
Vamos lá para mais um Devlog.
Esse mês passou que nem reparei, essa atualização estava prevista para o começo de Setembro, mas o modo Roguelike deu mais trabalho do que imaginava, como só testei 3 vezes, ainda podem haver bugs ou coisas do tipo por isso conto com vocês para destrincharem essa "jornada". Erros gramaticais e afins são de lei e para eu retconnar a história são dois palitos pois queria só fazer um "modo infinito" acabou que fiz uma linha de história inteira para o modo. (E por fim o modo infinito) Agora que encerrei essa parada, posso retornar ao desenvolvimento do jogo normal. Podem reparar pelos diálogos e afins que no começo da produção estava super animado, no meio dei uma arrefecida e o final é só pedrada. Eventualmente TALVEZ eu tente dar mais tempero para o meio da história (Que é curta), mas agora meu foco será continuar a história principal e adicionar mais NPCs/Sidequests nas cidades já existentes. Para a continuação de atualizações da 1.9 agora o rework do protagonista vem, mais histórias de personagens com suas respectivas supremas e por fim continuação do evento Crônicas dos Aventureiros.
Como citei lançaria antes essa atualização e como planejado era para ter a história relativa a "mecânica" nova no evento atual. O episódio 4 do evento virá em breve, eu só queria lançar logo isso para poder trazer conteúdo novo para vocês. Algumas modificações muito requisitadas e outras foram listadas anteriormente no resumo e é praticamente isso. Por hoje é só, obrigado por estar acompanhando o processo de desenvolvimento do jogo. Você é 10!
Modo Roguelike - Fortaleza das Ilusões O modo Roguelike retorna com uma jogabilidade nova. Para liberar o modo "Infinito" complete o modo história primeiro.
Atualização do "Retorno" Como muito foi requisitado e assistindo vídeos e lives percebi o quão frustrante era o retorno te lançar para o outro lado do mapa. Sendo assim o retorno funciona de 2 maneiras agora 1- Local e 2-Registro No modo "Local" você será teleportado para o último local visitado (Retorno por Nocaute de monstros usa esse por padrão) Ao usar o Retorno lhe será dado 2 opções o (Local) e o (Registro).
Atualização da Recompensa do Jogo do Bicho e Atualização das recompensas dos Pacotes de Apoio ao Desenvolvedor Anteriormente você acumulava moedas do bicho para comprar itens na loja do Bicho. A loja foi encerrada e foi adicionado um Gacha do Bicho onde com as moedas você pode (e vai) tentar a sorte de pegar vários equipamentos e itens. A atualização dos pacotes de Apoio ao Dev trazem Moedas do Bicho diariamente em paralelo aos contratos de recrutamento. (Dobra o gacha, dobra a diversão)