For the price:
Some player suggested to change the price lower and I like the idea. I make the price $6.99 was mostly for the fun number.
So I changed it to $1.99.
But Sadly, I can't stop the discount after changing price.
So the game is currently $0.49.
I think it is kind of funny so I will keep it that way and it's a great time to gift to your friends if you think they would like this game.
For the find all cat achievement or any achievement not triggering:
Make sure you are on the latest version
Go to option and click Refresh Achievement
The issue should be fixed!!!
Thanks everyone for the support! Hope you enjoy the game!!!
Version 1.2:
Improved optimization.
Improved UI graphics and info text.
Fine-tuned several performance-related details and fixed localized abnormal behavior caused by incorrect gravity settings.
build a dedicated universal version for offline exhibitions, incorporating additional features based on previous exhibition experience.
Thank you all for playing Dungeon Slayer: Tactics during the Steam Next Fest and sharing your feedback!
Based on your suggestions, we’ve made several improvements and fixes 👇
Updated sound effects and background music for a more immersive dungeon atmosphere.
Tweaked map configurations and obstacle generation for better balance.
Fixed an issue where hero defense didn’t work properly.
Adjusted slime split behavior to make it more logical and tactical.
Fixed a bug where enemies didn’t follow the correct attack order.
The game now automatically selects your system language on startup.
Heroes are now highlighted by default for better visibility.
Added and improved multi-language support.
Thanks again to everyone who tried the demo and shared feedback!
If you enjoyed the tactical gameplay, please add Dungeon Slayer: Tactics to your wishlist ❤️ —
your support helps us continue improving the game and adding more content!
New patch notes incoming! Thanks you for continuing to share your feedback and escalate bugs! We've pushed a ton more fixes in this update, and all should be reflected in the latest demo.
Players joining a multiplayer game mid-run now get to choose their level-up rewards before dropping in.,
Reduced Tier 1 LIV-MAS enemies' laser damage from 40 to 30 damage.,
Reduced frequency of Rocket Bot spawns from event structures.,
Reduced XP gained from Prime Directives by about 50%.,
Random System mode is stable ( not in demo),
Reworked the random version of the Rescue Chefs mission so that it is more compatible with Random Mode,
Made a version of Broadside event for Random Mode,
Made Mutant Pipes challenge event for random mode,
Added Mutant Summoning Pipes challenge,
Added Alien Sniper Compound challenge event,
Added Alien Sniper single nest event,
Moved the player’s first respawn back to a very early Carl upgrade, so all respawns are acquired through Carl again.,
Converted the Healthy Respawn upgrade into 3 tiers to pace them out better.,
Added new side quests and currency rewards for every 10 employee ranks reached.,
Updated Gastronaut node interaction text to indicate what resource you will receive.,
Added new Glizzy rewards to boss planets, and buffed their Rangus Activity Points too.,
Improved Harvester areas on Lunar02 (Lil Tangus),
All the Meat Legs have polished anims and cameras for Jump, Jump Pad and Leg Abilities,
Fixed bug with the Smart Meat in the Employee Printer pipes during Birthdays. It wasn’t swelling the pipes properly, now it is.,
Birthday extension cutscenes have been shortened by removing the last shot. The player is now be fully hidden during these scenes.,
Slightly increased the variability in wasps' flying height.,
Referee moves around a bit less.
Final recordings and mixes of all the Music are in,
More sounds for all our Meat Heads, including Cosmetics (and most importantly, including quacking sounds when you’re wearing the Quack Ops head!
Lots of miscellaneous SFX have been added across the different Meats.,
Hovering a level-up upgrade option will now un-highlight other options,
The Galaxy Map now has been reworked to be fancy.,
Clients will now get credit for completing planets and solar systems. (Thanks JasonProchnow),
Carl’s Flair Terminal quest now properly grants the Flair Terminal. Except it doesn’t because that’s locked for the demo, sorry.,
Fixed a crash bug with the Non-Kinetic variants of the Duckstone Torso.,
Fixed a bug that would cause parts of the level-up reward UI to permanently show. This typically happened late-game when players were above level 30.,
Fixed bug with Gobble Bomb ability, that enemies wouldn’t smell it as much as they should before it exploded.,
Partial fix for seeing player weapons during the “Birthday” scene on the ship. The standard Birthday scene is fixed, but the ones that have follow-up scenes from Carl aren’t yet fixed.,
Fixed a bug that could cause the client to lock up if a player accepted an invite to a multiplayer game before fully completing the tutorial.,
Fixed a bug that was allowing people to play the tutorial in multiplayer.,
Fixed a bug that was keeping FrankenBeans from playing some of his audio on clients.,
Fixed a bug that was keeping selected difficulty from always taking immediate effect before your next drop.,
Increased cave size in Earthlike 02 (Mount Dangus) so events spawn cleaner,
No significant performance tuning has been done yet. If you are graphics bound, you can try lowering the quality settings in the Esc menu via Options → Video, but systems with more constrained hardware may struggle
*New Asura hero: Yoiko, the Shrine Miko.
*Limited-time event: Extermination Protocol: Jack-o'-Naut
*Limited-time Gacha: spend Skin Fragments to redeem Gacha Coins and draw for brand-new rare skins.
-Grimaldi's Grin: Premium Choice skin for Ruthven.
-Other 6 Halloween-themed skins.
*New Mirage Pass starts on Oct. 28, with Alessia's Supreme Pass skin: 24-Carrot Bouncer. This Mirage Pass cycle is shortened to about 1.5 months. Unlocking Supreme Pass instantly raises your Pass level by 5.