- Improve UI for smaller screens
- Adds a green dot next to boxers in your gym when selecting fighters in "Simulate Fights" mode
- Medical Facilities now boost injury recovery and HP recovery but cost more
- Add Upgrade: Bribe the Commission – bribe officials to secure matches with far higher (or lower) ranked opponents
- Increase Accountant cost
- Add Boxers: Tricky Hatton, Tricky Ward, Arturo Spaghatti (roster re-generation required)
New updated version 1.6 for the game, with new content, achievements and a hard mode! Also, the jump actions feel a little tighter, with the hero descending a little more quickly. If you like the game, a wishlist or a small review will be a huge help for me to keep on.
Fixed an issue when reloading checkpoints: Items, characters and interactable objects now do not respawn unless needed
Cutscenes should no longer play more than once
Disabled input on cutscenes
Players should no longer be able to get back in the vent after initial vent exploration
Added controls to pause menu
Updated controls menu to be correct - Ctrl is crouch
Updated player and NPC walk speed
Fixed some minor collision issues
One of the final cutscenes has a camera glitch
LOD popping issues continue to plague us
Getting into the vent is difficult (try not to crouch into the vent)
Removing the pallet from the doorway can be awkward if not placed in the correctly (place it to the right of the door)
Final quick time event is too quick
Elevator buttons and maps do not line up (its an American elevator and a British map maker)
Typo's in messages for certain doors
Some achievements don't fire correctly
Reflection issues
Music doesn't play in some situations when it should
Phone screen doesn't stay cracked when reloading
Thank you all so much for playing the PushPush demo!
We’ve focused on fixing several key bugs recently to ensure a smoother gameplay experience.
Check out the update details below!
Patch Notes
• Fixed an issue with screen scaling and resolution adaptation
• Fixed incorrect pricing for high-star balloons when popped
• Fixed abnormal gacha (capsule machine) drop rates in later stages
• Fixed a damage issue caused by cats wearing hats
• Fixed incorrect display in the currency exchange interface
We welcome everyone to join our community and share your feedback and suggestions!
Your input helps us keep improving and optimizing the game experience.
Please note: The demo version will be taken down after the upcoming Steam Next Fest.
Interested players can join our community to gain access to future test builds!
Thank you for your continued support!
— 1ceAgain Team
Hey everyone, this is the second and last part of the Post Release Patch update.
The main changes in this update was adjusting the difficulty for some sections of the game that I've seen players were stuck on, as well as adding additional clarification for the mechanic of one of the enemies.
Changes and Fixes:
Fully fixed and added missing controller haptics in the main gameplay section
Adjusted the difficulty of level 3 making that level's enemies more forgiving.
Adjusted the difficulty of the mirror enemy to be a little bit easier to handle
Added an extra dialogue hint for the tutorial section of level 5
Adjusted the hitbox of the mirror enemy to be more accurate
Fixed the text width of the "FullScreen" and "Show Hud" options
This will be the final large patch fix for the game as I'm so far satisfied with the final state of the game. If there are any major game breaking bugs I'll make sure to fix them however I'll be now putting my attention into adding a final post-content update for the game. As said before this update will include more localization, Input remapping, and a custom mode which has been heavily requested feature.
Overall though I can not express how grateful I am for the amazing support and feedback you all given me, and I'm glad you all have been enjoying my game!
Hello again, some more bugs reported by the community (yes, you guys!!) have been resolved:
Added controller support in the main menu buttons;
Frogs now have a random idle timer;
Camera smooth partially removed due to some graphical glitches;
Fixed bug where the hag head (aka: flamethrower) was crashing the game.
Thanks for all the feedback and reports, more changes concerning game balancing are being made, so stay tunned!
See you later!! \\0/
Fixed an issue where shooting accuracy was excessively high for certain reasons.
Fixed an issue where squads could not exit combat state.
Fixed an issue where issuing a move command while a squad was retrieving casualties caused the squad to not execute the command.
Fixed an error caused by loading a save while maintaining a vehicle.
Fixed errors occurring when transferring some items.
Fixed issues preventing vehicles from being towed due to various reasons.