Today, we're bringing you a few fixes for the game.
Fixed getting stuck in the blueprint app,
Miscellaneous bug fixes,
Known Issue: Keybinds not working. Will be fixed in an upcoming patch
Hello! You've been waiting for this for a long time, and so have we!
The game's release is coming soon. In the coming days, we'll submit the game for moderation after we've finalized some minor details.
What's been accomplished:
The game's development is 99.9% complete. The game is fully playable. We're currently polishing the core gameplay and fixing bugs, which are almost gone.
Russian voiceover has been added.
Two graphic styles have been added.
Alternative Reality Game elements are being developed. The content doesn't end with the game itself. You'll be able to find lost files and learn more about the game, its characters, and its story. These files will be hidden everywhere: in the game's code, in files, and on the internet.
We hope you enjoy our game!
Add the game to your wishlist!
Patch 0.4.9:
Fixed: In some cases, pose rotation points could not be activated in kitbash mode.
Fixed bug that prevented more than twenty items from being store in the inventory.
Fixed bug that caused crash when treating patients after tutorial.
Fixed bug caused by items inside inventory slots on the crafting bench.
Thank you everyone for the feedback!
Interface & Controls
Fixed quick slot and equipped item shortcut icons changing or disappearing.
Quick slot and equipped item icons now correctly represent the controller type set in the Controls Settings menu (Xbox / PS5 / Switch).
Combat & World
Training dummies now regenerate health faster.
Enemy health bars now disappear when you’re too far from them.
Quality of Life
Minor polish and performance improvements across UI and combat systems.
Fixed an issue where sometimes a customer could… steal your Minsgon right from the stand.
Fixed a bug where opening the Wishlist overlay could cause the game to freeze
Fixed a problem where the cart UI couldn’t scroll down properly.
Fixed several UI alignment issues and small visual inconsistencies.
Added a Roadmap
Minsgons now wander around the main menu — just a tiny cozy polish that makes the world feel alive.
Thanks for testing, sending feedback, and of course — for wishlisting 💚
Hello! Work has been slow on Floyd's cafe but is still going! Last time I asked for your ideas for the construction menu and now I am glad to announce that the construction mechanic is now finished and in game! Of course it still needs those last finishing touches but it is 95% there. Its not to late to drop your ideas in the reply's if you have any ideas on what to add though!
1. New AoE Skill: Furious Smash
Added a powerful new area-of-effect skill, Furious Smash, which deals heavy damage and knocks down nearby enemies.
2. Tutorial Auto-Reopen Disabled
Once the tutorial is manually closed, it will no longer reopen automatically when new guides become available.
3. Merged Tutorial Steps
Combined the Dodge Direction Guide and Skill Casting Guide into a single streamlined step.
4. Hidden Incomplete Tutorials
All currently unfinishable tutorials are now hidden by default to reduce confusion.
5. First Dimension Scene Update
Adjusted the layout and enemy distribution of the First Dimension World to create smoother exploration flow.
6. Dialogue Simplification
Removed several redundant dialogue steps, improving pacing and immersion.
7. Energy Crystal Enemy Increase
Increased monster density in all Energy Crystal battlefields, making encounters more intense.
8. macOS Login Fix
Fixed an issue that prevented players on macOS systems from logging into the game.