Based on the feedback and reports we’ve received from everyone on Discord and Steam,
we’ve made the following fixes:
New Features
Addition of a feature to discard items
Hey employees! We’ve been hard at work on a new free roam mission and we’d love to hear your thoughts in this beta before it releases alongside a bunch of other new stuff.
To opt into the beta, right click on Mycopunk in your steam library, go to properties → betas, and input the code OysterAttack to unlock the beta branch. Progress is shared between your main save and the beta BUT there’s always a chance for things to break so PLEASE FOLLOW THESE INSTRUCTIONS TO BACK UP YOUR SAVE BEFORE PLAYING THE BETA:
Navigate to C:\\Users\\\[username]\\AppData\\LocalLow\\Pigeons at Play\\Mycopunk\\Profiles
Copy the ‘default’ folder to wherever you want to back up your save
If you ever need to restore your save data, just replace the default folder in profiles with your backed up folder
With that out of the way, lets get to the fun part:
Drop into New Atlas, complete random objectives for as long as you want, and then extract at your leisure. If you’re playing on escalation mode, difficulty AND rewards increase the longer you stay in the mission.
Paid Time Off features objectives taken from previous missions as well as some new objectives, one of which comes with a new mission vehicle!
You can also switch and modify weapons whenever you want while in a Paid Time Off mission.
We’re also trying something new — Paid Time Off supports up to 6 players in a lobby!
This beta includes the UI redesign coming with our next update! We’ve been working to make the interface prettier and cleaner, and UI distortion & bloom is gone.
This update is just the beginning of a series of continuous, major updates for PC Master Aim. It brings a big leap forward, focusing on simplicity, quality, and future expandability. Here’s what’s new:
The entire Select Page UI has been redesigned — simpler, cleaner, and easier to navigate.
With our latest update, we're replacing static crosshair images with our new, native .PCMA format.
🔄 What it is: A dedicated, vector-based file format for app crosshairs.
✨ Enhanced Quality: Crosshairs are now generated as scalable vector shapes, allowing enhanced scaling without quality loss, The drawn pixels are now rendered using a nearest-neighbor algorithm as well, ensuring crisp, pixel-perfect clarity every time.
🚀 Built for the Future: The .PCMA format is more than a file; it's a new platform. It creates a pipeline for a dynamic ecosystem where crosshairs are fully re-editable, shareable blueprints. This paves the way for an integrated workshop, version control for your designs, and advanced properties that go far beyond static images, fostering a new level of community collaboration and continuous customization.
👁️ Visible Toolbar Toggle – A clear and accessible visibility toggle is now available directly on the toolbar for instant control.
🔊 Enhanced Audio Feedback – New sounds have been added throughout the app, making the experience feel more responsive and alive.
⚙️ Stability Improvements – This release includes various bug fixes and under-the-hood optimizations for a smoother, more stable application.
I know it’s been a while since the last update, and I truly appreciate your patience. My commitment is fully renewed — this is just the beginning. I’m dedicated to making PC Master Aim the best crosshair app on the market, with many exciting updates coming very soon.
⚠️ Note: Future updates to the [c].PCMA[/c] format may temporarily affect current designs. If you’re planning big projects, we recommend waiting for the next updates before finalizing them.
Hello everybody,
Apologies for the long silence. This is a little update to let you know what's going on.
For two years, we developed TDTMTMTG full time, giving it our undivided attention, but we can't afford to keep going like that anymore. Following the game's Early Access release, we had to take on more work to keep the studio afloat. The work on The Demons continues, but with less time to devote to it, the development timeline is going to stretch out.
We love this game and are determined to keep it alive. We intend to deliver all promised content and features, complete the game. There are so many improvements we want to make and so much story we want to tell. We're doing everything possible to get back on our feet and go back to working on TDMTMTG full time. Hope we'll get there soon. However it goes, we'll keep you posted.
Thank you so much for your support ❤️
Watch out for bees!
P.S. Here's a concept art for two side characters who will appear in Loop 2. Feel free to tell us what you think about them!
Hello Racers,
Thank you for your intense interest and feedback on the Go-Kart Simulator Demo! 🏁 With the newly released Hotfix v0.7 update, we've worked on making the driving experience even smoother.
🔧 Patch Notes (v0.7)
- Fixed customer offer error.
- Minor interface adjustments.
- Small optimizations and visual updates added.
This hotfix is an intermediate step to make the demo experience more stable and enjoyable. New content and gameplay improvements await you in the next update! 🚀 See you on the track,
– The Go-Kart Simulator Team 🏎️
Jumpfall teams thank you for your participation in the first phase of the game. THANK YOU VERY MUCH.
Unfortunately, the game will be developed privately for a while.
Releasing the game in an early phase was partly a bad idea, and let's say there is still a lot to polish.
Remember that these are early phases and there may be changes.
The levels will become private starting October 20th.
Sincerely,
JevzGames
Projectile Behavior Now Free: The Projectile behavior is now unlocked from the start, making it the default behavior when you select nodes. This gives you immediate access to basic projectile attacks without needing to meet any requirements.
Boost System Unlocked Earlier: The boost system now unlocks when you reach level 3 instead of requiring 10,000 coins and level 10. This means you can start using boosts much earlier in your gameplay!
Synergy Effects Now Stack Properly: When multiple beat types (Bass, Midrange, Treble) boost the same stat like Launch Force or Projectile Count, their effects now combine instead of canceling each other out. Your synergy bonuses will be much more powerful!
Tooltips Stay On Screen: Tooltips no longer get cut off near the edges, even on 4K displays. They now stay fully visible so you can always read them.