トリと木の実 - takahiro.meme
-Fixed a bug that occurred in the October 18, 2025 update that prevented the ending song from playing.
PC Master Aim - Crosshair Overlay - ahmadessoghair
🛠️ PC Master Aim — Major Update!

This update is just the beginning of a series of continuous, major updates for PC Master Aim. It brings a big leap forward, focusing on simplicity, quality, and future expandability. Here’s what’s new:

✨ Complete Selector Page Overhaul

The entire Select Page UI has been redesigned — simpler, cleaner, and easier to navigate.

🧩 Introducing the Native .PCMA Crosshair Format

With our latest update, we're replacing static crosshair images with our new, native .PCMA format.

  • 🔄 What it is: A dedicated, vector-based file format for app crosshairs.

  • ✨ Enhanced Quality: Crosshairs are now generated as scalable vector shapes, allowing enhanced scaling without quality loss, The drawn pixels are now rendered using a nearest-neighbor algorithm as well, ensuring crisp, pixel-perfect clarity every time.

  • 🚀 Built for the Future: The .PCMA format is more than a file; it's a new platform. It creates a pipeline for a dynamic ecosystem where crosshairs are fully re-editable, shareable blueprints. This paves the way for an integrated workshop, version control for your designs, and advanced properties that go far beyond static images, fostering a new level of community collaboration and continuous customization.

🌟 Quality of Life & Polish
  • 👁️ Visible Toolbar Toggle – A clear and accessible visibility toggle is now available directly on the toolbar for instant control.

  • 🔊 Enhanced Audio Feedback – New sounds have been added throughout the app, making the experience feel more responsive and alive.

  • ⚙️ Stability Improvements – This release includes various bug fixes and under-the-hood optimizations for a smoother, more stable application.

🚧 What’s Next

I know it’s been a while since the last update, and I truly appreciate your patience. My commitment is fully renewed — this is just the beginning. I’m dedicated to making PC Master Aim the best crosshair app on the market, with many exciting updates coming very soon.

⚠️ Note: Future updates to the [c].PCMA[/c] format may temporarily affect current designs. If you’re planning big projects, we recommend waiting for the next updates before finalizing them.

The Demons Told Me to Make This Game - haunteddudestudio

Hello everybody,

Apologies for the long silence. This is a little update to let you know what's going on.

For two years, we developed TDTMTMTG full time, giving it our undivided attention, but we can't afford to keep going like that anymore. Following the game's Early Access release, we had to take on more work to keep the studio afloat. The work on The Demons continues, but with less time to devote to it, the development timeline is going to stretch out.

We love this game and are determined to keep it alive. We intend to deliver all promised content and features, complete the game. There are so many improvements we want to make and so much story we want to tell. We're doing everything possible to get back on our feet and go back to working on TDMTMTG full time. Hope we'll get there soon. However it goes, we'll keep you posted.

Thank you so much for your support ❤️

Watch out for bees!

P.S. Here's a concept art for two side characters who will appear in Loop 2. Feel free to tell us what you think about them!

Go-Kart Simulator - serkankoken00

Hello Racers,

Thank you for your intense interest and feedback on the Go-Kart Simulator Demo! 🏁 With the newly released Hotfix v0.7 update, we've worked on making the driving experience even smoother.

🔧 Patch Notes (v0.7)

- Fixed customer offer error.

- Minor interface adjustments.

- Small optimizations and visual updates added.

This hotfix is an intermediate step to make the demo experience more stable and enjoyable. New content and gameplay improvements await you in the next update! 🚀 See you on the track,

– The Go-Kart Simulator Team 🏎️

Ratpack Playtest - pseudolabsnz
Added gunner repositioning
Fixed multiple collision issues across our maps
JumpFall Playtest - jezuG

Jumpfall teams thank you for your participation in the first phase of the game. THANK YOU VERY MUCH.

Unfortunately, the game will be developed privately for a while.

Releasing the game in an early phase was partly a bad idea, and let's say there is still a lot to polish.

Remember that these are early phases and there may be changes.

The levels will become private starting October 20th.

Sincerely,

JevzGames

Super Beefit Playtest - martin
Added sounds to ability/key/block pickup animations
Added sound to end animation
Add music to end credits
Symphorix - sabreking
#Changelog 0.95.0
#Improvements
  • Projectile Behavior Now Free: The Projectile behavior is now unlocked from the start, making it the default behavior when you select nodes. This gives you immediate access to basic projectile attacks without needing to meet any requirements.

  • Boost System Unlocked Earlier: The boost system now unlocks when you reach level 3 instead of requiring 10,000 coins and level 10. This means you can start using boosts much earlier in your gameplay!

#Fixed Issues
  • Synergy Effects Now Stack Properly: When multiple beat types (Bass, Midrange, Treble) boost the same stat like Launch Force or Projectile Count, their effects now combine instead of canceling each other out. Your synergy bonuses will be much more powerful!

  • Tooltips Stay On Screen: Tooltips no longer get cut off near the edges, even on 4K displays. They now stay fully visible so you can always read them.

Plastic Tactics Online - KibbleStudios
Patch

The core game engine as I'm sure folks know was patched to address a certain issue with the core engine. For us that meant a full build to update libs. This build includes this update

  • Library update forced due to Unity security issue

  • Fixed missing refs due to Library update

Fixes
  • Fixed warnings in debug systems when they initialize before remote config

  • Fixed bad spelling errors

  • Slight offset shift in capsule collider so character doesn't float

  • Fixing height of lobby character

  • PTO-466, PTO-1174 Pause Settings - no confirmation of positive changes, now confirms on exit

  • PTO-1163 Player can walk through pencil (zipline start/end)

  • PTO-1841 Zipline prompts with key use too small a font

  • PTO-1208 Wind zone makes it easy to get onto shelf

  • Confirm Range for weapons is coming from remote config

  • Rename internal items in prep for new items

  • Making sure the debug stuff doesn't show up in production builds

  • Completed proper credits page

  • Debug system updates (internal use)

    • Updated debug system to use the debug action maps so they can be eliminated in production builds

    • Bug fix debug marketing camera into levels to make screen shots easier

    • Cleaning up the debug system to have better help and use the std input system - easier to know what's doing what

  • Fixed Friends Demo issue sometimes not connecting to Full Private Games with code

Features

  • Removed placeholder X for dead soldier

  • Units retain weapon on unit swap

  • Bot unit experimental navigation on test level - hidden in this release

Fishing Online - ami
We’re sorry that preparing this patch took longer than expected. We identified several issues in the engine we use, and fixing them required additional time.

Patch Notes


  • Removed error messages that appeared during fishing.
  • You can now purchase multiple paid Aquarooms.
  • Improved Aquaroom loading speed.
  • Partially fixed character synchronization issues.
  • Inserted some code related to upcoming quest features.
...