This one may require some more time in the oven. We've tried to tackle some tricky bugs that have to do with tabbing in and out of the game. Inadvertently we may have activated the cursor in some places where it should not be. Clicking the screen should help get things back in order.
Current Patch V 8.0.7.0
Movement/slide smoothing fix, we applied some more math to it!
Tabbing out of the game to a separate screen then clicking to get back should no longer cause weird focus issues between game and ui
Some NPC homes in Wilden have been expanded
Fixed some NPCs showing the wrong Glyphs between KB/Gamepad
Known Issues
Fresh openings of Inventory / menues may display the cursor. This is unintended behavior as result of other fixes
Some vendor NPCs still show the wrong glyphs between KB/Gamepad
Some side quest NPCs (Particularly Running types) don't fully work
Glyph functionality mis-match in rebinding Flicks
- Ulfgang & Mireneye
As always, I want to communicate openly and honestly with you and give you a small update on the development of KeepUp Survival.
KeepUp Survival is constantly being improved and expanded by me as a solo developer. I work on it every day, adding new content, enhancements, and ideas for the future.
Over the past months, KeepUp Survival has grown enormously:
New content and features
Improved performance
Many bug fixes
Balancing adjustments
Community requests implemented
And there are still regular updates!
KeepUp Survival is often compared to big survival games. On one hand, that is a huge compliment, thank you very much for that! At the same time, such comparisons sometimes lead to false expectations.
I understand that, because from the outside you often don’t see whether there is a large studio or just a single person behind a game.
That’s why I just wanted to let you know:
KeepUp Survival is developed completely by me alone, step by step, and I work on it every day to continue improving it.
KeepUp Survival has grown significantly over time and continues to be actively developed and expanded by me as a solo developer.
Some time ago, I asked the community (e.g., on Discord) for your opinion on the price. At that time, many of you found $14.99 to be fair, and since then KeepUp Survival has grown even more.
Since the market is constantly changing and many survival and indie games are now in a similar or even significantly higher price range, I will adjust the price to $14.99 in the near future so that KeepUp Survival is also realistically and fairly positioned in terms of price.
IMPORTANT for everyone who wants to buy the game:
Before the price is increased, there will be another fair discount,
so that everyone who has had their eye on the game for a while can get it cheaper beforehand.
Your feedback, your support, and your patience mean incredibly much to me. I read as many messages as possible and try to implement your wishes in the best possible way. Without you, this project would not be where it is today.
The journey is far from over, there is much more to come!
Thank you for your trust and your support! ❤️
In Discord you have the possibility to follow the development and ask questions. https://discord.gg/8zyKXj9SDr
A new character event featuring Kai is now live! Complete objectives to earn rewards and help the community with the global objective to earn Kai as well as exclusive items!
The event ends on October 28th.
Keep an eye out for the next crafting event with a halloween theme! We're hoping to release this next weekend.
Lastly, for those of you looking to put a literal brick wall in your PvP team, Astrid is now available in the "Raging Insanity!" promo pack. Morticia will also be available in the "Don't Fear the Reaper" promo pack! Be sure to check out the Limited Offers panel and enjoy the event!
It's a nice little community where YOU GUYS can discuss Toy Town Mayhem!
Talk about what you think of the game, or things that should be added/changed!
You could also use it to help party up, and get people together and have a full lobby in Toy Town Mayhem!
It's also the best way to contact me, the dev, and it lets me easily see what people think about the game and what YOU GUYS want to see in Toy Town Mayhem!
So don't be a stranger, join it TODAY!
Also another Toy Town Mayhem patch is coming soon!
More Achievements will be added, AND you'll be able to unlock a FREE SHIRT by getting 10 wins, so STAY TUNED!
Thanks for all the Next Fest love! We’re 10 days from release of Chains on Sand.
Today I’m sharing a few shots from the full version (some never shared before).
What’s new in the full game
More arenas & hazards (spikes, fire, blood… lots of blood)
Premade contenders with backstories (meet Varros)
Fight the killers of your previous contenders
Retire your successful contender and meet them again in the arena
More Between-fight choices: repair, train, shop, or risk it all
Get your freedom back (if you make it…)
Improved Steam Leaderboard with National Flags
🎮 Try the demo • 🧡 Wishlist & Follow (helps a solo dev a ton)
Version 0.2.6.0 Happy Halloween
Updates:
Grim is back with a vengeance — and he’s brought a friend, Pumpkin Jack!
Visit the brand-new area: Haven Hallows.
How do I participate in the event?
To join the event, simply gain experience!
Our new event system rolls a chance to reward you with Pumpkins every time you gain XP.
What can I gain from the event?
All previous Halloween rewards are available again for players who missed them last time.
Plus, a new Ghost Bloob recolour has been added!
How long will the event last?
This is a permanent event that will be updated each year.
What New cosmetics can I unlock?
Four brand-new hats, including one designed by our community member Pearlie!
Three new wing/back cosmetics.
What Else can I find?
Six brand-new Souls to collect — can you find them all?
Three brand-new rare items have been added to the Item Compendium.
Additional Updates
The Thief’s Log and Bestiary now save automatically when you complete a log.
A Brand New World Map by our community member Brownii.
Bug Fixes:
Fixed the Item Compendium missing the Cape of Hearts.
Fixed Dexterity Boots tooltips displaying incorrectly.
Fixed Forager’s Charm tooltip when equipped.
Fixed an issue where the Thief’s Log did not correctly show the notification upon completing a log.