Was starting to feel like it had been a little while since I had dropped a new update, and with Halloween just around the corner, I needed to drop one to update this years festive skin into the game. I decided to include a few of the levels that were ready to go into the mix so that it wasn't just a stealth update for the skin... :)
As mentioned, we have 3 new levels dropping in this update; one easy, one intermediate and one hard:
Back Through Time
As the name suggests, the level aims to be a more friendly intro into using the rewind powerup, as I was seeing a number of players struggling with this powerup the first time they encounter it.
Biased opinion here, but I was having a lot of fun messing around with some speedrunning on this level, so I hope you guys also enjoy it... :)
Island Hopping
This is the intermediate level in the update, and revolves around traversing a number of small platforms, though not too small... Another fun level for speedrunning in my totally non-biased opinion, so I cant wait to see what some of you guys do to break the level.
Pillars
We have something a little different in our hard level this time around. You must attempt to travers a maze of jump pads through large spinning laser pillars. There are three gems to collect, and honestly I don't really mind what order you get them in, though there is an intended linear route, so feel free to sequence break...
*Additionally on the topic of levels, some have has some of their medal times and difficulties balanced.
It's that time of year again, and as usual, we have a new seasonal skin to celebrate. This year, if you play the game between the 21st of October and the 11th November, you will find this new skin added to your customisation page.
It seems to be a running theme now that I add an achievement or two with each new update, and this one is no different. This time around we have the 2 new achievements outlines below.
Icon
Name
Description
Psychoactive
Something feels off... I swear this looked different last time...
Takin' It Back
Lets take it back to the oldschool...
Fixed issue with personal score not showing correct input type when a controller was used
Local level play count is now updated from the server when viewing a levels leaderboards
Fixed an issue with bad lag in the games menu on Steam Deck
Large overhaul of remix level system to integrate it into standard level code. You shouldn't notice any different if all went well... :)
Rewind powerup now retains 90% entry velocity upon finishing. Should make using this powerup far more fluid and enjoyable.
Daily Rewards
Added daily rewards button to the bottom bar - claim 5 minutes of progression once every 24 hours
Red notification indicator appears when rewards are unclaimed
Unit Morale System
Wiggling and giggling with your units now has purpose! Click units 3-5 times to fill their morale bar
Inspired units gain a +50% movement speed buff for 20 seconds with a visual effect
Tutorial explainer: "Raise morale by interacting with your units, if their morale is happy enough they'll become inspired and move 50% faster!"
Machine Max Count
Machine limits are now station-wide instead of per-floor
Added tutorial tip when hitting machine max: "If you hit the machine max, your technicians won't be able to place more machines, make sure your baristas can keep up!"
Enhanced Visual & Audio Feedback
Boss defeats now feature dramatic visual effects - watch them fall like a cardboard cutout with a geyser of coffee cups!
Coffee particle spray erupts from the boss when clicked or hit by fighter units
Stronger audio feedback and visual effects when starting deck construction
Achievement claims now feature smooth color transitions from grey to colored icons with particle bursts and coffee icon animations
UI Improvements
Prestige upgrade benefits are now visible in the token shop
Deck buttons redesigned with dynamic creation and vertical separators
Deck names in unit list are now clickable to collapse/expand sections
Max unit count displayed in unit buy buttons
Floor quick select added for easier navigation
Prestige & Progression
Fixed tokens not being awarded when prestiging
Fixed final units (Pick-Up Pup, Mod-Bod) becoming unavailable after prestige
Fixed reactor construction issues after first prestige
Fixed deck buttons not appearing after prestige or when reloading the game
Deck Construction
Fixed Deck 6 construction alert constantly triggering
Fixed Deck 4 visibility issues
Fixed deck construction progress bar not resetting when resetting game data
Fixed deck construction completion notification positioning
UI & Audio
Fixed bottom bar losing labels after reaching five floors
Fixed Rush Hour and Boss Fight music overlapping
Fixed settings apply button logic
Fixed pause menu not hiding tutorial overlay
Fixed info pop-ups displaying off-screen
Fixed token projection showing empty tooltips
Fixed health inspector alert styling
Units & Combat
Fixed units not returning to squash/stretch animation after wiggling
Boss now properly reloads when loading a saved game
Rebalanced user clicks and attack units
Reduced Health Inspector health to 999,999
Achievements & DLC
Fixed achievements not being claimable
Fixed achievement notification dots not appearing
Fixed DLC icons missing and not being treated as DLC content
During the Steam Next Fest, thousands of players stepped into the crime scene… and many never made it out.
Your reactions, theories, and emotional responses have been overwhelming—and incredibly inspiring.
🗓️ The game will be released on October 23 at a price of $4.99 with a 10% launch discount.
If you want to uncover the truth and experience the story to its end… add the game to your wishlist now.
✅ Improved performance and stability
✅ Enhanced psychological sound design
✅ Stronger atmosphere and visual tension
✅ Adjusted pacing and narrative clarity
A 2-hour psychological horror narrative
Three endings based on your perception
Deep, unsettling fear that lingers after you close the game
A story where your mind becomes the final battleground
Adding it to your wishlist right now has a massive impact. You’ll be notified at launch, and it tells Steam that this is a game worth showing to more players.
We’ll meet again on October 23rd.
And remember…
Not all monsters are inside the house. Some are already inside your mind.
As some of you might have seen, there was a recent security breach discovered in Unity3D, for any games built with version 2017.1 and later, which includes Asteroid RKD. Asteroid RKD currently being unsupported, we have to warn that as such the security issue is present in any playable versions of the game bought through Steam. We recommend uninstalling any versions you might have of the game and recommend avoid installing it unless a specific community announcements mentions a patch for this issue. As such, we will also proceed with the removal of the game from the Steam store. If you have this game installed and play it, we have to warn that it would be at your own risks.
Thank you all for having played Asteroid RKD, and keep on the lookout for new games of ours.
Regards,
LysTek.
Add pay all debts button to Debts window
Add debug button for spawning policy changes
Fix industry policy invest/defund not applying multiple stacks properly
Fixed an issue in EAO 15.1 (Medium & Hard difficulties) where the mission would immediately trigger a Victory upon loading. The level now plays as intended.
Minor mission data and stability improvements.
This is a stream to demonstrate the full version of Wonder of Blue during Steam Next Fest.
Hello Space Travelers!
The demo just got a huge overhaul, thanks to your incredible feedback! Here's what's new:
New buildable structure: you now construct the actual beginning of the portal from the full game, not the "DEMO" text.
Revamped tech tree: more freedom and meaningful choices for your upgrades.
Access to triactite ore: mine this new tier 2 resource to craft advanced parts like wiring and capacitors.
New keyboard controls: press W to accelerate, A/D to turn. Switch back anytime in the options.
Thank you for playing and helping shape the game!
Added a flamethrower and a Submachine gun.
patched stuff
began working on ammunition more.