Lost Marbles - Hairy Cabbage
Howdy!

Was starting to feel like it had been a little while since I had dropped a new update, and with Halloween just around the corner, I needed to drop one to update this years festive skin into the game. I decided to include a few of the levels that were ready to go into the mix so that it wasn't just a stealth update for the skin... :)

New Levels

As mentioned, we have 3 new levels dropping in this update; one easy, one intermediate and one hard:

Back Through Time

As the name suggests, the level aims to be a more friendly intro into using the rewind powerup, as I was seeing a number of players struggling with this powerup the first time they encounter it.

Biased opinion here, but I was having a lot of fun messing around with some speedrunning on this level, so I hope you guys also enjoy it... :)

Island Hopping

This is the intermediate level in the update, and revolves around traversing a number of small platforms, though not too small... Another fun level for speedrunning in my totally non-biased opinion, so I cant wait to see what some of you guys do to break the level.

Pillars

We have something a little different in our hard level this time around. You must attempt to travers a maze of jump pads through large spinning laser pillars. There are three gems to collect, and honestly I don't really mind what order you get them in, though there is an intended linear route, so feel free to sequence break...

*Additionally on the topic of levels, some have has some of their medal times and difficulties balanced.

Halloween!

It's that time of year again, and as usual, we have a new seasonal skin to celebrate. This year, if you play the game between the 21st of October and the 11th November, you will find this new skin added to your customisation page.

Achievements

It seems to be a running theme now that I add an achievement or two with each new update, and this one is no different. This time around we have the 2 new achievements outlines below.

Icon

Name

Description

Psychoactive

Something feels off... I swear this looked different last time...

Takin' It Back

Lets take it back to the oldschool...

Full Patch Notes
  • Fixed issue with personal score not showing correct input type when a controller was used

  • Local level play count is now updated from the server when viewing a levels leaderboards

  • Fixed an issue with bad lag in the games menu on Steam Deck

  • Large overhaul of remix level system to integrate it into standard level code. You shouldn't notice any different if all went well... :)

  • Rewind powerup now retains 90% entry velocity upon finishing. Should make using this powerup far more fluid and enjoyable.

Thanks for reading everyone, and I hope you enjoy todays new content! <3
Starbrew Station - Lost Rabbit Digital
New Features

Daily Rewards

  • Added daily rewards button to the bottom bar - claim 5 minutes of progression once every 24 hours

  • Red notification indicator appears when rewards are unclaimed

Unit Morale System

  • Wiggling and giggling with your units now has purpose! Click units 3-5 times to fill their morale bar

  • Inspired units gain a +50% movement speed buff for 20 seconds with a visual effect

  • Tutorial explainer: "Raise morale by interacting with your units, if their morale is happy enough they'll become inspired and move 50% faster!"

Machine Max Count

  • Machine limits are now station-wide instead of per-floor

  • Added tutorial tip when hitting machine max: "If you hit the machine max, your technicians won't be able to place more machines, make sure your baristas can keep up!"

Enhanced Visual & Audio Feedback

  • Boss defeats now feature dramatic visual effects - watch them fall like a cardboard cutout with a geyser of coffee cups!

  • Coffee particle spray erupts from the boss when clicked or hit by fighter units

  • Stronger audio feedback and visual effects when starting deck construction

  • Achievement claims now feature smooth color transitions from grey to colored icons with particle bursts and coffee icon animations

UI Improvements

  • Prestige upgrade benefits are now visible in the token shop

  • Deck buttons redesigned with dynamic creation and vertical separators

  • Deck names in unit list are now clickable to collapse/expand sections

  • Max unit count displayed in unit buy buttons

  • Floor quick select added for easier navigation

Bug Fixes

Prestige & Progression

  • Fixed tokens not being awarded when prestiging

  • Fixed final units (Pick-Up Pup, Mod-Bod) becoming unavailable after prestige

  • Fixed reactor construction issues after first prestige

  • Fixed deck buttons not appearing after prestige or when reloading the game

Deck Construction

  • Fixed Deck 6 construction alert constantly triggering

  • Fixed Deck 4 visibility issues

  • Fixed deck construction progress bar not resetting when resetting game data

  • Fixed deck construction completion notification positioning

UI & Audio

  • Fixed bottom bar losing labels after reaching five floors

  • Fixed Rush Hour and Boss Fight music overlapping

  • Fixed settings apply button logic

  • Fixed pause menu not hiding tutorial overlay

  • Fixed info pop-ups displaying off-screen

  • Fixed token projection showing empty tooltips

  • Fixed health inspector alert styling

Units & Combat

  • Fixed units not returning to squash/stretch animation after wiggling

  • Boss now properly reloads when loading a saved game

  • Rebalanced user clicks and attack units

  • Reduced Health Inspector health to 999,999

Achievements & DLC

  • Fixed achievements not being claimable

  • Fixed achievement notification dots not appearing

  • Fixed DLC icons missing and not being treated as DLC content

Echoes in the Storm - MoloSolo


Thank you, detective…

During the Steam Next Fest, thousands of players stepped into the crime scene… and many never made it out.
Your reactions, theories, and emotional responses have been overwhelming—and incredibly inspiring.

🗓️ The game will be released on October 23 at a price of $4.99 with a 10% launch discount.

If you want to uncover the truth and experience the story to its end… add the game to your wishlist now.

WISHLIST NOW!

What’s new thanks to your feedback

✅ Improved performance and stability
✅ Enhanced psychological sound design
✅ Stronger atmosphere and visual tension
✅ Adjusted pacing and narrative clarity

What to expect in the full release
  • A 2-hour psychological horror narrative

  • Three endings based on your perception

  • Deep, unsettling fear that lingers after you close the game

  • A story where your mind becomes the final battleground

Want to help the game get more visibility on Steam?

Adding it to your wishlist right now has a massive impact. You’ll be notified at launch, and it tells Steam that this is a game worth showing to more players.

WISHLIST NOW!

Thank you for being part of this investigation.

We’ll meet again on October 23rd.
And remember…
Not all monsters are inside the house. Some are already inside your mind.

Asteroid RKD - Sala

As some of you might have seen, there was a recent security breach discovered in Unity3D, for any games built with version 2017.1 and later, which includes Asteroid RKD. Asteroid RKD currently being unsupported, we have to warn that as such the security issue is present in any playable versions of the game bought through Steam. We recommend uninstalling any versions you might have of the game and recommend avoid installing it unless a specific community announcements mentions a patch for this issue. As such, we will also proceed with the removal of the game from the Steam store. If you have this game installed and play it, we have to warn that it would be at your own risks.

Thank you all for having played Asteroid RKD, and keep on the lookout for new games of ours.

Regards,
LysTek.

This Grand Life 2 - PokingWaterGames
  • Add pay all debts button to Debts window

  • Add debug button for spawning policy changes

  • Fix industry policy invest/defund not applying multiple stacks properly

Dying Breed - sarnayer

Fixed an issue in EAO 15.1 (Medium & Hard difficulties) where the mission would immediately trigger a Victory upon loading. The level now plays as intended.

Minor mission data and stability improvements.

Wonder of Blue - Sakuraraka

This is a stream to demonstrate the full version of Wonder of Blue during Steam Next Fest.

3:00pm
Eventide Matter - Ottropi Games

Hello Space Travelers!

The demo just got a huge overhaul, thanks to your incredible feedback! Here's what's new:

  • New buildable structure: you now construct the actual beginning of the portal from the full game, not the "DEMO" text.

  • Revamped tech tree: more freedom and meaningful choices for your upgrades.

  • Access to triactite ore: mine this new tier 2 resource to craft advanced parts like wiring and capacitors.

  • New keyboard controls: press W to accelerate, A/D to turn. Switch back anytime in the options.

Thank you for playing and helping shape the game!

3:00pm
Fred Fuches Around - McJoeguy
Here's what we did!
  • Added a flamethrower and a Submachine gun.

  • patched stuff

  • began working on ammunition more.

2:50pm
Orbitous - Oddmin
-Fixed a slight inefficiency with projectile destruction
-Lowered the required mass for materiaphage boss to spawn
-Made frenzied materiaphage grow faster
-Made materiaphage slightly slower
-Fixed a bug that 1.6.1 caused that made it so the materiaphage boss couldn't spawn if there were other materiaphage
...