Patches:
Fixed - Players were able to get stuck in ruins holes, this should be corrected with this latest hot fix. It may take a few jumps or sprinting.
UI Changes:
Forges contained text that stated they were a 'Furnace', to clarify the description, this has been changed to 'Forge'
Feedback Notes:
Thank you for bringing this to my attention. Continue to utilize the bug report button in-game or contact me in the Loded Depths Discord.
UX Limiting concurrent horizontal scrolling when moving the camera around with the middle mouse button;
UX Color fade zooming into a level respects the dark mode setting;
FIX Dark mode not working;
FIX Chipmap doesn't always show all unlocked chip maps for older players;
TLS Localization keys for tutorial powerplanes;
SRV Concurrent validation and failed retry saved;
NEW-EXP MirrorMode, PreventDieOperations, and DistinctPoweringUpPhase are activable in the CSE.
NEW-EXP CSE handles now disconnected multibit inputs/outputs;
FIX-EXP Validation support expected not connected outputs;
UI-EXP CSE shows an '!' on values too big for a given precision;
By popular request, you can now keep moving while attacking with your hammer.
Tweaked some reward positions in a few levels.
Added animations to EVERYTHING (500+ new images). This gives 6 new poses for all players, and 3-5 for all enemies. Given the number, we may have missed some or made some non-ideal ones, so do report any visual issues.
Added hidden potential to more things.
Made the Projected Stellar Fragment last for 4 rounds not 2.
Star Observers now handle token turnin better.
Tou Muijang now sells the PC control crafting room.
Added a current stats dialog to crafting.
Added vulnerability to the combat stats dialog.
You can no longer set all 3 greater meridian slots.
Hovering the companions in the reputation dialog shows the cooldowns on the various interactions.
Filter textfields autofocus on opening.
The recipe condition type is now displayed more prominently.
Blast cauldron, reclamation cauldron, and truesight cauldron stats nerfed.
Reduced quality scaling on crit, success chance, and pool/stability reduction.
Heavenflow Tablet is now a Formation Part.
Formation Shield now barriers at the start of the round, not the end.
Buffed Lianjin Bandolier.
Buffed Suspected Refine.
Reduced control of Grand Refinement.
Buffed control of Unstable Refine and Explosive Refinement.
Slightly buffed the Eternal Immolation condensation art.
Fixed rebinding crafting keys.
Fixed keybindings for event choices.
Fixed reforge editing the wrong item.
Fixed reforge/upgrade not consuming the right count of materials.
Fixed names of Lucky/Focusing Reagents.
Fixed many typos.
Fixed Grudge Plate to stack properly.
Fixed base stacks of Corrupted Blessing.
Fixed Invoke resonance stacks mastery.
Fixed the tomb encounter that requires giving a key to allow giving plus variants.
Fixed Redirection Talisman not resetting properly.
Fixed Forewoman not respecting the player realm.
Fixed wave trophy being given too early.
Fixed upgrading an item removing the enchantment.
Fixed auction text in dark mode.
Fixed Unveil Highest in stone cutting from unveiling the wrong stone.
Fixed Astronomer Jia's monstrosity of a hand.
Fixed bloom seed description.
Fixed empower buffs having a hard edge.
Fixed the current quality in the perfection tooltip.
Fixed max pool not being updated by buffs.
Fixed crafting action masteries not applying properly.
Fixed crafting keybindings allowing using actions even without the preconditions.
Fixed shadow sickness not dealing damage.
Hello, Traveler of Mountains and Seas!
Thank you for your support and valuable feedback! To provide a better gaming experience, we have released a patch for the demo version v1.1.3.
New additions:
Added level selection for the infinite mode.
Content adjustment:
Adjusted the backpack's UI.
Adjusted the UI arrows for level selection.
Significantly weakened the impact skill of the feline force.
Issue Fix:
Fixed the bug where secondary weapons continued to attack after death.
Fixed the bug in the health display.
We will continue to monitor your feedback and continuously improve the game. Thank you for your ongoing attention and support!
showcase demo steam next fest autumn 2025
Follow the latest updates on Steam and join our Discord \[[/p]
]! Share your experiences, connect with others, and get excited together!
Demo Update — Patch Notes
Thank you for the continued feedback and reports. Today’s update focuses on clarity, stability, and quality-of-life improvements.
What’s new:
- Smoother scene transitions. Reduced visual hiccups and eliminated rare state carry-over for more reliable scene changes.
- Respawn and invincibility improvements. Refined post-respawn invulnerability timing and behavior to prevent unfair hits and ensure clean recovery windows.
- Performance pass. Optimized several systems to stabilize frame pacing and reduce spikes on a wider range of hardware.
- Wishlist buttons added. Clear entry points to add Zaetherfall to your wishlist from the demo UI and community pages.
- SPECIAL POWER UP bug fix. Resolved an issue affecting activation or stacking under specific conditions.
We’re listening. If something still feels off—readability, balance, QoL, UI, or performance—tell us in the Community Hub or join our Discord: https://discord.gg/3C66edJj5k
Thanks for playing and helping us improve.
Nugget | Rare | Shield | 30 gold | 2.9s CD | 20 Shield | "Every 3 Triggers: Gain +3 gold."
Rainbow Potion | "Use on reroll button to gain +1 lucky rerolls."
This counts as a utility potion, so it can also be obtained from the "Steal a Few" day 6 encounter option.
🟢Lightblade (Rare): 3.5s CD --> 3.3s CD
🟢Divine Axe (Common): 15 damage --> 10 damage | 20 gold --> 25 gold | Ability --> "Every 3 Triggers: Remove 5 of each debuff."
🟢Paladin's Hammer (Common): 10 damage --> 8 damage | Ability --> "On Trigger: If you have 25+ of a debuff, cleanse 5 of it."
🟢Visit The Market (Day 6 encounter option): Visit a shop containing 5 potions --> 7 potions.
🟢Amber (Epic): 0 bleed --> 1 bleed.
🟢2/3-Star Silver Lance (Common): Deal 10/20 bonus dmg on trigger --> 15/30
🔴Petal Staff (Common) 25g --> 35g | 4.1s CD --> 4.3s CD.
🟢3-Star Snowflakes: Now keeps its 2-Star ability as well.
🟢2/3 star Poison Dagger (Rare): "This item applies poison 2 times." --> applies debuffs 2 times.
🟢Priest Encounter Left Option: Increase max health by 80% --> 85%.
🟢Bishop Encounter Left Option: +5200 Max HP --> +5500 Max HP. | +9 Free rerolls --> +10 Free rerolls.
🟢Jade Reworked (and added to the item codex.). Now gives permanent poison to poison items.
🟢Runic Shield (Epic): 50 Gold --> 45 gold.
🔴Mythic Rod (Epic): +7 DMG per trigger --> +6 DMG per trigger.
🔸You can now hold SHIFT while hovering items to see their next upgrade.
🔸Added a new option that toggles "Quick-use potions". This option enables or disables the ability to right-click weapon buff potions to use them on the last item that received a potion buff. Works on essences too. This can be toggled from the ingame menu. (Utility potions can always be right-clicked to quick use).
🔸New hotkey: S + LMB --> delete potion from inventory. //Dev comment: Can be used when you have overflow of potions that you don't want to use, i.e. morph vials.
🔸Added a new settings option: Epilepsy mode. This will turn off projectiles and effects during combat to make the game epilepsy-friendly ❤️
🔸You can now enable/disable hotkeys from the in-game menu.
🔸Holding "S" while hotkeys are enabled now shows a small "sell" icon at the mouse.
🔸"Remove debuff" reworded to "Cleanse Debuff".
🔸Added new navigation buttons to the leaderboard. You can now fetch your own rank, your steam friends' ranks or the top scores.
🔸Sudden Death damage now starts at 2 instead of 1. //Dev Comment: Sudden death is meant to end the fight, but currently it takes very long to ramp up any significant damage. This change effectively removes 1 second of overtime.
🔸Changed the Settings menu to have 2 different tabs.
🔸The small "concede" button in the top left now only requires 1 click.
🔸Sage encounter options has been renamed to be more fitting.
🔸Fixed a bug where 3-Star Nightfall would get less damage than intended.
🔸Fixed a bug where the game music would play twice if you conceded and skipped combat phase very very fast.
🔸Cursed Garnet no longer makes Nightquills and Sharpsteels.
🔸2/3-Star Venomstrike no longer gains damage during combat while in inventory.
🔸Projectiles now fly on top of items in fights (instead of behind them..).
🔸Fixed an issue where the potion "clink" sound effect was unaffected by SFX volume.
🔸Fixed a bug where items would keep firing queued multicasts after the match was over.
🔸Fixed an issue where sound/music volume would not match the sliders until you went into the settings menu.
🔸Fixed a bug where items that generated new items would continue to generate in "the oak" screen.
🔸Fixed: 2/3 Star Fire Mace had the wrong indicator when triggering.
🔸Fixed a bug where Mr. Spook would not appear if you had disabled the spooktober overlay.
🔸Fixed a bug where the concede button in the top left would bug out if the FPS was very low.
🔸Fixed a bug where High Blade would indicate a wrong number of moon items.
🔸Fixed a typo on 3-star Warrior Shield.
🔸The player level is no longer retained between "The Oak" fights.
//Bocary
Would you look at that...
Added (Pak) Chunking: Game files are now split into multiple (unencrypted) `.pak` files, which should improve update times.
Game is now slightly bigger in size because of that :(
Source code cleanup and optimizations.
Replication improvements to further improve the upcoming Multiplayer gamemode. (Thanks Lory)
A lot of AI back-end changes that delayed the update due to numerous bugs.
Steam Rich Presence is now supported.
Reworked voice acting across the whole game where present.
Added a proper interaction tooltip system for all interactable objects. (Now comes with small hints!)
New random event: *Tinnitus*.
Reworked Smiler logic.
Optimized Memerooms AI (now more Nextbot-style, with improved pathfinding for *more* plausible routes to the player).
Increased Sanity drain rate. (from 0.0003/0.01s to 0.00055/0.01s >> **Now requires ~30 Minutes (previously 50 min.) to reach 0% Sanity**)
The UI's proportions have been properly scaled throughout the whole game to fit all aspect ratios (except 9:16—seriously, that's just too much. Steam Deck approval might come later if I fix the controller and binding support?).
Main Menu fades are slightly faster now.
More subtitles.
Game now uses a custom cursor!!! (Just like the good ol' days)
You can now unpause the game by pressing ESC again.
\[[u]+[/u]] Added Level 5: The Singularity
Level Run "!": Added grace time.
Texture Improvements: Fixed texture seams and gaps throughout all levels. (caused by World Displacement material settings)
Increased Navmesh resolution for better AI pathfinding.
Added static lighting where possible to further boost FPS.
Level 1 Out-of-Bounds bug.
Possible performance loss in Level 5.
When walking away from an interactable object without moving the camera, the interaction tooltip does not disappear until you move the camera.
Slight artifacts / light leaks in Level 5.