Hello, Heroes of Bermesiah! Bug fixes and improvements have been updated.
<Bug Fixes/Improvements> - Adjusted the GG emote image to improve chat window display - Fixed a bug where a character could be displayed outside the map if they use a skill or move
We will strive to create the best experience possible. Thank you.
Mark your calendars! This Sunday, all day, we will be hosting our first Reapers in-game tournament event! Come over and rank up to win some rare prizes and tokens.
All you have to do is to play Standard games to increase your ranking. If you end up in the top 3, I will personally send out your rewards!
Several rare Alpha Packs to be given away, and even Tokens to buy the missing items you require to boost your decks.
File 02: Montréal and Hangout Two are now complete, so with this devlog it is time to announce the next file, and location of the third mystery in The Canada Files. Without further stalling, I'm excited to officially reveal...
File 03: Iqaluit!! I was always interested in including Northern Canada in the game and decided on Iqaluit — I have already enjoyed learning more about it with the small amount of research I've done so far. File 03 raises the stakes and introduces new conflicts. My aim is to continue to improve the quality and impact of the story, mysteries and gameplay. I think it has the potential to be the best FIle yet!
I have begun production and I'm about halfway done writing Chapter 11. This time, I'm going to be blocking out rough versions of the backgrounds (like the "graybox level" from File 02) after each chapter is written. I think that will give me more of a jump on starting those, which tend to be a big hurdle to get through. The current numbers for how much I need to complete are just estimations and will have to be adjusted as production continues, just like before.
Hello. In this update, we have significantly reduced the delay in conversations with Ms. Rukia during the tutorial. Particularly for the Japanese version, what used to take 20-30 seconds now averages about 5 seconds.
Here are some other fixes:
・Fixed a phenomenon where players could steal wands from characters other than themselves during multiplayer. ・Corrected the behavior of EnemySearch. ・Adjusted the volume balance of magic. ・Fixed an issue where the game could not progress due to a perpetual NowLoading screen on the 4th floor of the building in the Tutorial under certain conditions.
Currently, we are in the process of creating a practice area in the multiplayer lobby. Here, multiple enemies will appear, and we are incorporating a mode where players can compete to see how many they can defeat within a certain time limit. Please look forward to it.
"Mezgaki Young-ae: Art Book," which was sold for sponsorship purposes for better game development, has achieved its purpose, and accordingly, it will be converted free of charge from November 17.
Thank you to 26 people who purchased the art book, and if you purchased it before November 8, 2023 (KST), please attach the purchase certification (purchase details) and send it to yujingamesc@gmail.com . If you write down the nickname you want and send it to me, I will add it to the Thanks To. column and update it later.
Thank you for all your support, and I will try to come back with better content in the future.
-Add Reposition launch point feature. -Add button “Launch Here” that is only active when you are on the ground. So you can land and then launch again. -Update multiplayer to v1.5 (people on multiplayer v1.4 will not be able to play with people on this latest update). -Make position visible in multiplayer while in pre-flight, moving around while repositioning the launch point so you can see where your friend is launching from. -Add “Water Shader High” options to graphics options (Uncheck if you want higher frames). -Make stalls more aggressive for paraglider, paramotor and mini-wing. -Increase speedbar strength for the paraglider. -Fix laser pointer bending in VR while moving with map active.