Mission and Community Update 5 New Missions, 10 new Parts, New Enemies, Community Leaderboard and Community Items, and more…
2.0 Trailer:
[Added] - Customizable key bindings Controls in the Options menu - Added 5 New Missions - Added a new Mission Board where you can select the Mission and Difficulty - Added Researches toggle System to customize your ship - A new ship building System: The ship now has a lot of places to build on but with a limited number of parts - Added a new Missions Timer and a new Boss Time in the game. - New Map Event Containers Art - New Enemies Spawning System - EMP does huge damage to the shield but will not disable it with one shot - Reworked the Scoring System to be unique with each new Mission mode - Added two more scoring ranks SS+ and SSS+ - Disabled Speed Running options - Added Global Steam leaderboard for each Mission type - Cannon & Nuke parts damage is reduced if they hit a shield
[Fixed]- Fixed Shield system - Scraps Drones AI fixing all drones were going to the same scrap - Fixed Game is Running while Loading Screen - EMP freeze particle not always showing - Fixed Rewards Pack gets randomized after each cycle - Boss Body will stay stuck on screen after being destroyed - Fixed Mute all looping Audio while the game is paused - Fixed Player Boost keeps playing while pausing - Enemy ships will no longer be over the player in building mode
[New Enemies]- Added a new Stalker Enemy that’ll always keep his distance from you. - Bigger ships to the Patrols and Hunters Armada - Bandit ships armed with a shotgun - Bigger and heavily armored Pyro ships - New Carrier Ship - Added Hunter Fleets that’ll follow you around the map hunting you down - Spawners Ships that’ll keep spawning an infinite number of ships. - Spawners Stations that’ll spawn ships to protect their space. - Bosses are more aggressive and attack in fleets.
[5 New Missions]Endless Mission: Survive for as long as you can Bounty Hunter Mission: Hunt the fleeing ships before they warp away Station Hunter Mission: Destroy the Hunters Station before the time is up Guardian Angel Mission: Escort the Traders to safety Station Protector Mission: Defend your Station from waves of ships
Plus, the old Survival Mission: Escape from being bounty hunted
[10 New Parts]Clocking Tower: Hides the surrounding parts from enemies making them invincible Flak Cannon: Fires a cluster of bullets covering multiple ships Shotgun: Load, Aim, and Blast ships in the face Nuke Rocket: A massive nuke rocket with high damage over a large area. Mines Spawner: Spawns waves of mines free in space Repair Tower: Repairs surrounding parts HQ Control Chip: Allow manual aiming for parts around it Move Part: Move a part around the ship Reinforce Parts: Add more hull Reinforcement to a part [which removed the walls part] Reward Box: a small mystery box that will appear inside the game. -With over 25+ new researches in the lab
[16 New Achievements]Treasure Hunter - Open a Reward Box Normal Survival - Beat the Survival Mission on Normal Master Survival - Beat the Survival Mission on Hard Normal Bounty Hunter - Beat the Bounty Hunter Mission on Normal Master Bounty Hunter - Beat the Bounty Hunter Mission on Hard Weasel Bounty Hunter - Beat the Bounty Hunter Mission on Hard without killing any bosses Normal Guardian Angel - Beat the Guardian Angel Mission on Normal Master Guardian Angel - Beat the Guardian Angel Mission on Hard True Guardian Angel - Beat the Guardian Angel Mission on Hard without losing a Trader Normal Station Hunter - Beat the Station Hunter Mission on Normal Master Station Hunter - Beat the Station Hunter Mission on Hard Normal Station Protector - Beat the Station Protector Mission on Normal Master Station Protector - Beat the Station Protector Mission on Hard True Station Protector - Beat the Station Protector Mission on Hard while having more than 75% of the station alive. Endless Survival - Survive in Endless Mode for 15mins on Hard Master Endless Survival - Survive in Endless Mode for 30mins on Hard All Achievements can be viewed here.
[Community]Our own Game Steam Trading Cards are now available! As you play through the game, you will automatically earn Trading Cards.
By trading with other players to collect the whole set of six cards, you can then unlock unique Run Build Pew! badges, emoticons, and profile backgrounds to enhance and level up your Steam Community profile.
Thanks so much for playing and all the support in the past month. If you experience any bugs or need assistance with the game, please let us know on our Discord server or the Steam Discussion Forum.
BUG FIXES: .Still crashing with fonts not found .Item spawner menu could crash and could show wrong items if some item resources were previously erased .Crash with non-existent 1up particle effect .Speaking of which, 1up particle effect did never start (regression) .possible crash with not found bullets .Homing items were broken with special cases (for example in Blade of death) (Regression) .Warm-up sounds can get stuck when changing to a new sound .Trigger Sound sometimes didn't start the music in stand-alone games
Sorry to yell, but our excitement for Trepang2 is as high as everyone else's.
While we updated our demo after almost 3 years (Dec 2019, June 2022), we've also been hard at work for the full game, trying to ensure that what we show is as sick as we would want it to be. With the demo update, and more eyes on the rad project we're working on, we've been taking a lot of notes from everyone's feedback and input from the new demo. For now, we have a small update to the demo which should help with some players.
Safehouse Optimization
Fixed some disgusting FPS drops in the Safehouse. Oopsies 🥴
Movement Key Binds & Controller Support
One big piece of feedback we heard was that we didn't have our movement keys rebindable, and we didn't natively have controller support. Now we do!
We have heard a lot of extremely helpful feedback from everybody, and we are still working on addressing a lot of them. For right now though, we hope some of you find these small fixes helpful.
Your support is immense and we are eternally grateful.
I will shortly start to test achievements and will hopefully be able to release achievements to the public quickly.
Edit: Sadly it seems I'm not able to add Steam achievements at this time, I've been trying and looking online for guides but have yet to figure out how to get achievements to work. I will continue to try and get achievements added to this game but I do not know when I will finally succeed.
This week we add the new steam piston and steam whistle components!
The new steam pistons come in various sizes. As discussed last week, the steam pistons are designed to work with a similar mechanic to real steam pistons, where the difference in pressure on each side of the piston pushes the piston from end to end. There are 2 ports on each side of the piston, and the valves for these ports are driven by the crank rotation.
Try out the new steam tractor preset, or design your own steam engine! Simply supply high pressure steam to the input ports, and allow the steam to exhaust by adding exhausts or steam whistles to the output ports.
As the crank rotates, the torque acting on the crank varies. The pistons are most efficient mid-stroke, while at the ends of the stroke, the pistons do not apply force efficiently, creating dead zones. To counter-act this, placing pistons next to each other links their crank shafts, and you can offset their crank offset in the properties.
The new steam whistles are similar to output ports, except with the flow of steam, they produce a whistling sound! You can play around with the pitch in the whistles properties so you can customize the tone of your whistle, or just serenade your friends with a musical steam organ creation.
These components have requested ever since the steam and nuclear major update! So we are very excited to bring this update to players.
There is plenty more in this update, so be sure to read the patch notes below for info on all the fixes and improvements included in this minor update.
Much love <3,
The Stormworks Developers
Patch Notes
v1.5.5
Changes that include a #NUMBER relate to fixes or features submitted by the Stormworks community via the Official Issue Tracker which can be accessed via the 'Report Bug/Request Feature' button in-game.
Posting a submission to this tracker ensures we review your suggestion/report since we may not see reports submitted via other channels.
A Steam powered tractor has been added to the preset vehicles list.
Fix - #10271 Underwater lighting fog shaders Fix - Rocket fin mirroring not reflected correctly in mesh visuals when turning Rework - Add vehicle destroyed mission outcome to relevant default mission types Rework - Non-urgent mission types now display as orange instead of red Fix - #11283 Default underwater missions not using zone size offset Fix - #10322 Weather and Time overrides not persisting between save and load Fix - #10856 Updated default mission title generation Fix - #11032 Allow the Kraken to be placed in the addon editor Fix - #11150 Missing triangle on the medium control surface Fix - #7705 Added velocity limits to explosions to prevent twilight zoning the player Fix - #11306 Survivors not updating their constraints when revived in a bed Fix - #11358 Small fins editor mesh too big Fix - Minor addon lua documentation QOL changes Fix - #11381 Weather state reverts to start of game conditions on load Fix - #11575 Rotor mesh gap issue Rework - Updated network code to deal with cases where the thread sleeps for longer than expected