Hello everyone,
This is the development team of Keine’s Terakoya ~ A Schoolhouse in Gensokyo.
We are very excited to announce that the game is officially released today in Early Access on Steam!
The current EA version contains around 5–10 hours of gameplay, roughly 30–50 turns in total.
The story progresses up to the end of Chapter 3 and the beginning of Chapter 4, allowing players to experience the full teaching–management gameplay loop, school development features, and the early chapters of the main storyline.
During the Early Access period, we hope players will enjoy the current version and share feedback and suggestions.
Our primary goals are to further expand the story and content while improving overall player experience and system balance.
We are also planning to add:
Steam Achievements
Workshop support
Our development engine will support highly flexible mod creation, allowing players to customize and share their own content freely. Please look forward to it!
Thank you very much for your support and interest in this project.
This is only the beginning—your ideas and participation will help shape the future of Gensokyo’s education!
— The Keine’s Terakoya Development Team
October 18th, 2025
- Bunch of hotfixes related to scope aiming
- Sound design updates around combat engagement
- New carbine module added
- Some map polishing
- Fixed bug with overly intense blur on Epic video settings
- Gas grenades now have proper art and can be purchased from the Merchant
In today's blog, we would like to show our #BestCommunityEver a sneak peek at another stunning creation from our assets and map designers for the upcoming Nordic Horizons DLC - the breathtaking fjords and majestic mountains that define this iconic region!
A fjord is a long, deep, and narrow body of water that stretches far inland - formed by massive glaciers that carved deep U-shaped valleys into the mountains, which were later filled with seawater. While fjords can be found in many parts of the world, Norway is particularly famous for them, boasting over 1,000 fjords, especially along its western and northern coastlines.
The fjords are closely linked to the Scandinavian Mountains, which are also most prominent in Norway, stretching along nearly the entire border with Sweden and extending to the Arctic Ocean. The steep mountain slopes and the deep waters of the fjords create some of Norway's most dramatic and breathtaking scenery, a combination that defines much of the country's natural beauty.
The Scandinavian Mountains themselves are vast and rugged, with over 141,000 named summits. The range's tallest and most renowned peak is Galdhøpiggen, which rises to 2,469 metres, standing as a striking landmark amid the landscapes of mountains and fjords. Although this mountain range is large and tall, its climate is usually harsh only in winter. During the summer months, snow is relatively rare, even on the highest peaks.
In the Nordic Horizons map expansion, players will have the opportunity to explore a stunning variety of breathtaking locations, including Romsdalsfjorden, Innfjorden, Saltdalsfjorden, Skjerstadfjorden, and the majestic Trondheimsfjord - home to the city of Trondheim - and more.
Truckers can look forward to navigating more challenging routes that wind through mountainous terrain. These narrow, twisting roads often pass through quiet, sparsely populated areas dotted with small houses or campsites, offering unforgettable panoramic views over the fjords.
The towns and cities nestled along the fjords are truly unique, often situated right at the water's edge and providing picturesque scenery. This dramatic landscape also brings a level of logistical challenge: to cross waterways and mountains, truckers will rely on bridges, short ferry crossings, and tunnels, which are all very common in this region.
Examples of these include Skutvik, a charming coastal town with a scenic road leading to a ferry terminal; Tresfjordbrua, where the impressive Tresfjord Bridge spans the fjord; or Torrfjorden, featuring the 800-metre Tennfloget Tunnel that runs along the water beneath a hillside. And that's just the beginning - many more breathtaking destinations await!
If you liked this preview, make sure to add the Nordic Horizons DLC to your Steam Wishlist! Stay tuned for more updates from this map expansion by following us on Twitter, Facebook, Instagram, Bluesky, and YouTube, or by signing up for our newsletter. Happy haulin'!
https://store.steampowered.com/app/2780810/Euro_Truck_Simulator_2__Nordic_Horizons/
Hey Tidewalkers! 🌊
We recently launched the demo for Tides of Tomorrow, and we hope you’ve been enjoying your first steps into the vibrant world our team has crafted.
At DigixArt, we’re incredibly lucky to work with such a talented art team. Today, we want to take a moment to celebrate their work and share their portfolios with you. This Art Blast is a tribute to the individuals who bring the world of Tides of Tomorrow to life.
The game wouldn’t be the same without their vision, skill, and passion. Take a moment to explore their creations—and let us know which part of the demo’s world stood out to you most!
You can find more content on their respective Artstation and LinkedIn profiles:
Art Direction & Leads
Laureine Sautereau: https://www.linkedin.com/in/laureine-sautereau-7b867352/
Elise Ramseier: https://www.artstation.com/eli-se
Ludovic Oddi: https://www.artstation.com/ludovicoddi
Level Artists
Alex Ryan: https://www.artstation.com/ryan_alex
Andrea Penz: https://www.artstation.com/andreap
Chloé Plumey: https://www.artstation.com/chloeplumey
Character Artists
Clothilde Chopin: https://www.artstation.com/fyoston
Yanis Lhote: https://www.artstation.com/sinay-eto
Technical Artist
Raphael Garcia: https://www.linkedin.com/in/raphael-garciafr/
"DinoGORE" features a cutscene that operates like a FLASHBACK. I won't get into what it actually is so as to not spoil anything, but we see the brutal upbringing Gorack had to adapt to. Here's a sneak peak at what's to come:
You can explore up to B30F in the demo.
Experience the unique “Dowsing” mechanic and other original actions,
along with the opening chapter of the story.
Join Charois and her golem as they begin their journey into the deep.
We’re also sharing the theme song music video and an original short anime
on our official YouTube channel — don’t miss them!
🎵 Theme Song
🎬 Short Anime Episode 1
Hi Guys, I am streaming a gameplay of the campaign, feel free to ask questions or give feedback.
Fixes
Fixed an issue where auto-play dialogues would jump again after pressing "next."
Fixed occasional missing damaged clothing in cutscenes.
Fixed some clothing physics.
Fixed auto-aim, which sometimes did not work.
Fixed head collision causing wall clipping during rolling.
Fixed incorrect display position of knife hit effects.
Fixed the use of low-resolution textures when set to high-quality.
Additions/Changes
Updated movement mechanics to prevent sliding on slopes.
Added invincibility frames during kicking/slashing/pushing actions.
Changed auto-save to no longer affect performance.
Adjustable anti-aliasing methods.
Added clothing damage levels.
Added 4K resolution option.
Updated the burn time of explosive barrels.
Added Portuguese (Brazil) language support.
Known Issues
Sometimes items obtained are not displayed.
This is one of our most substantial updates yet, addressing numerous critical issues and significantly improving controller support based on tester feedback.
- Ritzy Rabbit Known Bugs Patched: All known issues with Ritzy Rabbit have been resolved
- Treehouse Button Corrected: The button behind the treehouse now saves the correct location and travels properly along its spline path
- Hoop Mini-Game Cleanup: All hoops now properly delete upon mini-game completion
- Springo's Dialogue Restored: Fixed dialogue system and removed erroneous button prompts from Springo's conversations
- Puzzle Mini-Game Texture: Added the correct texture to unlock the puzzle mini-game level - Respawn System Patched
- Death now temporarily spawns players in Bamboo Heights to prevent broken respawning issues
- Move Set Progression Fixed: Players no longer incorrectly receive tail spin or other advanced moves; only tutorial-learned abilities are available initially
- Monkey Cave Ladder Added: Players can now climb a ladder as a monkey in the monkey-filled caves
- Buggies Restored: Added buggies back into the game (they were accidentally missing!)
- Significant Controller Support Expansion: Major improvements to controller functionality and button mapping for a smoother experience
- Bamboo Texture Optimization
- Re-adjusted bamboo textures to eliminate stretching for cleaner visuals
- Monkey Cave Behavior Updated
- Monkeys now exit the cave when players enter, improving navigation and clarity Lyre Transformation Temporarily Removed
- The ability to transform into Lyre has been removed as it was causing transformation system breakage (will return once fixed)
This update represents significant progress in stabilizing core systems. Thank you for your thorough testing and detailed bug reports! The Harper and Lyre Development Team :musical_note: