\[ Fixes ]
The issue of machines breaking when a portafilter is saved or loaded has been fixed.
The issue of the save difficulty not being displayed correctly has been resolved.
The issue of getting stuck at the end of the day has been resolved. Proper saving with error detection has been implemented.
The cargo truck has been disabled due to issues it was causing for some players.
\[ Misc ]
The maximum customer spawn interval has been decreased from 105s to 65s, and the minimum customer spawn interval has been decreased from 20s to 25s.
In Hard Mode, players get an average of 20 customers on the first day (without the tutorial customer reduction).
In Medium Mode, players get an average of 13 customers on the first day (without the tutorial customer reduction).
Hard difficulty multipliers increased to 0.6x.
Saving has been made smoother and is still a work in progress.
Current weather saving and loading added.
A UI element has been added to display the current and available equipment modes (keyboard: 1 for the hand mode and 2 for the mop mode).
The dialogues have been enriched with additional variations.
If you encounter any new bugs or would like to contribute to the development of our game, please join our Discord server!
đŽ The game has just been released on Steam!
Weâre thrilled to officially announce the launch of our very first game!
But this is just the beginning â our future plans include updates and the addition of three new playable characters, each featuring completely different gameplay styles from Soul.
These characters will be playable within the same campaign, and youâll encounter them throughout the main story as secret or main bosses.
The game features four difficulty levels:
Easy: perfect for players new to this type of game.
Normal: designed for those familiar with the genre â this is the gameâs intended difficulty.
Hard: offers an extra layer of challenge, great for experienced players.
Hell: made for those who want to truly test their skills â every mistake can be fatal!

























Game completion fixes
Fixed an issue where victory screen would not appear after hitting the target
Fixed camera continuing to move after hitting the target
Victory screen now displays correctly
Missile count display fixes
Fixed missile count not updating after explosion
Missile count now updates immediately
Multiple obstacle collision fixes
Fixed missile count decreasing multiple times when hitting multiple obstacles at once
Fixed game saving multiple times
Missile count now decreases correctly by 1
Controller vibration enhancement
All levels now trigger controller vibration on completion
Improved feedback
Fixed node access errors across levels
Fixed missile interference prompt display issues
Improved code stability and reduced potential errors
This update fixes compatibility issues after upgrading to Godot 4.5 and improves game completion and failure logic handling. The game should feel more stable and smoother.
Thank you for your patience!
If you encounter any issues, please report them via Steam Community or support channels.
Hey everyone,
We wanted to take a moment to thank all of you who have taken the time to play Girl Abducted. Your interest, feedback, and support mean a lot to us, and we hope the experience stayed with you in all the right ways.
As we continue growing and creating, weâre excited to share that our next project, The Seventh Seal, is now on the horizon. Weâre looking forward to revealing more soon, and we hope youâll join us for the journey.
A demo for The Seventh Seal is planned to release this month, and we would love for you to try it when itâs available. Weâll share updates and the final date as soon as everything is set.
Thank you again for your time, curiosity, and for giving our work a place in your day.