My Little Cafe Nightmare - SethMadDev
Saving/Loading Issues

[Changed] Game Loader - Loading Priority got changed for more safety checks and stability on Loads
[Fixed] Coffee Filters - Lay flat on the Coffee Mixer and are disconnected from them / not working
[Fixed] Coffee Filters - Didn't load into the packages correctly
[Fixed] Empty Coffee Bags - Didn't load into the packages correctly
[Fixed] Coffee Beans - Didn't load into the Combiner correctly
[Fixed] Delivery Box - Objects lost any connection to the Delivery Box and layed flat on the ground
[Fixed] Used Cups on Tables - No longer connected to the tables
[Fixed] Sink - When cup is in the sink, could not be washed up or interacted with anymore

and many other fixes

Full Patch Notes will be available soon!
7:55am
Coffie Simulator - Prologue - Fluffy SAKNE

\[ Fixes ]

  • The issue of machines breaking when a portafilter is saved or loaded has been fixed.

  • The issue of the save difficulty not being displayed correctly has been resolved.

  • The issue of getting stuck at the end of the day has been resolved. Proper saving with error detection has been implemented.

  • The cargo truck has been disabled due to issues it was causing for some players.

\[ Misc ]

  • The maximum customer spawn interval has been decreased from 105s to 65s, and the minimum customer spawn interval has been decreased from 20s to 25s.

    1. In Hard Mode, players get an average of 20 customers on the first day (without the tutorial customer reduction).

    2. In Medium Mode, players get an average of 13 customers on the first day (without the tutorial customer reduction).

  • Hard difficulty multipliers increased to 0.6x.

  • Saving has been made smoother and is still a work in progress.

  • Current weather saving and loading added.

  • A UI element has been added to display the current and available equipment modes (keyboard: 1 for the hand mode and 2 for the mop mode).

  • The dialogues have been enriched with additional variations.

If you encounter any new bugs or would like to contribute to the development of our game, please join our Discord server!

RazePact - Daniel Penha

🎮 The game has just been released on Steam!

We’re thrilled to officially announce the launch of our very first game!
But this is just the beginning — our future plans include updates and the addition of three new playable characters, each featuring completely different gameplay styles from Soul.
These characters will be playable within the same campaign, and you’ll encounter them throughout the main story as secret or main bosses.

The game features four difficulty levels:

  • Easy: perfect for players new to this type of game.

  • Normal: designed for those familiar with the genre — this is the game’s intended difficulty.

  • Hard: offers an extra layer of challenge, great for experienced players.

  • Hell: made for those who want to truly test their skills — every mistake can be fatal!

Whimel Academy - eviaiva1945
# (0.1.18) Patch Notes [First-Look]

New
- ending page show all possible endings qualified
- Hat (certain hair accesssories and hair not compatible)
- new secret items

Fix
- typo
- fixed customization ui counter
- fixed map button showing when loading into late night
- fixed cannot [escape] to pause menu in dorm late night
- fixed ending name missing translation text
- fixed some clothing items

Polish
- Avatar Customization remembers category color choice
- spelled out "perfect attendance" condition
- renamed easy mode
Caravanners - Akif Akdemir
I carefully read all your feedback from Day 1 📝 and prepared the Day 2 Update based on it.
The Day 2 Update is now live! 🚀 I’ll keep releasing updates quickly, and the Day 3 Update is already on the way.
As promised, frequent updates will continue 🔁 and with your feedback, the game will keep getting better ❤️

This game is still in Early Access and is being developed solo 👨‍💻.
There were some bugs 🐞, but most of them have now been fixed ✅
After a few more days of bug fixing, I’ll start adding new content
new caravans 🚐, map enrichments 🗺️, new mechanics ⚙️, and more!

If you’re curious, you can check out the first day’s update here.
https://store.steampowered.com/news/app/1609370/view/643577980522595491?l=turkish

📢 DAY 2 UPDATE DETAILS

- The Money Making Guide has been added. You can access it from the in game menu.

Making money menu





And more making money pages...


- The save game feature has been added to the in game menu. You can now save your progress anywhere as the host player.



- The issue where the fuel appeared full even when it wasn’t has been fixed. Fuel can now be refilled completely without any problems.



- Teleport Problem
You no longer need to teleport to refuel. Simply press the T key while in your vehicle to open the service menu and refuel easily.




- The issue where water purchased from the gas station couldn’t be added to the inventory has been fixed.





- Earning money has been made easier.
You can now earn more money, and the money making systems have been made easier.





- The fishing time has been shortened.




- The Location Waypoint has been updated. It is now easily visible from anywhere.



- Garbage bags have been lightened. They were too heavy. Fixed



- Fish selling profits have been increased


- Oil barrel selling profits have been increased


- The speed of filling water jugs has been increased.



- Fishing has been made a bit easier.


- Water selling profits have been increased



- The vehicle interface has been redesigned now featuring a softer, more refined look.



- The starting pickup truck’s driving performance has been improved. Acceleration has been increased, turning ability enhanced, and it now moves more responsively



- A warning notification will now appear when hunger, thirst, and health are all full.



- A warning notification appears when the inventory is full



- The issue preventing the use of inventory items has been fixed.

- The refueling menu at gas stations now closes when you press Enter again. Fixed.

- Fuel at gas stations will now be filled completely in a single action

- The urination penalty has been removed. All toilets are now free to use



- The issue causing meteorites to disappear has been fixed. Their stability when carried on vehicles has been improved



- The player social menu will now close when pressing the U key again. It no longer requires closing with the mouse. Fixed



- The in game menu can now be opened and closed with the ESC key. Using the mouse to close it is no longer required



- The service menu now opens with the T key and closes when pressed again. When another player interacts, the service menu opens on the first click and closes on the next. Fixed.




- The map now opens with the M key and closes when pressed again. Using the mouse to close it is no longer required

- The barrier in front of the car wash has been removed. Fixed


I’m currently working on the Day 3 update. A new update will be released on November 3, 2025.
I’m doing my best to release updates as quickly as possible. I hope my efforts won’t go unnoticed and that the game will move toward positive reviews.

As I promised, I’m here, working on the game every day, releasing daily updates and I’ll continue doing so.

Thank you for your support.
Akif Akdemir
EDM Ballistics - 猫尾er
Main fixes

Game completion fixes

  • Fixed an issue where victory screen would not appear after hitting the target

  • Fixed camera continuing to move after hitting the target

  • Victory screen now displays correctly

Missile count display fixes

  • Fixed missile count not updating after explosion

  • Missile count now updates immediately

Multiple obstacle collision fixes

  • Fixed missile count decreasing multiple times when hitting multiple obstacles at once

  • Fixed game saving multiple times

  • Missile count now decreases correctly by 1

Improvements

Controller vibration enhancement

  • All levels now trigger controller vibration on completion

  • Improved feedback

Bug fixes
  • Fixed node access errors across levels

  • Fixed missile interference prompt display issues

  • Improved code stability and reduced potential errors

Notes

This update fixes compatibility issues after upgrading to Godot 4.5 and improves game completion and failure logic handling. The game should feel more stable and smoother.


Thank you for your patience!

If you encounter any issues, please report them via Steam Community or support channels.

Pirate Souls - Bandana
FIXES
- Fixed zoom getting out too soon when interacting with NPCs for some players

CHANGES
- Changed night light to reduce darkness
- Hajiwari execution stand is now accessible
- Increase boar meat drop rate
Kernel - archzodo
1. **Bug Fixes**
* Fixed a cost bug for the Tech Cards: [Manipulator] and [Resonance Blast].
* Fixed a bug where unit card skills were not displaying.
* Fixed a bug where the descriptions for [Meat Lv2] and [Meat Lv3] were not displaying.
2. **New Features & Optimizations**
* The Item Index (or Item Encyclopedia) can now display item rarity.
Girl Abducted - renderready

Hey everyone,

We wanted to take a moment to thank all of you who have taken the time to play Girl Abducted. Your interest, feedback, and support mean a lot to us, and we hope the experience stayed with you in all the right ways.

As we continue growing and creating, we’re excited to share that our next project, The Seventh Seal, is now on the horizon. We’re looking forward to revealing more soon, and we hope you’ll join us for the journey.

A demo for The Seventh Seal is planned to release this month, and we would love for you to try it when it’s available. We’ll share updates and the final date as soon as everything is set.

Thank you again for your time, curiosity, and for giving our work a place in your day.

Dungeon Explorers - C.M.Cas Games
Dungeon Explorers is ready to bring you a brand-new cave to explore!
You can access it through the Goblin Cave in the Hills!

Descend into its depths filled with powerful enemies and challenges until you free the second priestess appearing in the game — Seraphyne!

Do you have what it takes to emerge victorious from this quest? Then prove your worth!

Changelog:
New character
New H-scene
New enemies
New map
Grammar rework (65%)
Improvements


Have fun~~
...