3571 The Game - FRAPPA STUDIO


As an art director during the day, I worked a lot on 3571 The Game design elements during the night. I am finally happy of the result after many years and many versions. I really like the new futuristic look and it is still very effective and fast to use, combining all RPG functions ( inventory, equipment, stats ) in one unique and small GUI window.



LESS IS MORE WORK


The new interface is 100% pixel-perfect, this was a lot of work to get things as small, precise and functional as possible:





INTERFACE HISTORY


2013 • The global design of the game never stopped improving. For the first version in the Blender Game Engine, I still had to learn coding and 3D modeling so it was just tragically awful:




2015 • After switching to C# and updating the game, I needed to code a more complex interface. I designed a first medieval HUD, which was already close to the final version "all-in-one" concept.




2017 • For the first early access version available on Steam, and I wanted to give the game a more modern look. I created then this first sci-fi version of the HUD:




2018 • The black background was too heavy, and it was lacking details and finesse. Next version will really define the final design of the game:





MORE ABOUT THE NEW DESIGN


You want to see the new interface in action before the next release? No problem :




I also created a new in-game interface and new loading screens, fitting with the global new design. Look at this new micro-GUI equipment tooltip in the inventory bar displayed while in game:





Version 0.8 should be ready next sunday. Thanks for reading and see you soon in the year 3571!
3571 The Game - FRAPPA STUDIO
New world procedural generation with +100 new natural and architectural elements, micro-biomes, all textures are now in HD with a better camera rendering. Let's have a look at our brand new apocalyptic Earth!




NEW WORLD PROCEDURAL GENERATION
More variety means better game stories! Each time you generate a new world, you create unique procedural and random micro-zones : towns, forests, deserts, beaches, rocky mountains... Each zone have it's unique structure, resources and dangers.



A savage forest biome:



An urban biome:



NEW BUILDINGS
The game now counts more than 80 different building types: caverns, broken buildings, castles, wooden houses, medieval and futuristic houses... And you can explore or inhabit all of them. Like this old abandoned dark tower:




NEW HD TEXTURES
All environment textures are now in HD too! I had to start most of the images again from scratch. With the new camera and lighting settings, I am very happy with the result:





I particularly like these new luminescent mutant lifeforms from our future. The game is getting definitely more sci-fi, without losing it's medieval touch as humanity have lost all technology in the year 3571 ( unfortunately this is not true for the evil droid army )



NEW NPC SPAWNS
You will also meet more people, animals and droids outside in the different biomes, and frequent encounters while travelling will create new stories, missions and fights every day.



Version 0.8 will not only include vehicles, but also make the game enter a new era, with boosted atmosphere, gameplay and storytelling.

I can't wait to publish the next version of 3571 The Game. See you soon in the future, and thanks for reading!
3571 The Game - FRAPPA STUDIO
Time travel to the end of the world in the year 3571 and find old cars from the 1990s to smash droids and zombies in the next version 0.8!

Version 0.8 will be available soon: Vehicles, new buildings and NPCs and more.

https://youtu.be/7ArYkmAZLKc


Thanks for watching!

Music: 3571 Orchestra / FRAPPA STUDIO 2018
3571 The Game - FRAPPA STUDIO
3571 The Game version 0.8 coming soon

Hi everyone, I'm back to work! Lots of new features to come with the v0.8: vehicles, new buildings and enemies, better graphics and lighting, FPS increase... Today, let's have a look at the vehicles!



Unlike mobs using a pathfinding algorithm to walk smoothly, cars objects must literally "roll" with simulated friction of the 4 wheels to go forward and turn like a real car. I'm still working on damage physical interactions between physics of vehicles and other world objects but the driving is already very smooth.





I've designed 3 cars and 1 motorcycle model so far.





Vehicles have complete lighting systems and nice dust effects when accelerating. Last but not least: you can smash enemies with your car easily with enough speed ! That's quite unfair though, and it may destroy your vehicle.





I'm also working on a free demo version, which will be based on version 0.8, so everyone will be able to have fun with cars too!


Thanks for reading and see you soon for the next update!

3571 The Game - FRAPPA STUDIO
Welcome to a brand new version of 3571 The Game. Players, I’ve heard you! Afters months of work on the core game engine let's discover an updated user-friendly combat system and these 2 new gameplay modes!
  • CUSTOM GAMEPLAY : 18 new game options in a brand new Custom Gameplay Mode: world size, difficulty level, more rare items... Create your own apocalypse and choose your style! You can even disable permanent death. Yes you can.
  • OFFICIAL GAMEPLAY : Of course, you can still try to beat the score of the Best Survivors in the Official Gameplay mode. Difficulty here is locked in hard but I've made a lot of gameplay balance improvements, thanks to player's feedback. Melee combat are now really challenging and fun. Impossible fights are a thing from the past. You'll always have a chance to survive now.

And also plenty of new cool stuff! Let's start:

NEW « CUSTOM » GAMEPLAY MODE

Welcome to the new customizable year 3571 parallel dimensions! You can choose to set the world like you want, explore every game possibilities, and find you own kind of fun. You cannot set a new highscore when playing in custom mode, but you can do everything else :



  • No permadeath:

You can now load your last save if you don’t want to loose your nice game because of a stupid meteorite and a bad luck.

  • No random events:

Speaking of, you can now disable these meteorites, and also these stupid droids spaceship attacks. No more random disasters!


Be careful though, this also means additional NPCs will never spawn and the world population won’t renew itself when everyone will start to die ( I mean when the game starts )

  • Zombies every night:

if the game isn’t hard enough for you, you can add zombies spawning every night.

  • Starting Equipment:

Start your game with a really futuristic medieval equipment ( 1 helmet, 1 chest armor, 1 shield, 1 sword and some food )

  • Hostile humans:

Funny option! With this option you can’t recruit NPCs anymore. In fact they will all try to kill you. You won’t have no friends anymore.

  • More Rare Items:

Trees won’t spawn guns, but items you will find in buildings will have 50% greater chances to be rare items. Who said lightsaber? What? A legendary samurai sword? Wait, wait. A Must click option provided by 3571 Time Avatars services.

  • No droids:

Make these metallic annoying creatures herited from our time disappear from the year 3571.

  • No humans:

You always wanted to try a « Last Survivor on Earth against all calamities » scenario ? Now you can. Horses will be your only friends, if you can find a peach.

  • No monsters:

Tired of dragons, werewolves and other strange aliens with helmets? Now you can focus on killing droids. ( And mutant animals )

  • New world creation options:




Big world, Small world and Medium world options have been added. Smaller maps means less space between NPCs and buildings, meaning lots of fights, and lots of fun.

  • New character options:

starting skills points levels Normal, Knight and God starting point options have been added. You can now start with the power to kill enemies. No, really.

  • New difficulty level options:

Hard, medium, easy difficulty level options have been added. Lower difficulty means : you need to eat and drink less, enemies are weaker, random events are less dangerous…

  • New density options :

Crowded, Medium and Sparse population density options have been added. You can choose how many friends ( and enemies ) you will have to kill.





Don’t worry if you like difficulty. The official gameplay mode is still alive! With good old permanent death! Start with a very weak avatar in a maximum-difficulty procedurally generated world and try to survive longer than the best players around the world.


NEW COMBAT SYSTEM & GAMEPLAY EVOLUTION

Most players like high difficulty, but they noticed 2 problems: too much impossible combats, and a lack of fun during melee fights. I worked weeks on a new combat system and interface.


The combat gameplay have been deeply transformed and balanced : I wouldn’t say the game is really easier ( it’s an apocalypse after all ) but it will feel more glorious to die as you can now hit most enemies with chances to do consistant damage, and see your enemy’s health level when fighting.


  • Damage points processing have completely been reviewed, to allow the player to damage stronger enemies if he fights perfectly and if he’s also lucky.


  • New small windows allow you to see health level of NPCs in range of a melee attack




  • New illustrated labels allow you to see when you perform special combat tricks ( parry, push attack, combo… )



  • Your avatar will still start with very low stats, but you always have a chance to hit with damage when attacking an enemy ( minimum is 33% chances to succeed )

  • Minimum hit damage set to 1% of enemy’s maximum health when your hit succeed.

  • You have some chances each hit to make a critical hit, depending on your speed or intelligence level

  • Attack damage depends on your energy ( white bar ) level. 100% energy means 100% damage, and 0% energy means 50% damage



  • Fall damage now decrease according to the player’s resistance level and have been decreased ( 20% ) and jump height before being injured is a bit higher.



  • Energy level regenerates 5-10% faster, according to your resistance level



  • Hitting with a melee weapon uses 20-40% less energy, even when performing a triple attack combo or a jump hit. Damage level you can inflict decrease with your current energy level ( white bar ), so this is a very good new for smoother combats.



  • Now you can parry ranged attacks with your buckler but it will decrease its durability









  • You can also parry ranged attacks by protecting yourself with your melee weapon but with limited chances of success based on your skills and shooter’s skills.




I’m really trying to find a very difficult, hazardous and challenging gameplay that would still be pleasant, interesting and fun. Tell me if you feel the difference ! And of course if you feel 3571 The Game have a good fun potential, please feel free to leave a comment, or even a Steam Review! This would be awesome.




NEW « SKIP TUTORIAL » OPTION




Now you can jump directly into hell, without having to spawn in the 3571 Time Avatars Company’s comfortable and enemy-free « Reception Desk of Tutorial ».




FIRST PLAYERS IMMORTALIZED





As the Official gameplay difficulty and mechanics have change for the best, I immortalized the first 3571 Best Survivors directly in the game credits for their bravery.


They were the first to believe in the game and they’re now part of it. I will reset the leaderboards score end 2018 for the official release of the version 1.0. You can still try to start with all your stats at 15 to feel what it was to play 3571 The Game in the first version. ( just imagine your weapons are doing absolutely no damage most of the time before days of constant fight and training )


( Oh, yes you can improve ( very slowly) your combat skills abilities when you hit trees, objects or rocks. During the 5 years of development I’ve hidden a lot of stats management secrets like this one :) )




IMPROVEMENTS & BUG FIXES
  • World map ground texture generation have been improved: better design and more render layers with systematic normals and bump mapping
  • NPCs should all be able to launch correctly idle animation when reaching their home locations after a fight
  • When customizing your character’s appeareance, or when pausing the game, a symbol appears at screen to show if you play in either custom or official gameplay mode.
  • Loading time of both new and saved games have been reduced by 10-20%
  • In-game FPS rate have been increased by 5-10%
  • Low population rate and/or world size and Simple Water option activated can now drastically improve performances for low-end computers
  • Player character Force level increase the player’s melee attack faster by 5%
  • NPCs stop attacking the player when the player is dead
  • Human NPCs that were attacking you now still attack you after saving and loading your game
  • Bug corrected with water rings when a NPC is in coma
  • Game credits added
  • New illustrations and design for the main menu




This update will be available this week on Steam!


I also decided to start a new price promotion to launch this update, and to create a free demo this week: I still lack of player’s feedback about the current state of the game. Please share your maps, your bugs or your needs! Thanks for reading and see you soon in the future, I hope you’ll enjoy testing all these new options!









3571 The Game - FRAPPA STUDIO
Hi everyone, and thanks for all the feedback.

I think the next most important challenge for 3571 The Game is to give players more gameplay options while keeping the spirit and the difficulty of the original game alive. I started to work on this "Custom Gameplay" option:





The actual only option "training mode" could become a free demo, as the content is limited ( only one map, no procedural generation and limited items and enemies )

What do you think about that?
Thanks for reading!
3571 The Game - FRAPPA STUDIO
Hi everyone, and thanks for all the feedback.

I think the next most important challenge for 3571 The Game is to give players more gameplay options while keeping the spirit and the difficulty of the original game alive. I started to work on this "Custom Gameplay" option:





The actual only option "training mode" could become a free demo, as the content is limited ( only one map, no procedural generation and limited items and enemies )

What do you think about that?
Thanks for reading!
3571 The Game - FRAPPA STUDIO
Planet Earth is at war! NPC A.I. have been upgraded: enjoy crazy random battles everywhere, an easier combat system with less one-shot kills and a few corrected bugs.



I. GAMEPLAY

- Combat A.I. update: Each non player character now have a fully independant decision and pathfinding systems. They also have sensors, to be fully aware of their surroundings. NPCs can try to avoid attacks, turn around their target, attack another ennemies before killing their opponent to help friends... Some can also block attacks or use shields.



- Emergent battles: NPCs attack each other according to simple rules ( like in the Game Of Life ) leading to epic random battle patterns:
  • Wild animals hunt preys and humans
  • Humans and droids fight each other
  • Mutant monsters try to kill everyone
  • When attacked, a NPC will fight back the assailant in priority



- NPCs faint when taking critical damage, and now will fight back right after waking up

- Stats and combat damage system have been improved: more hits with damage, less one-kill deaths. Your avatar is still very weak at start.

- Solidarity: human NPCs will forgive your attack if they fight with a non-human enemy

- Murderer: if you kill innocent citizens, Royal Guards will attack you

- A.I. pathfinding has been optimized with Unity 2017.3 newest features

II. CORRECTED BUGS

- Holding attack button to adjust throwing force works again:



- One-shot kill probability has been reduced

- When their target is just right at the top of their head, NPC now step back, let their opponent fall and fight back.

- Rare Swords artifacts damages have been reduced





Thanks for reading, see you in the future!
3571 The Game - FRAPPA STUDIO
Planet Earth is at war! NPC A.I. have been upgraded: enjoy crazy random battles everywhere, an easier combat system with less one-shot kills and a few corrected bugs.



I. GAMEPLAY

- Combat A.I. update: Each non player character now have a fully independant decision and pathfinding systems. They also have sensors, to be fully aware of their surroundings. NPCs can try to avoid attacks, turn around their target, attack another ennemies before killing their opponent to help friends... Some can also block attacks or use shields.



- Emergent battles: NPCs attack each other according to simple rules ( like in the Game Of Life ) leading to epic random battle patterns:
  • Wild animals hunt preys and humans
  • Humans and droids fight each other
  • Mutant monsters try to kill everyone
  • When attacked, a NPC will fight back the assailant in priority



- NPCs faint when taking critical damage, and now will fight back right after waking up

- Stats and combat damage system have been improved: more hits with damage, less one-kill deaths. Your avatar is still very weak at start.

- Solidarity: human NPCs will forgive your attack if they fight with a non-human enemy

- Murderer: if you kill innocent citizens, Royal Guards will attack you

- A.I. pathfinding has been optimized with Unity 2017.3 newest features

II. CORRECTED BUGS

- Holding attack button to adjust throwing force works again:



- One-shot kill probability has been reduced

- When their target is just right at the top of their head, NPC now step back, let their opponent fall and fight back.

- Rare Swords artifacts damages have been reduced





Thanks for reading, see you in the future!
3571 The Game - FRAPPA STUDIO
3571 THE GAME 0.62 - COMBAT UPDATE
The "Combat" update (0.62) is available: New combat techniques, better performances and stability, better compatibility and a bunch of corrected bugs! Let's go fighting!

I.NEW CONTENT

- Combat Update / You can now perform 5 different combat techniques:


1 • Simple attack (Left Click)





2 • Defense (hold Right Click)





3 • Combo X3 Attack (Double Left Click & Energy Level greater than 50)





4 • Push & Dodge (Right Click while in Defense)





5 • Super Attack (Jump with Space, then Hit with Left click )





- Game engine have been upgraded with the latest version of Unity (2017.3): Enjoy the graphics, compatibility and performances of the future! ( Last version of the game was Unity 5.6 )





- More buildings and NPCs on generated World Map


- New human NPCs animation when hit


- Your equipment can be destroyed if you use it too much or take too much damage


- Starting Mouse default sensitivity is now 100 units


- You can now search for items on human dead bodies ( usually up to 3 items )


- You can't search a body or get its loot if you destroy the corpse


- Human dead bodies throw an info message if you can search items in it


- If you kill more than one people, you become a murderer and royal guards attack you


- Your can break almost every furniture to get resources, and you can also use special attacks to break them


- You can use a Push & Dodge Special attack on your own Recruits to make them move. They won't attack you unless you perform any other attack type on them.


- You can't perform Push & Dodge attack on very small enemies ( rare )


A short example of the new combat gameplay:





II.CORRECTED BUGS

- Some particles couldn’t be displayed properly


- Enemy NPC was disappearing if its spawning position was far from the player


- Big Caverns lower floor is now opened and full of loot and danger


- Some OS X macintosh computers were unable to change controls at start


- Avatar couldn’t get properly in water if protecting in defense mode ( Right Click )


- Better general game engine compatibility and stability





Thanks for reading, and let's kill some droids with your new techniques! How many time will you survive now?



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