3030 Deathwar Redux - A Space Odyssey - Max | Crunchy Leaf Games
Hey y'all,
there are just two small fixes in this update, so this is going to be a quick one.
We got a report of an exploitable money bug, where you could retrieve crew you just dumped to double their amount in your cargo. Thanks to Mr. Kins for pointing this out!
We also fixed a rare crash, that could occur if you finished a story beat at a certain number of docks. Thanks to CorSec for reporting this one!
Fixes / Improvements
Fixed exploitable money bug, by making crew reduce correctly when dumped
Fixed rare crash connected to story progression and station tv news
You're welcome to join us on our Discord channel, to chat and hangout: https://t.co/mP7xcmkHA4
3030 Deathwar Redux - A Space Odyssey - Max | Crunchy Leaf Games
Hey y'all,
there are just two small fixes in this update, so this is going to be a quick one.
We got a report of an exploitable money bug, where you could retrieve crew you just dumped to double their amount in your cargo. Thanks to Mr. Kins for pointing this out!
We also fixed a rare crash, that could occur if you finished a story beat at a certain number of docks. Thanks to CorSec for reporting this one!
Fixes / Improvements
Fixed exploitable money bug, by making crew reduce correctly when dumped
Fixed rare crash connected to story progression and station tv news
You're welcome to join us on our Discord channel, to chat and hangout: https://t.co/mP7xcmkHA4
3030 Deathwar Redux - A Space Odyssey - Max | Crunchy Leaf Games
Hey everyone,
it's been a while since launch now, so we thought it was about time for a little content patch to come your way! Today we're adding and fixing lots of smaller stuff, but the main focus of this update is going to be adding crew, pirates and bodies floating in space!
Once you've destroyed a ship, there used to not be much left of it after. We always wanted to add more debris and give you the feeling that you can gobble up some more reward once you've destroyed a target. So now, now when you blow up someone, there's a good chance you'll see them (or at least their remains) floating around in space after. You can even fly over and tractor them up! There is also a good chance some parts of the ship are salvageable as tradeable goods, usually Titanium, but occasionally also more valuable things!
When you go exploring derelicts and find survivors or deceased inside, you will now also find those bodies outside for optional tractor-beam rescue. Later, you can fly anyone you captured/collected in derelicts or in battle over to a station and unload them for some pricey rewards.
There's a whole lot more, like some pretty cool water effects on Jelnu station, Nebula Jellies now protecting you, and some sweet new warp effects. We've also fixed a bunch of things, mostly because of your great feedback on the forums! Here's the complete list:
Features / Gameplay
Added crews of ships floating in space after they're destroyed
Added bodies and crew floating outside derelicts after you found them
Added bodies, crew and pirates unloadable at stations, for a reward
Added more random debris drops from destroyed ships
Added paying for drinks at the bar (!!!)
Added cool water effects to Jelnu station pool
Made Nebula Jellies on your ship negate any possible Nebula damage
Added Warp Bubble Effect - can be toggled in options
Added Warp Distortion Effect - can be toggled in options
Added Tutorial pointer to Camera UI button
Fixes / Improvements
Fixed bounty hunting targets sometimes not spawning
Removed ships sometimes randomly dropping upgrades
Fixed Gang Attack Mode calculation
Increased penalties for destroying civilian ships and cops
Made Wingers only approach player if currently has less than 2 crimes
Fixed Smugglers sometimes making immediate double request for trade
Made recorded crimes more structured, now they add up sequentially
Made missile warning only appear if missile is close to you
Made Nebula Jellies not targetable anymore
Fixed spelling in random news articles
Fixed double reward for bounties
Fixed upgrade dialogue in conversation not showing right
Changed some upgrade descriptions to fit into dialogue
Fixed larger ships sometimes showing wrong shield effects when hit
Fixed Walker Base position on all resolutions
Improved some of the bar signs and Jelnu pool background
Various spelling fixes in Dialogue
Fixed escape velocity barrier for Tapley
Added more information on how to use buoys in the description
Added a message if you try to buy upgrade without enough cash
You're welcome to join us on our Discord channel, to chat and hangout: https://t.co/mP7xcmkHA4
3030 Deathwar Redux - A Space Odyssey - Max | Crunchy Leaf Games
Hey everyone,
it's been a while since launch now, so we thought it was about time for a little content patch to come your way! Today we're adding and fixing lots of smaller stuff, but the main focus of this update is going to be adding crew, pirates and bodies floating in space!
Once you've destroyed a ship, there used to not be much left of it after. We always wanted to add more debris and give you the feeling that you can gobble up some more reward once you've destroyed a target. So now, now when you blow up someone, there's a good chance you'll see them (or at least their remains) floating around in space after. You can even fly over and tractor them up! There is also a good chance some parts of the ship are salvageable as tradeable goods, usually Titanium, but occasionally also more valuable things!
When you go exploring derelicts and find survivors or deceased inside, you will now also find those bodies outside for optional tractor-beam rescue. Later, you can fly anyone you captured/collected in derelicts or in battle over to a station and unload them for some pricey rewards.
There's a whole lot more, like some pretty cool water effects on Jelnu station, Nebula Jellies now protecting you, and some sweet new warp effects. We've also fixed a bunch of things, mostly because of your great feedback on the forums! Here's the complete list:
Features / Gameplay
Added crews of ships floating in space after they're destroyed
Added bodies and crew floating outside derelicts after you found them
Added bodies, crew and pirates unloadable at stations, for a reward
Added more random debris drops from destroyed ships
Added paying for drinks at the bar (!!!)
Added cool water effects to Jelnu station pool
Made Nebula Jellies on your ship negate any possible Nebula damage
Added Warp Bubble Effect - can be toggled in options
Added Warp Distortion Effect - can be toggled in options
Added Tutorial pointer to Camera UI button
Fixes / Improvements
Fixed bounty hunting targets sometimes not spawning
Removed ships sometimes randomly dropping upgrades
Fixed Gang Attack Mode calculation
Increased penalties for destroying civilian ships and cops
Made Wingers only approach player if currently has less than 2 crimes
Fixed Smugglers sometimes making immediate double request for trade
Made recorded crimes more structured, now they add up sequentially
Made missile warning only appear if missile is close to you
Made Nebula Jellies not targetable anymore
Fixed spelling in random news articles
Fixed double reward for bounties
Fixed upgrade dialogue in conversation not showing right
Changed some upgrade descriptions to fit into dialogue
Fixed larger ships sometimes showing wrong shield effects when hit
Fixed Walker Base position on all resolutions
Improved some of the bar signs and Jelnu pool background
Various spelling fixes in Dialogue
Fixed escape velocity barrier for Tapley
Added more information on how to use buoys in the description
Added a message if you try to buy upgrade without enough cash
You're welcome to join us on our Discord channel, to chat and hangout: https://t.co/mP7xcmkHA4
3030 Deathwar Redux - A Space Odyssey - CrunchyLeafGames
Hey guys,
Once again, we've got a bunch of minor improvements and then one major fix. The major fix is for the random music crash that happens to some players. It was very hard for us to reproduce, but we're reasonably certain this fix should kill it off once and for all.
The rest of the changes are Quality of Life related, and aim to make things better in general, like making cargo containers easier to see and smugglers offering you fairer prices when you're out of fuel, but also fixing some annoyances, like a map bug that could happen when you used the "show on map" button right after zooming on the map. Check out the full list:
Fixes / Improvements
Fixed random music crash "EXCEPTION_ACCESS_VIOLATION"
Made all cargo containers draw their name in-world, so they are easier to see
Fixed dates not rolling over after last day of month
Made docking helper not pop up right after undocking
Made tractor beam particles go other way, now coming from the asteroid
Fixed "show on map" bug, where you'd sometimes be stuck in the local map
Fixed Raal letting you keep your turret, even though switching to Fighter ship
Shortened station dialogue for paying fines
Made map reminder not show when getting attacked by JBO
Repositioned map overlay info to fix overlapping text in console mode
Made smuggler offering fuel much cheaper
Fixed unmuting sound not playing music as chosen
Fixes in various dialogue and cutscene scripts
Fixed being able to pay fines on Walker Base although you didn't have the money
Made any negative amount of player money resort to just 0
Made space battle police man not show up on Walker base or pirate stations
Fixed button prompt for winger formation
Fixed Vasquez appearing in contacts after you get call to Rub Ba 3
Small improvement to comms signal when hailing ships or stations
Fixed junk in BD-946 system not giving reward
Minor improvements to mission completion screen
Fixes Largo not changing position after every dock, when playing new game
Made bounty missions fail if you leave the system without killing target
Added system information to bounty missions
And we also want to say a big THANK YOU to all our awesome players! Thanks to hkfog, srcleaves, Insomniac, Hidden Boss, luckyluca001, Relthor, CinderAsh, Hillius, veryinky, kajidiablo, Apocalypse, Ordinary Time, JazzyJet, Niall, Limmin, ¿dlǝɥ, Yuki Kumagawa, ancalimon, ChaosRepeated, nobrien, Hazmatt, Terra Blade, DemonSemon, NormireX, Travis, snv, KillerKetchup, CheddarHead, BlackLabel, Typo91, omegacat, Hanekem, Percopius, Stilgar, Kung Fu Sandwich, gamerCez and Raatha for all your bug reports and your feedback! <3
As always, you're very welcome to join us on our Discord channel, to chat and hangout with us Devs and the other players: https://t.co/mP7xcmkHA4
3030 Deathwar Redux - A Space Odyssey - Max | Crunchy Leaf Games
Hey guys,
Once again, we've got a bunch of minor improvements and then one major fix. The major fix is for the random music crash that happens to some players. It was very hard for us to reproduce, but we're reasonably certain this fix should kill it off once and for all.
The rest of the changes are Quality of Life related, and aim to make things better in general, like making cargo containers easier to see and smugglers offering you fairer prices when you're out of fuel, but also fixing some annoyances, like a map bug that could happen when you used the "show on map" button right after zooming on the map. Check out the full list:
Fixes / Improvements
Fixed random music crash "EXCEPTION_ACCESS_VIOLATION"
Made all cargo containers draw their name in-world, so they are easier to see
Fixed dates not rolling over after last day of month
Made docking helper not pop up right after undocking
Made tractor beam particles go other way, now coming from the asteroid
Fixed "show on map" bug, where you'd sometimes be stuck in the local map
Fixed Raal letting you keep your turret, even though switching to Fighter ship
Shortened station dialogue for paying fines
Made map reminder not show when getting attacked by JBO
Repositioned map overlay info to fix overlapping text in console mode
Made smuggler offering fuel much cheaper
Fixed unmuting sound not playing music as chosen
Fixes in various dialogue and cutscene scripts
Fixed being able to pay fines on Walker Base although you didn't have the money
Made any negative amount of player money resort to just 0
Made space battle police man not show up on Walker base or pirate stations
Fixed button prompt for winger formation
Fixed Vasquez appearing in contacts after you get call to Rub Ba 3
Small improvement to comms signal when hailing ships or stations
Fixed junk in BD-946 system not giving reward
Minor improvements to mission completion screen
Fixes Largo not changing position after every dock, when playing new game
Made bounty missions fail if you leave the system without killing target
Added system information to bounty missions
And we also want to say a big THANK YOU to all our awesome players! Thanks to hkfog, srcleaves, Insomniac, Hidden Boss, luckyluca001, Relthor, CinderAsh, Hillius, veryinky, kajidiablo, Apocalypse, Ordinary Time, JazzyJet, Niall, Limmin, ¿dlǝɥ, Yuki Kumagawa, ancalimon, ChaosRepeated, nobrien, Hazmatt, Terra Blade, DemonSemon, NormireX, Travis, snv, KillerKetchup, CheddarHead, BlackLabel, Typo91, omegacat, Hanekem, Percopius, Stilgar, Kung Fu Sandwich, gamerCez and Raatha for all your bug reports and your feedback! <3
As always, you're very welcome to join us on our Discord channel, to chat and hangout with us Devs and the other players: https://t.co/mP7xcmkHA4
3030 Deathwar Redux - A Space Odyssey - CrunchyLeafGames
Hey guys,
we just wanted to let you about the game's test branch here on Steam. It's a way to get your hands on the newest game version early and help us find any bugs that might have slipped in, before the update is released on the general Steam branch.
Here's how you get it: - Go to your Steam library - Right click "3030 Deathwar Redux" and select "Properties" - Select the tab "BETAS" on the top right - Now use the dropdown menu above to select the "test_dev" branch - Back in your library, a [test_dev] should appear behind the game's title - Launch the game
Case in point, we just updated that branch to version 1.07 RC, which includes a possible fix for the random music crash some people were experiencing. You can find more information on it here:
3030 Deathwar Redux - A Space Odyssey - Max | Crunchy Leaf Games
Hey guys,
we just wanted to let you about the game's test branch here on Steam. It's a way to get your hands on the newest game version early and help us find any bugs that might have slipped in, before the update is released on the general Steam branch.
Here's how you get it: - Go to your Steam library - Right click "3030 Deathwar Redux" and select "Properties" - Select the tab "BETAS" on the top right - Now use the dropdown menu above to select the "test_dev" branch - Back in your library, a [test_dev] should appear behind the game's title - Launch the game
Case in point, we just updated that branch to version 1.07 RC, which includes a possible fix for the random music crash some people were experiencing. You can find more information on it here:
3030 Deathwar Redux - A Space Odyssey - CrunchyLeafGames
Hey everyone,
the game's been out a couple days, so it's about time we did an update wouldn't you say? :)
This one features a big bunch of minor improvements and fixes, but it's main purpose is to address the crashing issue that some fresh players were having on first dock. It seems to have been caused by Steam not creating the save folder on installation, so we added a little placeholder file in there, and hopefully that will fix it.
The other fixes address many of the issues reported on the forums, and also some small things that were nagging us for quite some time (damn you, indestructible space junk!). Also new is that you can now choose how much of the speed particles effect you want to see in the graphics menu.
Fixes / Improvements
Fixed rare crash on first dock from buggy Steam installation
Added option for setting speed particle density (requires restart)
Fixed docking fee not being deducted
Fixed non-destructible junk sometimes showing up after wormhole jumps
Made derelict pirates not able to attack you right after leaving tutorial derelict
Reduced color harshness on "Wanted Pirates" screen
Fixed repeating failed story missions breaking progression
Fixed one Asteroid Field in Waessda outside of split fast-distance
Made space junk hits count towards accuracy hit count
Fixed a crash when smugglers appear in systems without a station
Made tractor beam icon brighter for better visibility
Made buoy icon button hint not show when active
Made M9 Cruiser "Skunk" have 1 cabin instead of 0
Made ships only show split and weapon information, if installed/appropriate
Fixed police sometimes acting buggy after space battles
Fixed pirates occasionally targeting themselves
Removed sentries when their station is destroyed
Made Freelancers, Traders and Oreships only offer things if you and they are not in split
Made smugglers not offer goods if outside system
Thanks to everyone on the forums and Discord for your continued feedback and support!
By the way, you're very welcome to join us on our new Discord channel, to chat and hangout with us Devs and the other players: https://t.co/mP7xcmkHA4
3030 Deathwar Redux - A Space Odyssey - Max | Crunchy Leaf Games
Hey everyone,
the game's been out a couple days, so it's about time we did an update wouldn't you say? :)
This one features a big bunch of minor improvements and fixes, but it's main purpose is to address the crashing issue that some fresh players were having on first dock. It seems to have been caused by Steam not creating the save folder on installation, so we added a little placeholder file in there, and hopefully that will fix it.
The other fixes address many of the issues reported on the forums, and also some small things that were nagging us for quite some time (damn you, indestructible space junk!). Also new is that you can now choose how much of the speed particles effect you want to see in the graphics menu.
Fixes / Improvements
Fixed rare crash on first dock from buggy Steam installation
Added option for setting speed particle density (requires restart)
Fixed docking fee not being deducted
Fixed non-destructible junk sometimes showing up after wormhole jumps
Made derelict pirates not able to attack you right after leaving tutorial derelict
Reduced color harshness on "Wanted Pirates" screen
Fixed repeating failed story missions breaking progression
Fixed one Asteroid Field in Waessda outside of split fast-distance
Made space junk hits count towards accuracy hit count
Fixed a crash when smugglers appear in systems without a station
Made tractor beam icon brighter for better visibility
Made buoy icon button hint not show when active
Made M9 Cruiser "Skunk" have 1 cabin instead of 0
Made ships only show split and weapon information, if installed/appropriate
Fixed police sometimes acting buggy after space battles
Fixed pirates occasionally targeting themselves
Removed sentries when their station is destroyed
Made Freelancers, Traders and Oreships only offer things if you and they are not in split
Made smugglers not offer goods if outside system
Thanks to everyone on the forums and Discord for your continued feedback and support!
By the way, you're very welcome to join us on our new Discord channel, to chat and hangout with us Devs and the other players: https://t.co/mP7xcmkHA4