3030 Deathwar Redux - A Space Odyssey - CrunchyLeafGames
Hey everyone!
This update rounds off the new gameplay we added in last week's huge Derelict Expansion.
We tried to streamline the experience a bit more, making it easier to navigate by letting Falcon turn quicker and move a bit faster. Scanning now shows only the objects that can still be collected, as well as the goods crates, making it a lot more useful. The tutorial should be a bit more helpful, and will now also show up for late-game savegames.
Besides the Derelict work, we finally managed to fix the disappearing Derelicts bug. The bug was really tricky: Every once in a while all the derelicts would delete themselves from the world, never to be seen again. We finally found a way to fix it, by making a dynamic backup and checking if every derelict is where it's supposed to be each frame.
There's a couple smaller fixes and improvements, as in most updates. See the full list for the details:
Features / Gameplay
Better Derelict movement, Falcon turns quicker
Better Derelict AI behaviour
Derelict enemies can now drop loot
Made Derelict Scan only show to uncollected objects
Made Derelict Scan also point to goods crates
Adjusted Derelict tutorial
Made Derelict tutorial appear for late-game saves
Increased Afterburner speed slightly
Added image for Alien Hemstone
Fixes / Improvements
Fixed Disappearing Derelicts bug (finally!)
Fixed positioning on Question Boxes
Flipped Running lights on all ships
Improved Derelict crate images
Derelict Item text spelling fixes
Fixed bug in Kta Fly dialogue
Added separate F1 help for onboard Derelicts
Added some instruction on adding own music to game
Made "No Fuel" warning more noticeable
Improvements to Derelict maze walls
Fixed some Derelict salvage text not showing
Improved Derelict crate placement
Thanks to Naratlos, Amaranth and deeravengertn for your feedback and bug reports!
3030 Deathwar Redux - A Space Odyssey - Max | Crunchy Leaf Games
Hey everyone!
This update rounds off the new gameplay we added in last week's huge Derelict Expansion.
We tried to streamline the experience a bit more, making it easier to navigate by letting Falcon turn quicker and move a bit faster. Scanning now shows only the objects that can still be collected, as well as the goods crates, making it a lot more useful. The tutorial should be a bit more helpful, and will now also show up for late-game savegames.
Besides the Derelict work, we finally managed to fix the disappearing Derelicts bug. The bug was really tricky: Every once in a while all the derelicts would delete themselves from the world, never to be seen again. We finally found a way to fix it, by making a dynamic backup and checking if every derelict is where it's supposed to be each frame.
There's a couple smaller fixes and improvements, as in most updates. See the full list for the details:
Features / Gameplay
Better Derelict movement, Falcon turns quicker
Better Derelict AI behaviour
Derelict enemies can now drop loot
Made Derelict Scan only show to uncollected objects
Made Derelict Scan also point to goods crates
Adjusted Derelict tutorial
Made Derelict tutorial appear for late-game saves
Increased Afterburner speed slightly
Added image for Alien Hemstone
Fixes / Improvements
Fixed Disappearing Derelicts bug (finally!)
Fixed positioning on Question Boxes
Flipped Running lights on all ships
Improved Derelict crate images
Derelict Item text spelling fixes
Fixed bug in Kta Fly dialogue
Added separate F1 help for onboard Derelicts
Added some instruction on adding own music to game
Made "No Fuel" warning more noticeable
Improvements to Derelict maze walls
Fixed some Derelict salvage text not showing
Improved Derelict crate placement
Thanks to Naratlos, Amaranth and deeravengertn for your feedback and bug reports!
3030 Deathwar Redux - A Space Odyssey - CrunchyLeafGames
Hey guys!
This update took a little longer than usual. The reason for this is that instead of the usual piece by piece improvements and additions we like to do, we've worked hard to add a huge chunk of content, focusing razor-sharp on a single area of the game.
So which area is it? It's derelicts, derelicts and even more juicy derelicts!
We've added a lot of features and content to the salvaging gameplay onboard derelicts. Besides opening up the movement from left-right to full 360 Degrees, we've added large procedurally generated mazes that let you explore deeper inside the derelicts. You can now scavenge tons of equipment and items onboard, but you'll have to explore the darkest and dangerous corners to find the best loot.
You are now equipped with both an Afterburner and a Gun you can use while EVAing for salvage. Hold -CTRL- to use the Afterburner, but keep an eye out for your fuel! You'll be able to find canisters or other items to refuel during your exploration, so don't worry too much. Still, it's always good to keep a little reserve in case you need to make a quick escape.
You can fire your gun by pressing -SPACE-, but we won't tell you what that might be useful for. Perhaps you should practice your aiming by blasting some of the walls first, before exploring the darker corners of the ship?
You can also hold -F- to activate the Scanning Drone. It will scan the area and light the direction to possible lifesigns or other objects it detects.
Besides the huge derelict additions, there are a couple more smaller changes as well. Check out the full list below:
New Derelict Gameplay / Features
Added free 360 Degree movement
Added exploring deeper inside derelict, with procedural mazes
Added shooting while exploring ( Press -SPACE- )
Added an Afterburner ( Hold -CTRL- )
Added Scanning Drone and active scan ( Hold -F- )
Added particle effects for Afterburner/Suit/Shooting
Added suit health, afterburner fuel and battery charge
Added atmospheric color lighting
Added new Falcon animations for Movement/HUD/Shooting
Added special HUD with various states and information
Added tons of stuff to find, loot and scavenge
Added tutorial text for using derelict equipment
Added option of leaving derelict on both sides
Added more room backgrounds for maze
Added basic physics system for floating objects
Added hue of global lighting effect to objects
Fixed technical timing issues, so derelicts run at fixed speed
Added SPOILER to rescue
Added SPOILER to fight
Fixes / Improvements
Added more variety to loading screens
Fixed technical timing issues on stations as well
Fixed accepting towing missions with all tractor beams
Fixed a crash on entering derelict
We're also changing the price of the game to $12.99 or your regional equivalent with this update.
Thanks to Amaranth, Naratlos, Iroido_Soner, Eppiox, Simon and everyone else on the Steam forums for your feedback and bug reports!
Now get your EVA suit on and go scavenge some derelicts!
3030 Deathwar Redux - A Space Odyssey - Max | Crunchy Leaf Games
Hey guys!
This update took a little longer than usual. The reason for this is that instead of the usual piece by piece improvements and additions we like to do, we've worked hard to add a huge chunk of content, focusing razor-sharp on a single area of the game.
So which area is it? It's derelicts, derelicts and even more juicy derelicts!
We've added a lot of features and content to the salvaging gameplay onboard derelicts. Besides opening up the movement from left-right to full 360 Degrees, we've added large procedurally generated mazes that let you explore deeper inside the derelicts. You can now scavenge tons of equipment and items onboard, but you'll have to explore the darkest and dangerous corners to find the best loot.
You are now equipped with both an Afterburner and a Gun you can use while EVAing for salvage. Hold -CTRL- to use the Afterburner, but keep an eye out for your fuel! You'll be able to find canisters or other items to refuel during your exploration, so don't worry too much. Still, it's always good to keep a little reserve in case you need to make a quick escape.
You can fire your gun by pressing -SPACE-, but we won't tell you what that might be useful for. Perhaps you should practice your aiming by blasting some of the walls first, before exploring the darker corners of the ship?
You can also hold -F- to activate the Scanning Drone. It will scan the area and light the direction to possible lifesigns or other objects it detects.
Besides the huge derelict additions, there are a couple more smaller changes as well. Check out the full list below:
New Derelict Gameplay / Features
Added free 360 Degree movement
Added exploring deeper inside derelict, with procedural mazes
Added shooting while exploring ( Press -SPACE- )
Added an Afterburner ( Hold -CTRL- )
Added Scanning Drone and active scan ( Hold -F- )
Added particle effects for Afterburner/Suit/Shooting
Added suit health, afterburner fuel and battery charge
Added atmospheric color lighting
Added new Falcon animations for Movement/HUD/Shooting
Added special HUD with various states and information
Added tons of stuff to find, loot and scavenge
Added tutorial text for using derelict equipment
Added option of leaving derelict on both sides
Added more room backgrounds for maze
Added basic physics system for floating objects
Added hue of global lighting effect to objects
Fixed technical timing issues, so derelicts run at fixed speed
Added SPOILER to rescue
Added SPOILER to fight
Fixes / Improvements
Added more variety to loading screens
Fixed technical timing issues on stations as well
Fixed accepting towing missions with all tractor beams
Fixed a crash on entering derelict
We're also changing the price of the game to $12.99 or your regional equivalent with this update.
Thanks to Amaranth, Naratlos, Iroido_Soner, Eppiox, Simon and everyone else on the Steam forums for your feedback and bug reports!
Now get your EVA suit on and go scavenge some derelicts!
3030 Deathwar Redux - A Space Odyssey - CrunchyLeafGames
Hey guys!
We've got two announcements for you today:
For starters, we just wanted to let you know that the next update is just around the corner! :)
We've been working very hard on fleshing out the Derelict section of the game. Expect a lot more content and gameplay in Derelicts soon, as well as a couple smaller fixes.
In conjunction with the next update, we're also going to raise the price of the game. We've always said that we wanted to get players' opinions on the price of the game and were considering adjusting it over the course of Early Access. Now that player feedback has been almost exclusively positive, and there have been many suggestions that the game is well worth more than the current asking price, we've finally decided on doing just that.
We're currently planning on doing the price raise in two steps, with the first one connected to the upcoming update, and then another one closer to final release, as the final batch of content is added. The update should be out fairly soon, so if you want to get the game at the current price, please hurry up and do so!
As always, we're open to discussion and very curious to hear your thoughts.
Thanks for all your feedback and for your support!
3030 Deathwar Redux - A Space Odyssey - Max | Crunchy Leaf Games
Hey guys!
We've got two announcements for you today:
For starters, we just wanted to let you know that the next update is just around the corner! :)
We've been working very hard on fleshing out the Derelict section of the game. Expect a lot more content and gameplay in Derelicts soon, as well as a couple smaller fixes.
In conjunction with the next update, we're also going to raise the price of the game. We've always said that we wanted to get players' opinions on the price of the game and were considering adjusting it over the course of Early Access. Now that player feedback has been almost exclusively positive, and there have been many suggestions that the game is well worth more than the current asking price, we've finally decided on doing just that.
We're currently planning on doing the price raise in two steps, with the first one connected to the upcoming update, and then another one closer to final release, as the final batch of content is added. The update should be out fairly soon, so if you want to get the game at the current price, please hurry up and do so!
As always, we're open to discussion and very curious to hear your thoughts.
Thanks for all your feedback and for your support!
3030 Deathwar Redux - A Space Odyssey - CrunchyLeafGames
Hey everyone!
This week's update focuses on bugfixes, improving UI, and has a secret mystery addition!
We added a mystery hidden inside the Nebulas. We won't say much more, you'll have to brave the dangerous clouds yourself to find out what it is!
On the upgrade screen, we've added upgrade categories. This will make switching out upgrades much easier, as you can quickly find any upgrade of the same category.
The AI is now a lot smarter when it comes to reacting to damage. Other pilots will only get mad once they've taken more than just an occasional hit, and they won't sit around and take it anymore, as they used to occasionally.
We've sped up split speeds inside systems a little bit. Getting around inside systems can take a long time, if you enter far away from your target. We're curious to hear feedback on this!
For some people that were having trouble reading the text, we've re-added a larger font, now called "Visual Assistance" mode. As of now, it will break some of the game's layout, so please only use it if you're having trouble reading the text!
Besides these changes, there are lots and lots of smaller bugfixes and improvements. Check out the full list below:
Features / Gameplay
Added Mystery inside Nebulas
Added upgrade categories on upgrade screen
Improved AI, now always gets mad if taken enough damage
Made other ship's shots behave the same as players
Made split inside systems faster
Added "visual assistance" mode with larger fonts
Added time dilation tutorial
Fixes / Improvements
Made leave system reminder appear sooner
Made timed courier missions not fail while in convo
Fixed upgrades given and visible at start of game
Removed research buoy from game
Fixed fuel scoop not being exclusive to one type
Made system planet viewer a default feature
Fixed sounds not muting properly when turned off
Fixed crates not adjusting amount and not giving money
Fixed game not launching on some monitor setups
Various spelling fixes
Fixed asteroid being targetable and minabel below 0 mass
Added extra info for Youtubers
Fixed money not being taken when expunging criminal record
Fixed police attacking you after final battle
Made data discs much cheaper
Lowered damage from Nebula
Fixed Nebula doing damage to player when game is paused
Made firing missiles require target lock
Improved tutorial images
Fixed ECM description
Thanks to the.momaw, mg979, Puppet #7, Sam Look, Gabeux, Scribbles, Iroido_Soner, lucascoppio, Nemo Consequentae, nelttab, jpa07crj, Skym, vitowns, Bet, and everyone else for your feedback and bug reports!
3030 Deathwar Redux - A Space Odyssey - Max | Crunchy Leaf Games
Hey everyone!
This week's update focuses on bugfixes, improving UI, and has a secret mystery addition!
We added a mystery hidden inside the Nebulas. We won't say much more, you'll have to brave the dangerous clouds yourself to find out what it is!
On the upgrade screen, we've added upgrade categories. This will make switching out upgrades much easier, as you can quickly find any upgrade of the same category.
The AI is now a lot smarter when it comes to reacting to damage. Other pilots will only get mad once they've taken more than just an occasional hit, and they won't sit around and take it anymore, as they used to occasionally.
We've sped up split speeds inside systems a little bit. Getting around inside systems can take a long time, if you enter far away from your target. We're curious to hear feedback on this!
For some people that were having trouble reading the text, we've re-added a larger font, now called "Visual Assistance" mode. As of now, it will break some of the game's layout, so please only use it if you're having trouble reading the text!
Besides these changes, there are lots and lots of smaller bugfixes and improvements. Check out the full list below:
Features / Gameplay
Added Mystery inside Nebulas
Added upgrade categories on upgrade screen
Improved AI, now always gets mad if taken enough damage
Made other ship's shots behave the same as players
Made split inside systems faster
Added "visual assistance" mode with larger fonts
Added time dilation tutorial
Fixes / Improvements
Made leave system reminder appear sooner
Made timed courier missions not fail while in convo
Fixed upgrades given and visible at start of game
Removed research buoy from game
Fixed fuel scoop not being exclusive to one type
Made system planet viewer a default feature
Fixed sounds not muting properly when turned off
Fixed crates not adjusting amount and not giving money
Fixed game not launching on some monitor setups
Various spelling fixes
Fixed asteroid being targetable and minabel below 0 mass
Added extra info for Youtubers
Fixed money not being taken when expunging criminal record
Fixed police attacking you after final battle
Made data discs much cheaper
Lowered damage from Nebula
Fixed Nebula doing damage to player when game is paused
Made firing missiles require target lock
Improved tutorial images
Fixed ECM description
Thanks to the.momaw, mg979, Puppet #7, Sam Look, Gabeux, Scribbles, Iroido_Soner, lucascoppio, Nemo Consequentae, nelttab, jpa07crj, Skym, vitowns, Bet, and everyone else for your feedback and bug reports!
3030 Deathwar Redux - A Space Odyssey - CrunchyLeafGames
Hey guys,
some non-update news for once: Space Game Junkie invited us to take part in their latest Podcast!
if you're interested in hearing more about the history of the game, how it was and is being developed, and what's coming in the future, then tune in to the show:
3030 Deathwar Redux - A Space Odyssey - Max | Crunchy Leaf Games
Hey guys,
some non-update news for once: Space Game Junkie invited us to take part in their latest Podcast!
if you're interested in hearing more about the history of the game, how it was and is being developed, and what's coming in the future, then tune in to the show: