3030 Deathwar Redux - A Space Odyssey - CrunchyLeafGames
Hey everyone!

This update rounds off the new gameplay we added in last week's huge Derelict Expansion.

We tried to streamline the experience a bit more, making it easier to navigate by letting Falcon turn quicker and move a bit faster. Scanning now shows only the objects that can still be collected, as well as the goods crates, making it a lot more useful. The tutorial should be a bit more helpful, and will now also show up for late-game savegames.

Besides the Derelict work, we finally managed to fix the disappearing Derelicts bug. The bug was really tricky: Every once in a while all the derelicts would delete themselves from the world, never to be seen again. We finally found a way to fix it, by making a dynamic backup and checking if every derelict is where it's supposed to be each frame.

There's a couple smaller fixes and improvements, as in most updates. See the full list for the details:

Features / Gameplay
  • Better Derelict movement, Falcon turns quicker
  • Better Derelict AI behaviour
  • Derelict enemies can now drop loot
  • Made Derelict Scan only show to uncollected objects
  • Made Derelict Scan also point to goods crates
  • Adjusted Derelict tutorial
  • Made Derelict tutorial appear for late-game saves
  • Increased Afterburner speed slightly
  • Added image for Alien Hemstone

Fixes / Improvements
  • Fixed Disappearing Derelicts bug (finally!)
  • Fixed positioning on Question Boxes
  • Flipped Running lights on all ships
  • Improved Derelict crate images
  • Derelict Item text spelling fixes
  • Fixed bug in Kta Fly dialogue
  • Added separate F1 help for onboard Derelicts
  • Added some instruction on adding own music to game
  • Made "No Fuel" warning more noticeable
  • Improvements to Derelict maze walls
  • Fixed some Derelict salvage text not showing
  • Improved Derelict crate placement

Thanks to Naratlos, Amaranth and deeravengertn for your feedback and bug reports!

Enjoy!
3030 Deathwar Redux - A Space Odyssey - Max | Crunchy Leaf Games
Hey everyone!

This update rounds off the new gameplay we added in last week's huge Derelict Expansion.

We tried to streamline the experience a bit more, making it easier to navigate by letting Falcon turn quicker and move a bit faster. Scanning now shows only the objects that can still be collected, as well as the goods crates, making it a lot more useful. The tutorial should be a bit more helpful, and will now also show up for late-game savegames.

Besides the Derelict work, we finally managed to fix the disappearing Derelicts bug. The bug was really tricky: Every once in a while all the derelicts would delete themselves from the world, never to be seen again. We finally found a way to fix it, by making a dynamic backup and checking if every derelict is where it's supposed to be each frame.

There's a couple smaller fixes and improvements, as in most updates. See the full list for the details:

Features / Gameplay
  • Better Derelict movement, Falcon turns quicker
  • Better Derelict AI behaviour
  • Derelict enemies can now drop loot
  • Made Derelict Scan only show to uncollected objects
  • Made Derelict Scan also point to goods crates
  • Adjusted Derelict tutorial
  • Made Derelict tutorial appear for late-game saves
  • Increased Afterburner speed slightly
  • Added image for Alien Hemstone

Fixes / Improvements
  • Fixed Disappearing Derelicts bug (finally!)
  • Fixed positioning on Question Boxes
  • Flipped Running lights on all ships
  • Improved Derelict crate images
  • Derelict Item text spelling fixes
  • Fixed bug in Kta Fly dialogue
  • Added separate F1 help for onboard Derelicts
  • Added some instruction on adding own music to game
  • Made "No Fuel" warning more noticeable
  • Improvements to Derelict maze walls
  • Fixed some Derelict salvage text not showing
  • Improved Derelict crate placement

Thanks to Naratlos, Amaranth and deeravengertn for your feedback and bug reports!

Enjoy!
3030 Deathwar Redux - A Space Odyssey - CrunchyLeafGames
Hey guys!

This update took a little longer than usual. The reason for this is that instead of the usual piece by piece improvements and additions we like to do, we've worked hard to add a huge chunk of content, focusing razor-sharp on a single area of the game.

So which area is it? It's derelicts, derelicts and even more juicy derelicts!

We've added a lot of features and content to the salvaging gameplay onboard derelicts. Besides opening up the movement from left-right to full 360 Degrees, we've added large procedurally generated mazes that let you explore deeper inside the derelicts. You can now scavenge tons of equipment and items onboard, but you'll have to explore the darkest and dangerous corners to find the best loot.

You are now equipped with both an Afterburner and a Gun you can use while EVAing for salvage. Hold -CTRL- to use the Afterburner, but keep an eye out for your fuel! You'll be able to find canisters or other items to refuel during your exploration, so don't worry too much. Still, it's always good to keep a little reserve in case you need to make a quick escape.

You can fire your gun by pressing -SPACE-, but we won't tell you what that might be useful for. Perhaps you should practice your aiming by blasting some of the walls first, before exploring the darker corners of the ship?

You can also hold -F- to activate the Scanning Drone. It will scan the area and light the direction to possible lifesigns or other objects it detects.

Besides the huge derelict additions, there are a couple more smaller changes as well. Check out the full list below:


New Derelict Gameplay / Features
  • Added free 360 Degree movement
  • Added exploring deeper inside derelict, with procedural mazes
  • Added shooting while exploring ( Press -SPACE- )
  • Added an Afterburner ( Hold -CTRL- )
  • Added Scanning Drone and active scan ( Hold -F- )
  • Added particle effects for Afterburner/Suit/Shooting
  • Added suit health, afterburner fuel and battery charge
  • Added atmospheric color lighting
  • Added new Falcon animations for Movement/HUD/Shooting
  • Added special HUD with various states and information
  • Added tons of stuff to find, loot and scavenge
  • Added tutorial text for using derelict equipment
  • Added option of leaving derelict on both sides
  • Added more room backgrounds for maze
  • Added basic physics system for floating objects
  • Added hue of global lighting effect to objects
  • Fixed technical timing issues, so derelicts run at fixed speed
  • Added SPOILER to rescue
  • Added SPOILER to fight

Fixes / Improvements
  • Added more variety to loading screens
  • Fixed technical timing issues on stations as well
  • Fixed accepting towing missions with all tractor beams
  • Fixed a crash on entering derelict

We're also changing the price of the game to $12.99 or your regional equivalent with this update.

Thanks to Amaranth, Naratlos, Iroido_Soner, Eppiox, Simon and everyone else on the Steam forums for your feedback and bug reports!

Now get your EVA suit on and go scavenge some derelicts!
3030 Deathwar Redux - A Space Odyssey - Max | Crunchy Leaf Games
Hey guys!

This update took a little longer than usual. The reason for this is that instead of the usual piece by piece improvements and additions we like to do, we've worked hard to add a huge chunk of content, focusing razor-sharp on a single area of the game.

So which area is it? It's derelicts, derelicts and even more juicy derelicts!

We've added a lot of features and content to the salvaging gameplay onboard derelicts. Besides opening up the movement from left-right to full 360 Degrees, we've added large procedurally generated mazes that let you explore deeper inside the derelicts. You can now scavenge tons of equipment and items onboard, but you'll have to explore the darkest and dangerous corners to find the best loot.

You are now equipped with both an Afterburner and a Gun you can use while EVAing for salvage. Hold -CTRL- to use the Afterburner, but keep an eye out for your fuel! You'll be able to find canisters or other items to refuel during your exploration, so don't worry too much. Still, it's always good to keep a little reserve in case you need to make a quick escape.

You can fire your gun by pressing -SPACE-, but we won't tell you what that might be useful for. Perhaps you should practice your aiming by blasting some of the walls first, before exploring the darker corners of the ship?

You can also hold -F- to activate the Scanning Drone. It will scan the area and light the direction to possible lifesigns or other objects it detects.

Besides the huge derelict additions, there are a couple more smaller changes as well. Check out the full list below:


New Derelict Gameplay / Features
  • Added free 360 Degree movement
  • Added exploring deeper inside derelict, with procedural mazes
  • Added shooting while exploring ( Press -SPACE- )
  • Added an Afterburner ( Hold -CTRL- )
  • Added Scanning Drone and active scan ( Hold -F- )
  • Added particle effects for Afterburner/Suit/Shooting
  • Added suit health, afterburner fuel and battery charge
  • Added atmospheric color lighting
  • Added new Falcon animations for Movement/HUD/Shooting
  • Added special HUD with various states and information
  • Added tons of stuff to find, loot and scavenge
  • Added tutorial text for using derelict equipment
  • Added option of leaving derelict on both sides
  • Added more room backgrounds for maze
  • Added basic physics system for floating objects
  • Added hue of global lighting effect to objects
  • Fixed technical timing issues, so derelicts run at fixed speed
  • Added SPOILER to rescue
  • Added SPOILER to fight

Fixes / Improvements
  • Added more variety to loading screens
  • Fixed technical timing issues on stations as well
  • Fixed accepting towing missions with all tractor beams
  • Fixed a crash on entering derelict

We're also changing the price of the game to $12.99 or your regional equivalent with this update.

Thanks to Amaranth, Naratlos, Iroido_Soner, Eppiox, Simon and everyone else on the Steam forums for your feedback and bug reports!

Now get your EVA suit on and go scavenge some derelicts!
3030 Deathwar Redux - A Space Odyssey - CrunchyLeafGames
Hey guys!

We've got two announcements for you today:

For starters, we just wanted to let you know that the next update is just around the corner! :)

We've been working very hard on fleshing out the Derelict section of the game. Expect a lot more content and gameplay in Derelicts soon, as well as a couple smaller fixes.

In conjunction with the next update, we're also going to raise the price of the game. We've always said that we wanted to get players' opinions on the price of the game and were considering adjusting it over the course of Early Access. Now that player feedback has been almost exclusively positive, and there have been many suggestions that the game is well worth more than the current asking price, we've finally decided on doing just that.

We're currently planning on doing the price raise in two steps, with the first one connected to the upcoming update, and then another one closer to final release, as the final batch of content is added. The update should be out fairly soon, so if you want to get the game at the current price, please hurry up and do so!

As always, we're open to discussion and very curious to hear your thoughts.

Thanks for all your feedback and for your support!
3030 Deathwar Redux - A Space Odyssey - Max | Crunchy Leaf Games
Hey guys!

We've got two announcements for you today:

For starters, we just wanted to let you know that the next update is just around the corner! :)

We've been working very hard on fleshing out the Derelict section of the game. Expect a lot more content and gameplay in Derelicts soon, as well as a couple smaller fixes.

In conjunction with the next update, we're also going to raise the price of the game. We've always said that we wanted to get players' opinions on the price of the game and were considering adjusting it over the course of Early Access. Now that player feedback has been almost exclusively positive, and there have been many suggestions that the game is well worth more than the current asking price, we've finally decided on doing just that.

We're currently planning on doing the price raise in two steps, with the first one connected to the upcoming update, and then another one closer to final release, as the final batch of content is added. The update should be out fairly soon, so if you want to get the game at the current price, please hurry up and do so!

As always, we're open to discussion and very curious to hear your thoughts.

Thanks for all your feedback and for your support!
3030 Deathwar Redux - A Space Odyssey - CrunchyLeafGames
Hey everyone!

This week's update focuses on bugfixes, improving UI, and has a secret mystery addition!

We added a mystery hidden inside the Nebulas. We won't say much more, you'll have to brave the dangerous clouds yourself to find out what it is!

On the upgrade screen, we've added upgrade categories. This will make switching out upgrades much easier, as you can quickly find any upgrade of the same category.

The AI is now a lot smarter when it comes to reacting to damage. Other pilots will only get mad once they've taken more than just an occasional hit, and they won't sit around and take it anymore, as they used to occasionally.

We've sped up split speeds inside systems a little bit. Getting around inside systems can take a long time, if you enter far away from your target. We're curious to hear feedback on this!

For some people that were having trouble reading the text, we've re-added a larger font, now called "Visual Assistance" mode. As of now, it will break some of the game's layout, so please only use it if you're having trouble reading the text!

Besides these changes, there are lots and lots of smaller bugfixes and improvements. Check out the full list below:


Features / Gameplay
  • Added Mystery inside Nebulas
  • Added upgrade categories on upgrade screen
  • Improved AI, now always gets mad if taken enough damage
  • Made other ship's shots behave the same as players
  • Made split inside systems faster
  • Added "visual assistance" mode with larger fonts
  • Added time dilation tutorial

Fixes / Improvements
  • Made leave system reminder appear sooner
  • Made timed courier missions not fail while in convo
  • Fixed upgrades given and visible at start of game
  • Removed research buoy from game
  • Fixed fuel scoop not being exclusive to one type
  • Made system planet viewer a default feature
  • Fixed sounds not muting properly when turned off
  • Fixed crates not adjusting amount and not giving money
  • Fixed game not launching on some monitor setups
  • Various spelling fixes
  • Fixed asteroid being targetable and minabel below 0 mass
  • Added extra info for Youtubers
  • Fixed money not being taken when expunging criminal record
  • Fixed police attacking you after final battle
  • Made data discs much cheaper
  • Lowered damage from Nebula
  • Fixed Nebula doing damage to player when game is paused
  • Made firing missiles require target lock
  • Improved tutorial images
  • Fixed ECM description

Thanks to the.momaw, mg979, Puppet #7, Sam Look, Gabeux, Scribbles, Iroido_Soner, lucascoppio, Nemo Consequentae, nelttab, jpa07crj, Skym, vitowns, Bet, and everyone else for your feedback and bug reports!

Have fun with the update!
3030 Deathwar Redux - A Space Odyssey - Max | Crunchy Leaf Games
Hey everyone!

This week's update focuses on bugfixes, improving UI, and has a secret mystery addition!

We added a mystery hidden inside the Nebulas. We won't say much more, you'll have to brave the dangerous clouds yourself to find out what it is!

On the upgrade screen, we've added upgrade categories. This will make switching out upgrades much easier, as you can quickly find any upgrade of the same category.

The AI is now a lot smarter when it comes to reacting to damage. Other pilots will only get mad once they've taken more than just an occasional hit, and they won't sit around and take it anymore, as they used to occasionally.

We've sped up split speeds inside systems a little bit. Getting around inside systems can take a long time, if you enter far away from your target. We're curious to hear feedback on this!

For some people that were having trouble reading the text, we've re-added a larger font, now called "Visual Assistance" mode. As of now, it will break some of the game's layout, so please only use it if you're having trouble reading the text!

Besides these changes, there are lots and lots of smaller bugfixes and improvements. Check out the full list below:


Features / Gameplay
  • Added Mystery inside Nebulas
  • Added upgrade categories on upgrade screen
  • Improved AI, now always gets mad if taken enough damage
  • Made other ship's shots behave the same as players
  • Made split inside systems faster
  • Added "visual assistance" mode with larger fonts
  • Added time dilation tutorial

Fixes / Improvements
  • Made leave system reminder appear sooner
  • Made timed courier missions not fail while in convo
  • Fixed upgrades given and visible at start of game
  • Removed research buoy from game
  • Fixed fuel scoop not being exclusive to one type
  • Made system planet viewer a default feature
  • Fixed sounds not muting properly when turned off
  • Fixed crates not adjusting amount and not giving money
  • Fixed game not launching on some monitor setups
  • Various spelling fixes
  • Fixed asteroid being targetable and minabel below 0 mass
  • Added extra info for Youtubers
  • Fixed money not being taken when expunging criminal record
  • Fixed police attacking you after final battle
  • Made data discs much cheaper
  • Lowered damage from Nebula
  • Fixed Nebula doing damage to player when game is paused
  • Made firing missiles require target lock
  • Improved tutorial images
  • Fixed ECM description

Thanks to the.momaw, mg979, Puppet #7, Sam Look, Gabeux, Scribbles, Iroido_Soner, lucascoppio, Nemo Consequentae, nelttab, jpa07crj, Skym, vitowns, Bet, and everyone else for your feedback and bug reports!

Have fun with the update!
3030 Deathwar Redux - A Space Odyssey - CrunchyLeafGames
Hey guys,

some non-update news for once: Space Game Junkie invited us to take part in their latest Podcast!

if you're interested in hearing more about the history of the game, how it was and is being developed, and what's coming in the future, then tune in to the show:

https://www.youtube.com/watch?v=PUJ8vpmdCQw

Thanks again to Brian and everyone over at Space Game Junkie for inviting us!
3030 Deathwar Redux - A Space Odyssey - Max | Crunchy Leaf Games
Hey guys,

some non-update news for once: Space Game Junkie invited us to take part in their latest Podcast!

if you're interested in hearing more about the history of the game, how it was and is being developed, and what's coming in the future, then tune in to the show:

https://www.youtube.com/watch?v=PUJ8vpmdCQw

Thanks again to Brian and everyone over at Space Game Junkie for inviting us!
...