IMPROVEMENTS
- more improvements to candidates selection systemù
- improvements to voters flow
FIXES
- some translation issues

We've updated the game to make it easier to play.
UI Improvements
Previously, text-based buttons were used, but we've made improvements such as converting them to icons to make operation more intuitive, and created a more relaxed atmosphere. Additionally, we've added support for dragging with the right mouse button in map mode. (The previous method of moving the mouse pointer to the center can still be used with the middle button.)
Headlight Control
You can now manually turn front and rear headlights on and off. This can be done using the light icon button on the left.
Vehicle Model Improvements
Fixed an issue with the 3D models of some vehicles.
Please try it.
Hello all!
This is likely to be the last major update to the Demo until release. To those of you that have recorded gameplay for me to review, thank you, these changes would not have been possible without your feedback!

Spell cards have a loot level, this can be seen in the bottom left corner of the card as a gold value. Damage incrementally improves with spell level. The primary goal of this is to push players to try new spells as they find them.
NOTE: Summon spells and Shield spells are currently not improved by loot level. This will change in the final release.
Spell card modifiers are now better organized. You can no longer get 4 of the same modifier, or 4 modifiers that penalize attack damage. Modifiers are now organized into pools to improve spell variety.
NOTE: Spells can no longer roll with a modifier that buffs/debuffs the same element. For example, a blue spell cannot roll with a blue attack buff. This incentivizes multi-element decks.
A few new modifiers have been added as well, such as "Hunger" which drastically increases attack damage of the spell, but increases its special ammo cost by 1.
Enemy spell indicators have gotten a visual upgrade. These now indicate the type of attack the enemy is doing (melee, projectile, shield, etc) and more clearly communicate how long an enemy will take to cast their spell. This gives you more information to decide whether to counter their spell, dodge it, or just move out of the way.
Player character has a run animation!
Gamepad issue when playing on a SteamDeck has been fixed.
Special ammo now has a radial indicator to convey how much ammo the play has left.
A log has been added that shows recently collected spell cards, their rarity, and their level.
As always, please provide feedback and let us know your general thoughts in the Steam discussion board, thank you!

I’m happy to share that 「One Iced Latte, Please!」 and 「Lewd Girls, Leave Me Alone!」 are taking part in The Adult Games Week Festival on Steam!
https://store.steampowered.com/app/2778850/One_Iced_Latte_With_Your_Breast_Milk_Please/https://store.steampowered.com/app/1553890/Lewd_Girls_Leave_Me_Alone_I_Just_Want_to_Play_Video_Games_and_Watch_Anime__Hentai_Edition/https://store.steampowered.com/app/3840520/One_Iced_Latte_With_Your_Breast_Milk_Please__ArtBook__Tip_Box/
To celebrate, you can get the 3-in-1 EDITION BUNDLE of my games this week with a record 40% discount! Thank you!
Thank you for your patience—Chill with You: Lo-Fi Story is finally OUT NOW!
We are running a 20% Off Launch Sale for the first 14 days after release. For the time being, we have no plans for a sale with a higher discount rate than this. This means that right now is the cheapest time to buy the game for the foreseeable future. And we have twi bundles with Two of Our Favorite Games! These are complete your collection bundles, meaning if you already own one of the included games, you can purchase the new game for an additional 10% off the difference in price.
1st Bundle: Ithya: Magic Studies https://store.steampowered.com/app/3330250/Ithya_Magic_Studies/ 2nd Bundle: Moonless Moon https://store.steampowered.com/app/2951340/_/
Both of these are fantastic games, so if you haven't played them yet, please be sure to check them out!
Future Plans for Chill with You: Lo-Fi Story
Regarding the future of Chill with You: Lo-Fi Story, we are planning a content update in December.
For a while after release, we believe it's important to focus on bug fixes and improvements to enhance the overall experience. We will then assess the situation before deciding on further steps.
We sincerely hope you enjoy working alongside Satone!
From the Chill with You Development Team




Hey all, hope you're doing well.
We're excited to announce that on Thursday, 20th November, The Phoenix Project Software will be 8 years old. We were founded in 2017, which feels like not-so-long ago, but also the flipside, at the same time. It's a strange feeling.
Cheekily, we've dubbed the 20th of November as "Phoenix Day" and to celebrate, we're hosting a game night for Cross Product Multiplayer on our official server (named in-game as "OFFICIAL SERVER | The Phoenix Project Software"). Join us as we play across various maps and gamemodes, and this is also a good chance for you to get the 'Phoenix Party' achievement in case you haven't done so yet!
Hope to see you there.
P.S. We also have another surprise for you on Phoenix Day this week...
Sabian Roberts
Co-founder of TPPS
2025-11-16
