We just finished a massive update to the game's net-code, improving stability when playing with other players from other countries. It also improves how the game handles AI like Gourd, Cops, and the Harbinger.
New Cast Member!
Security Shawn. Armed with a Stun Gun. Security Shawn is great for stopping a Legend in his tracks mid chase. In-force those curfews people!
Just a little information for our community - more comprehensive information comes in a few days.
Hello everyone,
after a very difficult time and comparing all our thoughts. We can announce a return to active development.
There will be many changes, but we believe most will be well received.
During this period of development, however, we will not be able to make small updates, since all changes take a little more time and above all, it is not possible releasing is as small updates, but only as one big.
But we will gradually and actively inform you (videos, pictures, and progress).
At this time we can only say that it will be something like a remaster of the whole game.
PS: In fact, we have been working on key things for almost a month. But until we were sure it would work, we didn't want to promise anything, and we kept everything in a state of paused development.
The free camera is now made by the main camera, the way to switch to the classic fixed camera remains the same. Also added the ability to adjust the volume of music in the game with the keys "+" and "-". Like any other buttons, you can reassign them to the game launcher. In addition, illumination in foggy weather is now slightly inferior to illumination in clear weather. Fixed the position of pop-up labels when collecting resources in the free camera mode. In the community group appeared a brief guide to the game in Russian and English. We thank active members of the community for providing feedback.
For those who cannot enter game, you can enter our beta version by following steps: 1. Right click game, and then click "Properties" 2. Choose the last label "BETAS" 3. Input the Code "yueyuanzhiye" and click "Check Code" You will see a notice: Access code Correct, private beta "public-beta" is now available. 4. Then in "Select the beta you would like to opt into", Choose public_beta_公开测试 5. Close Properties, and then play game.
If any question, pls leave them under this announcement. Will solve them ASAP.
I've just gotten back from a trip to Sao Paulo, Brazil! Hence why there was a bit of a big gap since the last update. But now that I'm back I can release the Color comp winners chosen train, which is the British Rail Sprinter!
This is the first proper commuter train to be added to Rolling Line, and it features some basic interior detail, opening doors, a two-tone horn, and even interior lighting!
The Sprinter also features new engine audio and a dynamic "click-clack" sound when passing over track connections (which so far is unique to this locomotive).
Custom liveries will be coming for this new loco some time soon in a separate future update.
This update also features a great improvement to the speed system for trains! There use to be a common problem where entering/exiting trains would cause the speed to change, and it was also very difficult to get trains to match each others speed. This has all been fixed!
With the new speed system you can set a trains speed, leave the locomotive, and it will continue to speed up/slow down to reach the desired speed.
Trains also now have a "acceleration" and "deceleration" value, so larger steam engines are slower to speed up and locomotives like the shunters have faster acceleration and handling.
These speed effects are only active IN MINIATURE, if you are driving trains with the controller in large scale then they will behave like real model trains and stop/start nice and snappy.
QuickMods now also have two properties you can change to adjust these new values called "accelerationSpeed" and "decelerationSpeed" (more information on the new quickMod features in the official steam guide). QuickMods can now also use the new Sprinter audio and new horns as well.
Enjoy!
The next news post will likely be all about my plans for future content coming to Rolling Line based around my time spent in Brazil. I'll go into more detail about what this content is, but its going to involve new trains/props/locations and features! There's lots of big stuff on the way...