XCOM: Enemy Unknown - contact@rockpapershotgun.com (Alec Meer)

I should be over the moon about new content for one of my favourite games of 2012, but a) I wear specially-made grumpy pants at all times and b) the Slingshot add-on for XCOM really does sound underwhelming. It’s out later today, and currently I’m not particularly likely to play it. The biggest problem with it for me is less its nature – a few bonus missions, a pre-generated hard-ass squadmate and some new outfit options – and more that, reportedly, most of it can’t be accessed without starting a new campaign. I’ve played the game through two and half times now and what I want are new levels of challenge and new types of menace, not to repeat all those early stages once again to play three new maps, even if they are set in China.

See? Like I said, these pants are stitched from the finest grump hide. (more…)

X-COM: UFO Defense - contact@rockpapershotgun.com (Alec Meer)

The Stunday Papers

Somehow, I wasn’t aware that there was an official novelisation of 1993 strategy/everything game X-COM until just last month. Given my decades-long fixation with X-COM, this was rather like discovering that there was a book about my mum that had passed me by completely.

Diane Duane’s slim text X-COM: UFO Defense – A Novel, published in 1996 by game guide firm Prima, has long been out of print (and never made it to e-print), so despite long scouring of fansites my only option was to explore the secondhand market, which in general wanted over £20 for this 250-page paperback. One joker’s even asking £500 for it. Fortunately, a lucky eBay bid got it to me for a mere £11, and so it is that I now own this fascinating oddity: a novelisation of a strategy game, written by an author with a long history of penning books based on existent sci-fi franchises. Could it truly recreate the tension and horror of X-COM? The thoughtful trauma of the minute-to-minute decisions and the long game of base-building and troop-nurturing? (more…)

XCOM: Enemy Unknown - contact@rockpapershotgun.com (Alec Meer)

What a wizard wheeze

Friday’s shock announcement that X-COM co-creator Julian Gollop is creating a version of Chaos, his nigh-on legendary, wizard-based strategy game for the Spectrum, is the best gaming news in forever. But with zero known about it and even some concerns that his little-used, little-followed (at the time) Twitter account was the real deal, a whole slew of concerns can be assuaged by the development blog he’s set up to cover the making of the new game.

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XCOM: Enemy Unknown - contact@rockpapershotgun.com (Adam Smith)

SHIVs, which are like Wall-E’s angrier siblings, have been causing some problems. Sometimes the engineers forget to put a gun on them and, worse still, on occasion the mechanised Muton-mashers stubbornly refuse to leave XCOM HQ. The next patch, which is due soon, should fix all that, as well as issues with the visibility of certain UFO roofs, Interceptor-related hanging and a correction to the use of snapshot during overwatch. Full notes below, including difficulty tweaks. Has anyone found a mod of choice, either for balance or general changes? I installed Warspace (not face) at the weekend but haven’t had much chance to play with it yet.

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X-COM: UFO Defense - contact@rockpapershotgun.com (Alec Meer)

The RPS reactions went as follows:

Alec: WoahAdam: Holy molyJim: Woah

Legendary developer Julian Gollop, best known as one half of the sibling-based team responsible for X-COM and Laser Squad, has just announced he’s making a brand new Chaos game. (more…)

XCOM: Enemy Unknown - contact@rockpapershotgun.com (Alec Meer)

Some time later. >

Things haven’t gone badly, per se. We lost Keza MacDonald in the alien base, but other than that there have been no fatalities since last we spoke. Indeed, our ranks have been bolstered by sniper Sergeant Craig ‘Alpha’ Pearson, assault Corporal Porp Entine, support Captain Robert ‘Pox’ Yang and sniper Squaddie Jeremy Laird. But there have been wounds. Many, many wounds. As Muton and Floater Elites entered the fray, and the first terrifying encounters with psychic species presented a whole new thread, most of our once-strong team is laid up in hospital. Even our SHIV tank is damaged. Three other soldiers are out of action because they’re being evaluated for psychic aptitude.

And so it is that we meet our darkest hour in what should have been our brightest hour. (more…)

XCOM: Enemy Unknown - contact@rockpapershotgun.com (Cpt Alec 'Zulu' Meer)

Terribly sorry, but this chunk of the diary might be a wee bit boring. Not a lot really happens, you see. That speaks to something that tends to happen in XCOM – the early game (at Classic difficulty and above) is characterised by regular and sudden losses because your squad are weak, scaredy and under-equipped, but if you can keep a core team alive for a little while you get over the hump and able to cope better in the field. (Until the psychic aliens arrive, at least). That’s basically where my RPS-themed squad has gotten to now- we’re on the (vital and satisfying) busywork, as we prepare to take the fight to enemy somewhat.

Think of this as one of those mid-season episodes in a TV drama where they’re just killing time until the big denouements and cliffhangers at the end of the series. Like that rubbish episode of Battlestar Galactica with the black market, or something.> (more…)

XCOM: Enemy Unknown - contact@rockpapershotgun.com (Nathan Grayson)

Kill the pink tree. It's clearly not of this world.

As is the custom of most games that have been out longer than three seconds, Firaxis’ journo-murdering (and also wonderful) XCOM revival is about to receive its first* helping of DLC. Titled “Slingshot,” it takes the form of a three-mission Council campaign centered around “enigmatic Triad operative” Zhang. As ever, it doesn’t take long for combat to ensue – but this time, it takes place in both China and the sky>. So, in short, you get a “special” new playable character, a few new missions, and… well, that’s pretty much it.

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XCOM: Enemy Unknown - contact@rockpapershotgun.com (Jim Rossignol)

That headline doesn’t refer to the times when games break and throw up oddball bugs for our amusement, but rather when games throw so many problems at the player that they become a sort of jeopardy-based experience in crisis-juggling. Earlier today I was running through my game collection and thinking about what I might like to play. It wasn’t Dishonored. Three things other stood out: Day Z, FTL, and X-Com. I began to think about what those had in common which, and what that said about my enjoyment of this year’s immersive masterpiece.

And I realised it was this: peril>. (more…)

XCOM: Enemy Unknown - contact@rockpapershotgun.com (Cpt Alec 'Zulu' Meer)

My self-indulgently RPS-themed XCOM Classic/Iron Man campaign diary continues.

Having just lost Tim Stone and Dan Griliopoulos we’re feeling a little shakey, but at the same time we’ve got some veterans on the team now. And laserguns. Can’t argue with laserguns. So, are we ready for our first Terror Mission?

Today, two RPS writers die and four more join.> (more…)

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