Dreadway - zuflucht34
Added
  • Added knockback effect when stepping on mines.
  • Introduced 6 new emotes with animations and sounds, accessible via F1-F6.

Fixed
  • Fixed player corpses sinking into the ground upon death.
  • Resolved workbench freezing issues.
  • Corrected translation errors.
  • Fixed enemy sounds continuing after death.
  • Addressed a bug causing voice chat to malfunction when players reconnected to the host.
  • Fixed transparent walls that caused players to fall into dungeons and teleport to zero coordinates.
  • Improved optimization to reduce FPS drops.

Changed
  • Updated hamster sounds.
  • Improved responsiveness of crouch animations.
  • Adjusted the body tilt angle when following the player's camera.


Thank you for supporting us! Since the development is driven by enthusiasm, please support us by following our social media (Discord and TikTok buttons are below this post) and write your feedback in Demo steam page.
Wishing you all fun raids!
Haddie's Pizzeria - Haddie's Pizzeria
Hi everyone!
We’ve been working hard behind the scenes to bring you some exciting new updates and optimizations for the game. Check out what’s been added and improved this week:

1️⃣ Tim Frost has been optimized for better performance.



2️⃣ Cloth Physics Adjusted.



3️⃣ Thermodynamic Properties Added to Objects.



4️⃣ Implemented Boiling and Evaporation Mechanics.



We’re excited to hear your thoughts! Stay tuned!
Jan 28
Supermarket Simulator - Cannias
Hello Traders!

Here's the Patch v0.5.1

  • Fixed Security Cameras reset rotation on loading from save.
  • Fixed gamepad navigation issues for Security Guard buttons.
  • Fixed gamepad navigation to enable shoplifters.
  • Fixed customers getting stuck.
  • Fixed customers interacting with the checkout counter from a distance.
  • Fixed computer menu focus issue when using a gamepad.
  • Fixed invisible products on shelves.
  • Fixed highlighting the same product on different shelves.
  • Fixed spawning extra Spot Lights on loading from save.
  • Fixed customers passing through each other while waiting in the checkout queue.
  • Fixed not being able to scan products on the checkout belt.
  • Fixed restocker speech text not displaying.
  • Optimized Security Guard behavior.
  • Visual fixes.

What's next
We're working on Fruits & Veggies and Janitor for the next update.
Please let us know when you encounter any issue on our Discord or Steam community so that we can fix it asap.

About Localization Issues
If you encounter any translation or localization issues, please visit our Localizor page.
You can submit the correct translations there to help us improve support for your preferred language with accurate and grammatically correct updates.

For more information, please check out our Discord Server.


Thank you and happy new year!
Sword & Shield Simulator - Code_Horizon
Hello Folks
We just fired up another round of ⚜️Sword&Shield Simulator⚜️ playtest.
This time it will be closed, and only people who have signed up and added the game to the wishlist✅ will take part. So don't wait, just do it now!!!

This will be a test that will allow us to check out new content, improvements to the mechanics, and give us feedback on the changes we have made.⚡️

Moreover, already on 24.02.2024 we will release a demo with more content (additional side quests), new UI and we will also try to add changes based on your suggestions, which we will receive during this test.

Playtest update
Patch notes:
-Game optimization
-AMD FSR update
-Added shaders compilation
-Grinding wheel rework
-Added sidequests on battlefield
-Added sprinting
-Broken wheel cart workshop rework
-Broken cart quest rework
-Interactive NPC rework
-Placing items on cart rework
-Fixed issue with tasks didn't count
-New tower on battlefield
-New loading screens
-New animations for NPC
-More obstacles on battlefield
-New weight system in cart
-Player jump rework
-New weather system
-Cart movment rework
-New sounds effects
-Highlitings items on battlefield when player crouch
-Added drop trace when picking up a item
-Added armors on battlefield as a pickable item
-New clothes for NPCs
-A lot of small fixes

You should remember about Prologue version and the game`s socials media
Link to Prologue version Prologue Version

Orcs Must Die! Deathtrap - Robot Entertainment Community
It’s been quite the journey, but we’re finally here!

Orcs Must Die! Deathtrap is now available on Steam.


This long-running series is back with thrilling third-person combat, more barbaric traps, deeper progression systems, spectacular physics, and expanded map variety. Play any way you like from solo or up to 4 player co-op. And we didn’t forget the most important aspect of all, unapologetic gut-spilling carnage against all orcs!


And make no mistake, the excitement doesn’t end here. We released another blog just prior to this explaining all our immediate post-release plans we can share for now!

If you haven’t read it yet, click here to do so now.

For any of you who may have questions regarding the game or feedback for our developers, please make sure to join our official Orcs Must Die! Discord.


The Order needs YOUR help to defeat the orc scum. We’ll see you at the rift!
Dustland - Patriksan
Players, welcome to the latest update for Dustland! This patch brings improvements, fixes, and balance adjustments to make your journey through the grim wastelands more enjoyable. Let’s take a look at the key changes!

IMPROVEMENTS (NEW)
  1. A new room has been added to the Shelter where you can learn about most of the game mechanics.

  2. You can now take shelter indoors during storms.

  3. Invulnerability has been added for players after they spawn on the map. You will now be invulnerable until you take an action or until the invulnerability timer runs out.

  4. The order in which quests become available has been changed. Lesley now first offers the tutorial quest on how to use the elevator, and only after completing it will the other quests, including the main story quest, become available.

  5. Quests can now affect where you will spawn on the map. This aims to provide smoother immersion and improve gameplay. This mechanic has been applied to quests such as Dustland: Introduction and Elevator Operation Check.

FINE-TUNING
  1. Updated the Artifacts window.

  2. Updated the logic of monster states. This is an important step in improving them, with more improvements to follow. In this patch, monsters’ behavior will be more stable, and it will be easier to escape from them.
  3. In the Shelter, the passageways to the Mystical Room and Ammar’s Room have been widened.
  4. The quest system has been refactored aiming to ensure more reliable performance and address issues with rare server crashes and save file corruption.
  5. Fixed the location of player spawn points, placing some of them farther from monsters spawn points.
  6. Updated the sounds for the Draynes.
  7. Added sounds for syringe usage.
  8. Added missing parkour sounds.
  9. Added sounds for jumping and landing with weapons.
  10. Added a sound when completing a quest stage.
  11. Added a sound for using the gate in the Shelter and in the Tutorial.
  12. Added sound effects for opening and closing the quick access panel.
  13. Added a sound for opening burial urns.
  14. Added a sound for using consumables.
  15. The Connecting to the server screen has been replaced with the standard loading screen.
  16. Quick access slots now show item quantity.
  17. Most button tooltips now adapt to the assigned functions of the buttons.
  18. Added visual effects to bring more life to the map.
  19. The F1 button tooltip has been moved under the container widget.
  20. Updated effect icons.
  21. A note has been added to all quests that do not place markers on the map.
  22. Added a sound for revealing a part of the painting.

BUG FIXES
  1. Fixed a bug where completed quests and quests abandoned by the player would not be returned to the quest pool.
  2. Fixed a bug where it was sometimes impossible to interact with the backpack of a killed player or the Wanderer.
  3. Fixed a bug where movement sounds were not heard when holding a revolver.
  4. Fixed a bug where the character would jump when switching from running to crouching, which happened if movement speed exceeded the default speed.
  5. Fixed a bug where ??? monsters could get stuck in an infinite loop of the same animation.
  6. Fixed a bug where Oscar monsters could slide along the ground while attacking or disappear.
  7. Changed the location of some Oscar monster spawn points and fixed a bug that caused them to appear on top of the pipes at the airport.
  8. Fixed a bug that prevented the animation for using a consumable when holding an axe.
  9. Fixed a bug that prevented the recovery of the normal movement speed immediately after the character was no longer encumbered.
  10. Fixed a bug that caused the interaction widget to remain on the screen after interacting with an NPC.
  11. Temporarily disabled The Meeting Place Cannot Be Changed quest.
  12. Fixed some visual bugs on the map.
  13. Fixed some collision issues on the map.
  14. Fixed a bug that prevented the book from being taken away from the player during the Comrade Lesley quest.
  15. Fixed a bug that caused the character to slide along the ground when holding down the Space key.
  16. Improved NPC performance in the Shelter by optimizing their code.
  17. Fixed a bug that allowed squads of more than four people.
  18. Fixed a bug that allowed two different types of poison ammo to exist in the game.
  19. Fixed a Russian localization error in the Can Anyone Hear Us? quest.

BALANCE CHANGES
Scorpion speed reduced from 600 to 500.
Scorpion hearing range reduced from 10,000 to 5,000.


Thanks for your feedback!

This update is made possible by the ongoing support of our community. We have carefully reviewed your feedback and suggestions to make Dustland better. Please keep sharing your ideas and reporting issues—your feedback is incredibly important to us!

Have a nice game!

Best regards,
Dustland team.


Dustland Discord
IL-2 Sturmovik: Cliffs of Dover Blitz Edition - FQ_MichalC
Greetings, pilots,

A brand new patch has just landed, bringing several fixes and enhancements that shall make your experience smoother!

Thank you very much for your continuous support. Now get back to the cockpit and do what you do best!

==== CHANGE LOG ====
  • Added support for simultaneous use of multiple Force Feedback (FFB) devices.
  • Improved the animation of the control surfaces and the rotation of the RPM and Prop Pitch instrument needles.
  • Fixed plane loadout system, configuration and user interface. It now does work as intended, is fully functional and Plane Options in single missions are now available again.
  • Fixed a memory corruption bug when loading a texture in a second thread.
Jan 28
Unknown Rules - 天暗见星云
New Level
茜色 - mcwhy123

在本月的除夕夜,新发售的茜色DLC内,忘雪社为她们谱写了崭新的故事,衔接于TrueEnd庸俗喜剧之后,以给这个故事一个更完美的结尾。
咱们先来给没看过的小伙伴介绍一下《茜色》本篇吧:
军火展示(?):30+张cg,30w字的长文本将两位女主的情感刻画地细致入微,3个刻骨铭心的结局,量大管饱的糖。
剧情介绍:
这是一个有关救赎的故事,这是一个有关爱的故事。
一成不变的我与看似一成不变的她,
班上的文静少女宁桐雨,与活泼乐观的班长余晓鑫,既是人生中紧密相绑定的恋人,也是知晓彼此心意的知己。在那次毕业旅行之后,现实和梦境的分界线慢慢变得模糊不清,两个人的心意接受严酷的考验……
在漫长的本篇之后,两人在故事的结尾终于迎来了圆满的结局,可喜可贺,可喜可贺
接下来咱们来介绍一下DLC的要点吧
DLC可能包含以下要素:
1.二人的婚礼(含配音)
2.都已经修成正果了还有什么可担心的呢,安心发糖(√)
3.怀旧(划掉)新婚旅行(√)
4.伏笔回收(x)根本不知道这是伏笔(√)
5.分不清梦境与现实(√)
6.醋王上线(√)
7.什么,第三个结局居然真的存在的吗?(√)
以及,真·正·的,The End
在完结之际,我们推出了包含本体以及DLC的捆绑包,在基础折扣上再加上了10%的折扣额,除此之外,游戏本体还将有30%的骨折折扣,最好的入手时机,可就是现在啊~
The Voyager - Edd
switched to direct x 12 for better performance, and other small fixes, now the topulus and the boss parts are much easier.

use the hub to report anything, thanks
Edd
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