




Fixed a game crash issue at the end of Scene 10B. This only occurs with the French version.
hello everyone, there the changes:
fixed bugs with pause menu
added new themes to game over and victory menu
fixed some bugs with dedicated server
How to enable: Protocol → Virtual Joystick
What it does: Converts your head/eye movements directly into emulated joystick output.
Mapping: In Tracking Settings, choose a mapping per axis (e.g., Head Yaw → Right Stick X, Head Pitch → Right Stick Y, Head Roll → L/R Triggers).
Visualizer: A live joystick visualization shows exactly how input is being emulated.
Reliable tracking at distances up to 10 meters from the camera.
Input visualization (3 modes):
Raw Tracking – pre-smoothing data
Camera Mode – camera feed with annotations
Smoothed & Centered – final tracking just before mapping
Unified Tracking Settings: Head and eye tracking are now managed together in one place.
Sensitivity controls: Global and per-axis sensitivity that both (a) set each spline’s max output and (b) scale/move spline nodes accordingly.
Per-axis smoothing & deadzone: Fine-tune stability and neutral zones per axis.
Eye-tracking blend: Removed the old Eye Tracking Influence toggle. Eye data is now blended into head tracking automatically based on sensitivity.
Communication settings: Moved into the unified tracking settings for consistency.
Auto-start: Optional—tracking can start automatically when the app launches (toggle in Settings).
Removed: Legacy Max Output customization (replaced by the new sensitivity + spline scaling).
Plus many smaller improvements and fixes.
Huge thanks to everyone who tried the beta and shared feedback!