Hello Heroes!
Thank you all for your continued support and for playing the demo! We’ve been polishing the game nonstop, and today we’re excited to bring you a brand-new update packed with improvements, optimizations, and four powerful new weapon evolutions!


🪄 The Magic Rod has evolved! It now unleashes even stronger magical power.


🌀 The Shuriken has also received a new evolution—faster throws, wider arcs, and increased destructive force.


🏹 The Triarc has gained its evolved form! Let the storm of light rain down upon the mushroom hordes!

🗡️ The Greatblade has awakened a new form—tear open the ground and unleash overwhelming power!

💙 Added directional arrows to all characters, making it easier to see where your hero is facing.
⚖️ Balance Adjustments:
Buff: Voltspike and its evolution can now gain additional projectile count.
Nerf: The Hero Sword and its evolution have slightly reduced area and damage.
👾 Improved enemy spawn pacing and counts so that projectile amount depened weapons can shine more effectively.
🎮 Overall performance improvements.
Fixed the electromagnetic field explosion issue for Thor’s Wand and Tesla Astrolabe.
Fixed incorrect cooldown number color display.
Fixed text description display issues.
We welcome you to try out all the new content and share your thoughts in the community!
Your feedback helps shape BitHero Survivors into a better game—thank you for your support!
https://store.steampowered.com/app/3842860/BitHero_Survivors/
Bug fixes and improved the End Game screen to show final build.
Fixed issue with lock status on shrine blessings
Updated End Game menu to display clouds and relics obtained during run
Updated Bomber Fly enemy animation
Fixed issue where Bomber Fly does not drop coin after exploding
Hi!
We’ve been listening to all your reports, and we’re working through them.
This week we focused on fixing several important bugs. Here’s what’s included in this update:
Fixes
Fixed the issue where multiple menus stacked on top of each other when crafting a wearable.
Fixed the dash and selenite sounds not being affected by the SFX volume slider.
Fixed scene progression: if you don’t have a save file, the game now correctly creates a new game automatically.
Moon dialogues are now properly saved, so they won’t repeat anymore.
Object hints are now disabled when the items are inside a bush or burrow.
Balance
Top Cliff: Reduced the number of creatures, and worms/snakes now have lower HP.
-Hector
Hey everyone,
Today’s update brings a bunch of long-awaited improvements to the way matches work. The goal was simple: streamline the experience, give you more control in lobbies, and open the door to more interesting match setups.
No more split modes. Everything runs under one unified system now, making it cleaner, faster, and way easier to maintain moving forward.
You can now mix real players and bots in the same match. Whether you’re testing builds, playing solo, or running with friends, it all works in one place.
You’re no longer stuck with random bot fills. You can pick which bots to add to your lobby directly, giving you full control over the setup.
Want to switch from Survivor to Hunter mid-lobby? Go for it. The role-change system is now integrated.
Matches are no longer limited to just one Hunter.
Known Issues
These are already on my radar and will be patched soon:
Player icons not displaying correctly in-game
Bot execution animations sometimes not triggering
Missing SFX and missing translation strings on Marlow Ridge
Thanks for the patience. This update is a huge step toward stabilizing everything for Early Access, and your feedback is helping shape every part of it.