Dicey Bizniz Playtest - Surrogate of Sorrow
This version fixes all the bugs submitted by 400+ playtesters... I believe that after this, the next release will be a DEMO, and then we wait for the official launch next month (fingers and toes crossed).

Once again I want to thank all playtesters for their invaluable help. I couldn't have done it without you guys!
BitHero Survivors - シロネコ

Hello Heroes!

Thank you all for your continued support and for playing the demo! We’ve been polishing the game nonstop, and today we’re excited to bring you a brand-new update packed with improvements, optimizations, and four powerful new weapon evolutions!


🔮 New Content
Four New Weapon Evolutions

1. Staff of Wisdom

🪄 The Magic Rod has evolved! It now unleashes even stronger magical power.


2. Fuma Shuriken

🌀 The Shuriken has also received a new evolution—faster throws, wider arcs, and increased destructive force.


3. Arrowstorm

🏹 The Triarc has gained its evolved form! Let the storm of light rain down upon the mushroom hordes!


4. SharplessBreaker

🗡️ The Greatblade has awakened a new form—tear open the ground and unleash overwhelming power!


UI Improvements

💙 Added directional arrows to all characters, making it easier to see where your hero is facing.


⚙️ Adjustments & Optimizations
  • ⚖️ Balance Adjustments:
    Buff: Voltspike and its evolution can now gain additional projectile count.
    Nerf: The Hero Sword and its evolution have slightly reduced area and damage.

  • 👾 Improved enemy spawn pacing and counts so that projectile amount depened weapons can shine more effectively.

  • 🎮 Overall performance improvements.


🐛 Bug Fixes
  • Fixed the electromagnetic field explosion issue for Thor’s Wand and Tesla Astrolabe.

  • Fixed incorrect cooldown number color display.

  • Fixed text description display issues.


💬 Play & Feedback

We welcome you to try out all the new content and share your thoughts in the community!
Your feedback helps shape BitHero Survivors into a better game—thank you for your support!

https://store.steampowered.com/app/3842860/BitHero_Survivors/

MegaQuest Playtest - brandon
- some bug fixes with lizard combat
- night sky added
- fix regarding death animation
- some perf/quality fixes to meshes/lights

its still pretty much half baked... but its definitely getting closer

namely i need to implement all the quests/update the dialogues/ and set up progression/blockers.
art-wise id say we are around 80%

the goal is to have a scheduled play test at the end of the month with this level complete.
Cloud Keeper: Shrine of Dal - jetpackgone.dev

Bug fixes and improved the End Game screen to show final build.

What's changed
  • Fixed issue with lock status on shrine blessings

  • Updated End Game menu to display clouds and relics obtained during run

  • Updated Bomber Fly enemy animation

  • Fixed issue where Bomber Fly does not drop coin after exploding

Grey Hack - Kurouzu
Changelog

- Fixed bug in ConfigLan that allowed a network to be deleted while a script was running from it, which could cause unexpected behaviors.

- Fixed bug in Terminal that could cause freezes or the game to become unresponsive momentarily when trying to read non-existent characters in the charset continuously.
Flavio The Ghost Clown Playtest - DigitalBast
- Fix Options Selection not being saved when leaving by escaping pause with pause button.
- Fixed some Load gamedata not being loaded properly (OW portal transition locked to unlocked, etc).
- New NPC prompt when failing to defeat an enemy boss several times, which will help with life points, only 4 helps in total (only available on normal difficulty).
近所 - if - - Zentac Studio
Added bonus content (reading material) accessible upon achieving a specific ending.

Corrected various text issues.
Onychomp : Lush journey - howlstudios

Hi!

We’ve been listening to all your reports, and we’re working through them.
This week we focused on fixing several important bugs. Here’s what’s included in this update:

Fixes

  • Fixed the issue where multiple menus stacked on top of each other when crafting a wearable.

  • Fixed the dash and selenite sounds not being affected by the SFX volume slider.

  • Fixed scene progression: if you don’t have a save file, the game now correctly creates a new game automatically.

  • Moon dialogues are now properly saved, so they won’t repeat anymore.

  • Object hints are now disabled when the items are inside a bush or burrow.

Balance

  • Top Cliff: Reduced the number of creatures, and worms/snakes now have lower HP.

-Hector

Hunt Grounds - bytalegames

Hey everyone,

Today’s update brings a bunch of long-awaited improvements to the way matches work. The goal was simple: streamline the experience, give you more control in lobbies, and open the door to more interesting match setups.

🟣 Online & Offline Are Now Merged

No more split modes. Everything runs under one unified system now, making it cleaner, faster, and way easier to maintain moving forward.

🟢 Play With Players and Bots

You can now mix real players and bots in the same match. Whether you’re testing builds, playing solo, or running with friends, it all works in one place.

🟡 Choose Exactly Which Bots You Want

You’re no longer stuck with random bot fills. You can pick which bots to add to your lobby directly, giving you full control over the setup.

🟣 Change Your Player Role Anytime

Want to switch from Survivor to Hunter mid-lobby? Go for it. The role-change system is now integrated.

🟤 Multiple Hunters Per Match

Matches are no longer limited to just one Hunter.



Known Issues

These are already on my radar and will be patched soon:

  • Player icons not displaying correctly in-game

  • Bot execution animations sometimes not triggering

  • Missing SFX and missing translation strings on Marlow Ridge

Thanks for the patience. This update is a huge step toward stabilizing everything for Early Access, and your feedback is helping shape every part of it.

Terrordrome - Reign of the Legends - Acid_Brad



  1. A new rules selection have been added when creating an online lobby this allows to select between public or private matches. Awhile also allowing for selection between First to 2 up to First to 10 matches.

  2. Visual Settings resolution list only displays resolutions with a 16:9 aspect ratio, monitors with more than one refresh rate will display the same resolution more than once. Refresh rates above 59 or 60 hz don't matter as the game only runs at a maximum of 60 fps.

  3. Sasquatch's Stand Punch now properly gains meter on hit allowing for one of his combo trails to be completed.

  4. Fixed an issue that would allow certain characters to perform a grab while in hit stun.

  5. Fixes some issues within the online lobby that wouldn't allow to begin a new match session.

  6. Fixed an issue in the online lobby that allowed the battle settings and lobby settings screens to be open at the same time.

...