Annoucing the official Loadstar Discord server - https://discord.gg/bGPab7CXxp

Before I could add crew, I wanted the interior of the ship to be made up of individual rooms with doors rather than a grid of individual parts. This means the game has to be smart enough to group similar parts together into a single room and surround it with walls. It also ensures that there are enough doors so that the crew can reach every point on the ship, and adds a console to each room that needs one so that the crew can operate it.

Automatically adjusting the layout as parts are added
The existing ship layouts gave me a problem because some classes of ship had several separate islands of part slots - no good for the crew to walk between unless they want to do a space walk! I also realised that there wasn't a bridge, a room where the captain can boldly go. I solved both at once by adding a new ship part, the helm. Each ship class comes with a single helm part preinstalled and which cannot be removed. I added this where the canopy was on all the ship art and this "bridges" the gap between the different islands at the same time!


The new helm part unites separate parts of the ship
Of course, the main event, I added crew manipulation to Loadstar and along the way I had to figure out path finding and animation. Rooms which contain a console can be worked on by a crew member in order to give a boost to that room's performance.
Helm and Thrusters -> improves evasion
Shields, Weapons and Point Defence -> improves recharge speed.


Early prototyping of crew pathfinding and room editing
Alternatively, crew members can repair damaged systems. This also meant it no longer made sense to make the player pay for systems to be repaired in space dock so now parts auto repair after combat. Crew members gain skills as they work, levelling up and gaining better bonuses as they progress so you can have an elite pilot or a weapons expert on board.


Piloting the ship and fixing some damage
I want to recreate the feel you have in games like Elite or Sid Meier's Pirates! that you are the captain of the ship rather than a disembodied observer controlling the crew like pawns. To achieve this I decided that at the start of the game you will have a crew of one, yourself. You can choose your character's name and appearance and off you go into the black. If your character dies, the game ends.
But as you progress, you can take on extra crew by adding Crew Quarters parts to your ship. You can then recruit new crew from a local Tavern while in spacedock. Recruits have randomly generated names and apprearances along with a set of skills and an expected wage.
As the career aspects of Loadstar develop I'm planning to find new ways to incorporate the crew into the setting, like rumours, backstories, homeworlds, vendettas to bring the world to life.


With crew manipulation in the game, combat is really starting to feel interesting with plenty of decision points and strategies to discover. I think it's time to turn my focus away from combat and crew and look at the context in which combat happens. So next up I'm going to get hyperspace working and look at adding traffic to the solar system to replace the current, Final Fantasy like random encounters.
Thanks for reading and see you in the next devlog!
1、修复了一个部分情况下可能导致城镇悬赏送信任务无法正常完成的Bug。
2、增加了一首新的战斗BGM,现在两首BGM会随机播放。
3、修复了小地图中驿站类地点无法正常显示索引和图标的Bug。
4、略微增大了悬赏的取消按钮,更易点击。
I’m happy to announce that Sins of the Desert is now live on Steam! 💋
Step into the heart of an Arabian bazaar — a world of heat, silk, and desire.
This is my most detailed and atmospheric adult project so far, blending romance, AI-driven interactions, and fully animated erotic scenes in a sensual Middle Eastern setting.
Thank you to everyone who supports me by purchasing my games — it truly helps me keep developing more beautiful and optimized experiences for you. 💖
This game uses modern lighting, high-resolution textures, and complex AI systems.
If your computer is below the minimum requirements, performance issues or crashes may occur.
Please make sure your system meets at least the following requirements:
If your PC is weaker than these specs,
👉 please check this discussion before purchasing:
🔗
https://steamcommunity.com/app/4109380/discussions/0/624436764983046349/
Thank you again for your support!
Every purchase helps me improve the game, fix bugs faster, and continue creating more adult worlds full of passion and atmosphere. ❤️
Enjoy your time in Sins of the Desert —
where every look invites, and every sin counts. 🌹
We’re almost there.
The Big Update is entering its final stage - our team’s deep in the last rounds of gameplay testing and polish before release.
It’s been a long road, but everything’s coming together.
New worlds, reworked systems, and a clearer path through the Abyss.
This week, we want to give you a small peek at Titanholm, one of the massive realms arriving with the big update - a world shaped by ancient golems, endless stone veins, and the pulse of the Abyss itself.
Just a glimpse though - the rest is yours to discover when the update launches in about two weeks!
The Abyss stirs once again… and soon, you’ll feel its heartbeat.
Hey Swordmasters,
We have released new patch notes that address feedback and bugs related to the initial cutscene, along with other hotfixes!
You can read the complete patch notes below!
Fixed intro cutscene. Made text slower. Split the music into three parts.
Re-worded part of the intro cutscene
Combined two lines into one during intro cutscene
Fixed bug which allowed players to "enter" a tunnel while in the air
Fixed a faulty doorway in the Northern Spire, which led to an untextured test room
Fixed the Monastery exit in the Lunarium
The cutscene view now correctly turns off if opening chest while holding an object
Can no longer navigate the pause menu while the controls are being shown
Fixed lag that was occurring when hitting spike-shell enemy with jumping-charge attack
If you run into any issues please report them here!
https://bugs.akuparagames.com/gigasword/bugs
Join the GIGASWORD DIscord to play alongside others or talk with others in the community!
-Enrique


