Dear Players,
Thank you for your constant support and companionship! This time, I’ve brought a content-rich major update, including brand-new gameplay, system optimizations, and multiple functional improvements, making the gaming experience even more exciting!
【Yin and Yang in harmony】— The Ultimate Test of Strategy and Skill
Unlock Condition: Accumulate progress by continuously hitting mechanisms and achieving perfect hits (dark orbs beside the statue).
Features:
Once the progress bar is full, hitting mechanisms has a chance to trigger this special mode.
Control the coin rain and seize perfect timing to make the Yin and Yang orbs leap closer to each other.
Successfully combine them into a precious Taiji Stone and push it down for generous rewards!
Normal Dragon Ball: Players at Lv.10 have a small chance to obtain it with perfect timing hits.
Red Dragon Ball: Players at Lv.5 have a small chance to obtain it by hitting mechanisms in Frenzy Mode.
More ways to acquire Dragon Balls to help you progress faster!
🆙 Offline Reward Mechanism Revamp
Extended Earnings: Still gain rewards after being offline for more than 4 hours.
Longer Cap: The reward cap has been extended to 24 hours.
📺 Display Adaptation Upgrade
Ultra-Widescreen Support: Perfectly adapted for 32:9 aspect ratio.
Resolution Optimization: Enjoy the best visual experience on both wide and narrow screens.
🎮 Smart Graphics Adjustment
Dynamic Optimization: Dynamically optimizes performance during gameplay, resolving lag issues when large amounts of coins accumulate (e.g., during "Purple Lightning Wild Thunder" or "Dragon Gate Floodgate").
Automatic Graphics Setting: The system automatically matches the recommended graphics quality for a smoother experience, with manual options available.
🔄 Sihai Tongbao Shop Renewal
Adjusted Purchase Item Order: Packages and frequently used items are now prioritized for convenience.
New Limited-Time Items: Online coin packs—though claimable periodically, cherish every "All-In" moment! 💰
🪙 Coin Purchase Logic Optimization
Say goodbye to shady merchants! You can now temporarily exceed the coin cap when purchasing.
Coins cannot be purchased when the cap is already full or exceeded—no more wasted money!
✅ Fixed Issues
Fixed the bug where drumbeats still played in Frenzy Mode after sound was turned off.
Fixed the issue where controller operations became unresponsive after claiming offline rewards or closing the menu.
🔄 Balance Adjustments
Adjusted the appearance rate of "Purple Lightning Wild Thunder" for a more balanced experience.
🆕 Interface & Guidance Improvements
Enhanced the hint effect for the help button during the first gameplay.
Added hint effects for the mid-game core item "Dragon Palace Treasure."
The game now automatically pauses when the help menu is opened.
Optimized the visual design of the expanded vault icon.
Thank you all for your support and understanding! I will continue to keep the game updated and always strive to provide a better gaming experience! If you have any questions or suggestions, feel free to join our QQ group for a chat!
QQ Group Number: 1073054003
We wish you a joyful gaming experience! 🎮✨
Hello everyone!
I’m excited to announce that Lusty Rhythm: JOI Combat launches into Early Access tomorrow!
This is my first public release as a solo dev, and I’m incredibly grateful for everyone who’s supported the game so far. Tomorrow’s version is fully playable and very fun, but Early Access is just the beginning — your feedback will help shape what the game becomes.
If you’re new here, this is a great moment to join in. Early players will have an influence on the game’s direction, and your ideas and feedback will likely guide future updates and content.
To thank everyone who jumps in early, the game will launch with a Day 1 discount. Your early support truly helps the project grow.
Thanks again to everyone who has wishlisted the game. I can’t wait to hear your thoughts once you try it.
See you tomorrow!
— Bleached Byte
After unlocking empowered hunger, you can no longer buy the two perks to the left of it in future rebirths without having any other perks in the tree
The final perk tooltip now properly updates all of its values when ranked up
Improved the wording of the Unskilled Labor achievement description to be a little clearer
Golden Harvest and Burning the Midnight Oil cooldowns now properly carry over between rebirths and display correctly even if you don't have the skill learned yet
If you are defeated by an enemy you have offline farm unlocked for, you are no longer knocked back a wave and remain where you are (this also applies to enemies prior to the one with offline farm unlocked)
Fixed a graphical issue where the dungeon 3 bosses's special text effect would appear on other enemies
Epiphany cooldown now properly carries over after a rebirth and is displayed correctly even if you don't have the skill learned yet
The "You're Pretty Basic" secret achievement logic has been improved if obtained post class swap
Hard Reset and Show Map buttons are now disabled while offline progression calculations are happening
If you load a game with an open story prompt, the prompt now properly closes
Discord Rich Presence has been added! Display what class you are playing and your total game completion via Discord. Can be toggled on or off in Settings.
As Steam Next Fest and Scream Fest come to an end, we want to say a huge thank you to everyone who tried our demo, sent us feedback, reported bugs, and shared your screams with us! 💬💙
Your feedback has been incredibly valuable — it’s helping us refine and upgrade Desserted into a richer, smoother, and more chaotic experience.
We’ve now closed the demo page as we move into our next development phase. Future tests will be available through Playtest invites, so stay tuned and make sure you’re following the game for updates! 👀
Thank you again for your support — we’ll keep building, improving, and screaming with you.
Hi everyone.
Right now the adult games festival is taking place on Steam and my games are also taking part.
Just like many other games.
And what surprised me is that both games were selected for nominations :)
I had a more modest opinion of my games, but it’s nice that they are there at all and were chosen out of thousands of other AVNs :)
So if you go there and vote for my games – that would be great :)
My games are in the “ADULT GAME OF THE YEAR” and “BEST DEMO” nominations.
https://adultgamesweek.com/?snr=1_1056_615_adultgameweek_1601

But this is not mandatory, I’m already happy that such events are being created in our time when censorship just keeps growing. There is also a huge number of other games there – and it would be great if you find something new and interesting for yourselves!
Anyway, I congratulate all of us on such a pleasant event!
The Snack Escort demo is here! Take your team and deliver a tasty food basket to Grandma across dangerous lands. Can you make it through the challenges ahead?
This demo gives you a first taste of the core mechanics, team management, and the tricky obstacles you’ll face. Explore, experiment, and enjoy the adventure — every decision counts!
Your feedback is super important. After playing, let me know what you loved, what was tricky, and what you’d like to see improved. Every comment helps shape the final game.
Thank you for trying the demo — have fun, and I can’t wait to hear your thoughts!

We are pleased to release v0.0.6, the final milestone in our early development phase.
This version will serve as a foundation, marking the completion of our initial development stage and paving the way for the next phase—the Alpha stage.
Additionally, we have revised our technical roadmap. The original "3D-Text Storyline-Puzzle" direction has been updated to a "2D-Text Storyline-Puzzle (Possible)" direction.
Specifically, this aligns with genres such as GalGame, RPG, or AVG.
We welcome further discussions regarding this version and the upcoming updates, as they will contribute to the continued development and refinement of the game.
Fixed the issue where macOS builds could not run properly.
Fixed abnormal audio transitions when entering the prologue scene.
Fixed scene rendering errors.
Removed deprecated code.
Fixed the issue preventing entry into the prologue due to inconsistent naming conventions.
Removed materials for 3D scenes.
Added a default dark theme for the interface.
Removed deprecated sprite animations.
Removed deprecated damage particle effects.
Removed deprecated video files.
Removed deprecated old storyline settings.
Removed deprecated 3D scene models.
Removed the license notice for the [c]Source Han Sans font.[/c]
Removed the license notice for the [c]Source Han Serif font.[/c]
Removed the license notice for the [c]Godot Material Footsteps plugin.[/c]
Removed the license notice for the [c]FFmpeg module.[/c]
These are issues we are aware of and plan to address and improve in future versions:
The configuration file system needs to be refactored to support Steam Cloud synchronization.