Synth Riders - Wirrel
What's New?
  • Fixed issue causing incorrect audio preview behavior
  • Party Mode scores no longer show blue bolts for all scores
  • Updated localizations
  • Fixed issue causing health / force bars to appear layered incorrectly in LIV

Open Beta Program
For early access to bug fixes, please consider opting into our open-beta - this is where we bring fixes like these to wider testing ahead of release. To opt in, right click the game in your Library, choose Properties, then Betas and choose the open-beta from the Beta Participation drop down list. Remember, you can always opt out at any time, by choosing Beta Participation - None instead.
Knock on Fate:The Guardian Pusher - yy295691073

Dear Players,

Thank you for your constant support and companionship! This time, I’ve brought a content-rich major update, including brand-new gameplay, system optimizations, and multiple functional improvements, making the gaming experience even more exciting!


New Gameplay

【Yin and Yang in harmony】— The Ultimate Test of Strategy and Skill

  • Unlock Condition: Accumulate progress by continuously hitting mechanisms and achieving perfect hits (dark orbs beside the statue).

  • Features:

    • Once the progress bar is full, hitting mechanisms has a chance to trigger this special mode.

    • Control the coin rain and seize perfect timing to make the Yin and Yang orbs leap closer to each other.

    • Successfully combine them into a precious Taiji Stone and push it down for generous rewards!


🐉 Expanded Dragon Ball Acquisition
  • Normal Dragon Ball: Players at Lv.10 have a small chance to obtain it with perfect timing hits.

  • Red Dragon Ball: Players at Lv.5 have a small chance to obtain it by hitting mechanisms in Frenzy Mode.

  • More ways to acquire Dragon Balls to help you progress faster!


⚙️ System Optimizations

🆙 Offline Reward Mechanism Revamp

  • Extended Earnings: Still gain rewards after being offline for more than 4 hours.

  • Longer Cap: The reward cap has been extended to 24 hours.

📺 Display Adaptation Upgrade

  • Ultra-Widescreen Support: Perfectly adapted for 32:9 aspect ratio.

  • Resolution Optimization: Enjoy the best visual experience on both wide and narrow screens.

🎮 Smart Graphics Adjustment

  • Dynamic Optimization: Dynamically optimizes performance during gameplay, resolving lag issues when large amounts of coins accumulate (e.g., during "Purple Lightning Wild Thunder" or "Dragon Gate Floodgate").

  • Automatic Graphics Setting: The system automatically matches the recommended graphics quality for a smoother experience, with manual options available.


🛍️ Shop & Economy System Improvements

🔄 Sihai Tongbao Shop Renewal

  • Adjusted Purchase Item Order: Packages and frequently used items are now prioritized for convenience.

  • New Limited-Time Items: Online coin packs—though claimable periodically, cherish every "All-In" moment! 💰

🪙 Coin Purchase Logic Optimization

  • Say goodbye to shady merchants! You can now temporarily exceed the coin cap when purchasing.

  • Coins cannot be purchased when the cap is already full or exceeded—no more wasted money!


🐛 Bug Fixes & Experience Improvements

✅ Fixed Issues

  • Fixed the bug where drumbeats still played in Frenzy Mode after sound was turned off.

  • Fixed the issue where controller operations became unresponsive after claiming offline rewards or closing the menu.

🔄 Balance Adjustments

  • Adjusted the appearance rate of "Purple Lightning Wild Thunder" for a more balanced experience.

🆕 Interface & Guidance Improvements

  • Enhanced the hint effect for the help button during the first gameplay.

  • Added hint effects for the mid-game core item "Dragon Palace Treasure."

  • The game now automatically pauses when the help menu is opened.

  • Optimized the visual design of the expanded vault icon.


Thank you all for your support and understanding! I will continue to keep the game updated and always strive to provide a better gaming experience! If you have any questions or suggestions, feel free to join our QQ group for a chat!

QQ Group Number: 1073054003

We wish you a joyful gaming experience! 🎮✨

Lusty Rhythm: JOI Combat - bleachedbyte

Hello everyone!

I’m excited to announce that Lusty Rhythm: JOI Combat launches into Early Access tomorrow!

This is my first public release as a solo dev, and I’m incredibly grateful for everyone who’s supported the game so far. Tomorrow’s version is fully playable and very fun, but Early Access is just the beginning — your feedback will help shape what the game becomes.

If you’re new here, this is a great moment to join in. Early players will have an influence on the game’s direction, and your ideas and feedback will likely guide future updates and content.

To thank everyone who jumps in early, the game will launch with a Day 1 discount. Your early support truly helps the project grow.

Thanks again to everyone who has wishlisted the game. I can’t wait to hear your thoughts once you try it.

See you tomorrow!
Bleached Byte

Killer Bean Playtest - Killer Bean - Developer
- I reduced frame stuttering by a lot, but that also made the game file size 20gb. The reason is because before I was using super texture compression to make the file size small, but that caused a lot of frame stutter because the CPU needed to spend time decompressing the textures when loading. So I removed the compression and now the CPU is more free to do other things, but that also means the texture file sizes are much bigger.


- reduced polygon amount on Mission 2 island

- fixed no movement input bug after getting knocked out.

- fixed crashing in Boss fight

- Boss won't shoot when KB is knocked out to make it more fair

- enemies can use shotguns again

- added Settings Menu to Main Menu

- break dance is back!
- Breakdance camera doesn't look at enemy butts

- can perform finishers on melee beans
High Fantasy Idle Playtest - Iconic Interactive Inc.
Farmhand
  • After unlocking empowered hunger, you can no longer buy the two perks to the left of it in future rebirths without having any other perks in the tree

  • The final perk tooltip now properly updates all of its values when ranked up

  • Improved the wording of the Unskilled Labor achievement description to be a little clearer

  • Golden Harvest and Burning the Midnight Oil cooldowns now properly carry over between rebirths and display correctly even if you don't have the skill learned yet

Squire
  • If you are defeated by an enemy you have offline farm unlocked for, you are no longer knocked back a wave and remain where you are (this also applies to enemies prior to the one with offline farm unlocked)

  • Fixed a graphical issue where the dungeon 3 bosses's special text effect would appear on other enemies

Researcher
  • Epiphany cooldown now properly carries over after a rebirth and is displayed correctly even if you don't have the skill learned yet

Other Changes
  • The "You're Pretty Basic" secret achievement logic has been improved if obtained post class swap

  • Hard Reset and Show Map buttons are now disabled while offline progression calculations are happening

  • If you load a game with an open story prompt, the prompt now properly closes

  • Discord Rich Presence has been added! Display what class you are playing and your total game completion via Discord. Can be toggled on or off in Settings.

Desserted - Prefabot Game

As Steam Next Fest and Scream Fest come to an end, we want to say a huge thank you to everyone who tried our demo, sent us feedback, reported bugs, and shared your screams with us! 💬💙

Your feedback has been incredibly valuable — it’s helping us refine and upgrade Desserted into a richer, smoother, and more chaotic experience.

We’ve now closed the demo page as we move into our next development phase. Future tests will be available through Playtest invites, so stay tuned and make sure you’re following the game for updates! 👀

Thank you again for your support — we’ll keep building, improving, and screaming with you.

How to lose one's virginity - GPoint

Hi everyone.
Right now the adult games festival is taking place on Steam and my games are also taking part.
Just like many other games.
And what surprised me is that both games were selected for nominations :)
I had a more modest opinion of my games, but it’s nice that they are there at all and were chosen out of thousands of other AVNs :)
So if you go there and vote for my games – that would be great :)
My games are in the “ADULT GAME OF THE YEAR” and “BEST DEMO” nominations.

https://adultgamesweek.com/?snr=1_1056_615_adultgameweek_1601

But this is not mandatory, I’m already happy that such events are being created in our time when censorship just keeps growing. There is also a huge number of other games there – and it would be great if you find something new and interesting for yourselves!
Anyway, I congratulate all of us on such a pleasant event!

Snack Escort - JuTek Pixel
🍱 Snack Escort: Demo Out Now!

The Snack Escort demo is here! Take your team and deliver a tasty food basket to Grandma across dangerous lands. Can you make it through the challenges ahead?

This demo gives you a first taste of the core mechanics, team management, and the tricky obstacles you’ll face. Explore, experiment, and enjoy the adventure — every decision counts!

Your feedback is super important. After playing, let me know what you loved, what was tricky, and what you’d like to see improved. Every comment helps shape the final game.

Thank you for trying the demo — have fun, and I can’t wait to hear your thoughts!

Community Announcements - 流萤请你吃雪糕
Summary

We are pleased to release v0.0.6, the final milestone in our early development phase.

This version will serve as a foundation, marking the completion of our initial development stage and paving the way for the next phase—the Alpha stage.

Additionally, we have revised our technical roadmap. The original "3D-Text Storyline-Puzzle" direction has been updated to a "2D-Text Storyline-Puzzle (Possible)" direction.

Specifically, this aligns with genres such as GalGame, RPG, or AVG.

We welcome further discussions regarding this version and the upcoming updates, as they will contribute to the continued development and refinement of the game.

What's Changed

Bug Fixes
  • Fixed the issue where macOS builds could not run properly.

  • Fixed abnormal audio transitions when entering the prologue scene.

  • Fixed scene rendering errors.

  • Removed deprecated code.

  • Fixed the issue preventing entry into the prologue due to inconsistent naming conventions.

Asset Updates
  • Removed materials for 3D scenes.

  • Added a default dark theme for the interface.

  • Removed deprecated sprite animations.

  • Removed deprecated damage particle effects.

  • Removed deprecated video files.

  • Removed deprecated old storyline settings.

  • Removed deprecated 3D scene models.

Licenses
  • Removed the license notice for the [c]Source Han Sans font.[/c]

  • Removed the license notice for the [c]Source Han Serif font.[/c]

  • Removed the license notice for the [c]Godot Material Footsteps plugin.[/c]

  • Removed the license notice for the [c]FFmpeg module.[/c]

Known Issues

These are issues we are aware of and plan to address and improve in future versions:

  • The configuration file system needs to be refactored to support Steam Cloud synchronization.

Nov 14
Skyline Urban Story - pandaupstudio
1. Fixed the issue of incorrect calculation of some building job positions. (To avoid fluctuations in the city-wide work data, buildings with job position issues will perform a self-check after being clicked manually once, and the correct data will be restored on the second day of the game. If not clicked, the self-check will not be initiated.)
2. Fixed the problem of incorrect description of the construction quantity of unique buildings.
3. Fixed the issue of trade overrun reminders appearing even without a Trade Center.
4. Fixed the problem of incorrect display of the selection status of some buttons in the settings.
5. Added an option to enable or disable "Resource Auto-Jump" in Settings - Gameplay. That is, when building structures like iron mines and oil wells that require resources, whether the camera will automatically jump to the corresponding available resource plots.
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