Goblington - Mjöllnir
First: remeber to leave any kind of feedback here to participate in the key giveaway. It ends in a few days! :)

Bug Fixes:

  • The last enemy attack would still hit the player even if the enemy had just died.
  • For certain heros, particularly the Priest, the attack range was not updated when switching skills.
  • The Priest’s level-up now displays the correct image in the tavern.
  • The Samurai’s level-up now displays the correct image in the tavern.
  • The Paladin’s level-up now displays the correct image in the tavern.
  • Hero names in the unlocks screen are now correctly shown when hovering over them.
  • Enemies no longer move during their death animation.
  • Scrolling was deactivated when the mouse hovered over specific areas of the screen due to invisible RichText labels from Godot, which prevented scrolling. This is also fixed now.
  • The Paladin sprite no longer becomes invisible when the level 3 skill is active.

Buffs:

  • Imp: Hit chance increased to 75%.
  • The Priest now has more durability and attacks faster.
  • The Paladin has slightly more health and defense.
  • The Paladin’s level 2 skill now causes a knockback effect, as long as the enemy doesn’t die instantly.
  • The Druid’s level 3 skills have been improved.

By the way, have you ever wondered what 150 carrots look like in the tavern?

Loopstructor - 一条老咸鱼
Dear Loopstructor players
We are pleased to announce that we have released our first content update, version 1.2.0! This update adds a lot of playable content, as well as listening to the community's feedback to optimise the game's interactive experience, and adds a lot of new and convenient features, so players are welcome to continue to play the Loop!
Please feel free to join our community and provide feedback and suggestions to the developers!
The major updates for v1.2.0 are as follows:

New Playable Content
Opened the highest challenge difficulty to 15 levels
Added 'Blast Main Base' and a series of vehicles related to Blast Super Modules and related Super Modules.
Added 'Melee Main Base' and a series of vehicles related to Melee Main Base and related Super Modules.
Added 'Yin-Yang Main Base' and related Super Modules.
Added two new types of monsters that appear in Elite Waves.

Functional optimisation
Added 'Track Adjust Mode' function.
Added 'Vehicles Adjust Mode' function.
Added 'Recycle' function.
Added 'One Click Merge' function.
Optimised the performance of vehicles related to drones, and improved the frame rate of the game on all devices.
Enhanced the attack ability of the main base
Optimised the refreshing mechanism of the Orbital Vehicle Synergy ,making it easier for players to get vehicles that match the type of the main base.
Fixed a large number of known bugs

New Content Testing
The test branch of the new mode 'Random Challenge Mode' will be opened on the 19th of August in a small scale, players who want to test the new mode in advance can DM the administrator in Discord to get the qualification for test access, and welcome to the developers to give feedback suggestions!




We thank you for your support and continued feedback, and look forward to keeping you all entertained with our first big update! We also welcome all players to join our community to provide continuous updates and feedback on Loopstructor!
Disord:https://discord.gg/TJqVnDErNz

Pone Games
Aug 18
Because The World Died - a-liberty
Minor improvement in a minor side quest ("wizard" Sandro Alastor).
From Soil to Bottle - LongbowCreations
Improvements:
  • Added SFX and button effects for the winery AC
  • More content added to the Winemaking Codex
  • Small improvements to the tutorial

Bug fixes:
  • Fixed the map AC panel always showing 20°C after loading a save
  • Fixed the wrong text for wine cellar no stock prompt
  • Now the door sign will not flip every time the wine list panel is closed
  • Adjusted the equipment purchase panel to display correctly on the lowest floor when text size is set to large
Aug 18
Melody Mania - kalixdev
Melody Mania v1.4.1 has been released! 🎉
This is a minor update with improvements and fixes.

For details, see the changelog on Discord.

Happy Singing! 🎤
Darknesssssssssssssssss - songth999
Collect statues to kill the dragon. Collect 5 statues to defeat the dragon.
HOLOSAGA: Invasion of the HoloX - runinzem
Bug Fixes

  • Fixed a bug where Laplace's X-shaped laser pattern would hit even in the safe zone.
  • Fixed a bug where units could not attack until their next active pattern was used if they retired while casting an active pattern.
Talented - Vorstave
Greetings Talented Gamers!

Seems like a fine day to drop an update, and it's a doozy!

Gamepad Support

Talented now fully supports Xbox and PlayStation Gamepads!




Challenges

There's a grand total of 24 New Challenges dropping in this update, highlights include
  • Build a Deck of Abilities as Alchemist and draw random spells you've crafted
  • Finally find out what it feels like to be a RANGED Warrior
  • Fight a Boss uniquely tailored for each of the Classes
  • Become the Talented dungeon and spawn enemies to defeat the Summoner


Of course, more challenges means more rewards! This update brings 14 new Legendary Talents and 10 new Skins to collect!



Talent Package Rerolls

Tired of being forced to take Packages that don't fit with your build? The answer is simple... Reroll them away!



Better yet, you can now discover Bonus Packages that grant even more Rares!

New Stuff!

Every Class is getting some love this time with 16 new Talent Packages coming to town...

Archer is getting a Package exclusively for their Traps, including the capstone Talent [Mystery Egg] that allows your Traps to Activate your Collector Talents!



Wizard is getting Ability Crit back! Not only that, there's special support for it including a screen clearing Ability that just can't stop critically striking!



Warrior will be striking fear into their enemies with this package, better yet applying Feared to enemies that are already running away is about to become a good thing!



Some Summoners like Blobs, some Summoners like Flies... And they'll both be getting a Package in this update!




Bandit is getting 3 new Packages! One to upgrade and expand the Rounds Talents (that let you fire cool stuff like Saw Blades and Fireworks).



One to upgrade the Shop, even allowing it to stock things from other Talent Packages.



And one that should be some much needed power for Abilities, including a brand new Ability that has infinite scalinggg.



Alchemist is a big winner this update with 5 new Packages! Not only will he be getting one for each Ability Type (Bolts, Lances, Waves and Novas)...






...but he'll also be getting access to some brand new Runes...




Balance
Another lighter set of balance changes this time around, focussed on the most important balance issues while giving the new packages time to shine. With all of the Talent Packages in for Archer, Wizard, Warrior and Summoner you can expect a more thorough set of changes next update...

Archer
  • Added a cap on the maximum number of traps each Ability can create of 15 per Ability
Wizard
  • Backtrack has moved to one of the new Talent Packages
  • New Ability added to the Base Package

Summoner
  • Squelchomega (Summon Mega Blob) Health Points reduced to 20 (from 30)
  • When Squelchomega splits the Lil Blobs will now correctly have 10 Health Points (up from 5)
Bandit
After listening closely to feedback on Bandit and playtesting ourselves we agree that Bandit is far too reliant on Reload Speed Up Talents. We've increase his base Reload Speed and significantly nerfed Reload Speed Up Talents, shifting power to his Abilities instead.
  • Base Reload Time reduced to 1.75s (down from 2.0s)
  • Reload Speed Up Talents reduced to 6% (down from 8%)
  • Attack Speed granted by Reload Speed Up Talents when Reload Time is reduced below Attack Speed reduced to 3% (down from 8%)
  • Excavate damage increased to 250 (up from 100)
  • Excavate delay reduced to 1.75s (down from 2.0s)
  • Excavate Cost reduced to 15 (down from 20)
  • Excavate Explosion Size increased by 20%
  • Bottoms Up damage increased to 10 (up from 1)
  • Powder Keg cooldown reduced to 8s (down from 15)
  • Powder Keg Explosion Size increased by 20%
  • Quick Draw cooldown reduced to 3s (down from 5s)
  • Quick Draw Attack Speed increased to 75% (up from 60%)
  • Make It Rain cost increased to 10 (up from 8)
  • Make It Rain bullets fired increased to 12 (up from 10)
  • Mining Operation cost increased to 10 (up from 5)
Alchemist
  • Reduced the base Charges of all Nova Abilities to 5 (down from 8)
  • Conservation now increases the Charges of an Ability by 50% (instead of 8)
  • Archaeologist has been reworked to have a 35% chance to not destroy the Rune when it is detonated instead of creating another one
  • Replenish Activation Chance reduced to 25% (down from 50%)
Challenges
  • Changes the Rare pool in Curse of Luck to no longer contain Efficacy and added Spell Thirst and Ethereal Calling.
Bug Fixing/Quality of Life
  • Mega Blobs have a new look
  • All Talents and their quantities can now been viewed on the Run Info Panel
  • Brutality will no longer grant Warrior permanent Size when it activates
  • 2 for 1 will no longer give a Talent Point instead of granting double value from Talent Points purchased from the shop
  • Fixed a bug that stopped the Eureka Talent from functioning
  • Fixed a bug allowing the Archer to create Orbital Arrows beyond the cap
  • Fixed a bug stopping Ability Tags from displaying on Potion Abilities in the Alchemist's Core Talents
  • Fixed a bug stopping the Replenish Talent from functioning
  • Tronks will no longer occassionally lose Health Points when regenerating
  • Elementals will now correctly deal the damage displayed in their tooltip
  • The Achievement MVP can no longer be unlocked on classes other than Summoner
  • Removing Herbs from a recipe on the crafting screen will no longer increment the Herbalism Achievement
  • Finest Leather will now correctly increase the Activation Chance of Gust Quiver
  • True Ending will no longer appear (several times) in the Spooky Scary Talent Package
  • Corrected the size of the Ice Bolts created by Crystal Wand
  • Entering the Eternal Nightmare from the stats screen will no longer stop you from seeing the Overview after dying in the Eternal Nightmare
  • Fixed a bug causing Status Effects to incorrectly apply to duplicated enemies from Vortech Shrink Ray
  • Fixed Various Typos and Grammar issues



That's a wrap! Looking forward to hearing all of your feedback - We'll be hotfixing the major bugs and balance issues as usual. Already looking forward to revealing what's to come in 0.15, We know some of you have been waiting Endlessly for one of the features...

Stay Talented
DevilConnection - potdig
Important Notice
This update will initialize your save data.
We apologize for the inconvenience, but we would appreciate it if you could play from the beginning.
(This is due to an internal software update and will not occur in the future.)

Bug Fixes
  • Fixed an issue with color distortion when using HDR
  • Fixed a bug when entering a name
  • Fixed a bug that sometimes disrupted the save screen.
  • Fixed a bug that volume settings set in options were sometimes not reflected.

Others
  • Added some direction

Please report the bug on the bug report thread when you discovered more.
Escape from Andromeda - Throwup on the Dance Floor
Fixed a bug which caused swapping ships to repair destroyed ships.
...