Mahokenshi - The Samurai Deckbuilder - Cissero
Hello Samurai!

We have another major update for you!

Publisher Iceberg Interactive and Developer Game Source Studio are excited to take a crucial step forward with Mahokenshi after its successful release for PC and recent Major Content Update.

So, suppose you haven’t had the chance to unsheathe your katana to become a mighty samurai mage just yet because your heart belongs to the famous red fruit brand. Well, in that case, I have fantastic news for you:

Our turn-based strategy deck-building game is now available for macOS!

So if you want a part of Mahokenshi, which TechRaptor lovingly rated 90 and described as:

“A deck-building card game that’s steeped in Japanese mythology while offering up an accessible and often challenging experience for newcomers and strategy veterans alike.”

Pick it up on MacOS Now!

Stay tuned for all the exciting news on Mahokenshi, and of course, join our community on Discord!
Jul 20, 2023
Touhou: Fading Illusion - GiMark
Hello, fellow Touhou fans! It's time to tell you about our future plans!

According to our conservative estimates, the next update will be 3-4 times larger than the current one. In many ways, its visual component is mostly ready, because events in different versions will take place in the same locations where they took place in the old version of the game (the one that was released not on Steam). The problem lies solely in the amount of text: "3 times more" means "3 times more fundamentally different content", because Reimu and Co. will have completely different guesses about what is happening in different variants of the plot. And only the English translation of this entire text can take around 1000-2000 USD, which is quite a lot for us.

But we do not despair - Touhou fans from other countries have contacted us and expressed their desire to participate in the translation of the game into their native languages. And now they are bravely translating entire game into Spanish, Portuguese, two versions of Chinese (traditional and simplified) and Japanese (very slowly). We hope that the increase in audience reach will bring us enough money so that we can continue to develop the game on a free basis, but if this still does not happen, then we will have to switch to a paid basis now. The Prologue will remain free, but access to all further content, including the Destitute Chapter, will be through paid DLC.

So in the near future our main goal will be to promote the game and gradually draw the necessary visual for the next update. After the release of all language packs, we will decide how successful the PR was and when exactly you should expect release of the new update.
Ready for Riot - Cypher
Hello dear Players!


We got special announcement for you!

We already made an game about prison and ist's called a Prison Simulator. You play as a guard and its up to you to decide how things should run in this penitentiary complex.
Ready for Riot will be an extension to this "prison-like" genre - you will encounter nothing but a riots in prison (talk about bad day at the offcie, eh?)
But we recently announced a third game in our "prison-like" genre!
Prison Survival: Architect of Crime Simulator is the game you've been waiting for!

https://www.youtube.com/watch?v=xR3GLtT1bxI

Step into the shoes of a an inmate and embark on an immersive journey through the world of correctional facilities. ;)

A True-to-Life Experience:

Prison Survival goes above and beyond typical gaming experiences by presenting players with an authentic portrayal of life behind bars.
As a prisoner, your decisions and actions will directly impact the dynamics within the facility.



Realistic Challenges:

In this captivating simulation, you'll face numerous challenges that mirror the real-life complexities of prison.
The game's dynamic AI ensures that every interaction and decision you make has realistic consequences, challenging your strategic thinking! (and fast hands)



In-Game Prisoner Creator:

Prison Survival allows you to unleash your creativity by designing your own prisoner.
Give him unique characteristics, like a unique tatoo!



Don't wait! Wishlist today :D

https://store.steampowered.com/app/1983910/Prison_Survival_Architect_of_Crime_Simulator/


Baked Games Team



Builders of Greece - Blum
🏛️ Greetings Builders! 🏛️



We don't know about you, but we remember the very first pre-release version of the game with great joy. Builders of Greece Demo met with a warm, enthusiastic reception, and gathered a really wide group of players who wanted to try their hand as an Ancient Ruler 👑

According to the plan (i.e. our Content RoadMaP), the next stage after releasing the Demo version was to publish... the Prologue. No worries, everyone, it's coming! 😁 In fact, Builders of Greece: Prologue is already at a very advanced stage of development and now is undergoing the last minor fixes, improvements, and tests. However, the process turned out to be a bit more time-consuming and complex than we originally expected. Titles from the city builder genre are extremely difficult to balance and polish, and even the smallest change of a seemingly insignificant element can have huge effects in the late stages of the game. Not to mention fixing bugs, adding new features, or improving visuals.

Making a long story short... we are compelled to postpone the release of Builders of Greece: Prologue 🤓





...and talk about the Prologue with our community!


If we cast our mind back a few months, we'll recall a comparable situation that occurred with the Demo version ⏳ Back then, we also had to ask you for a little more patience and postpone the release date of the game. In the end, it turned out to be a good decision, because the testers' surveys showed that you liked the Demo very much! Well, we believe that will be the case with Prologue as well.




Builders of Greece: Prologue is coming really soon


All in all, there is no reason to be worried. We still plan to release the Prologue version as soon as possible, and it's a matter of weeks rather than months. We know how impatiently you are waiting for the next chance to visit the world of Ancient Greece once again and bring your next city to life 👍 We are very grateful for your enthusiasm, and we will make sure to not make you wait too long!

As we have repeatedly pointed out in our previous announcements, our primary goal is to provide you with the highest quality and most fun gaming experience possible 😎 Thanks to the extra time to work on the Prologue, we can further extend, deepen, and improve the gameplay. A ruler's greatest joy is to see his or her city move toward prosperity and glory, and we want you to feel pride and fulfillment as your empire flourishes. That's why our testers, programmers, and designers won't rest until they are sure that the Prologue version looks exactly as we planned.

That being said, we want to thank you for your continued support and understanding! We will soon announce more exciting news related to Builders of Greece: Prologue, and we will be sure to provide more details. Until then - stay hyped, everyone! 😁



Add Builders of Greece to your Wishlist!
https://store.steampowered.com/app/1273100/Builders_of_Greece/



Have you heard about our other game - Gimle: The Broken Prophecy?
https://store.steampowered.com/news/app/1765920/view/3094530081460580414
World of Warships - Helga_WG


Update 12.6 delivers the following:
Early Access to Spanish Cruisers


Update 12.6 delivers Spanish cruisers to Early Access.
These ships have main battery guns with an average range and damage per minute. They are also armed with short-range torpedoes.

Cruisers of Tier VII and higher feature the "Burst Fire" alternative firing mode, their shells follow a flatter trajectory, and their AP shells penetrate armor more effectively.

The newcomers are fast, but they have only average concealment and maneuverability.

Spanish cruisers boast a wide range of consumables to choose from:
  • The Hydroacoustic Search consumable is available from Tier IV; starting from Tier VI, players can choose to mount Defensive AA Fire in the same slot instead.
  • Starting from Tier VII, Repair Party is introduced, and players have a choice between Fighter or Spotting Aircraft in another slot.
We've updated the Ocean Port and added national emblems for Spanish ships to mark the event.

Gold and Silver Spanish Tokens will come in handy while the cruisers are in Early Access, and one way of obtaining them is via the Personal Challenges event that’s making a return in Update 12.6. Once again, you'll have to demonstrate your skill by achieving specific accomplishments while commanding ships of different nations and types.

This time, the event features an updated interface.
  • We've added a section with information about earned rewards to the Personal Challenges page.
  • A number of other visual changes and improvements have been made.


Battle Pass


As usual, the new update delivers a fresh Battle Pass. Earn BP Points by completing daily and weekly combat missions, advance through the BP progress bar, and earn awesome rewards!

The final reward of the Free Battle Pass is 7x Rare Bonuses containers and 100 Silver Spanish Tokens. You can exchange the latter for sequential bundles that include bonus packages applicable to Tier V–VIII Early Access ships or for Gold Spanish Tokens.

The Premium Pass delivers even more valuable items, and the final reward for completing it is 500 Gold Spanish Tokens. Use them to obtain sequential bundles that hold Tier IV–VIII Spanish cruisers, permanent camouflages for Tier VIII–X ships, and other items.


We've changed the post-progression rewards for the Premium Battle Pass: after completing all of its levels, players will receive 1x Rare Bonuses container and 1,000 Coal for each additional level.

The seasonal bonuses remain the same as they were in the previous iteration—additional combat missions to earn BP points and progress through levels; a +100% bonus for the first daily victory; and a +5% bonus to Coal, Steel, and Research Point earnings.

Concealed Maneuvers

Starts: Fri. 21 Jul. 11:00 CEST (UTC+2)
Ends: Tue. 08 Aug. 02:00 CEST (UTC+2)

Update 12.6 introduces the Concealed Maneuvers temporary battle type, which has been designed to test new mechanics for aircraft carriers.

We've added two new aircraft carriers to the game— VIII Kikaku and VIII Concord Bridge. They resemble VIII Shōkaku and VIII Lexington, except that they feature adjusted parameters and squadrons with unique consumables. These aircraft carriers can be rented for the duration of the event; however, you can't take them into battles of any other type.

What sets these new aircraft carriers apart are their squadrons' unique consumables—Smoke Curtain Generator and Air-Dropped Minefield.

VIII Kikaku's attack aircraft are equipped with Smoke Curtain Generator, which can set smoke screens just like ships with Smoke Generators.

VIII Concord Bridge's bombers are armed with the Air-Dropped Minefield consumable. When activated, it calls in another aircraft to deploy a minefield within a circular area below the position of the squadron at the point of activation. The mines don't arm immediately, but once they do, they deal damage to any enemy ships that collide with them, and they have high chances of causing flooding.

Format
  • Tier VII–VIII aircraft carriers, cruisers, battleships, and destroyers in a 9 vs. 9 format.
  • Eligible aircraft carriers aren’t limited to VIII Kikaku and VIII Concord Bridge; all classes are allowed.

European Destroyers Are Available to Everyone


When Update 12.6 goes live, the European destroyers will become available for all players to research.

These newcomers are artillery destroyers that primarily rely on their main battery guns in battle.
  • They are exclusively armed with HE shells; starting from Tier VIII, the shells have flat-trajectory ballistics.
  • The high-speed torpedoes of the new European destroyers should be considered as secondary armament in most situations due to their low damage and rather short range.
  • The highlight of this branch is the consumable combination of Smoke Generator and Surveillance Radar, the latter of which is available from Tier VIII and features a long range but a short action time. The destroyers are also equipped with Engine Boost.
  • The new ships have mediocre speed and poor concealment, but higher-tier representatives boast large HP pools.
Armory


Warship Strike
Starts: Fri. 11 Aug. 07:00 CEST (UTC+2)
Ends: Fri. 01 Sep. 07:00 CEST (UTC+2)

Warship Strike is back in the Armory! You’ll again be tasked with fighting against AI in a 1 vs. 1 format. To participate in the minigame, you'll need special Strike Passes. You can purchase them in limited quantities in exchange for in-game resources and in unlimited quantities for Doubloons. One Pass costs 250 Doubloons.

[expand style=more] [/expand]
The rewards have also changed: this time, they are chosen at random and include ships and Doubloons, among other possibilities.
Rewards for sinking ships
[expand type=details]
  • Destroyer: 2x common economic bonuses of each type
  • Cruiser: 3x common economic bonuses of each type
  • Battleship: 5x common economic bonuses of each type
  • Aircraft carrier: 6x common economic bonuses of each type
[/expand]
Rewards for gaining victory
[expand type=details]
You can receive one item from the following list (the percentage indicates the drop chances of each group of items):
  • 350 Doubloons — 4.5%
  • 11x special economic bonuses of the same type — 15% for each type
  • 6,250 Free XP — 12.5%
  • 18,750 Elite Commander XP — 12.5%
  • II Almirante Abreu plus a Commander with 3 skill points — 3.5%
  • III Vampire plus a Commander with 3 skill points — 3.5%
  • III Ning Hai plus a Commander with 3 skill points — 3.5%
[/expand]
If you already possess every ship that can be obtained through Warship Strike, you'll be rewarded with 1x Strike Pass.
Warship Strike can be played in the game client and on the Armory website.

Van Speijk
With the release of Update 12.6, IX Van Speijk will become available in the Armory for 46,500 Research Points.

In 1938, the Netherlands decided to strengthen their fleet, and new designs similar to Scharnhorst were introduced in 1939. The authorities were set on reducing the size of the ship for economic reasons. They favored a 16,000-ton cruiser with a projected speed of 33 knots and either 240 mm or 280 mm main battery guns; however, they eventually had to settle on a smaller caliber for the project.

The cruiser is armed with nine 203 mm main battery guns that don't have a particularly long range of fire. She also comes with HE Bomb Airstrike. This armament boasts an extensive action range but takes a lot of time to reload and is limited to only one flight. Other strengths of the ship include a well-armored citadel and decent concealment.

The cruiser has also access to Hydroacoustic Search, Defensive AA Fire, and Repair Party with a reduced reload time in separate slots.

Naval Community
With the release of Update 12.6, the following items will be removed from the Naval Community tab of the Armory:
  • The Symbols of Yukon bundle
  • The Leningrad Defense permanent camouflage for VII Leningrad
  • The Japanese Castle permanent camouflage for VI Fusō
  • The Stars 'n' Stripes permanent camouflage for V Texas
  • The More Camouflages container
The following items will be added to the Naval Community tab:
  • A bundle with "The Beautiful Game" flag and patch, available for 4,000 Community Tokens
  • The Wings of Courage permanent camouflage, available for 2,000 Community Tokens
  • The Bionic permanent camouflage for VI Pensacola, available for 4,000 Community Tokens
  • The Orca permanent camouflage for VII Huron, available for 6,000 Community Tokens
  • The Blazing Tropics permanent camouflage for VII Atlanta, available for 8,000 Community Tokens
  • The Independence Day permanent camouflage for VII Colorado, available for 8,000 Community Tokens

Battle of the Somme Collection

Starts: Thu. 27 Jul. 07:00 CEST (UTC+2)
Ends: Thu. 24 Aug. 07:00 CEST (UTC+2)

A week after the release of Update 12.6, a new collection—Battle of the Somme—will become available. It commemorates one of the most immense battles of World War I, which took place from July 1, 1916 through November 18 of the same year on both banks of the River Somme. It was a confrontation between the armies of the British Empire and French Third Republic on one side and the forces of the German Empire on the other side.

To complete this collection, you'll need 60 different elements that the new Battle of the Somme containers can drop. These containers can be obtained in the Armory in exchange for Doubloons and in the Premium Shop. They are also rewarded for completing combat missions, and the number of containers you can earn this way will be sufficient to complete the entire collection. The exchange rate for duplicate elements is 2:1.

We'll reveal the contents of this container on our website with the release of Update 12.6.

The rewards for completing the collection are IX Somme, a ship that's kin to IX Jutland, with the unique "Lest We Forget" permanent camouflage and a Commander with 10 skill points.

Economic Changes


Starting with Update 12.6, we'll be adding Operations to the majority of combat missions. Due to the specifics of this battle type, it's easier to fulfil the requirements of some combat missions in Operations; so as not to change the difficulty of missions in other battle types, results achieved in Operations will be reduced by a certain factor.

For certain metrics, the progress in combat missions and Personal Challenges will be halved when playing in Operations. For example, if a mission requires you to earn two "Destroyed" ribbons, you’ll need to earn four such ribbons if you decide to go for it in Operations. Another way to complete this mission would be by earning one ribbon in a Random Battle and two ribbons in Operations.

When the reduction factor is applied to combat missions, the Operations icon will display a special indication.

Brawls


Update 12.6 features four Brawls in different formats.

Brawl 1
[expand type=details] Start: Fri. 21 Jul. 10:00 CEST (UTC+2)

Format: 5 vs. 5 playing Tier IX ships; no more than two battleships and three destroyers. You can participate in a Division of up to five players.
[/expand]
Brawl 2
[expand type=details]
Format: 4 vs. 4 playing Tier VIII submarines, destroyers, cruisers, and battleships; no more than one submarine, two battleships, and two destroyers. You can participate in a Division of up to four players.
[/expand]
Brawl 3
[expand type=details]
Format: 4 vs. 4 playing Tier X battleships. You can participate in a Division of up to two players.
[/expand]
Brawl 4
[expand type=details]
Format: 3 vs. 3 playing Tier X ships; no more than one submarine, one aircraft carrier, two destroyers, two cruisers, and two battleships. You can participate in a Division of up to three players.
[/expand]

Division Star


The Division Star is a special event in which you can earn extra rewards by playing together with your Clanmates.
  • You can earn a Division Star by playing in a Division with your Clanmates.
  • Stars can be earned in all battle types, except for Training Battles.
  • Certain numbers of earned Stars unlock access to various rewards.
  • If you switch Clans, any Stars and rewards you previously received remain with you.

By playing together with your Clanmates, you can earn a total of up to three Stars—one for each fulfilled requirement:
  • Winning a battle.
  • Earning the "Shoulder to Shoulder" Division achievement.
  • Earning the "Coordinated Attack" Division achievement.

Technical Improvements


Settings Menu Improvements
In Update 12.6, we've completely reworked the Settings menu interface.

All available parameters are now divided into eight sections: Display, Graphics, Audio, HUD, Camera, Mouse, Keyboard/Controls, and Other. Certain settings have been removed, while others have been merged together.

The interface changes introduced in this update aim to enhance user experience by providing a simpler and more convenient way to personalize the game to your liking! Furthermore, "under the hood" enhancements have been implemented so that we can seamlessly add new settings in the future.

Recruiting Station Combat Missions
Update 12.6 delivers missions with requirements specifically designed for Recruiters and their Shipmates. Team up in Divisions to progress through them and earn rewards!

Only Division members who are in a "Recruiter-Shipmate" relationship with at least one other Division mate will have their progress towards the Recruiting Station combat missions counted.

Replay Improvements
  • We've added the post-battle statistics screen to the end of replays.
  • We've also added a "Watch Again" button.
Twitch Drops
Twitch Drops are back in Update 12.6. We took advantage of this break to make a technical improvement that will allow users to request and receive Twitch Drops without the need to re-log into their accounts.

Game Balance Changes


We’re tuning the balance of certain ships based on our analysis of their combat effectiveness and your feedback. The changes will affect U.S. researchable hybrid battleships and British cruiser V Hawkins.

Tier V British cruiser Hawkins
  • The shell ballistics have been changed and are now characterized by a flatter trajectory.
  • The armor penetration capabilities of AP shells have been improved.
Content Additions and Changes


The game will feature:
  • Commanders José Prudencio Padilla and Pavel Nakhimov
  • Commanders Fyodor Apraksin, Murat Serezli, and Hua Hu with individual voiceovers

  • 200 Years of the Colombia Navy and Telnyashka flags

  • 200 Years of the Colombian Navy patch

  • Four emblems for Pan-American ships

  • Prince Dmitry Pozharsky permanent camouflage for VIII Dmitry Pozharsky

  • An individual voiceover for Commander Minakami Shiori
In Update 12.7, Ranked and Clan Tokens will be removed from the game, and players will receive compensation in the form of Steel. As long as that Update is live, camouflages that are available in exchange for Ranked and Clan Tokens will also be available for Steel. More info on these changes will follow at a later date.

Container Changes

Other Changes and Improvements


We’ve prepared a chain of combat missions to celebrate the traditional Japanese Obon Festival.

Other Changes
  • The starting number of points in the updated Domination mode in Co-op Battles has been increased from 150 to 200.
  • Fixed the behavior of AI-powered bots in the following Operations: Aegis, Raptor Rescue, Narai, and Defense of Naval Station Newport.
  • Fixed an issue that caused the sonar indicator to be displayed incorrectly on a target that was hit by a sonar ping.
  • Fixed an issue that caused the text input field in the game chat to stop working when switching between Armory tabs.
  • Fixed an issue in Operation Killer Whale that could prevent a battle from finishing in defeat when all player ships were destroyed after completing the initial primary task but prior to receiving the second one.
  • Removed visual artifacts on the following maps: The Faroe Islands, Fault Line, and Seychelles.
  • Removed visual artifacts in the following Ports: Saint Petersburg, Zipangu, and Naval Base.
  • Fixed an issue that affected the Epic Games Store overlay loading and the friend list display.
  • Fixed an issue that made it impossible to switch to the Binocular View when opening the game menu or hovering over the Minimap while pressing Shift.
  • Updated the historical descriptions of U.S. ships.
  • Fixed an issue that caused Commander Michiel de Ruyter not to be marked as "Historical" in the Captain's Logbook.
  • Fixed an issue that prevented players from getting a reward for completing a global mission chain.
  • Fixed a bug that made it impossible to activate Combat Instructions with the Airstrike or torpedo armaments selected.
  • We've added tooltips to the conditions of combat missions to be completed to earn certain achievements.
  • Fixed an issue that caused excessive CPU load when loading the game.
  • Fixed the incorrect display of deep-water torpedo tech specs when a Commander's skills were in effect or when equipment was active in combat.
  • Fixed an issue that caused X Manfred von Richthofen's catapults to be misaligned.
  • Fixed the incorrect sigma parameter for Hull B of VIII North Carolina. Now, it's the same as for Hull A and amounts to 2.05 instead of 2.0.
  • Reduced the cost of shells for VIII Cheshire from 275 to 250 Credits.
War Thunder - Blitzkrieg Wulf


The German anti-tank IFV comes to the game as one of the main prizes in the upcoming Battle Pass season “Armour Breaking Ambusher”!

SPz 12-3, light tank, Germany, rank IV. Premium.

Features:
  • Recoilless anti-tank rifle
  • 20mm autocannon
  • Light armour


The SPz 12-3, one of the main prizes of the new season of the War Thunder Battle Pass “Armour Breaking Ambusher'', is built on a chassis already familiar to weathered commanders of German vehicles by the Raketenautomat tank destroyer. The new vehicle will offer players more flexible gameplay. Thanks to the fast-firing 20mm cannon, the SPz 12-3 will find use in reconnaissance raids on the flanks and rear of the enemy lines, reaping light vehicles. At the same time, a more powerful 106 mm cannon with HEAT rounds will cope with the conventional armour on any tank on the battlefield, since ERA, spaced or composite armour are yet very rare here.




As a ranger or armour breaking ambusher, the SPz 12-3 needs good mobility in order to quickly change positions and be the first to take advantage of cover. The weight of the machine is 16 tons, which creates low ground pressure. However, due to its relatively weak engine, the SPz 12-3 is not the best runner around, hitting a pretty decent 55 kph and handles off-road and low hills with ease.




Like all vehicles of this type, the SPz 12-3 is lightly armoured and can be penetrated at some parts of the hull and turret even with heavy machine guns.

The Armour Breaking Ambusher SPz 12-3 will be waiting for you in the new season of the War Thunder Battle Pass. Very soon we will tell you about all the prizes and the conditions for receiving them - stay tuned!
Builders of Greece: Prologue - Blum
🏛️ Greetings Builders! 🏛️



We don't know about you, but we remember the very first pre-release version of the game with great joy. Builders of Greece Demo met with a warm, enthusiastic reception, and gathered a really wide group of players who wanted to try their hand as an Ancient Ruler 👑

According to the plan (i.e. our Content RoadMaP), the next stage after releasing the Demo version was to publish... the Prologue. No worries, everyone, it's coming! 😁 In fact, Builders of Greece: Prologue is already at a very advanced stage of development and now is undergoing the last minor fixes, improvements, and tests. However, the process turned out to be a bit more time-consuming and complex than we originally expected. Titles from the city builder genre are extremely difficult to balance and polish, and even the smallest change of a seemingly insignificant element can have huge effects in the late stages of the game. Not to mention fixing bugs, adding new features, or improving visuals.

Making a long story short... we are compelled to postpone the release of Builders of Greece: Prologue 🤓





...and talk about the Prologue with our community!


If we cast our mind back a few months, we'll recall a comparable situation that occurred with the Demo version ⏳ Back then, we also had to ask you for a little more patience and postpone the release date of the game. In the end, it turned out to be a good decision, because the testers' surveys showed that you liked the Demo very much! Well, we believe that will be the case with Prologue as well.




Builders of Greece: Prologue is coming really soon


All in all, there is no reason to be worried. We still plan to release the Prologue version as soon as possible, and it's a matter of weeks rather than months. We know how impatiently you are waiting for the next chance to visit the world of Ancient Greece once again and bring your next city to life 👍 We are very grateful for your enthusiasm, and we will make sure to not make you wait too long!

As we have repeatedly pointed out in our previous announcements, our primary goal is to provide you with the highest quality and most fun gaming experience possible 😎 Thanks to the extra time to work on the Prologue, we can further extend, deepen, and improve the gameplay. A ruler's greatest joy is to see his or her city move toward prosperity and glory, and we want you to feel pride and fulfillment as your empire flourishes. That's why our testers, programmers, and designers won't rest until they are sure that the Prologue version looks exactly as we planned.

That being said, we want to thank you for your continued support and understanding! We will soon announce more exciting news related to Builders of Greece: Prologue, and we will be sure to provide more details. Until then - stay hyped, everyone! 😁



Add Builders of Greece to your Wishlist!
https://store.steampowered.com/app/1273100/Builders_of_Greece/



Have you heard about our other game - Gimle: The Broken Prophecy?
https://store.steampowered.com/news/app/1765920/view/3094530081460580414
The Great War: Western Front™ - Bruce Garrido
New intel reports an incoming six-part video series to brief you on the Historic Battles!

These interviews with Imperial War Museums and Petroglyph examine the history and gameplay behind each scenario.

Watch Episode 1: The Battle of the Somme below:

Jul 20, 2023
SpeedOverflow - 狼崽
Fix a bug make music stop
Fix a weather bug that slow character down
Fix a describe bug with upgrade
Jul 20, 2023
Furnish Master - service
Hello everyone!

I'm pleased to announce that the demo version of Furnish Master is now available on Steam for Windows, Linux (including Steam Deck), and MacOS! The demo version will be available for free until the game's release.

As for the release, I would like to announce a release date for Furnish Master - October 18th, 2023!

However, I would like to remind you that I am the sole developer of this game, working on it in my spare time, so I don't want to make false promises and I will say right away that the release date might slightly change to the end of 2023. There is also a good chance that the game will be released as an Early Access rather than a full release, as there is a huge amount of features that I would like to add to the game, but I don't have enough time due to constraints. I hope for your understanding and support, I am really trying to do everything to make the game as good and high quality as possible for you!

I also want to express a huge thank you to all the subscribers on Twitter and Discord, who support the game and who have suggested cool ideas for improving Furnish Master, as well as to the testers in Discord, who helped to catch bugs and errors. A special thanks to the team of volunteers who helped with the localization of the game into several languages.

If you have any questions about the demo version, or if you find any problems, please write in one of the following places:

On our Discord server in the #demo-discussion channel
https://discord.gg/5H9kMjASKu

On Steam discussions
https://steamcommunity.com/app/2004080/discussions/0/3820780544813557995/


📝 ‼️ After you've tried out the demo, it would be fantastic if you could complete a short survey. Your feedback will greatly assist me in enhancing both the demo and the full game.
https://forms.gle/FQmBFFxePjYJABBi8


Demo Version FAQ

What features are available in the demo?
Only one sandbox room is available with general gameplay features. However there will be more content (objects, paints, stickers) in full game.

What features are not presented in demo, but will be in full game?
Story mode with puzzles, room editor, background and env. lighting change, more content, extended photo mode with free camera, some other features.

Am I able to share screenshots and videos I made in demo version?
You can share screenshots and videos. You can also live stream the demo. Make sure you leave a link to the game Steam page, this would help the project very much!

Will the demo be available after game release?
Most likely no, since full game will already be released
...