TEKKEN 7 - BNEAdmin
The TEKKEN Online Challenge has 14 Online Master Events across the globe to highlight the best talent in the world!
Step into the online arena and see if you have what it takes, register to take part at https://smash.gg/toc2021EAPmaster or tune in to https://twitch.tv/tekken and watch at 1:00pm GMT+8!
Aimlabs - AimLabDev
The Rainbow Six Siege Defense Combine has come to a close! Competition for the leaderboards was fierce - And we have loved watching every second of it!

In keeping with the R6 theme, we’ve decided to do a little “Operation Health” of our own - Quality of life changes, improvements, and upgrades galore!

So without further ado - Let’s get into the notes!

Hello World!



With so many new players coming to Aim Lab, we thought it high time to make a good first impression!

Our Login screen has had a bit of a rework - You should now find a much sleeker background, updated fields, and of course - Everything is satisfyingly centered.

Perfectly balanced - As all things should be

Playlist Improvements

A good playlist is the backbone of any long-term training routine - And you, our amazing community, have been hard at work making them!

With over 11,000 playlists available on our workshop, we thought it high time that we give them the same love that you have!

Favorite Playlists
Everyone has their favorites - Maybe you prefer Tenz’s training routine, or if you’re looking for something a little more specific, maybe the Splitgate routine from Voltaic, or the Warzone routine from Strahfe and Revosect?

Well, now you’ll be able to get to the playlists you love that bit faster - Favourite playlists will allow you to set aside the ones you love so that you’ll always have access to them!


Improved auto-update for scenarios
Some of you that use Creator Studio Scenarios in your playlists may have noticed recently that sometimes, the tasks you update may not change properly in your playlists.

Well, we’ve not only fixed that, but we have improved the overall performance of downloading and updating scenarios from within playlists! Your playlists should not work much better across the board!

Confirmation when changing weapons
Imagine a scenario - You’ve spent your time putting together your perfect playlist, with all of tasks you want, and need, for your training routine, and you’re just about to save the task - But your finger slips, and you’ve accidentally clicked to change all of the perfectly tuned weapons you had to the Orb.

Now, in the past, you’d have had two options - Either become a Zenyatta main, or take the time to go back through your whole playlist and change everything back to how you wanted it.

Well, no more! Now you will get a pop up before you change your weapons asking you to confirm your decision - No more need to worry about misclicks!

QOL Changes
Last but not least - Some smaller changes that should nevertheless make the playlist screen feel a little more complete and less cluttered.

Now when you select a category, either saved playlists or create new playlist, that category will be highlighted to help you identify, at a glance, where you are - And when creating a new playlist, the “Practice only” checkbox has been removed as to avoid any confusion.




Optimizations

Those of you on laptops or older tech might have noticed some higher than average RAM utilization when in certain screens of Aim Lab - Well, good news!

We’ve found the cause and gotten rid of it - Budget gamers rejoice, now all you need to worry about is Chrome!

Loading Screen Overhaul



Loading screens are an unfortunate reality of games - Until we’re all on quantum computers with atomized NVME drives, at least. But that doesn’t mean they have to be a waste of space.

Now when you boot up any task, instead of the same old video and trivia, you’ll instead see your Average and High scores in that task, backgrounded by some of the Creator Studio creations made by our amazing community - as well as a leaderboard showing the top 10 on that leaderboard for that week. No more will you need to go through your stats to find how you last played, or wait until the end of the task to see who’s the one to beat.


Quality of Life improvements


Nobody likes wasting time - Or having to go the long way round to get stuff done. So we wanted to make sure that we are doing all we can to make it as easy as possible for you to get set up and ready to train!


Display Selection
Those of you that switch your displays around often, or that use multiple screens, have probably noticed that Aim Lab hasn’t really had much in the way of support for this for a little while now - Well, we’ve heard you!

You will now be able to set your Display monitor both during set up, and at any time in your Graphics options! This new option will automatically adjust your resolution, aspect ratio and refresh rate to the maximum setting the monitor you have selected is capable of.


Ranking Calculation Fix
Our new ranking system implemented a little while back now, had components in place to ensure that you would only ever rank up, not down, after playing your first 5 tasks - As some of you rightly noticed, this was not working as intended.

We’ve managed to track down the issue and have put in a fix for it this update - Thank you to the extremely helpful user that took their time to help us diagnose and confirm this issue!



New Creator Studio Map - Consulate



If you’ve played the Siege Defender Combine, you’ve likely seen the new Consulate map environment used in these tasks - Well, with the other maps already in Creator Studio, it would only be fitting to make sure that our creators have access to it too!

The Consulate Template is now available to all creators as a map template in Creator Studio!

Featured Content Update

Check out this week's feature content - Including a new Apex Legends playlist by Dazs!

Playlists
Dazs’ Apex Fundamentals
This Apex Legends Fundamentals playlist contains 7 diverse, unique scenarios designed by Dazs to help you improve at Apex Legends
Each scenario in this playlist will help you to master your precision, speed, tracking and ability to read targets in Apex.
Aim Lab 50k Skills Challenge - Tournament Edition
Play like a Champion - See how you stack up against the challengers and champions that competed in the Skills Challenge!
Pengu’s Siege Warmup
The only way to get ice cold aim is to train like a penguin, after all

Tasks
Valorant Reflex Microflick
Tikkalla’s Valorant Vertical Peeks
2T Horizontalish
Revolving Tracking




Bug Fixes

Core Aim Lab
Fixed Downloaded Scenarios using a task render image, rather than the creators thumbnail

Fixed the “Windowed” window type not being applied on startup

Fixed an issue that would lock the cursor to the screen while in windowed, when in a menu

Fixed downloaded recoil patterns not being able to be applied on Locally created custom weapons


Updated Terms of Service and Privacy Policy
We’ve updated our Privacy Policy and Terms of Service agreements on September 23rd, 2021, with changes effective immediately. These updates do a few things, including:

Clarifying our privacy policy and ensuring that our policies are aligned with the latest data protection laws.
Clarifying our data collection and handling practices applicable to all products and services, including with respect to our new coaching services, and clarify our practices around our new subscription payment options
Clarifying how to get in touch with us if you have any questions or want help exercising your legal rights.

We would also like to make one thing very clear: Statespace has never, and will never sell your data. We run our business by building the best products and services, not selling your info.

For more information regarding our updated Terms of Service and Privacy Policy, please click the links below

TOS
Privacy Policy

If you aren't already following us, check out @aimlab on Twitter & Instagram for more awesome events, memes, and training tips. Don't forget you can report any bugs in-game and join us on Discord or check out the subreddit to let us know of any feature requests you have or to just come and hang out with the community & our devs!
MapleStory - Ghiblee
Hi Maplers,

Today’s memo is not about our upcoming game update. Instead, I would like to talk about myself and give you an update on the changes within the MapleStory team. 

I’m sad to announce to you that I will be stepping down from my position as a MapleStory Producer as of October 1, as I decided to move back to Korea due to my personal reasons. With this change, one of our other existing MapleStory Producers, Sally; and the Live Game Director, Hyun, will be leading the team and the project from now on. 

MapleStory has been a part of my life ever since I joined the MapleStory development team in Nexon Korea back in 2007 so now that I’m writing this memo, I feel like I’m reaching a big turning point in my life.

Among all these years, the best decision that I made was to move to the United States and take on the Global MapleStory Producer position in Nexon America. Thanks to this experience, I was able to work with you more closely and have a better understanding of our player base. It has been a very precious time for me to be able to meet our dedicated players and I’m confident to say that you are the most passionate players and you are the reason why MapleStory and our team exist. 

In addition to this opportunity of working closely with you, I was extremely lucky that I was able to work with our current MapleStory team as they all truly love being a part of MapleStory and working for our players. While the changes we make and what we do sometimes make our players disappointed, one thing I can surely say is that our team members consider you to be the most important thing and we all appreciate having you as our players. You will have more chances to hear from our team members about several important topics as they have just started to communicate more with the players through various channels.

Even though I’m leaving, MapleStory will continue to have exciting updates and I’m sure that they will make you thrilled just like how MapleStory has been doing for all these years. I will also give my full support from a distance. 

Thank you all for the support that you have been showing me the whole time. It was a great honor to be your Producer.

Thank you,
- Anna
Hunt and Snare - Ruffleneck

The full release of r5.27 is on 4th of October, 2021!

You can read the Full r5.27 change list here if you want a sneak peak to upcoming features :3


And also couple of snippets for extra reading;

Snippets XXIV – More progressssssssssss~!
About modding and progress in general!

Snippets XXV – Ful the First Subspecies
About the first subspecies; Ful (foxes) :3


For anyone seeing this for the first time; Snippets are sort of a small teasers of upcoming content or things in Hunt and Snare. They're posted on Steam community as they come, but collected as small Snippet collections posted as "News" type.

With luv <3
Ruffleneck
Sep 27, 2021
Darkest Dungeon® - RedHookNatisha
”The cost of preparedness - measured now in gold, later in blood.”

Casual Provisions and Common Enemies by Kevkas

Shows provisions suggestions on the right side of the expedition preparation screen based on a bunch of different guides/wikis and other mods.
This is for people who come back to the game every few months and can't remember how many of the provision items they should take with them.
Please - treat these values as a guide/suggestion, feel free to adjust the amount to your liking if you feel you're taking too much or too little with you.




https://steamcommunity.com/sharedfiles/filedetails/?id=2129710534

Mafe’s Vanilla Refactor: Hellion by Mafe

This mod is aimed to bring a new breath to the Hellion class, based on Mafe's personal vision for her.

A) General aspects and mechanics:
-New Mechanic: Berserker Rage: When Hellion gets below 50% of her total life, she enters a state of pure rage where she deals and receives 20% more DMG. In this state, all of her skills get additional effects.
-However, after Hellion gets above 50% of her life again, she will hinder her rage and return to normal, with a 4 rounds and incurable -2 SPD and -20% healing received debuff.
-At combat's end, no matter health, she will return to her normal state without penalties.
-As a consequence of this, her entire skillset was revisited to fit this behaviour
-An unique Riposte that cannot miss or deal DMG but that buffs her allies
-New barks and some hidden references on those
-Lifesteal! After using Adrenaline Surge, all of her skills will heal her for a % of DMG done (on skill that deal DMG, of course)




https://steamcommunity.com/sharedfiles/filedetails/?id=2287267574

Thank you creators for their hard work and talent and thank you to our fans for your dedication and continued support! We love and highly appreciate you!

If you would like to suggest mods for us to showcase, you can join our Discord here and message our moderator LolExxDee:

http://discord.gg/darkestdungeon
Sep 27, 2021
Pavlov - Junt
Industry


Set in the headquarters of the Infinitum Military Solutions, this ruthless PMC never would have guessed the fight would be brought onto their home turf. This security firm has a mission statement to bring protection to those who need it most. Still, their history directly opposes these core values, resulting in the inevitable conflict brought to their corporate offices.

This map design originated directly from the Pavlov community. It was such a fan favorite we decided to partner with the original map designer, Voxie, to remake a map with a high amount of detail. This map features various environments with SnD at the forefront of the design with a finely tuned layout to ensure this map will withstand the test of time.

Updated modern player models


We have updated our NATO and Russian player models for Pavlov. This comes with several benefits. Not only are the teams now more distinguishable, but we have also improved performance with them. We were able to make them look better, while also reducing the number of draw calls needed to render them on screen.

New weapon sounds
Our sound design team has remastered all of the current weapons sounds in an effort to provide more heavy impact and dialed up the effects of outdoor reverb.

New explosion effects


We've added new effects to the frag grenade and SnD bomb. We've also wholly refactored the flashbang effect to address some of the issues with low-light environments. We also believe we have helped simulate the feeling of discombobulation with these new flashbang effects.

Utility buy limits to Search and Destroy
After receiving feedback from players, we have decided to add buy limits to the utility. You can now only purchase a single frag at a time in pre-round. This is an effort to reduce grenade spam. Additionally there are limits to 2 smokes, 2 flashbangs, and only one pair of pliers.

Pavlov TV Returns!


We have brought back our casting application for casting Search and Destroy matches. This can be used by changing the launch parameters for the game. It will open to a keyboard and mouse interface that can be controlled with various key binds to change the perspectives of the spectator camera. You can find the full guide on our wiki.

Revamped modern shooting range


We've rebuilt the shooting range. Not only have we designated the doors to lead to other offline areas, but it's also optimized it for better performance.

Bolt slap mechanics


We've added bolt slap mechanics! Now when you have a bolt locked back on specific weapons, you can swing your hand on top of the bolt to cycle it forward. There's no need to use the trigger button. This mechanic provides absolutely no tactical benefit; however, you will look really cool when doing it.

Trench Gun

After many requests from the community, we have added the Trench Gun! This shotgun packs a powerful punch sure to stir up the guts of your enemy if they're too close for comfort.

Historical Scopes


Fleshing out the WWII content further, we're also added historical scopes for all the bolt action rifles. Each featuring its own unique model and reticle to lend more ability to the bolt actions and create more viable use on the battlefield. By default, these weapons will automatically come with a bolt action rifle. However, they can be removed by the player. If you are making a custom game mode, you can additionally spawn the rifles without the attachments.

New kill house season
Kill house stats are being reset for a new season. Stake your claim on a world record run with your favorite weapon, or join the mixed category for some extra spice!

Plans for the Future of Pavlov VR
Pavlov is moving towards a faction-based weapon set, according to each team. This will effectively limit the weapons available to you. One team will have the AK available, and the other will have M4, and so on. Some weapons will be shared between teams, of course, such as the Deagle. This future change will be part of the buy menu revamping efforts.

We're also introducing more game modes such as Push, and If you would like to help us test these new game modes in the Steam Betas we update regularly, we would love your feedback!

Here is how to access the beta on Steam:
  • Right click Pavlov VR in Steam
  • Go to properties
  • Click Betas Tab
  • Select "beta-" from the drop down

For a list of the patch notes, please check out our #pc-beta-feedback channel on our Discord server!

Patch Notes
-Added new russian & nato character models
-Added tiger tank (ID: tiger)
-Added police skin (ID: cop)
-Added new modern shooting range
-Added new map: Industry
-Added new scope effects
-Added environmental sounds to both shooting ranges
-Added sounds for knife twirling in air
-Added new sounds for painkillers and being revived
-Added new on screen healing effect
-Added player acceleration strafing to address jiggle peaking
-Added function to address Oculus Quest controllers duplicating a trigger press
-Added canted red dot (ID: canted_reddot)
-Added red dot for pistols (ID: reddot_pistol)
-Added bayonets to historical weapons (ID: bayonet_kar98, bayonet_springfield, bayonet_mosin, bayonet_leeenfield, bayonet_m1garand, bayonet_trenchgun)
-Added 0.3 burst delay to sock
-Added new flashbang FX, when looking away from the flash it will be less intense
-Added trenchgun, sks, akshorty, new kar98 model (ID: trenchgun, sks, akshorty, kar98)
-Added SnD explosion effects
-Added new explosion effect to frag grenade
-Added kill feed icon for SND bomb, akshorty
-Added new bullet decals for player bullet hits
-Added new reload mechanics to sawed off
-Added mute microphone checkbox to settings
-Added new asynchronous loading system to improve core game performance
-Added ability to attach laser to m9, de, and revolver
-Added ability to attach laser/flashlight to p90 and pump shotgun
-Added new server browser filters for TTT and OITC
-Added loading splash screen
-Added scopes to WWII bolt action rifles
-Added remastered weapon sounds
-Added environment sounds to station
-Added modkit setting to adjust if enemies can be revived by the syringe or not
-Added animation the bottom feed door on the autoshotgun and pumpshotgun
-Added magazine optimizations
-Added bayonet as knife replacement in WW2 GunGame
-Added SnD buy limits: 1 frag grenade, 2 smokes and flashes, 1 plier
-Added plier haptics that builds up while squeezing + increased the cut time by .1s
-Added hand penetration mechanic so headshots are no longer blocked by hands
-Adjusted net code to prevent high ping player advantage (competitive only)
-Added a rail to the uzi for the flashlight
-Added function to community servers so that if no players are in the match during SND start it will wait up to an additional 60 seconds for players to join
-Added a shell mesh to the uzi so you can tell if its loaded or not
-Added UI prompt for community server connections and download
-Added the ability to cancel map join on workshop download mid progress (will not join left server when map finishes download)
-Added M'Kay slap mechanics to mp5, smg, autosniper, and aug
-Added bVerboseLogging server config var to now log killed/killedby/headshots/SND bomb Plants/Defuse/Explosions/Teamswitching/Teamkills/Roundstatechanges
-Added bCompetitive option to game.ini default value is false, will allow community servers to run competitive SND
-Added basic stat tracking for community servers; it will dump to logs at match end
(kills, assists, deaths, headshots, bombs planted, bombs defused, chickens killed etc)
-Added SetPin rcon command (if no pin is passed in it will unlock the server)
-Added function prevent server moderators from being vote kicked
-Added a 10% chance for the luger to spawn with the black widow skin
-Added arrows to the map browser UI
-Adjusted mag slap mechanic to be more forgiving
-Adjusted gun ids (galul, scur, vzz)
-Adjusted Gungame to include new weapons and remove Kar98
-Adjusted character model to correct rig and reduce draw calls
-Adjusted the charging handle linear ranges for the: cet9, 57, m9, de, sock, luger, tokarev, 1911
-Adjusted the charging handle linear ranges and chamber meshes for the: kross, scur, vzz, galul
-Adjusted bar bipod to be folded up
-Adjusted weapon slides and bolts so they cannot be gripped while firing
-Adjusted deagle to increase reloading speed slightly
-Adjusted pipe attachment to player models to the bottom jaw
-Adjusted smg shell ejection socket
-Adjusted bolt for awp and anti-tank rifle to be more forgiving on fully latched and unlatched state
-Adjusted pump shotguns reloading linear rail (should require more actuation)
-Adjusted shooting range to improve performance
-Adjusted tutorial lighting
-Adjusted bots will no longer eject shells out of their guns in offline mode
-Adjusted rl_rpg offhand grip to correct spot
-Adjusted repairtrool to allow on the hip slots
-Adjusted the autoshotgun stock interact box to the rear of the weapon where the stock hinges
-Adjusted the lmga mesh so that the bullets don’t show up weirdly in the shooting range (loot proxy)
-Adjusted loading hand pose on all shell loading shotguns
-Adjusted vanas with lowered RPM, boosted horizontal recoil, increased price to 2300, 50 killbonus
-Adjusted ak12 with price increase, damage increase to 25, helmet bleed to 74
-Adjusted awp with damage increase to 100, armordamage 50, armorpen 65
-Adjusted P90 with recoil reduction, lowered the price to 1900
-Adjusted sock price to 650
-Adjusted ak12 and uzi magazine socket
-Adjusted rifle laser/flashlight attach distance (increased)
-Adjusted zombies bullet hit shader
-Adjusted the autoshotgun stock interact box to the rear of the weapon where the stock hinges
-Adjusted rocket ammo drop sound
-Adjusted guns to play cocking sounds when manually chambering rounds
-Adjusted limited ammo mode rocket launchers to have reserve ammo of 1 instead of 3
-Adjusted anti-tampering vendor to EAC
-Adjusted flashlight so it can be turned on while in hand
-Adjusted pills will now only dispense if theyre near + above your head
-Adjusted optimizations to KOTH
-Fixed hand on slide or bolt stating gripped when main hand lets go of the weapon
-Fixed delay on flashlight/laser
-Fixed KOTH icon disappearing
-Fixed not being able to pick up grenades on the ground even though they’re highlighted
-Fixed a rare issue with the repairtool
-Fixed issue with tank damage
-Fixed newton launcher recentering players in vehicles
-Fixed unkillable ghost via vehicles
-Fixed backward ak12 on the weapon rack
-Fixed lootcrate issue with attachments
-Fixed assorted issues w/ attachment states
-Fixed LMGA belt on the weapon rack
-Fixed m16/m4/ar9 charging handle teleporting
-Fixed kar98 scope attach distance
-Fixed p90 charging reciprocating when firing
-Fixed bar selector switch being backward
-Fixed stick grenades playing ignite sound more than once when non-owner pulls the string
-Fixed SND bomb was able to be clipped when not planted
-Fixed shooting range door handle grip position
-Fixed pipe placement for updated character models, attached to lower jaw
-Fixed bar fire rate switch issue while holding the trigger
-Fixed killhouse door handle
-Fixed ping rollover issue on the player scoreboard
-Fixed lootcrate issue with attachments
-Fixed unkillable ghost via vehicles
-Fixed mp5 laser attachment issue
-Fixed stick grenades playing ignite sound more than once when non-owner pulls the string
-Fixed ATV + Truck from being able to be walked on
-Fixed the autoshotgun loading bounds
-Fixed hand staying gripped on charging handle when gun is dropped
-Fixed various gun desync bugs
-Fixed culling issue in Santorini
-Fixed being unable to grab the charging handle if you died while last holding it
-Fixed the autosniper charging handle rotation
-Fixed scur charging handle animation
-Fixed ammo counter will be red when there is no bullet in the chamber
-Fixed guns playing sound for attachment removal if the mode is disabled
-Fixed invulnerable players not being affected by kill volumes getting into unplayable areas
-Removed kar98 from modern GunGame
-Removed bolt release binding from mp5, smg, autosniper, and aug
-Exposed vehicle despawn time to spawners + modkit

TTT
-Added telefrag kill icon
-Added sks to TTT loadouts
-Adjusted TTT pointer hand to always be your dominant hand
-Adjusted TTTv2 ammo system to Limited Special
-Adjusted Silent Cet 9 magazine ammo to 8 bullets
-Adjusted detective role to use cop skin w/ detective hat
-Adjusted TTT skin changer portraits for NATO and Russian
-Removed rockets from TTT
Ignis Universia: Spa of Destiny - Ria
Come to watch the live stream of Ignis Universia. Our game designer and writer Arto is playing the demo. If you have any questions of the game, you can ask them there or send them in advance here.

If you have played the earlier demo, we have made several updates that makes it worth to play the demo again. The biggest update is a minimap implementation but we have also done level design changes and there will also be an easter egg to find out!
Kingdom of Atham: Crown of the Champions - Osi
---

*Demo*

-Made enter and exit build zone text show on player screen when entering or exiting a build zone.
-Made claimed territory enter and exit text show on player screen when entering or exiting a claimed territory.

-Fixed missing materials text to tell from which crafting inventory.
-Fixed missing materials function to allow crafting not just in character menu.
-Fixed totem land claim errors.
-Fixed Magic shrine Niagara effects to work properly and not get stuck in infinite loop.
-Fixed logic for show/hide helm when using masks.
-Fixed ISMs to respawn after save and load.
-Fixed Quest Board after save and load.
-Fixed AI hearing so they can hear you from your footsteps, crouch if you don't want to be heard.
-Fixed Golem Boss to spawn small golems.
-Fixed skeleton fireball to not go through player. Will only hit once.
-Fixed AI to attack players that hit them using ranged weapons from further distances.
-Fixed all weapon types and items to show key tips on bottom right hand side of screen.
-Fixed building pieces to have two rotation speeds fast(mouse wheel) and slow(ctrl + mouse wheel).
-Fixed sitting function to allow for eating drinking etc.

-Removed female anatomy physics.

-Added new books of decorations ( Bedroom, Lamp & Candles, ).
-Added symbol to show when push to talk is being used with V key.
-Added toggle to talk with b key.
-Added symbol to show when Toggle to talk is being used.
-Added new "No build zone" to demo map.
-Added rotation on the rock throw attack for golems.
-Added level up particle effect and level up sound.
-Added in-game world time under mini map. To tell if its day or night. (Hours : Minutes).
-Added T2 & T3 Plate armor ( in the armor station T2).

-Changed lootlist of bear, wolf, wendigo, knights to drop figurines.
-Changed drop rate of tree's & mine's

-Implimented new T2 and T3 bow models.

---

**To support our work please visit https://www.kickstarter.com/projects/kingdomofatham/kingdom-of-atham-crown-of-the-champions**
Sep 27, 2021
Wisly and the Chickens! - Dynix Studios
Now is possible skip the dialogues.
Cell to Singularity - Evolution Never Ends - lunch
Hello Universe Architects,

A new Beyond Beta update is available on Steam (mobile coming later tonight)!
*Please note that this update will restart your Beyond progress!

PATCH 9.55
+ Major progression changes: Celestial Bodies now reset after ranking up the universe, however the rank up bonus is now 3x.
+ Minor mission tweaks.
+ Fixed several visual bugs from the last Space Garden polish.
+ Negative Overflow bug has been fixed.
+ Brand new cutscene when opening a Star Lootbox!
+ Several new translations implemented (WIP, more are coming in a future update).

We appreciate your feedback, and we hope you're continuing to enjoy the beta! In order to best help us improve the Beyond expansion, please fill out this form for us to review.

Stay cellular!
~Lunch
...