Dreams of Amelia πŸ”ž πŸ’œ - Vilehead πŸ’€
(っ●'β—‘'●)っ πŸ¦„ Update & Status πŸ¦„

πŸ”₯ ADDED | Story - Chapter I
The main dish of this update. Be gentle and honest - it's been 10 years since I did proper writing. I am both super nervous and excited. I never told this to anyone, but I used to write a lot of romance stories when I was in high school. I actually dreamed of becoming a writer when I grow up >_< I never shared my work with anybody.

This here is me going back to my roots. But I have no idea if my writing is good or bad :< So have that in mind, but please give me your honest feedback too. I want to get better! Bear in mind, this is NOT the entire story. Only the first chapter. More to come soon.

πŸ”₯ ADDED | Faces / Moods Now you can make Amelia display certain moods and faces. My fav is her Angry face when being lewd XDD looks so funny and cute!!!

πŸ”₯ ADDED | Camera Control via Arrow Keys
Many of you requested that the game would be more compatible with... one hand :D So now it is! Remember that besides simply rotating the cam - you can also tilt it with SHIFT+Arrow Keys

πŸ›  FIXED | Fixed typos and errors
Be sure to report any new ones to me ASAP! Please! >_<

πŸ›  FIXED | Toys being too much in/out
The game grew, got many new locations, positions, toys, and I missed the fact that some of them were lewding air instead of Amelia XD Now it should be fine. But if you spot something "not going in" and it should - please report it to me. Moreover, now the goodies go deeper, the more fun Amelia is having >:3

(っ◔◑◔)っ πŸ’¬ Laura's blah, blah πŸ’¬

Phew! Finally reached the >30 days milestone. As promised, now I am getting serious about focusing on expanding the game rather than making algos happy. I also finally got my first paycheck from Steam. Sadly, it's not the fattest one because that's only the revenue for 4 days xD But relax, it's normal. Valve calculates income month-by-month, and because the game had been released on 26th, there were only 4 days of income calculated.

But it's enough for me to pay off my debts and feel a bit lighter for a brief moment. I will be using the extra to get myself a new PC. My old laptop is really on its deathbed right now, T_T

I am also ogling a nice set of clothes for Amelia, and I am working with a professional music composer on an Original Soundtrack for the game. The latter will come as Free DLC, of course. In my spare time, I am trying to patch up an Artbook too. Same story as with OST.

About mobile/VR ports - I gave it a shot and... Well. As much as I hate it, the reality is... I am just not skilled enough for now. I borrowed Oculus Quest 2 and tried packing the game into both PCVR and Wireless VR. Besides the obvious, the game turning into a slideshow, I run into some major technical difficulties. Some shaders stopped working, and some scripts just refused to function.

Same story with mobile phones (for the record: I could test only Android builds. To test on iPhones you need to be an Apple official developer). I am just not skilled enough yet... :< But I might have found a solution...

As I mentioned before, I was approached by an awesome game dev team that has huge experience with both VR and mobiles. I shared my source code with them so they can try and estimate how much porting the game to those platforms would cost. Sadly, those things tend to be very expensive (we are talking about 30-50k USD per platform), and I am simply not earning enough to afford this right now. But they offered a combo deal where I would pay only a fraction of that, but would have to share the % of the revenue from the ports.

To do so, I would have to do the exact thing I've been saying I will never do - put the VR/Mobile ports as a separate game version. Otherwise, there is no way to calculate their % share. So I need your feedback on the matter.
How much would you be interested in PCVR/Wireless VR/Mobile version of DoA?
And would you consider buying it 2nd time, if it were excluded from the main game?

I really have no idea. I need your advice and feedback, guys. Bear in mind, this would not affect my own development. Quite the opposite. It would take a major load of work from my hands. Again, be brutally honest and transparent with you. Be my compass.

(γ£κˆβ—‘κˆ)っ πŸ’‹ End words πŸ’‹

Oh! Look at the time! You know what time it is? Yes! It's time for Laura to say THANK YOU SO MUCH AGAIN!!!!!!!!!!!!!!!111 *^_^*

Yea. I still have those butterflies in my tummy. All thx to you. It's really magical, and it just refuses to stop. It feels like being in love, you know. I wake up with a smile, and with a smile I go to bed. I have little to no nightmares nowadays. Each day, when my shift ends, I am racing to my home and opening my laptop while still having my shoes and coat on.

I read your posts, comments, reviews, everything. I might sound like a broken record, but you REALLY have no idea how much it means to me that you like Amelia. As I said, half of Amelia is what I am, and the other half is what I wish I'd be. I am projecting myself into the game, and my projection is being loved (and lewd xD).

Not once, in my entire life, did I feel so loved and cared for. Ever. Even as a kid. It's like a dream. Dream of Laura. A dream I do not want to wake up from. My body is literally not used to all those feels. It's glitching from all this warmth. To the point, I often get whacked by impostor syndrome.

I don't know, do I deserve you.
Am I good enough, to deserve you.
Aaaaand there's the lump in my throat again.
Thank you, my Sunshins.

~Laura

Farmer Toon - thetechinox
Patch 109.2 :
Total Keyboard handling redesign :

All AZERTY users should rebind their input after this update. The new system will allow any keyboard to work in games without having to detect its language (AZERTY and QWERTY keyboards will behave in the same way).

Faith in Despair - muddasheep
  • Fixed softlock when opening graveyard as a fight ends (thanks Pam)

  • Fixed inventory button overlapping with end turn button (thanks Auri & Pam)

Crafting Idle Clicker - thomas

Version 9.0: Event Chapters

- New: Artifact Challenges are split into multiple chapters

- New: Use free tickets to play Event Trails with custom configurations and new goals

- New: Win medals and unlock chapter rewards and more advanced Event Trails

- New: Use your excess ticket to instantly receive the event related rewards again

- Changed: New Ingame Shop layout and navigation

- Polish: Text localization and interface improvements

Project CCTV - valkryst

Experience Obsessed: Night Shift and Project CCTV.
A pair of chilling indie horror games from Akhir Hayat Studio.

Get a 13% discount when you purchase the bundle.

Monitor, survive, and uncover the truth Face the horrors lurking in ordinary places.

Are you brave enough to play both?

Check out the Bundle on Steam!
https://store.steampowered.com/bundle/60771/Obsessed_with_CCTV/

Rogue Tactics - PetuShock Production
  • Fixed a critical freeze bug in "Moon".

  • Fixed stalagmites not dealing damage.

  • Fixed text errors.

A small content patch is planned for next week.

Chess Arena Playtest - ant1microbe

Join us on Saturday Nov1 to kick-off the finale weekend! Use the redemption code FREEWKND for:

  • A raffle entry for a Steam Deck (terms) that will be announced on Alex Botez's Twitch stream on Sunday Nov2 (12-4pm PT)

  • In-game diamonds to try out various cosmetics

  • Free play with all the champions you don't own yet

  • Double Battle Pass XP for PERMANENT rewards on launch!

We'll also be sharing an experimental Duos Battle Royale mode because you've been asking! We spent 48 hours straight working on it. Bring a friend, try it out, and give us some feedback!

Make sure to join us on Discord and in our newsletter to stay connected:

Discord

Newsletter

Chess Arena - ant1microbe

Join us on Saturday Nov1 to kick-off the finale weekend! Use the redemption code FREEWKND for:

  • A raffle entry for a Steam Deck (terms) that will be announced on Alex Botez's Twitch stream on Sunday Nov2 (12-4pm PT)

  • In-game diamonds to try out various cosmetics

  • Free play with all the champions you don't own yet

  • Double Battle Pass XP for PERMANENT rewards on launch!

We'll also be sharing an experimental Duos Battle Royale mode because you've been asking! We spent 48 hours straight working on it. Bring a friend, try it out, and give us some feedback!

Make sure to join us on Discord and in our newsletter to stay connected:

Discord

Newsletter

Nov 1
Dress the Duel - abya-

Welcome to the First Devlog ofΒ 
Dress the Duel!

Hey everyone! This marks the very first development update for Dress the Duel.

It’s been 2 years, 3 months, and 10 days since the very first line of code was written β€”

yep, we checked the initial Git commit:

[c]commit 477ac71b47f4059da026571c7c184d24d1f8aed0[/c]

[c]Date: Sat Jul 22 [/c]

[c] Initial commit[/c]

Since then, Dress the Duel has grown from a tiny prototype into something we’re really proud of.

We wanted a place to share that journey with you β€” so expect regular devlogs here on Steam,

featuring behind-the-scenes updates, new gameplay mechanics, and design insights.

What isΒ Dress the Duel?

It’s a deck-building roguelike where your costumes are your cards.

Build outfits, layer styles β€” check out the store page for the full overview!

When Can You Play?
  • Demo: planned for April next year, featuring 1 playable character

  • Early Access: includes 2 characters and ongoing balance updates

  • Full Release: expands to 3 characters, plus lots of surprises!

Devlog #1 β€” A New Narrative System

For our first showcase, here’s a peek at the new narrative system!

Previously, conversations were simple one-line dialogs with a few choices.

Now, the playable character actually talks to others. This gives each scene more life and personality.

Check out the video below to see it in action:

Thanks for reading!

Cataclysm: The Last Generation - wormywormgirl
  • Revamped concealment and line of sight, correcting an issue where some enemies could see around corners that the player could not. This system still isn't totally perfect, but should now behave much more logically.

  • @Abe submitted a fix so that golf clubs are no longer 200 liters.

  • Changed some container sizes. Stow boards are now much smaller, vehicle seats are larger, and body bags are slightly smaller.

  • Traders will no longer purchase body bags, because they're gross.

  • Removed the "have a meal" option from faction camp dialogue. This was always a little iffy to me as it allowed the player to bypass many intended food mechanics, but also it was not deducting calories from the faction's stores, so that was an issue too.

  • Silenced a common error message about "no display part at x, y". This was not a useful message for the player and was almost always calling out a self-resolving error related to invalid vehicle placement or sentinel parts, neither of which are things the player needs to know about.

  • @Abe fixed the description for the 4 tentacles mutation, which now displays the appropriate encumbrance value.

  • Hobbies/backgrounds in character creation no longer grant skill ranks. Their costs have been accordingly reduced.

  • Removed the "basic life skills" package of backgrounds that was granting players a point or two in driving and cooking.

  • Players now have 1 extra point to spend on skills in character creation.

  • Fixed an issue which was causing the point buy costs to be displayed incorrectly for skills above rank 3.

  • The athlete's form proficiencies have been removed. These were 3 whole proficiencies which did nothing but make you pedal a bike faster.

  • Skating is now a proficiency instead of a trait. The proficiency has all the same function the trait did. It can currently be trained by riding a skateboard, and benefits skateboards and all types of rollerskates/blades/wheelies. I am looking into adding a way to have skates train the proficiency.

  • Protein powder, when eaten by itself without any water or anything, now tastes bad and dehydrates you.

  • A number of hidden effects governing NPC AI became visible if you switched to an NPC follower under various circumstances. Most of these are now better hidden.

...