Sound Effects: More variety for module and chip sounds. Some have been replaced.
Player Progression: The order of unlocked mechanics and their rewards has been adjusted.
Account Level: Special rewards are now granted at the end of a run when leveling up.
World: More power-ups and survivor capsules added. Asteroid and power-up respawn times have been increased and redistributed to improve performance.
Collectibles: Healing collectibles and the repair kit now restore some destroyed parts.
UI: More information about modules and chips is now displayed in loot selection.
UI: Mechanics are better explained when unlocked.
UI: Fixed an issue where the account level panel could disappear.
We appreciate your feedback, we’re continuing to build this galaxy together with you.
The campaign just got spicier! You can now Disrupt your Rival’s attacks — no longer must you hide behind cards and fancy strategies alone. Timing, reflexes, and skill now play a role in crushing your opponent’s ambitions.
But that’s not all! Weather now changes your strategy — will you keep your fiery card streak blazing, or adapt to the winds of political chaos to seize the weather bonuses?
And for your precious eyes — rejoice!
We’ve given the UI a full Quality of Life makeover. No more staring at dull tables, cluttered overlays, or graphs that make you question your career choices. You can now toggle away the noise and focus on what truly matters: winning the hearts (and votes) of the people!
We’ve received reports from players seeing invisible car bodies or floating seats and engines in the Indian Mechanic Simulator Demo.
This issue occurs only on Intel graphics cards due to a temporary shader compatibility problem.
✅ The good news:
The game works normally on AMD and NVIDIA GPUs.
A fix for Intel GPUs is already being tested and will be included in the next update / full version.
If you’re using an Intel system, don’t worry — your hardware will be supported in the full game.
Thank you for your patience and understanding, and for helping us make the game better! 💪
Please continue sharing feedback in the discussions — every report helps us improve.
Added difficulties: Easy, Medium, Hard, Insane (and support for future Endless)
Unlock harder difficulties by beating previous difficulties
Added popup explaining path creation and shift-clicking
Fixed issue where break rock tutorial step sometimes gets stuck
For those that haven't been keeping up with the playtest here's a summary for most of the updates so far. I'll also be ending the playtest pretty soon and will be putting up a demo instead. If you've been playing the playtest you won't notice much difference between the two though.
Added save/load/import/export functionality for custom units.
Added 71 new units and 2 new factions.
Added victory conditions.
Added 25 passive skills.
Added basic town management options (simple tax system, migration/merging, deconstruct button)
Added faction personalities. Factions will behave differently in terms of diplomacy based on their personality.
Updated the character sprites of 9 units.
Performance optimizations.
Added window mode and resolution options.
Made improvements to the research and garrison UI.
Made improvements to the experience/leveling system.
Quality of life improvements (better camera following, hold position, multi-select workers)
Expanded squad system (10 > 20 squads) with improved UI and clickable map icons.
Made improvements to diplomacy and the faction AI.
100+ bug fixes.