The city is doomed!!
Fast, destructive, and full of chaos!
The Demo for Wrecking Wave is now live on Steam!
Give it a try!
Text Changes:
Corrected some errors in various character dialogue
Corrected a text error in the main menu
Sprite Changes:
Corrected a tile error in Tranquil Cave
Bug Fixes:
Corrected some unintentional behaviour caused by having MP Saver equipped
※Base game required to access Tivick'ing! Chronicles -Another Story- content
Mouse sensitivity added in gameplay options now
FOV slider now in gameplay options
Parliaments River is now a bit more comfortable for fishing, improved the collisions near the River. I'll try to keep improving this more
The river audio in parliament was not hooked to audio controls, fixed now
Red snapper accidently got renamed to Salmon, fixed!
Reeling Progress on the fishing rod no longer resets if you let it cool off, this was always a bug and finally had time to investigate it today. Now I can make bigger fish require to be reeled for longer. You'll need to let your fishing rod cool-off and not overheat, but don't let the fish loose for too long or it'll break free
Made the missing ingredient penalty easier to understand.
Added French translation for the HOT COFFEE DLC — thank you, Myze!
Added Spanish translation for the HOT COFFEE DLC — thank you, Gabo!
If you’d like to help with translating the game, feel free to reach out to us on Discord!
Currently, we have confirmed an issue in which, under certain environments, the display and the actual button positions become misaligned after changing the “Screen” settings.
Changing the screen setting to “Fullscreen” will resolve the issue.
If you are already experiencing this problem, please follow the steps below to correct it.
Even if the cursor and button positions do not match, the button will change color when hovered over. Please click where the button color changes.
【Steps to Change】
1. Open “Settings” from the game launch screen
2. Select “Fullscreen”
3. Click “Save Settings”
4. Select “Save”
Once the settings are applied, the game will automatically close. The changes will take effect the next time you launch the game.
Depending on your PC environment, it may take some time to close. Please wait until the process is complete.
We sincerely apologize for any inconvenience this issue may have caused.
1. Now the treasures found for Nero are displayed on the contest entry table at the Ludus location.
2. Fixed bugs when loading sublevels at the "First Test of Nero" location.
Upgraded engine version for overall performance boost and feature use.
Compressed all textures to trade-off disk space for memory usage.
Fixed game state issue in House Exterior level.
Fixed level transition player state issue.
Hey everyone! 🤖
This is the last and most important announcement before the Algoremind demo release !
To everyone who loves this project — your thoughts and feedback mean a lot 🙏
⚙️ Upcoming Update Plans (v0.9 - v1.0):
🗺️ 3 New Maps
💀 3 Bosses & 3 Mobs
⚔️ 1 Unique Skill for each Boss & Mob
🔫 3 New Weapons
🧬 Suit Transform System
💪 Stronger Body Rewards
🧩 Mystery Puzzles
📖 Deeper Story Progression
And the new surprise! 🎉 We’ve already started working on a brand-new game — one you won’t be able to put down 👀
More details are coming soon!
💌 Join the community, share your ideas, and stay tuned for updates.
Your support means everything — for both Algoremind and what’s coming next.
Thank you all,