1. Now the treasures found for Nero are displayed on the contest entry table at the Ludus location.
2. Fixed bugs when loading sublevels at the "First Test of Nero" location.
Upgraded engine version for overall performance boost and feature use.
Compressed all textures to trade-off disk space for memory usage.
Fixed game state issue in House Exterior level.
Fixed level transition player state issue.
Hey everyone! 🤖
This is the last and most important announcement before the Algoremind demo release !
To everyone who loves this project — your thoughts and feedback mean a lot 🙏
⚙️ Upcoming Update Plans (v0.9 - v1.0):
🗺️ 3 New Maps
💀 3 Bosses & 3 Mobs
⚔️ 1 Unique Skill for each Boss & Mob
🔫 3 New Weapons
🧬 Suit Transform System
💪 Stronger Body Rewards
🧩 Mystery Puzzles
📖 Deeper Story Progression
And the new surprise! 🎉 We’ve already started working on a brand-new game — one you won’t be able to put down 👀
More details are coming soon!
💌 Join the community, share your ideas, and stay tuned for updates.
Your support means everything — for both Algoremind and what’s coming next.
Thank you all,
Hi all!
Journey Express is coming to Steam Early Access soon! I hope to have a release date sorted out in the near future! I can't wait to hear your feedback on what is done so far!
Since the last update, I've been on bug patrol fixing lots of issues all over the place and polishing rough areas. My focus going forward will be playtesting and building out any remaining functionality that I find to be missing ahead of Early Access.
Feature: Implement more character traits
Enhancement: Polish UI in a few places (dialog and crossing manager)
Enhancement: Improve debugging tools in runtime
Enhancement: Tune fog across several weather presets
Enhancement: Optimize biome check for each map cell -- now much more efficient than before
Fix: Fix issue with held items in exploration
Fix: Fix deserialization issue losing track of injuries and sicknesses from save file
Fix: Fix null reference exceptions from updating party status UI too early on scene load
Fix: Fix water shader not respecting fog
Fix: Resolve issue causing splats to not update for given season in exploration
Fix: Fixed issue preventing river crossing UI from working
Fix: Added missing caption to traveling salesman event dialog
Change: Make overrides more explicit in the exploration code for desert and mountains to fix various issues
Change: Remove calls to UI that no longer is used in exploration (HUD)
Change: Increase base walk and run speeds in exploration (again)
Journey to Alpha: Achieved!
Journey to Playtesting: Achieved!
Journey to Early Access: Coming soon!
Journey to Release: Coming soon!
Discord Server:
Bluesky:
https://bsky.app/profile/starcatgames.ltd
I have since moved on to Bluesky for all social media updates! Feel free to follow me there! :)
Thanks for reading!
- C
Game fix. The game was broken due to the Unity security update. This has been fixed. Sorry for the inconvenience.
Thanks for all your feedback :)
Sorry again for the inconvenience
After closing the menu, the system will remember the last item used.
Gourmet Stewed Rice now correctly affects all members.
Fixed some description errors.