Hello, this is Team Samoyed!
Teamfight Manager 2 is scheduled to showcase its demo version during Steam Next Fest, running from October 13 to October 20.
However, to ensure a smooth demo experience by addressing bugs and fixing issues in advance, we have decided to release the demo early today, one day before Next Fest.
The demo version of Teamfight Manager 2 is available to play starting from the time this announcement is posted.
We kindly ask for your interest and feedback.
If you encounter any issues during gameplay or have feedback on the game, please contact us at
https://teamsamoyed@gmail.com at any time.
In case of problems, attaching the log file located at:
C:\\Users(UserName)\\AppData\\Roaming\\TeamSamoyed\\TeamfightManager2\\data\\log.log
and sending it via email will greatly assist in resolving the issue.
Additionally, this demo version will be available only until October 20, when Steam Next Fest concludes, and will not be playable afterward.
We will continue to improve Teamfight Manager 2 based on your support and feedback, striving to deliver an excellent game.
Thank you.
1–4+ player co-op (solo supported)
A focused slice of Level 0 with objectives and exploration
Unique entities, tense audio cues, cinematic moments
Typical session length: 50–70 minutes
Download the demo from our Steam page.
Host a lobby → invite friends via the Steam overlay.
Stick together, share items, and watch your surroundings.
Settings are adjustable in-game; choose what’s comfortable for your PC.
Post feedback/bugs in the Community Hub.
If you enjoy the demo, add the full game to your wishlist — it helps us a lot!
In this patch, a few bugs and balancing issues were fixed.
Thank you to MD Billy and Correen81 for reporting the issues!
Iron Onslaught has been updated to v0.6.0.0, and with this update comes a fresh build, so the update is going to be around 600mb. This is because I changed some settings that ran during packaging. So since this is a fresh build, it's recommended for people who've installed Iron Onslaught to uninstall and reinstall.
Now lets talk about other changes to Iron Onslaught
The EULA you have to agree to is now on Steam, so you'll have to click "Agree" again when you start up the game if you've already agreed to the EULA
With this switch also comes some changes to the Terms and Conditions, mainly these lines in the pictures shown
Before
After
You can read the Terms And Conditions at https://saudadesoftware.com/legal/io-terms-and-conditions.html
I removed a good chunk of unused assets and audio files that I thought I would add in a later update
I've went through most of the UI, the player, and the enemies to optimize their memory usage. I also cleaned up and simplified the mech's head and turret rotation
Update 1.0.1 is live! 🎉
We’ve fixed the issues with achievements – they are now fully working! Unlock them all (currently only one for all achievement-collectors and enjoy your progress tracking as intended.
Thank you for your support and feedback!
・Fixed item selection UI
・Adjusted attack intervals for each weapon type