We are aware of crashes, freezes, and connection issues some games experience in the days after opening the play area. We are working to resolve these issues. Thank you for your understanding.
Incipient Day
The wait is over — the AEXXOS demo is now live for Steam Next Fest!
Be among the first to explore the galaxy, command your fleet, and carve your piece of the stars in this living sci-fi MMO universe.
🪐 What’s included in the demo:
• Early access to exploration, trading, and space combat systems
• Dynamic planetary sectors and blockade points to challenge
• Multiplayer test zones — fly with (or against) other pilots
🎁 Exclusive Next Fest Reward:
Players who participate during Steam Next Fest will unlock a limited DEMOS BEACON companion reward available only during the event. Join early and earn your place among the first explorers of AEXXOS!
✨ Play Free Now — your legacy among the stars begins today.
Fixed an issue where quests could not scroll properly.
Fixed an invisible quest name display bug.
Quit menu added before leaving the game
Improved navigation behavior and consistency.
Added localization support for key rebinding.
When inviting a player to your lobby, an invitation panel now appears — no need to use Steam’s invitation UI anymore.
Fixed an issue where the Omnicore pass indicator would remain visible after reviving a player.
Updated spider sound effects to be less aggressive and more balanced.
- Added 'Catalisk' to the Hall, unlockable to test Catalysts;
- Added 4 new gear: 'Zodiac Phase', 'Zodiac Conjunction', 'Zodiac Perihelion', 'Zodiac Aphelion';
- Made it easier to interact with graves;
- 'Rot' DoT now has a Stack Limit of 5;
- Added Clatter steps SFX, with Audio setting to mute it;
- Added search functionality to the 'Invite Players' panel;
- Added mouse selection and copy capabilities to the chat log;
- Available Exp (to spend) is now always shown in the HUD, at the Hall;
- Ability damage per lvl nerfed to 1% (from 1.2%);
- Ability speed per lvl nerfed to 8% (from 10%);
Bonsoir à toutes et tous,
Voici une mise à jour générée dans l'urgence suie au commentaire de Osmos76260 que je remercie, et qui m'a signalé des soucis pour la vérification des voies aériennes d'une victime inconsciente.
En effet, suite au passage du moteur de jeu en système 360°, certains modules ne se sont pas correctement adaptés à mon code de rétro-compatibilité, ce qui provoquait les bugs suivants :
Après une vérification des voies aériennes, impossible de poursuivre les gestes de secours et de mettre la victime en PLS
Module massage cardiaque : Les fenêtes de fin d'intervention n'étaient plus cliquables, impossible de terminer l'intervention et de passer au débriefing
Défibrillateur : À la fin des analyses sans choc recommandé, une pénalité pour massage non effectué était comptabilisé, pénalisant le score final.
Ce bugs sont désormais corrigés, je m'en retourne au module 360° qui avance très bien et devrait être une chouette expérience, même s'il me reste encore pas mal de code. J'espère sortir une mise à jour en fin de semaine prochaine.
Par ailleurs, je suis en train de mettre en ligne un système de remontée de bugs pour faciliter vos retours et suggestions de fonctionnalités.
D'ici-là je vous souhaite un bon week-end,
À bientôt,
Vincent
Leaderboards are now temporarily enabled in the demo. Note that they will be removed from the demo again when the full game launches.
Added "switch to last used weapon" control (default key is Q).
Hork sounds are now louder and more apparent.
Horks now have a light source.
Added weapon and pillar codex.
Configured Steam cloud saves for player progression.
Fixed the crash after task 10110, hopefully for real this time
Fixed the Dry font not displaying correctly
Fixed the > and < symbols not throwing an error if used before they're unlocked
The release of Marco Di Girolamo’s original soundtrack marks a new chapter in the game’s journey — a moment where music and storytelling merge into one powerful experience.
Far from being a mere accompaniment, Di Girolamo’s score stands as a true extension of the game’s soul. Each track mirrors its emotional depth, its drama, and its allure, guiding listeners through a sonic world that captures the essence of the story.
With this release, the music finally steps into the spotlight, allowing fans to rediscover the game through sound alone — an immersive audio experience that resonates long after the final note fades.
The soundtrack features 22 original score pieces, each carefully crafted to reflect a different moment, emotion, or atmosphere within the game. From intimate piano themes to sweeping orchestral movements, every composition contributes to the emotional and narrative depth of the experience.
Closing the album is the original song “Each Other’s Dreams”, a moving finale inspired by the game’s story and themes. Composed and written by Marco Di Girolamo, and performed by Marta Melas, the song blends heartfelt lyrics with cinematic soundscapes — serving as both a final emotional chapter and a tribute to the connection between the game’s characters and the players who journey alongside them.