ANGST: A TALE OF SURVIVAL - Cherrypick Games S.A.

It’s finally here! We’re thrilled to announce that the ANGST public demo is officially available, and we couldn’t be more excited to share it with you!

A Long Journey

It’s been quite the adventure getting here. From early concept sketches to coding, designing, and testing, this moment represents so much hard work and dedication from our small but mighty team. We’re incredibly proud of what we’ve accomplished together, and launching this public demo is a huge milestone for us.

Your First Taste of ANGST

The demo features a slice of the game’s core mechanics and narrative. We estimate 1-2 hours of playtime, providing a comprehensive introduction to the systems and world we’ve developed.

The version consists of only a sample of quests, a limited world map and only a few crafting blueprints unlocked - more to come in the full version.

.....and, check out ANGST with a game controller or on Steam Deck - it plays great!

Also, please remember, that we are still working on ANGST, and many improvements will still be implemented for the final release of the game!

We Want to Hear From You!

This demo is for you, and we want your feedback. Please jump in, experience ANGST, and let us know what you think. What works? What could be better? Your insights will directly help us as we continue toward the full release.

Important Note:

The demo is a work-in-progress version of the game. It’s not final, and it’s far from complete. Expect bugs, maaaybe a rare crash, and a few rough edges. That’s part of the journey, and your feedback will help us shape what comes next.

What’s Next?

Download the demo now, have fun exploring ANGST, and thank you for your support!

And if you haven’t already, please wishlist and follow ANGST on Steam.

Join our discord: https://discord.gg/9HwDt3vj

Idle Idle - Mr. Steeze
Localisation

Work on localisation has been underway for a while now, and is now approaching the release stage.

The upcoming update includes a couple of tweaks and fixes for minor issues, but the star of the show is localisation!

The entire code base has been re-written with localisation in-mind, meaning even more languages will be coming in the future, so keep an eye out for those.

This update will likely only include the one additional language - Norsk Bokmål, however more languages are on the horizon.

The future of Idle Idle

There are many plans for the future of Idle Idle - the current state of the game is just the start.

Well done to those of you who have made it to the current end-game! You'll be ready to start the next chapter once it arrives.

Secret Skins

Having trouble working out the secret skins? Fans of Baldur's Gate III might be able to work one of them out...

GOALS - Mike

Hey Playtesters!

We've just updated GOALS to version 0.59: It is a major update bringing in significant changes like Player Aging & Progression, Diving Headers, improved GKs, and several more improvements. Make sure to try it out and let us know what you think 🙌

You can learn the full details of GOALS 0.59 Update at the following link:
https://playgoals.com/en/news/patch-notes-0-59-0

Oct 9
Cyan Heart - Shoei Sio

The following elements have been added or modified:

・Fixed a crash occurring during scene transitions

・Added a tutorial explaining that the E key enables interaction

・Fixed an issue where arms were visible when switching to front camera view

・Fixed a bug where switching to front camera view with the F key during dashing failed

・Adjusted the camera distance during dashing

・Modified parts of the puzzle-solving UI

Ghost Exile - RamirezZ

Hey, hunters! Today’s update is a technical one. It brings a few new optimization features (you’ll find them in the Settings), along with several quality-of-life tweaks.

We’ve also done some general under-the-hood optimization, and added an integration we think some streamers will appreciate. Let’s dive into the details…

Chaos Tricks

Good news for everyone who streams Ghost Exile—or loves watching it! You can now let your viewers make an already tough run even harder. Trigger a hunt? Easy. Hit the streamer with another jumpscare? Be my guest. It’s your stream… but it’s their rules.

Technical Summary & Optimizations

A heads-up you’ll care about: we’ve upgraded our Unity engine version after a serious security vulnerability was discovered in older releases.

FSR & DLSS support added. You’ll find new options in Settings—test them out and tune upscaling to your preference!

Optimized tent tool rendering. When you’re far enough away (okay, not that far), tools now swap to low-poly placeholders to save performance.

Optimized spatial (3D) audio. Significantly reduced CPU usage.

Added a frame rate limiter. Cap your FPS in Settings to help reduce CPU load.

Quality of Life & Other Changes

Improved photo quality & journal zoom. Photos look sharper, and you can now zoom them in the Journal.

Tripod auto-capture. A camera placed on a tripod will automatically take a photo when a ghost enters its field of view.

Claustrophobia ghost behavior. It no longer interacts with items that haven’t been touched by a player since the start of the match.

Smarter contract ghost selection. The system now prioritizes ghosts you haven’t encountered in a while.

Improved favorite-room algorithm. More consistent, context-aware selection with fewer random shifts.

Seal mechanics (sequential). Only the first intact seal now blocks hunts; the rest activate one by one as the previous is broken. Previously, every seal could block a hunt independently.

Burning the curse on a ghost’s favorite item no longer triggers an immediate hunt—it now starts after a short delay.

Oni (Level 3) footsteps. Now louder and more distinct.

Next up: the event. We’re shifting focus to it now and aim to release it within the next couple of weeks!

Paddle Together - Glyde Games

Hey Paddlers!

We've been flooded with feedbacks across various channels since the launch of the demo.

We are working hard to ensure all of the issues are handled and you can enjoy the demo smoothly.

With the new v0.2 update, the Sumo Gamemode is now out and accessible when you complete the demo!

Give it a try and let us know your thoughts!

For any feedback, issues or to find people to play with, you are always welcome to our Discord

Enjoy!

Team Glyde

Dead Weight - la fillette révolutionnaire

All aboard!

Dead Weight is coming to Next Fest on October 13th. And the Demo is out NOW!

Explore the first region of the game. Defeat Aluza, the corrupted Oracle, and save Berry!

Oh, and don't forget to add Dead Weight to your wishlist😉

Truck City - MKL

Truck City v0.41-Demo has just been released. This is the change log:

  • Balance: easier or faster research for Production Speed, Production Efficiency, Production Synergies, and Financial derivatives

  • Balance: reduced effect for the Financial Derivatives research (+15% per level to +10%)

  • Improvement: many UI improvements: science window, minimap, trucks list, products list, research center production building tooltip, blueprints window

  • Improvement: truck navigation improved

  • Bugfix: fixed truck spawning and despawning when using the road out of town, depending on market imports and exports configuration

  • Bugfix: trucks may enter an endless loop of entering the city and then immediately leaving again, or enter and then stop forever. Fixed.

  • Improvement: nuke now despawns trucks too

  • Bugfix: containers may appear "floating" at the road out of town, fixed

  • Improvement: improved scrolling with middle mouse button, WASD, and zooming in and out.

  • Improvement: changed tutorial to improve clarity

  • Bugfix: blueprint deletion in blueprints menu may fail, fixed

  • Bugfix: market priority was not correctly set when loading a savegame

  • Bugfix: ETA may show negative numbers, fixed

  • Bugfix: some SFX may play when they shouldn't, fixed

  • Improvement: translations

A Vampyre Story: A Bat's Tale - Mint

Hey everyone!

The spooky season is upon us, the most important month to all the vampires 🧛‍♀️ and bats 🦇 and ghosts 👻 and gargoyles and... well, all of the monsters! And so we decided to open the curtains ✨ behind Mona and Froderick's upcoming journey and have a chat with you about the development of A Vampyre Story: A Bat's Tale! 😎

We'll be hosting a Q&A session on October 28, 2025 at PDT 11 AM / CET 7 PM on our Discord server! Join us for a fun time 🎉 Prepare your questions beforehand, feel free to leave them in the comments or bring them to the liveshow! 🌟

Join our Discord server!

See you soon!

Autumn Moon Games & Tag of Joy 💜

Lust Goddess - 💖Belle💖
BUBBLE GIRL!

Welcome Marcela! This Commander will make sure to keep your allies safe behind the Force Shield!

Let's see what she's capable of:
Passive: Enemy damage skill triggered: Gives Force Shield to random allied Peacekeeper
2nd turn: Summons 2 Disco Brawlers, that heal allied Commander and grant Attack to all allies whose Force Shield is expired
5th turn: Gives all allies ability: End of turn: Lowers Health of enemy Commander by the percentage of own Attack

Marcela will be available in the event, which will last only one week!

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