Fixed a problem during 2v2 or Co-op that will results in black screen or crashing . However we dont recommend that players should “clickty-click” all over the place ,it could still cause some problem.
Overall
Collision System
Change NPC and PC’s collision physic , now minions will stay in formation “smartly” -no longer getting walked by others should there be insufficient space. They will also stay in formation during battle, which will also makes the battle clearer for the Commanders.
Faith
Faith received are now twice the value from before But the cost is also twice...
Reason - Before the x2 , all the skills that requires 12 Faiths can’t be easily differentiate between the powerful ones and the weak ones , and, in order to make the choice clearer, and to nerf Aki Sizuha
Commanders
Tenshi Hinanawi
Earthquake “Heaven and Earth Press”
P Cost reduced to 35
Damage reduced to 8/12/16/20
Now quakes can cause a 0.8 sec stun to those that were pressed
Now upon getting airborne, she wouldn’t be attacked by enemies
Fixed the revival/respawn position bug
Kirisame Marisa
Armillary cost decreased from 25P -> 20P
Comet cost decreased from 30P -> 25P
Minions
Inubasgiri Momizi
Redo all the SFX
Yakumo Ran
Direct attack’s stun time reduced from 1 ->0.65
Yukari Yakumo
Kunai attack speed reduced from 0.6/s -> 0.52/s
Flying Noctilucae attack speed reduced from 0.4/s ->0.34/s
Warp Cooldown Increased from 7 -> 8
After upgrade Warp’s cooldown will be increased from 2.2 -> 3
Keine Kamishirasawa
Base attack speed decreased from 1.1 -> 1
Hakutaku Form attack speed decreased from 1.3 -> 1.2
Hidden history duration reduced from 0.8 -> 0.5
Hidden history ‘ s heal reduced from 9 -> 5 HP
Hoshiguma Yugi
Stun duration reduced from 1.1 -> 0.9
Lily White HP decreased from 12->10
Kochiya Sanae
Base armor increased from 2->3
Star fall’s cool down increased from 5 -> 6.5 sec
Gale’s damage increased from 10-> 13
Cap Murasa Minamitsu Anchor range reduced from 16->13
Fixed a ton of stuff, all-in-all, we fixed the problem where she would cause lag or crash the game Now she has been given a slight buff here should she be retreating, she wouldn’t pushes teammates back with her Retreat will only dash for a short while , instead of charging at the entire time HP increased Units that’s being revived have been strengthened Fixed the bug where units summoned by Wraiths are not considered as Wraiths themselves. Build cost increase That’s all folks...
Cirno We nerfed her even more ! Baka ! Increased attacking speed
Ability: Able to terribly humans A spirit that possessed an unused umbrella, should she be angry, she would use her protagonist ability .Talking about what she does as a protagonist - scare the humans of course !
HP - 58 Damage 12 Base cost 17 Armor 3 Attack speed 1.45/s movement speed 3/s Viewing range 18 Range 1 Charging speed 5/s Unit type ground unit Attack type anti ground/air
Skill : Horrify Tatara could scare enemies within a set radius, causing them to run away in fear , lasts 2.75 seconds , cooldown 12 seconds
Pic 2
Skills : Large Ring "Umbrella Halo" Cost 2 Intensify Horrify’s ability , allowing it to last 82% longer Rain Sign "A Rainy Night's Ghost Story" Cost 1 Tatara’s normal attack have a 50% to cause Horrify
Yukari Yakumo
Pic 1 Ability : Able to warp dimensions to her will Gensokyo’s youkai.It wasn’t clear how long she has been around, but it could be even longer than Gensokyo’s own history. No one is able to understand her personality, and nobody dares to become her enemy.
HP 72 Damage 10 Base cost 47 Armor 3 Attack speed 0.6/s Movement speed 3/s Viewing range 18 Range 10 Charging speed 4/s Unit type Ground unit Attack type anti ground/air Instant reinforcement : Upon spawning, instead of strolling to the front, she will immediately teleport to the Playable character’s side.
Pic 2 Danmaku Barrier - All of Yukari’s attack will launch 8 spread bullets
Pic 3 Fantasy Nest "Flying Noctilucae" Cost 3 Upgrades the attack mode, attack speed reduced to 67%, but will shoot out 10 straight shots, with each shot dealing 12 damage Danmaku Barrier “Phantasm, Foam and Shadow” Cost 2 Teleported enemies’ cooldown will increase by 218%, after teleportion,a 50% slow be applied over 6 seconds
Keine Kamishirasawa Pic 1 Ability: Consume/create alternative history Walking encyclopedia,being the smartest creature, she is able to predict upcoming disasters Leading Youkai that are of the right path, she lives in a human village, and had a shrine of where she creates history Unit type Ground unit Attack type Anti ground/air Pic 2 Skills Reincarnation "Ichijou Returning Bridge" Cost 3 When teammates is in danger,she will hides their fact of existence,blocking all damage for 0.8 seconds and heals 14 //words not seen// Future "New History of Fantasy -Next History-" Cost 2 Allows Keine to switch to her Hakutaku form freely. Melee attack and ranged attack now have knockbacks ,attack speed increased by 18%, HP increased by 100%, upon learning the skill //words not seen//
Komeiji Koishi Ability : Able to control subconscious Unable to read the minds of people,but, due to the void within herself, no one could sense her, should she moves out of sight, she will be forgotten instantly. Melee specialist - as long as she doesn’t attack by command, she wouldn’t be detected
HP 70 Damage 30 Base cost 32 Armor 3 Attack speed 0.5/s Movement speed 4/s Viewing range 18 Range 1 Charging speed 4/s Unit type Ground unit Attack type Anti ground/air
Unconscious Completely depends on her instinct , every attack will strike all surrounding enemies,but between each attack she will unconsciously walk around ,and even she herself have no idea where she is going
Pic 2 Unseen As she has sealed off her mind from the world, Komeiji is hard to be spotted by enemies, and can only be seen after attacking for 1.3 seconds ic 3 Suppression "Super-Ego" Costs 3 Enters a mood of desire-less-ness, can’t be detected even after attacking for the first time, with a cooldown of 25 seconds Instinct "Release of the Id" Costs 1 Release herself from her own restrains, attack speed increased by 60%, but can no longer be stealthed
Kaenbyou Rin Pic 1 Ability: Able to carrying away corpses. Resides in Hell of Blazing fires ,and is one of the most infamous Youkai, nicknamed Nekoguruma , a youkai would pours carts of salts onto the wounds of those that are suffering. Melee specialist -Able to collect the bodies her teammates left behind HP 75 Damage 6 Base cost 32 Armor 2 Attack speed 1.2/s Movement speed 3/s Viewing range 16 Range 3 Charging speed 6/s Unit type Ground unit Attack type Anti ground/air Carrier: Able to collect corpses left behind by the teammates. Can collect up to 3 bodies Pic 2 Rekindling of Dead Ashes Converts all the bodies on the meat-wagon into wraiths to fight for her. Wraiths have 20% of their original attack, receives 100% more damage ,and will constant lose health at 10 hp/s, after a set duration, they will be returned to their makers. Pic 3 Corpse Spirit "Vengeful Cannibal Spirit" Costs 2 Improve the strength of the Wraiths - Wraiths now deals 250% more damage as compared with pre-upgrade damage, and receives 75% damage reduction
Youkai "Blazing Wheel" Costs 3 Rin could utilize the flames to protect herself better - receives 35% lesser damage after charging headfirst into enemies , and deals 8 damage (max) to surrounding enemies.
Battlefield overview
Other changes Slightly lowered Cirno’s damage, but increased the attack speed instead Slightly lowered some “frontliner” unit’s performance Fix a bug that prevent Mystia’s normal attack to not be able to damage towers Fixed a bug where Reisen’s clones could cause the game to crash For Nekoguruma ‘s abilites , we changed everyone’s death animation What’s to come Within 4 days - replay system Within 1 week - final change to the battle system Within 1 week - Ranked match reward system Within 2 weeks - Sunny Milk ,Luna Child and Star Sapphire (all C type) Dlc pack (free) Within 3 weeks - Saigyouji Yuyuko as playable character (free) Within 3 weeks - Deck upgrade and finish up all the unfinished skills Within 4 weeks - Introduction of a better coop mode ??? - Single player adventure mode ??? - Houraisan Kaguya as Playable character
BUG Fix a bug where there's resolution problem with OBS Fix a bug where some players will be stuck at the starting loading screen
System changes
Increases rewards during battle, and upgrades are fully automatic in concordance to the waves That thing is a bit too hard to learn, and letting a lot of new players to get♥♥♥♥♥♥♥♥At first we introduced this system to let the players to think strategically, but err...that's not the case as of now,and thus, it was removed. In the near future there will be changes here and there to fix problems with gameplay and to allow players to use their heads in game.Additionally, this thing's UI is way to ugly...
Balance change
Yakumo Ran Chen's damage reduced to 7 Chen's revival cooldown increased to 12 Ran's attack speed reduced to 0.7 per sec
Reiuzi Utuho Normal attack reduced to 13 Bombing attack reduced to 10 Nuke's damage-to-all reduced to 17
Cirno After upgrading the range, it will return to 10
Konpaku Youmu Clone's damage decreased to 70%
Onozuka Komachi Damage decreased to 13
Huziwara no Mokou Revival detonation's damage reduced to 15 Kamikaze's damage over time decreased to 12 damage per sec
Aki sisters Faith spell card's cost increased to 3 MP received increased to 5
Others。 Fixed the problem that OBS could not get the data for the window resolution , should make streaming a lot more better
Basic rule
Number of cards allowed per match 12→9
Still fixing the UI, currently just put 3 locked card slots at the Deck part Reason for the fix: We hope to provide the players with a different type of experience each time Despite the fact that players can get 7 types of minions on paper, during actual battle, they would more or less get only 4 to 5 If players are allowed to bring 12 cards, it would be kind of one sided during battles, characters with weakness/strength will stands out, a lot, and resulting in a way-to-linear game play per match. As such ,we hope to add this feature so that players will be more mindful about their decks, to bring out a more or less balanced deck with minions that are all-round .
Data Changed the HP and damage values of all the units Everyone have a buff in HP Reasons for it: In previous ver , the skills’ damage are too OP-ish, as the second the battle starts , the players will start to nuke the crap out of each other, and the match will be over, in the blind of an eye,which is very not newbie friendly. We hope this ver could at least stretch each wave’s duration, to allow the commanders to have a better overview on the battle
Fujiwara no Mokou Revival spell- now during revival, it will cause a knockback that will push enemies that are around her back 3.5M with the addition of damage to break formation Cirno Range Spell , now range will be increased from 9.5 to 11