New weekly care package drop collections, Spring cleaning on Inferno and Train, and an update to content in the Armory—today's update contains a little something for everyone!
New Drop Collections
Your weekly care packages just got a bit more interesting. Three new weapon collections have been added to the care package drop list, so keep an eye out for items from the all-new Ascent, Boreal, and Radiant collections. With over 70 new finishes, these collections feature a wide range of styles from solid colors, gold reliefs, camo patterns, custom paint jobs and more.
Spring cleaning on Inferno and Train
We're also tidying up a few maps. Inferno and Train have undergone some Spring cleaning. You'll notice cleaner surfaces, less clutter, and a slightly wider banana.
New additions to the Armory
The Armory has received some new offerings, beginning with the all-new Fever Case, featuring 17 weapon finishes from community contributors and Shattered Web knives in Chroma finishes:
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And with Train releasing earlier this year, its collection gets a revamp featuring designs inspired by the map's graffiti, location, and more:
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And one more thing, we have added a new Limited Edition Item: the XM1014 | Solitude. Its mountainous pattern comes in a wide range of variations:
What are you waiting for? Jump into a match and check out what's new!
Adjusted the logic that determines when players are too far apart in CS Rating to participate in matchmaking together as a party. In most cases, players who used to play together as a party in Premier Season One will be able to party together in Premier Season Two.
[ UI ]
Added "Get Service Medal" UI element directly to the main menu profile card.
Fixed a case where main menu profiles were missing display medals.
Updated Dust II radar image to be more accurate.
[ MISC ]
Fixed a case where inspect or reload button presses could cause prediction errors.
Fixed AUG scope stencil filter bug near water surfaces.
Fixed Premier progress bar not displaying properly in low resolutions.
Fixed certain UI panels not rendering transparently when using CMAA2 and HDR performance settings simultaneously.
Improved dynamic radar scale to snap size when a newly discovered enemy/C4 enters radar view, but still shrink gradually when enemy/C4 disappears and enough time passes.
Fixed radar scale settings UI to support full range of radar scale from 0.25 to 1.0 values.
Fixed sounds from Train inspect scenery not getting cleared when going back to the main menu.
Fixed misprediction error smoothing near walls to avoid clipping through walls.
Fixed cloth simulation bug on loopback=1 local servers.
If you haven't heard the news, here's what's new in Season Two. Vertigo is out, Train is in, the M4A4 is more... A4-dable... and we've tweaked the FAMAS.
Season Two runs from now through the Austin Major, at which point players who meet the requirements will be awarded a Premier Season Two Medal. The color will correspond to your highest CS Rating achieved during the season, and the bars will reflect your total wins, with one bar for every 25—up to five bars.
To earn your Premier Season Two Medal, you'll need an account in good standing, 25 Premier match wins, and an active CSR at the end of the season.
Premier matchmaking is now open for business, so hit the queue and start racking up those wins!
Premier Season Two is here, and Premier matchmaking has resumed
Every player who earned a CS Rating during Season One will receive a commemorative Premier Season One Medal which includes detailed Season Statistics
Every player will have their CS Rating recalibrated based on their Season One performance, and will need to re-establish their CS Rating by winning 10 matches
Train has been added to the Active Duty map pool
Vertigo has been removed from the Active Duty map pool
[ GAMEPLAY ]
M4A4 price reduced to $2,900
FAMAS accuracy improved and price reduced to $1,950
Reduced crouching accuracy for the MP9, MP5-SD, and MP7
Adjusted scope dot on AUG/SG to be more useable at range
[ UI ]
Added a new radar dynamic zoom option that will grow or shrink the radar to include your team mates, bomb and other detected elements
Adjusted grenade order in spectator UI to match weapon selection order
Increased brightness of carried C4 in UI
[ MAPS ] Train
Removed a boost angle from Long Dog to Bombsite A
Fixed lighting artifacts on double-sided materials
[ MISC ]
Added fallback logic to allow playing incomplete demo files, either copied from an ongoing live match or recovered after a game server crash
Fixed an exploit where users could use secondary fire on R8 Revolver and then sell it back
Counter-strafe summaries are now available in game server log data distributed via log address in addition to console logs