Guns of Icarus Online - jerry
Patched on 2014/6/12, your game client version should be 1.3.6 (427)


Client
- Fixed fires creating too many light sources (should be a major performance improvement on low-end machines in particular)
- Fires emit fewer particles when Light Quality is set to Low
- Fixed some text issues/typos in tutorials
- Fixed a bug that could cause the game client to crash in certain terrain collision situations on Linux
- Fixed a bug that caused broken UI when accepting a match invitation while already in a pregame lobby
- Fixed a bug that could cause balloon decals to appear “deflated” on respawn
- Fixed a shader bug that caused decals to sometimes be visible through clouds
- Fixed a shader bug that caused the Royal theme to sometimes be visible through clouds
- Fixed a shader bug that could cause nearby clouds to fade away when viewed through the Spyglass (or high-zoom guns)
- Shadow options are no longer reset by entering the ship preview screen in any of its forms (customizer, store, lobby preview)
- Fixed a bug that could cause the Sandbox command UI to appear instead of the game type’s UI


Lobby
- Fixed: crew formation considering almost all matches ineligible (and either not showing them or creating a new one, depending on if you pressed Match List or Quick Join)
- Fixed: crew formations showing up in the match list
- Fixed a bug that allowed non-novice loadouts to be used in novice matches
- Fixed some bugs with clans and persistence that could cause lost data

Server Stability
- Practice and Tutorial matches now start in a selected server region, defaulting to the one with lowest ping (formerly they always started on US servers)
- Fixes to several cases where servers might not create or clean up matches correctly (contributing to general load issues)

Networking
- Fixed a networking prioritization issue that could cause certain messages (notably hit events and "snap character to position" events) to be lost or delayed for long periods of time.
- Fixed a networking bug that could cause all position updates to be lost for several seconds at a time under loaded network conditions
- A number of small improvements to networking stability and bandwidth usage
- Fixed a networking bug that could cause significant traffic spikes for a period of time after respawning


The networking fixes in particular should cover a number of strange bugs: "lag spikes", "missing hit markers", "falling through ship/map", "ships freezing and then catching up", etc. While we can't guarantee perfect results in the face of the vagaries of the Internet, it should be greatly improved over the original 1.3.6.
Guns of Icarus Online - jerry
Patched on 2014/6/12, your game client version should be 1.3.6 (427)


Client
- Fixed fires creating too many light sources (should be a major performance improvement on low-end machines in particular)
- Fires emit fewer particles when Light Quality is set to Low
- Fixed some text issues/typos in tutorials
- Fixed a bug that could cause the game client to crash in certain terrain collision situations on Linux
- Fixed a bug that caused broken UI when accepting a match invitation while already in a pregame lobby
- Fixed a bug that could cause balloon decals to appear “deflated” on respawn
- Fixed a shader bug that caused decals to sometimes be visible through clouds
- Fixed a shader bug that caused the Royal theme to sometimes be visible through clouds
- Fixed a shader bug that could cause nearby clouds to fade away when viewed through the Spyglass (or high-zoom guns)
- Shadow options are no longer reset by entering the ship preview screen in any of its forms (customizer, store, lobby preview)
- Fixed a bug that could cause the Sandbox command UI to appear instead of the game type’s UI


Lobby
- Fixed: crew formation considering almost all matches ineligible (and either not showing them or creating a new one, depending on if you pressed Match List or Quick Join)
- Fixed: crew formations showing up in the match list
- Fixed a bug that allowed non-novice loadouts to be used in novice matches
- Fixed some bugs with clans and persistence that could cause lost data

Server Stability
- Practice and Tutorial matches now start in a selected server region, defaulting to the one with lowest ping (formerly they always started on US servers)
- Fixes to several cases where servers might not create or clean up matches correctly (contributing to general load issues)

Networking
- Fixed a networking prioritization issue that could cause certain messages (notably hit events and "snap character to position" events) to be lost or delayed for long periods of time.
- Fixed a networking bug that could cause all position updates to be lost for several seconds at a time under loaded network conditions
- A number of small improvements to networking stability and bandwidth usage
- Fixed a networking bug that could cause significant traffic spikes for a period of time after respawning


The networking fixes in particular should cover a number of strange bugs: "lag spikes", "missing hit markers", "falling through ship/map", "ships freezing and then catching up", etc. While we can't guarantee perfect results in the face of the vagaries of the Internet, it should be greatly improved over the original 1.3.6.
Guns of Icarus Online - jerry
Server will shut down at 6/12 6AM EDT / 10AM UTC for 3 hours for a patch. Will be up in 3 hours.
Guns of Icarus Online - jerry
Server will shut down at 6/12 6AM EDT / 10AM UTC for 3 hours for a patch. Will be up in 3 hours.
Guns of Icarus Online - Keyvias
We wanted to reach out and let everyone know what has been happening recently with some server and lag issues.
There are three issues and we wanted to let you know exactly what we're experiencing and how that affects what you're experiencing.

The first and most drastic was our server hosting situation. For the past two weekends Softlayer, the hosting company that we use, have experienced outbursts that have caused issues (such as game drops and disconnects, slow time, games not starting) that have ruined complete matches. These issues were one off issues and they did not persist. Once we discovered them, we've been taking them offline and getting our hosting company to fix them asap. While we do not directly control these servers, we deeply apologize and we are talking to the hosting company demanding better for you, our players.

The second is a scattering of bugs from hit markers not appearing to teleporting or not respawning while falling off the ship. These are bugs on our end and we are 100% focused on squashing these asap.

The third is a fps drop caused by flamethrowers. As flamethrowers became more in use after the last update, the fps drops caused by flamethrowers were more glaring. This is something we've seen crop up and know many players have experienced. We want to make sure you know this is something we are looking to optimize so our players do not suffer from avoidable fps drops.

We deeply apologize that many players' first experiences of Guns of Icarus had to be marred by these issues and apologize to our vets who wanted a simple and fun weekend of dirigible demolition.

As always we will do our best to give you the best game experience possible and if we fail that we will be as open and honest about the reason why. Also, we want to do something about the trouble we've caused. So for every player who signs into Guns of Icarus before next Monday will receive a free Revolutionary costume, both male and female. If you already bought the revolutionary costume, please send an email to GreyT@musegames.com and request any other item we sell in the store.
Guns of Icarus Online - Keyvias
We wanted to reach out and let everyone know what has been happening recently with some server and lag issues.
There are three issues and we wanted to let you know exactly what we're experiencing and how that affects what you're experiencing.

The first and most drastic was our server hosting situation. For the past two weekends Softlayer, the hosting company that we use, have experienced outbursts that have caused issues (such as game drops and disconnects, slow time, games not starting) that have ruined complete matches. These issues were one off issues and they did not persist. Once we discovered them, we've been taking them offline and getting our hosting company to fix them asap. While we do not directly control these servers, we deeply apologize and we are talking to the hosting company demanding better for you, our players.

The second is a scattering of bugs from hit markers not appearing to teleporting or not respawning while falling off the ship. These are bugs on our end and we are 100% focused on squashing these asap.

The third is a fps drop caused by flamethrowers. As flamethrowers became more in use after the last update, the fps drops caused by flamethrowers were more glaring. This is something we've seen crop up and know many players have experienced. We want to make sure you know this is something we are looking to optimize so our players do not suffer from avoidable fps drops.

We deeply apologize that many players' first experiences of Guns of Icarus had to be marred by these issues and apologize to our vets who wanted a simple and fun weekend of dirigible demolition.

As always we will do our best to give you the best game experience possible and if we fail that we will be as open and honest about the reason why. Also, we want to do something about the trouble we've caused. So for every player who signs into Guns of Icarus before next Monday will receive a free Revolutionary costume, both male and female. If you already bought the revolutionary costume, please send an email to GreyT@musegames.com and request any other item we sell in the store.
Guns of Icarus Online - jerry
Server will shut down for about 30 minutes for maintenance. Sorry for the inconvenience!
Guns of Icarus Online - jerry
Server will shut down for about 30 minutes for maintenance. Sorry for the inconvenience!
Guns of Icarus Online - [Muse] Bubbles
Community System:
There is now a Community section in game accessible from the header. This section has quite a few new shiny things in it. The most prominent is the Clan system. From now on, you’ll be able to create your clan as well a permanent clan name and clan page. You will be able to manage your clan by promoting officers and accept new clan members. You’ll also have demote and kick functions for your clan, so use wisely. Your clan can be given commendations by other players, and this will determine your clan’s visibility in the clan list. Your clan will now also have it’s own chat channel and members list alongside Friends and Party. The leaderboard for the competitive season in game is now also available, and you can see your new shiny profile page, with a character viewer to boot. All upcoming community events will be displayed in Community, and you can favorite any of them for your clan page. As events become available, you can join them (if permissions allow) directly from event list.

- Clan System: Clan registration, member management, clan list, clan chat
- Events List
- Competitive Leaderboard
- New Profile Page

Ship Customization:
The ability to decorate your ships is finally here! There is a new section in the Store called Ship, where you can get deck themes, figureheads, balloon decals, and paint colors for your ships. Some of the decoration items will also be unlockable through your Progression. After you get the items, you can go to the new Ship screen to decorate with them. The new Ship screen is also more streamlined, with bigger ship previews, where you can simply drag to rotate and zoom in and out. Gun slot customization is also cleaner with less clutter.

- 3 new deck themes, 4 figureheads, 3 balloon decals, and paint colors for ships
- New and streamlined Ship customization page with enhanced ship preview (drag to zoom and rotate ship)

Updated Tutorials:
The tutorials have been updated to cover more of the essential elements of the game. A basic tutorial allows you to explore the different components on the ship - helm, guns, and repair points - and trigger tutorials for each component. The basic tutorial also instructions and reminds about all the communication tools, such as voice chat, text chat, and voice commands. It shows how guns are used in tandem or complements. The class specific tutorials then dive into more specifics about the individual components, skills, and mechanics of each player class.

Other Features:
- Notification alerts
- Improved stopping animations
- Additional hooks for balance data analysis

Additional Contents:
- Female Khovansky costume
- New Ship Collision FX
- New First person locomotion animations
- All items in Store 50% off til 5/23
Guns of Icarus Online - [Muse] Bubbles
Community System:
There is now a Community section in game accessible from the header. This section has quite a few new shiny things in it. The most prominent is the Clan system. From now on, you’ll be able to create your clan as well a permanent clan name and clan page. You will be able to manage your clan by promoting officers and accept new clan members. You’ll also have demote and kick functions for your clan, so use wisely. Your clan can be given commendations by other players, and this will determine your clan’s visibility in the clan list. Your clan will now also have it’s own chat channel and members list alongside Friends and Party. The leaderboard for the competitive season in game is now also available, and you can see your new shiny profile page, with a character viewer to boot. All upcoming community events will be displayed in Community, and you can favorite any of them for your clan page. As events become available, you can join them (if permissions allow) directly from event list.

- Clan System: Clan registration, member management, clan list, clan chat
- Events List
- Competitive Leaderboard
- New Profile Page

Ship Customization:
The ability to decorate your ships is finally here! There is a new section in the Store called Ship, where you can get deck themes, figureheads, balloon decals, and paint colors for your ships. Some of the decoration items will also be unlockable through your Progression. After you get the items, you can go to the new Ship screen to decorate with them. The new Ship screen is also more streamlined, with bigger ship previews, where you can simply drag to rotate and zoom in and out. Gun slot customization is also cleaner with less clutter.

- 3 new deck themes, 4 figureheads, 3 balloon decals, and paint colors for ships
- New and streamlined Ship customization page with enhanced ship preview (drag to zoom and rotate ship)

Updated Tutorials:
The tutorials have been updated to cover more of the essential elements of the game. A basic tutorial allows you to explore the different components on the ship - helm, guns, and repair points - and trigger tutorials for each component. The basic tutorial also instructions and reminds about all the communication tools, such as voice chat, text chat, and voice commands. It shows how guns are used in tandem or complements. The class specific tutorials then dive into more specifics about the individual components, skills, and mechanics of each player class.

Other Features:
- Notification alerts
- Improved stopping animations
- Additional hooks for balance data analysis

Additional Contents:
- Female Khovansky costume
- New Ship Collision FX
- New First person locomotion animations
- All items in Store 50% off til 5/23
...

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